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-rw-r--r--src/frontend_common/content_manager.h155
1 files changed, 144 insertions, 11 deletions
diff --git a/src/frontend_common/content_manager.h b/src/frontend_common/content_manager.h
index 23f2979db..0b0fee73e 100644
--- a/src/frontend_common/content_manager.h
+++ b/src/frontend_common/content_manager.h
@@ -11,10 +11,12 @@
#include "core/file_sys/content_archive.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/nca_metadata.h"
+#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/submission_package.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
+#include "core/loader/nca.h"
namespace ContentManager {
@@ -25,6 +27,12 @@ enum class InstallResult {
BaseInstallAttempted,
};
+enum class GameVerificationResult {
+ Success,
+ Failed,
+ NotImplemented,
+};
+
/**
* \brief Removes a single installed DLC
* \param fs_controller [FileSystemController] reference from the Core::System instance
@@ -119,14 +127,14 @@ inline bool RemoveMod(const Service::FileSystem::FileSystemController& fs_contro
* \param system Raw pointer to the system instance
* \param vfs Raw pointer to the VfsFilesystem instance in Core::System
* \param filename Path to the NSP file
- * \param callback Optional callback to report the progress of the installation. The first size_t
+ * \param callback Callback to report the progress of the installation. The first size_t
* parameter is the total size of the virtual file and the second is the current progress. If you
- * return false to the callback, it will cancel the installation as soon as possible.
+ * return true to the callback, it will cancel the installation as soon as possible.
* \return [InstallResult] representing how the installation finished
*/
-inline InstallResult InstallNSP(
- Core::System* system, FileSys::VfsFilesystem* vfs, const std::string& filename,
- const std::function<bool(size_t, size_t)>& callback = std::function<bool(size_t, size_t)>()) {
+inline InstallResult InstallNSP(Core::System* system, FileSys::VfsFilesystem* vfs,
+ const std::string& filename,
+ const std::function<bool(size_t, size_t)>& callback) {
const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
std::size_t block_size) {
if (src == nullptr || dest == nullptr) {
@@ -184,15 +192,15 @@ inline InstallResult InstallNSP(
* \param filename Path to the NCA file
* \param registered_cache Raw pointer to the registered cache that the NCA will be installed to
* \param title_type Type of NCA package to install
- * \param callback Optional callback to report the progress of the installation. The first size_t
+ * \param callback Callback to report the progress of the installation. The first size_t
* parameter is the total size of the virtual file and the second is the current progress. If you
- * return false to the callback, it will cancel the installation as soon as possible.
+ * return true to the callback, it will cancel the installation as soon as possible.
* \return [InstallResult] representing how the installation finished
*/
-inline InstallResult InstallNCA(
- FileSys::VfsFilesystem* vfs, const std::string& filename,
- FileSys::RegisteredCache* registered_cache, const FileSys::TitleType title_type,
- const std::function<bool(size_t, size_t)>& callback = std::function<bool(size_t, size_t)>()) {
+inline InstallResult InstallNCA(FileSys::VfsFilesystem* vfs, const std::string& filename,
+ FileSys::RegisteredCache* registered_cache,
+ const FileSys::TitleType title_type,
+ const std::function<bool(size_t, size_t)>& callback) {
const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
std::size_t block_size) {
if (src == nullptr || dest == nullptr) {
@@ -235,4 +243,129 @@ inline InstallResult InstallNCA(
}
}
+/**
+ * \brief Verifies the installed contents for a given ManualContentProvider
+ * \param system Raw pointer to the system instance
+ * \param provider Raw pointer to the content provider that's tracking indexed games
+ * \param callback Callback to report the progress of the installation. The first size_t
+ * parameter is the total size of the installed contents and the second is the current progress. If
+ * you return true to the callback, it will cancel the installation as soon as possible.
+ * \return A list of entries that failed to install. Returns an empty vector if successful.
+ */
+inline std::vector<std::string> VerifyInstalledContents(
+ Core::System* system, FileSys::ManualContentProvider* provider,
+ const std::function<bool(size_t, size_t)>& callback) {
+ // Get content registries.
