diff options
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_special.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_special.cpp | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp new file mode 100644 index 000000000..9b866f889 --- /dev/null +++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp @@ -0,0 +1,111 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string_view> + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/program.h" +#include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/profile.h" + +namespace Shader::Backend::GLSL { +namespace { +std::string_view OutputVertexIndex(EmitContext& ctx) { + return ctx.stage == Stage::TessellationControl ? "[gl_InvocationID]" : ""; +} + +void InitializeOutputVaryings(EmitContext& ctx) { + if (ctx.uses_geometry_passthrough) { + return; + } + if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) { + ctx.Add("gl_Position=vec4(0,0,0,1);"); + } + for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { + if (!ctx.info.stores.Generic(index)) { + continue; + } + const auto& info_array{ctx.output_generics.at(index)}; + const auto output_decorator{OutputVertexIndex(ctx)}; + size_t element{}; + while (element < info_array.size()) { + const auto& info{info_array.at(element)}; + const auto varying_name{fmt::format("{}{}", info.name, output_decorator)}; + switch (info.num_components) { + case 1: { + const char value{element == 3 ? '1' : '0'}; + ctx.Add("{}={}.f;", varying_name, value); + break; + } + case 2: + case 3: + if (element + info.num_components < 4) { + ctx.Add("{}=vec{}(0);", varying_name, info.num_components); + } else { + // last element is the w component, must be initialized to 1 + const auto zeros{info.num_components == 3 ? "0,0," : "0,"}; + ctx.Add("{}=vec{}({}1);", varying_name, info.num_components, zeros); + } + break; + case 4: + ctx.Add("{}=vec4(0,0,0,1);", varying_name); + break; + default: + break; + } + element += info.num_components; + } + } +} +} // Anonymous namespace + +void EmitPhi(EmitContext& ctx, IR::Inst& phi) { + const size_t num_args{phi.NumArgs()}; + for (size_t i = 0; i < num_args; ++i) { + ctx.var_alloc.Consume(phi.Arg(i)); + } + if (!phi.Definition<Id>().is_valid) { + // The phi node wasn't forward defined + ctx.var_alloc.PhiDefine(phi, phi.Arg(0).Type()); + } +} + +void EmitVoid(EmitContext&) {} + +void EmitReference(EmitContext& ctx, const IR::Value& value) { + ctx.var_alloc.Consume(value); +} + +void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) { + IR::Inst& phi{*phi_value.InstRecursive()}; + const auto phi_type{phi.Arg(0).Type()}; + if (!phi.Definition<Id>().is_valid) { + // The phi node wasn't forward defined + ctx.var_alloc.PhiDefine(phi, phi_type); + } + const auto phi_reg{ctx.var_alloc.Consume(IR::Value{&phi})}; + const auto val_reg{ctx.var_alloc.Consume(value)}; + if (phi_reg == val_reg) { + return; + } + ctx.Add("{}={};", phi_reg, val_reg); +} + +void EmitPrologue(EmitContext& ctx) { + InitializeOutputVaryings(ctx); +} + +void EmitEpilogue(EmitContext&) {} + +void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) { + ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream)); + InitializeOutputVaryings(ctx); +} + +void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) { + ctx.Add("EndStreamPrimitive(int({}));", ctx.var_alloc.Consume(stream)); +} + +} // namespace Shader::Backend::GLSL |