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-rw-r--r--src/frontend_common/config.cpp34
-rw-r--r--src/frontend_common/config.h1
2 files changed, 28 insertions, 7 deletions
diff --git a/src/frontend_common/config.cpp b/src/frontend_common/config.cpp
index 9eb4799a6..46277e288 100644
--- a/src/frontend_common/config.cpp
+++ b/src/frontend_common/config.cpp
@@ -5,6 +5,7 @@
#include <array>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
+#include "common/logging/log.h"
#include "common/settings.h"
#include "common/settings_common.h"
#include "common/settings_enums.h"
@@ -58,6 +59,19 @@ void Config::Initialize(const std::optional<std::string> config_path) {
}
void Config::WriteToIni() const {
+ std::string config_type;
+ switch (type) {
+ case ConfigType::GlobalConfig:
+ config_type = "Global";
+ break;
+ case ConfigType::PerGameConfig:
+ config_type = "Game Specific";
+ break;
+ case ConfigType::InputProfile:
+ config_type = "Input Profile";
+ break;
+ }
+ LOG_INFO(Config, "Writing {} configuration to: {}", config_type, config_loc);
FILE* fp = nullptr;
#ifdef _WIN32
fp = _wfopen(Common::UTF8ToUTF16W(config_loc).data(), L"wb");
@@ -117,10 +131,10 @@ void Config::ReadPlayerValues(const std::size_t player_index) {
player_prefix.append("player_").append(ToString(player_index)).append("_");
}
+ const auto profile_name = ReadStringSetting(std::string(player_prefix).append("profile_name"));
+
auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig()) {
- const auto profile_name =
- ReadStringSetting(std::string(player_prefix).append("profile_name"));
if (profile_name.empty()) {
// Use the global input config
player = Settings::values.players.GetValue(true)[player_index];
@@ -139,6 +153,10 @@ void Config::ReadPlayerValues(const std::size_t player_index) {
player.controller_type = controller;
}
} else {
+ if (global) {
+ auto& player_global = Settings::values.players.GetValue(true)[player_index];
+ player_global.profile_name = profile_name;
+ }
std::string connected_key = player_prefix;
player.connected = ReadBooleanSetting(connected_key.append("connected"),
std::make_optional(player_index == 0));
@@ -412,6 +430,11 @@ void Config::SavePlayerValues(const std::size_t player_index) {
std::make_optional(static_cast<u8>(Settings::ControllerType::ProController)));
if (!player_prefix.empty() || !Settings::IsConfiguringGlobal()) {
+ if (global) {
+ const auto& player_global = Settings::values.players.GetValue(true)[player_index];
+ WriteStringSetting(std::string(player_prefix).append("profile_name"),
+ player_global.profile_name, std::make_optional(std::string("")));
+ }
WriteBooleanSetting(std::string(player_prefix).append("connected"), player.connected,
std::make_optional(player_index == 0));
WriteIntegerSetting(std::string(player_prefix).append("vibration_enabled"),
@@ -468,12 +491,15 @@ void Config::SaveMotionTouchValues() {
void Config::SaveValues() {
if (global) {
+ LOG_DEBUG(Config, "Saving global generic configuration values");
SaveDataStorageValues();
SaveDebuggingValues();
SaveDisabledAddOnValues();
SaveNetworkValues();
SaveWebServiceValues();
SaveMiscellaneousValues();
+ } else {
+ LOG_DEBUG(Config, "Saving only generic configuration values");
}
SaveControlValues();
SaveCoreValues();
@@ -814,10 +840,6 @@ void Config::Reload() {
SaveValues();
}
-void Config::Save() {
- SaveValues();
-}
-
void Config::ClearControlPlayerValues() const {
// If key is an empty string, all keys in the current group() are removed.
const char* section = Settings::TranslateCategory(Settings::Category::Controls);
diff --git a/src/frontend_common/config.h b/src/frontend_common/config.h
index b01631649..4798d6432 100644
--- a/src/frontend_common/config.h
+++ b/src/frontend_common/config.h
@@ -51,7 +51,6 @@ protected:
[[nodiscard]] bool IsCustomConfig() const;
void Reload();
- void Save();
/**
* Derived config classes must implement this so they can reload all platform-specific