diff options
Diffstat (limited to 'src/shader_recompiler/backend')
12 files changed, 133 insertions, 72 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index de19e0fba..2bf0def82 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -88,6 +88,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile } void EmitContext::SetupExtensions(std::string& header) { + header += "#extension GL_ARB_separate_shader_objects : enable\n"; if (info.uses_int64) { header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; } diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h index 1cd051b24..66f70d355 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.h +++ b/src/shader_recompiler/backend/glsl/emit_context.h @@ -91,6 +91,21 @@ public: } template <typename... Args> + void AddU32x3(const char* format_str, IR::Inst& inst, Args&&... args) { + Add<Type::U32x3>(format_str, inst, args...); + } + + template <typename... Args> + void AddF32x3(const char* format_str, IR::Inst& inst, Args&&... args) { + Add<Type::F32x3>(format_str, inst, args...); + } + + template <typename... Args> + void AddU32x4(const char* format_str, IR::Inst& inst, Args&&... args) { + Add<Type::U32x4>(format_str, inst, args...); + } + + template <typename... Args> void AddF32x4(const char* format_str, IR::Inst& inst, Args&&... args) { Add<Type::F32x4>(format_str, inst, args...); } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp index 35dbe19ec..644da43f4 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp @@ -160,8 +160,13 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) { ctx.Add("return;"); break; case IR::AbstractSyntaxNode::Type::Loop: + ctx.Add("do{{"); + break; case IR::AbstractSyntaxNode::Type::Repeat: + ctx.Add("}}while({});", ctx.reg_alloc.Consume(node.data.repeat.cond)); + break; default: + fmt::print("{}", node.type); throw NotImplementedException("{}", node.type); break; } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp index 048b12f38..aa966a304 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp @@ -17,19 +17,14 @@ void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_v ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2); } -void EmitCompositeConstructU32x3([[maybe_unused]] EmitContext& ctx, - [[maybe_unused]] std::string_view e1, - [[maybe_unused]] std::string_view e2, - [[maybe_unused]] std::string_view e3) { - throw NotImplementedException("GLSL Instruction"); +void EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1, + std::string_view e2, std::string_view e3) { + ctx.AddU32x3("{}=uvec3({},{},{});", inst, e1, e2, e3); } -void EmitCompositeConstructU32x4([[maybe_unused]] EmitContext& ctx, - [[maybe_unused]] std::string_view e1, - [[maybe_unused]] std::string_view e2, - [[maybe_unused]] std::string_view e3, - [[maybe_unused]] std::string_view e4) { - throw NotImplementedException("GLSL Instruction"); +void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1, + std::string_view e2, std::string_view e3, std::string_view e4) { + ctx.AddU32x4("{}=uvec4({},{},{},{});", inst, e1, e2, e3, e4); } void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite, @@ -37,16 +32,14 @@ void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_vie ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]); } -void EmitCompositeExtractU32x3([[maybe_unused]] EmitContext& ctx, - [[maybe_unused]] std::string_view composite, - [[maybe_unused]] u32 index) { - throw NotImplementedException("GLSL Instruction"); +void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite, + u32 index) { + ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]); } -void EmitCompositeExtractU32x4([[maybe_unused]] EmitContext& ctx, - [[maybe_unused]] std::string_view composite, - [[maybe_unused]] u32 index) { - throw NotImplementedException("GLSL Instruction"); +void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite, + u32 index) { + ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]); } void EmitCompositeInsertU32x2([[maybe_unused]] EmitContext& ctx, @@ -135,19 +128,14 @@ void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, std::string_v ctx.AddF32x2("{}=vec2({},{});", inst, e1, e2); } -void EmitCompositeConstructF32x3([[maybe_unused]] EmitContext& ctx, - [[maybe_unused]] std::string_view e1, - [[maybe_unused]] std::string_view e2, - [[maybe_unused]] std::string_view e3) { - throw NotImplementedException("GLSL Instruction"); +void EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1, + std::string_view e2, std::string_view e3) { + ctx.AddF32x3("{}=vec3({},{},{});", inst, e1, e2, e3); } -void EmitCompositeConstructF32x4([[maybe_unused]] EmitContext& ctx, - [[maybe_unused]] std::string_view e1, - [[maybe_unused]] std::string_view e2, - [[maybe_unused]] std::string_view e3, - [[maybe_unused]] std::string_view e4) { - throw NotImplementedException("GLSL Instruction"); +void EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1, + std::string_view e2, std::string_view e3, std::string_view e4) { + ctx.AddF32x4("{}=vec4({},{},{},{});", inst, e1, e2, e3, e4); } void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite, diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 441818c0b..796f01883 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -10,8 +10,18 @@ #include "shader_recompiler/profile.h" namespace Shader::Backend::GLSL { +namespace { static constexpr std::string_view SWIZZLE{"xyzw"}; +u32 CbufIndex(u32 offset) { + return (offset / 4) % 4; +} + +char OffsetSwizzle(u32 offset) { + return SWIZZLE[CbufIndex(offset)]; +} +} // namespace + void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset) { throw NotImplementedException("GLSL"); @@ -34,22 +44,42 @@ void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset) { - const auto u32_offset{offset.U32()}; - const auto index{(u32_offset / 4) % 4}; - ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}].