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-rw-r--r--src/core/hle/service/mii/mii_manager.cpp80
-rw-r--r--src/core/hle/service/mii/mii_manager.h3
2 files changed, 78 insertions, 5 deletions
diff --git a/src/core/hle/service/mii/mii_manager.cpp b/src/core/hle/service/mii/mii_manager.cpp
index c484a9c8d..3e92152ec 100644
--- a/src/core/hle/service/mii/mii_manager.cpp
+++ b/src/core/hle/service/mii/mii_manager.cpp
@@ -427,12 +427,12 @@ CharInfo MiiManager::BuildDefault(std::size_t index) {
return ConvertStoreDataToInfo(BuildDefaultStoreData(RawData::DefaultMii.at(index), user_id));
}
-CharInfo MiiManager::ConvertV3ToCharInfo(Ver3StoreData mii_v3) const {
+CharInfo MiiManager::ConvertV3ToCharInfo(const Ver3StoreData& mii_v3) const {
Service::Mii::MiiManager manager;
auto mii = manager.BuildDefault(0);
// Check if mii data exist
- if (mii_v3.mii_name[0] == 0) {
+ if (mii_v3.version == 0) {
return mii;
}
@@ -443,8 +443,8 @@ CharInfo MiiManager::ConvertV3ToCharInfo(Ver3StoreData mii_v3) const {
mii.height = mii_v3.height;
mii.build = mii_v3.build;
- memset(mii.name.data(), 0, sizeof(mii.name));
- memcpy(mii.name.data(), mii_v3.mii_name.data(), sizeof(mii_v3.mii_name));
+ memset(mii.name.data(), 0, mii.name.size());
+ memcpy(mii.name.data(), mii_v3.mii_name.data(), mii_v3.mii_name.size());
mii.font_region = mii_v3.region_information.character_set;
mii.faceline_type = mii_v3.appearance_bits1.face_shape;
@@ -504,6 +504,78 @@ CharInfo MiiManager::ConvertV3ToCharInfo(Ver3StoreData mii_v3) const {
return mii;
}
+Ver3StoreData MiiManager::ConvertCharInfoToV3(const CharInfo& mii) const {
+ Service::Mii::MiiManager manager;
+ Ver3StoreData mii_v3{};
+
+ // TODO: We are ignoring a bunch of data from the mii_v3
+
+ mii_v3.version = 1;
+ mii_v3.mii_information.gender.Assign(mii.gender);
+ mii_v3.mii_information.favorite_color.Assign(mii.favorite_color);
+ mii_v3.height = mii.height;
+ mii_v3.build = mii.build;
+
+ memcpy(mii_v3.mii_name.data(), mii.name.data(), mii.name.size());
+ mii_v3.region_information.character_set.Assign(mii.font_region);
+
+ mii_v3.appearance_bits1.face_shape.Assign(mii.faceline_type);
+ mii_v3.appearance_bits1.skin_color.Assign(mii.faceline_color);
+ mii_v3.appearance_bits2.wrinkles.Assign(mii.faceline_wrinkle);
+ mii_v3.appearance_bits2.makeup.Assign(mii.faceline_make);
+
+ mii_v3.hair_style = mii.hair_type;
+ mii_v3.appearance_bits3.hair_color.Assign(mii.hair_color);
+ mii_v3.appearance_bits3.flip_hair.Assign(mii.hair_flip);
+
+ mii_v3.appearance_bits4.eye_type.Assign(mii.eye_type);
+ mii_v3.appearance_bits4.eye_color.Assign(mii.eye_color);
+ mii_v3.appearance_bits4.eye_scale.Assign(mii.eye_scale);
+ mii_v3.appearance_bits4.eye_vertical_stretch.Assign(mii.eye_aspect);
+ mii_v3.appearance_bits4.eye_rotation.Assign(mii.eye_rotate);
+ mii_v3.appearance_bits4.eye_spacing.Assign(mii.eye_x);
