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-rw-r--r--src/common/src/common_paths.h10
-rw-r--r--src/common/src/file_util.cpp222
-rw-r--r--src/common/src/file_util.h18
3 files changed, 118 insertions, 132 deletions
diff --git a/src/common/src/common_paths.h b/src/common/src/common_paths.h
index b38ae6903..fae810bf0 100644
--- a/src/common/src/common_paths.h
+++ b/src/common/src/common_paths.h
@@ -12,7 +12,9 @@
#define DIR_SEP "/"
#define DIR_SEP_CHR '/'
-#define MAX_PATH 255
+#ifndef MAX_PATH
+#define MAX_PATH 260
+#endif
// The user data dir
#define ROOT_DIR "."
@@ -60,6 +62,7 @@
#define DUMP_AUDIO_DIR "audio"
#define LOGS_DIR "logs"
#define SHADERS_DIR "shaders"
+#define SYSCONF_DIR "sysconf"
// Filenames
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
@@ -68,6 +71,9 @@
#define LOGGER_CONFIG "logger.ini"
// Files in the directory returned by GetUserPath(D_LOGS_IDX)
-#define MAIN_LOG "akiru.log"
+#define MAIN_LOG "emu.log"
+
+// Files in the directory returned by GetUserPath(D_SYSCONF_IDX)
+#define SYSCONF "SYSCONF"
#endif // _COMMON_PATHS_H_
diff --git a/src/common/src/file_util.cpp b/src/common/src/file_util.cpp
index f86414bf3..6a7f92754 100644
--- a/src/common/src/file_util.cpp
+++ b/src/common/src/file_util.cpp
@@ -657,129 +657,117 @@ std::string GetSysDirectory()
// Returns a string with a Dolphin data dir or file in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
-//const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath)
-//{
-// static std::string paths[NUM_PATH_INDICES];
-//
-// // Set up all paths and files on the first run
-// if (paths[D_USER_IDX].empty())
-// {
-//#ifdef _WIN32
-// paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
-//#else
-// if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
-// paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
-// else
-// paths[D_USER_IDX] = std::string(getenv("HOME") ?
-// getenv("HOME") : getenv("PWD") ?
-// getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
-//#endif
-//
-// paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
-// paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
-// paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
-// paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
-// paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
-// paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
-// paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
-// paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
-// paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
-// paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
-// paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
-// paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
-// paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
-// paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
-// paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
-// paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
-// }
-//
-// if (!newPath.empty())
-// {
-// if (!File::IsDirectory(newPath))
-// {
-// WARN_LOG(COMMON, "Invalid path specified %s", newPath.c_str());
-// return paths[DirIDX];
-// }
-// else
-// {
-// paths[DirIDX] = newPath;
-// }
-//
-// switch (DirIDX)
-// {
-// case D_WIIROOT_IDX:
-// paths[D_WIIUSER_IDX] = paths[D_WIIROOT_IDX] + DIR_SEP;
-// paths[D_WIISYSCONF_IDX] = paths[D_WIIUSER_IDX] + WII_SYSCONF_DIR + DIR_SEP;
-// paths[F_WIISYSCONF_IDX] = paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
-// break;
-//
-// case D_USER_IDX:
-// paths[D_GCUSER_IDX] = paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
-// paths[D_WIIROOT_IDX] = paths[D_USER_IDX] + WII_USER_DIR;
-// paths[D_WIIUSER_IDX] = paths[D_WIIROOT_IDX] + DIR_SEP;
-// paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
-// paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
-// paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
-// paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
-// paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
-// paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
-// paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
-// paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
-// paths[D_OPENCL_IDX] = paths[D_USER_IDX] + OPENCL_DIR DIR_SEP;
-// paths[D_HIRESTEXTURES_IDX] = paths[D_USER_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
-// paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
-// paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
-// paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
-// paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
-// paths[D_DUMPDSP_IDX] = paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
-// paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
-// paths[D_MAILLOGS_IDX] = paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
-// paths[D_WIISYSCONF_IDX] = paths[D_WIIUSER_IDX] + WII_SYSCONF_DIR DIR_SEP;
-// paths[D_THEMES_IDX] = paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
-// paths[F_DOLPHINCONFIG_IDX] = paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
-// paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
-// paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
-// paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
-// paths[F_WIISYSCONF_IDX] = paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
-// paths[F_RAMDUMP_IDX] = paths[D_DUMP_IDX] + RAM_DUMP;
-// paths[F_ARAMDUMP_IDX] = paths[D_DUMP_IDX] + ARAM_DUMP;
-// paths[F_FAKEVMEMDUMP_IDX] = paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
-// paths[F_GCSRAM_IDX] = paths[D_GCUSER_IDX] + GC_SRAM;
-// break;
-//
-// case D_CONFIG_IDX:
-// paths[F_DOLPHINCONFIG_IDX] = paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
-// paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
-// paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
-// break;
-//
-// case D_DUMP_IDX:
-// paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
-// paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
-// paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
-// break;
-//
-// case D_LOGS_IDX:
-// paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
-// }
-// }
-//
-// return paths[DirIDX];
-//}
-
-std::string GetThemeDir(const std::string& theme_name)
+const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath)
{
- std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
+ static std::string paths[NUM_PATH_INDICES];
-#if !defined(_WIN32)
- // If theme does not exist in user's dir load from shared directory
- if (!File::Exists(dir))
- dir = SHARED_USER_DIR THEMES_DIR "/" + theme_name + "/";
+ // Set up all paths and files on the first run
+ if (paths[D_USER_IDX].empty())
+ {
+#ifdef _WIN32
+ paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
+#else
+ if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
+ paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
+ else
+ paths[D_USER_IDX] = std::string(getenv("HOME") ?