+ auto bis_contents = system->GetFileSystemController().GetSystemNANDContents();
+ auto user_contents = system->GetFileSystemController().GetUserNANDContents();
+
+ std::vector<FileSys::RegisteredCache*> content_providers;
+ if (bis_contents) {
+ content_providers.push_back(bis_contents);
+ }
+ if (user_contents) {
+ content_providers.push_back(user_contents);
+ }
+
+ // Get associated NCA files.
+ std::vector<FileSys::VirtualFile> nca_files;
+
+ // Get all installed IDs.
+ size_t total_size = 0;
+ for (auto nca_provider : content_providers) {
+ const auto entries = nca_provider->ListEntriesFilter();
+
+ for (const auto& entry : entries) {
+ auto nca_file = nca_provider->GetEntryRaw(entry.title_id, entry.type);
+ if (!nca_file) {
+ continue;
+ }
+
+ total_size += nca_file->GetSize();
+ nca_files.push_back(std::move(nca_file));
+ }
+ }
+
+ // Declare a list of file names which failed to verify.
+ std::vector<std::string> failed;
+
+ size_t processed_size = 0;
+ bool cancelled = false;
+ auto nca_callback = [&](size_t nca_processed, size_t nca_total) {
+ cancelled = callback(total_size, processed_size + nca_processed);
+ return !cancelled;
+ };
+
+ // Using the NCA loader, determine if all NCAs are valid.
+ for (auto& nca_file : nca_files) {
+ Loader::AppLoader_NCA nca_loader(nca_file);
+
+ auto status = nca_loader.VerifyIntegrity(nca_callback);
+ if (cancelled) {
+ break;
+ }
+ if (status != Loader::ResultStatus::Success) {
+ FileSys::NCA nca(nca_file);
+ const auto title_id = nca.GetTitleId();
+ std::string title_name = "unknown";
+
+ const auto control = provider->GetEntry(FileSys::GetBaseTitleID(title_id),
+ FileSys::ContentRecordType::Control);
+ if (control && control->GetStatus() == Loader::ResultStatus::Success) {
+ const FileSys::PatchManager pm{title_id, system->GetFileSystemController(),
+ *provider};
+ const auto [nacp, logo] = pm.ParseControlNCA(*control);
+ if (nacp) {
+ title_name = nacp->GetApplicationName();
+ }
+ }
+
+ if (title_id > 0) {
+ failed.push_back(
+ fmt::format("{} ({:016X}) ({})", nca_file->GetName(), title_id, title_name));
+ } else {
+ failed.push_back(fmt::format("{} (unknown)", nca_file->GetName()));
+ }
+ }
+
+ processed_size += nca_file->GetSize();
+ }
+ return failed;
+}
+
+/**
+ * \brief Verifies the contents of a given game
+ * \param system Raw pointer to the system instance
+ * \param game_path Patch to the game file
+ * \param callback Callback to report the progress of the installation. The first size_t
+ * parameter is the total size of the installed contents and the second is the current progress. If
+ * you return true to the callback, it will cancel the installation as soon as possible.
+ * \return GameVerificationResult representing how the verification process finished
+ */
+inline GameVerificationResult VerifyGameContents(
+ Core::System* system, const std::string& game_path,
+ const std::function<bool(size_t, size_t)>& callback) {
+ const auto loader = Loader::GetLoader(
+ *system, system->GetFilesystem()->OpenFile(game_path, FileSys::Mode::Read));
+ if (loader == nullptr) {
+ return GameVerificationResult::NotImplemented;
+ }
+
+ bool cancelled = false;
+ auto loader_callback = [&](size_t processed, size_t total) {
+ cancelled = callback(total, processed);
+ return !cancelled;
+ };
+
+ const auto status = loader->VerifyIntegrity(loader_callback);
+ if (cancelled || status == Loader::ResultStatus::ErrorIntegrityVerificationNotImplemented) {
+ return GameVerificationResult::NotImplemented;
+ }
+
+ if (status == Loader::ResultStatus::ErrorIntegrityVerificationFailed) {
+ return GameVerificationResult::Failed;
+ }
+ return GameVerificationResult::Success;
+}
+
} // namespace ContentManager