diff options
Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/settings.cpp | 8 | ||||
-rw-r--r-- | src/common/settings.h | 4 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 66268ea0f..996315999 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -48,8 +48,8 @@ void LogSettings() { log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue()); log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue()); - log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue()); - log_setting("Renderer_FrameLimit", values.frame_limit.GetValue()); + log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue()); + log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue()); log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue()); log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); log_setting("Renderer_UseAsynchronousGpuEmulation", @@ -132,8 +132,8 @@ void RestoreGlobalState(bool is_powered_on) { values.vulkan_device.SetGlobal(true); values.aspect_ratio.SetGlobal(true); values.max_anisotropy.SetGlobal(true); - values.use_frame_limit.SetGlobal(true); - values.frame_limit.SetGlobal(true); + values.use_speed_limit.SetGlobal(true); + values.speed_limit.SetGlobal(true); values.use_disk_shader_cache.SetGlobal(true); values.gpu_accuracy.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index df1762d1b..d8730f515 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -331,8 +331,8 @@ struct Values { "fullscreen_mode"}; Setting<int> aspect_ratio{0, "aspect_ratio"}; Setting<int> max_anisotropy{0, "max_anisotropy"}; - Setting<bool> use_frame_limit{true, "use_frame_limit"}; - Setting<u16> frame_limit{100, "frame_limit"}; + Setting<bool> use_speed_limit{true, "use_speed_limit"}; + Setting<u16> speed_limit{100, "speed_limit"}; Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"}; Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; |