+ getenv("HOME") : getenv("PWD") ?
+ getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
#endif
+
+ paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
+ paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
+ paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
+ paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
+ paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
+ paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
+ paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
+ paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
+ paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
+ paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
+ paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
+ paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
+ paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
+ paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
+ paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
+ paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
+ }
+
+ if (!newPath.empty())
+ {
+ if (!File::IsDirectory(newPath))
+ {
+ WARN_LOG(COMMON, "Invalid path specified %s", newPath.c_str());
+ return paths[DirIDX];
+ }
+ else
+ {
+ paths[DirIDX] = newPath;
+ }
+
+ switch (DirIDX)
+ {
+ case D_ROOT_IDX:
+ paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
+ paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP;
+ paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF;
+ break;
+
+ case D_USER_IDX:
+ paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
+ paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
+ paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
+ paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
+ paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
+ paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
+ paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
+ paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
+ paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
+ paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
+ paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
+ paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
+ paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
+ paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
+ paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP;
+ paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
+ paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
+ paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
+ paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
+ break;
+
+ case D_CONFIG_IDX:
+ paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
+ paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
+ paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
+ break;
+
+ case D_DUMP_IDX:
+ paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
+ paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
+ paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
+ break;
+
+ case D_LOGS_IDX:
+ paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
+ }
+ }
- return dir;
+ return paths[DirIDX];
}
+//std::string GetThemeDir(const std::string& theme_name)
+//{
+// std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
+//
+//#if !defined(_WIN32)
+// // If theme does not exist in user's dir load from shared directory
+// if (!File::Exists(dir))
+// dir = SHARED_USER_DIR THEMES_DIR "/" + theme_name + "/";
+//#endif
+//
+// return dir;
+//}
+
bool WriteStringToFile(bool text_file, const std::string &str, const char *filename)
{
return File::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size());
diff --git a/src/common/src/file_util.h b/src/common/src/file_util.h
index a6bd085ab..f4ef949d8 100644
--- a/src/common/src/file_util.h
+++ b/src/common/src/file_util.h
@@ -18,9 +18,7 @@
// User directory indices for GetUserPath
enum {
D_USER_IDX,
- D_GCUSER_IDX,
- D_WIIROOT_IDX,
- D_WIIUSER_IDX,
+ D_ROOT_IDX,
D_CONFIG_IDX,
D_GAMECONFIG_IDX,
D_MAPS_IDX,
@@ -29,7 +27,6 @@ enum {
D_SHADERS_IDX,
D_STATESAVES_IDX,
D_SCREENSHOTS_IDX,
- D_OPENCL_IDX,
D_HIRESTEXTURES_IDX,
D_DUMP_IDX,
D_DUMPFRAMES_IDX,
@@ -37,19 +34,14 @@ enum {
D_DUMPTEXTURES_IDX,
D_DUMPDSP_IDX,
D_LOGS_IDX,
- D_MAILLOGS_IDX,
- D_WIISYSCONF_IDX,
- D_WIIWC24_IDX,
- D_THEMES_IDX,
- F_DOLPHINCONFIG_IDX,
+ D_SYSCONF_IDX,
+ F_EMUCONFIG_IDX,
F_DEBUGGERCONFIG_IDX,
F_LOGGERCONFIG_IDX,
F_MAINLOG_IDX,
- F_WIISYSCONF_IDX,
F_RAMDUMP_IDX,
F_ARAMDUMP_IDX,
- F_FAKEVMEMDUMP_IDX,
- F_GCSRAM_IDX,
+ F_SYSCONF_IDX,
NUM_PATH_INDICES
};
@@ -124,7 +116,7 @@ bool SetCurrentDir(const std::string &directory);
const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath="");
// probably doesn't belong here
-std::string GetThemeDir(const std::string& theme_name);
+//std::string GetThemeDir(const std::string& theme_name);
// Returns the path to where the sys file are
std::string GetSysDirectory();