diff options
Diffstat (limited to 'src/input_common')
-rw-r--r-- | src/input_common/drivers/joycon.cpp | 4 | ||||
-rw-r--r-- | src/input_common/drivers/sdl_driver.cpp | 19 |
2 files changed, 20 insertions, 3 deletions
diff --git a/src/input_common/drivers/joycon.cpp b/src/input_common/drivers/joycon.cpp index eab10d11c..1fca11d34 100644 --- a/src/input_common/drivers/joycon.cpp +++ b/src/input_common/drivers/joycon.cpp @@ -13,6 +13,10 @@ namespace InputCommon { Joycons::Joycons(const std::string& input_engine_) : InputEngine(input_engine_) { + // Avoid conflicting with SDL driver + if (!Settings::values.enable_joycon_driver) { + return; + } LOG_INFO(Input, "Joycon driver Initialization started"); const int init_res = SDL_hid_init(); if (init_res == 0) { diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index 4818bb744..c9496a0d8 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -318,6 +318,14 @@ void SDLDriver::InitJoystick(int joystick_index) { const auto guid = GetGUID(sdl_joystick); + if (Settings::values.enable_joycon_driver) { + if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e) { + LOG_ERROR(Input, "Device black listed {}", joystick_index); + SDL_JoystickClose(sdl_joystick); + return; + } + } + std::scoped_lock lock{joystick_map_mutex}; if (joystick_map.find(guid) == joystick_map.end()) { auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller); @@ -440,9 +448,14 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); - // Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and - // not a generic one - SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); + // Disable hidapi drivers for switch controllers when the custom joycon driver is enabled + if (Settings::values.enable_joycon_driver) { + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "0"); + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "0"); + } else { + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1"); + } // Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native // driver on Linux. |