{});", inst, binding.U32(), u32_offset / 16, - SWIZZLE[index]); + if (offset.IsImmediate()) { + ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}].{});", inst, binding.U32(), offset.U32() / 16, + OffsetSwizzle(offset.U32())); + } else { + const auto offset_var{ctx.reg_alloc.Consume(offset)}; + ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}/16][({}/4)%4]);", inst, binding.U32(), offset_var, + offset_var); + } } void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset) { - const auto u32_offset{offset.U32()}; - const auto index{(u32_offset / 4) % 4}; - ctx.AddF32("{}=cbuf{}[{}].{};", inst, binding.U32(), u32_offset / 16, SWIZZLE[index]); + if (offset.IsImmediate()) { + ctx.AddF32("{}=cbuf{}[{}].{};", inst, binding.U32(), offset.U32() / 16, + OffsetSwizzle(offset.U32())); + } else { + const auto offset_var{ctx.reg_alloc.Consume(offset)}; + ctx.AddF32("{}=cbuf{}[{}/16][({}/4)%4];", inst, binding.U32(), offset_var, offset_var); + } } -void EmitGetCbufU32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, - [[maybe_unused]] const IR::Value& offset) { - throw NotImplementedException("GLSL"); +void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, + const IR::Value& offset) { + if (offset.IsImmediate()) { + const auto u32_offset{offset.U32()}; + const auto index{(u32_offset / 4) % 4}; + ctx.AddU32x2("{}=uvec2(floatBitsToUint(cbuf{}[{}].{}),floatBitsToUint(cbuf{}[{}].{}));", + inst, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()), + binding.U32(), (offset.U32() + 1) / 16, OffsetSwizzle(offset.U32() + 1)); + } else { + const auto offset_var{ctx.reg_alloc.Consume(offset)}; + ctx.AddU32x2("{}=uvec2(floatBitsToUint(cbuf{}[{}/16][({}/" + "4)%4]),floatBitsToUint(cbuf{}[({}+1)/16][(({}+1/4))%4]));", + inst, binding.U32(), offset_var, offset_var, binding.U32(), offset_var, + offset_var); + } } void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, @@ -66,7 +96,23 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, case IR::Attribute::PositionY: case IR::Attribute::PositionZ: case IR::Attribute::PositionW: - ctx.AddF32("{}=gl_Position.{};", inst, swizzle); + switch (ctx.stage) { + case Stage::VertexA: + case Stage::VertexB: + ctx.AddF32("{}=gl_Position.{};", inst, swizzle); + break; + case Stage::Fragment: + ctx.AddF32("{}=gl_FragCoord.{};", inst, swizzle); + break; + default: + throw NotImplementedException("Get Position for stage {}", ctx.stage); + } + break; + case IR::Attribute::InstanceId: + ctx.AddS32("{}=gl_InstanceID;", inst, ctx.attrib_name); + break; + case IR::Attribute::VertexId: + ctx.AddS32("{}=gl_VertexID;", inst, ctx.attrib_name); break; default: fmt::print("Get attribute {}", attr); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp index 0f95d4465..866bcfc4d 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp @@ -197,7 +197,7 @@ void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In void EmitConvertF32U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { - throw NotImplementedException("GLSL Instruction"); + ctx.AddF32("{}=float({});", inst, value); } void EmitConvertF32U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp index f3d1d1af0..33aba9fef 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp @@ -133,7 +133,7 @@ void EmitFPRecip64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { void EmitFPRecipSqrt32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { - throw NotImplementedException("GLSL Instruction"); + ctx.AddF32("{}=1/sqrt({});", inst, value); } void EmitFPRecipSqrt64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index c9b53bae2..295b7a8c4 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -60,7 +60,8 @@ void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset); void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset); -void EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); +void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, + const IR::Value& offset); void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, std::string_view vertex); void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value, @@ -116,7 +117,8 @@ void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& bindin const IR::Value& offset); void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset); -void EmitLoadStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); +void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, + const IR::Value& offset); void EmitWriteStorageU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset, std::string_view value); void EmitWriteStorageS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset, @@ -145,14 +147,16 @@ void EmitWriteSharedU64(EmitContext& ctx, std::string_view