+ mii_v3.appearance_bits4.eye_y_position.Assign(mii.eye_y);
+
+ mii_v3.appearance_bits5.eyebrow_style.Assign(mii.eyebrow_type);
+ mii_v3.appearance_bits5.eyebrow_color.Assign(mii.eyebrow_color);
+ mii_v3.appearance_bits5.eyebrow_scale.Assign(mii.eyebrow_scale);
+ mii_v3.appearance_bits5.eyebrow_yscale.Assign(mii.eyebrow_aspect);
+ mii_v3.appearance_bits5.eyebrow_rotation.Assign(mii.eyebrow_rotate);
+ mii_v3.appearance_bits5.eyebrow_spacing.Assign(mii.eyebrow_x);
+ mii_v3.appearance_bits5.eyebrow_y_position.Assign(mii.eyebrow_y);
+
+ mii_v3.appearance_bits6.nose_type.Assign(mii.nose_type);
+ mii_v3.appearance_bits6.nose_scale.Assign(mii.nose_scale);
+ mii_v3.appearance_bits6.nose_y_position.Assign(mii.nose_y);
+
+ mii_v3.appearance_bits7.mouth_type.Assign(mii.mouth_type);
+ mii_v3.appearance_bits7.mouth_color.Assign(mii.mouth_color);
+ mii_v3.appearance_bits7.mouth_scale.Assign(mii.mouth_scale);
+ mii_v3.appearance_bits7.mouth_horizontal_stretch.Assign(mii.mouth_aspect);
+ mii_v3.appearance_bits8.mouth_y_position.Assign(mii.mouth_y);
+
+ mii_v3.appearance_bits8.mustache_type.Assign(mii.mustache_type);
+ mii_v3.appearance_bits9.mustache_scale.Assign(mii.mustache_scale);
+ mii_v3.appearance_bits9.mustache_y_position.Assign(mii.mustache_y);
+
+ mii_v3.appearance_bits9.bear_type.Assign(mii.beard_type);
+ mii_v3.appearance_bits9.facial_hair_color.Assign(mii.beard_color);
+
+ mii_v3.appearance_bits10.glasses_type.Assign(mii.glasses_type);
+ mii_v3.appearance_bits10.glasses_color.Assign(mii.glasses_color);
+ mii_v3.appearance_bits10.glasses_scale.Assign(mii.glasses_scale);
+ mii_v3.appearance_bits10.glasses_y_position.Assign(mii.glasses_y);
+
+ mii_v3.appearance_bits11.mole_enabled.Assign(mii.mole_type);
+ mii_v3.appearance_bits11.mole_scale.Assign(mii.mole_scale);
+ mii_v3.appearance_bits11.mole_x_position.Assign(mii.mole_x);
+ mii_v3.appearance_bits11.mole_y_position.Assign(mii.mole_y);
+
+ // TODO: Validate mii_v3 data
+
+ return mii_v3;
+}
+
ResultVal<std::vector<MiiInfoElement>> MiiManager::GetDefault(SourceFlag source_flag) {
std::vector<MiiInfoElement> result;
diff --git a/src/core/hle/service/mii/mii_manager.h b/src/core/hle/service/mii/mii_manager.h
index d847de0bd..b68fdd54c 100644
--- a/src/core/hle/service/mii/mii_manager.h
+++ b/src/core/hle/service/mii/mii_manager.h
@@ -22,7 +22,8 @@ public:
ResultVal<CharInfo> UpdateLatest(const CharInfo& info, SourceFlag source_flag);
CharInfo BuildRandom(Age age, Gender gender, Race race);
CharInfo BuildDefault(std::size_t index);
- CharInfo ConvertV3ToCharInfo(Ver3StoreData mii_v3) const;
+ CharInfo ConvertV3ToCharInfo(const Ver3StoreData& mii_v3) const;
+ Ver3StoreData ConvertCharInfoToV3(const CharInfo& mii) const;
ResultVal<std::vector<MiiInfoElement>> GetDefault(SourceFlag source_flag);
Result GetIndex(const CharInfo& info, u32& index);