offset, std::string_v void EmitWriteSharedU128(EmitContext& ctx, std::string_view offset, std::string_view value); void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1, std::string_view e2); -void EmitCompositeConstructU32x3(EmitContext& ctx, std::string_view e1, std::string_view e2, - std::string_view e3); -void EmitCompositeConstructU32x4(EmitContext& ctx, std::string_view e1, std::string_view e2, - std::string_view e3, std::string_view e4); +void EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1, + std::string_view e2, std::string_view e3); +void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1, + std::string_view e2, std::string_view e3, std::string_view e4); void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite, u32 index); -void EmitCompositeExtractU32x3(EmitContext& ctx, std::string_view composite, u32 index); -void EmitCompositeExtractU32x4(EmitContext& ctx, std::string_view composite, u32 index); +void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite, + u32 index); +void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite, + u32 index); void EmitCompositeInsertU32x2(EmitContext& ctx, std::string_view composite, std::string_view object, u32 index); void EmitCompositeInsertU32x3(EmitContext& ctx, std::string_view composite, std::string_view object, @@ -175,10 +179,10 @@ void EmitCompositeInsertF16x4(EmitContext& ctx, std::string_view composite, std: u32 index); void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1, std::string_view e2); -void EmitCompositeConstructF32x3(EmitContext& ctx, std::string_view e1, std::string_view e2, - std::string_view e3); -void EmitCompositeConstructF32x4(EmitContext& ctx, std::string_view e1, std::string_view e2, - std::string_view e3, std::string_view e4); +void EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1, + std::string_view e2, std::string_view e3); +void EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1, + std::string_view e2, std::string_view e3, std::string_view e4); void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite, u32 index); void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite, diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp index 8994c02a2..32cee7d3e 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp @@ -34,19 +34,23 @@ void EmitLoadStorageS16([[maybe_unused]] EmitContext& ctx, void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset) { - ctx.AddU32("{}=ssbo{}[{}];", inst, binding.U32(), offset.U32()); + const auto offset_var{ctx.reg_alloc.Consume(offset)}; + ctx.AddU32("{}=ssbo{}[{}];", inst, binding.U32(), offset_var); } void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset) { - ctx.AddU32x2("{}=uvec2(ssbo{}[{}],ssbo{}[{}]);", inst, binding.U32(), offset.U32(), - binding.U32(), offset.U32() + 1); + const auto offset_var{ctx.reg_alloc.Consume(offset)}; + ctx.AddU32x2("{}=uvec2(ssbo{}[{}],ssbo{}[{}+1]);", inst, binding.U32(), offset_var, + binding.U32(), offset_var); } -void EmitLoadStorage128([[maybe_unused]] EmitContext& ctx, - [[maybe_unused]] const IR::Value& binding, - [[maybe_unused]] const IR::Value& offset) { - throw NotImplementedException("GLSL Instrucion"); +void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, + const IR::Value& offset) { + const auto offset_var{ctx.reg_alloc.Consume(offset)}; + ctx.AddU32x4("{}=uvec4(ssbo{}[{}],ssbo{}[{}+1],ssbo{}[{}+2],ssbo{}[{}+3]);", inst, + binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(), offset_var, + binding.U32(), offset_var); } void EmitWriteStorageU8([[maybe_unused]] EmitContext& ctx, diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp index 42b1e8764..761145a5d 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp @@ -50,15 +50,7 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& if (phi_reg == val_reg) { return; } - if (phi_type == value.Type()) { - ctx.Add("{}={}; // PHI MOVE", phi_reg, val_reg); - } else if (phi_type == IR::Type::U32 && value.Type() == IR::Type::F32) { - ctx.Add("{}=floatBitsToUint({}); // CAST PHI MOVE", phi_reg, val_reg); - } else { - throw NotImplementedException("{} to {} move", phi_type, value.Type()); - const auto cast{ctx.reg_alloc.GetGlslType(phi_type)}; - ctx.Add("{}={}({}); // CAST PHI MOVE", phi_reg, cast, val_reg); - } + ctx.Add("{}={};", phi_reg, val_reg); } void EmitBranch(EmitContext& ctx, std::string_view label) { @@ -245,7 +237,7 @@ void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_ } void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { - NotImplemented(); + ctx.AddU1("{}=false;", inst); } void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) { diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.cpp b/src/shader_recompiler/backend/glsl/reg_alloc.cpp index 06f1965b5..a987ce543 100644 --- a/src/shader_recompiler/backend/glsl/reg_alloc.cpp +++ b/src/shader_recompiler/backend/glsl/reg_alloc.cpp @@ -137,6 +137,10 @@ std::string RegAlloc::GetGlslType(Type type) { return "uvec2 "; case Type::F32x2: return "vec2 "; + case Type::U32x3: + return "uvec3 "; + case Type::F32x3: + return "vec3 "; case Type::U32x4: return "uvec4 "; case Type::F32x4: diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.h b/src/shader_recompiler/backend/glsl/reg_alloc.h index 419d0bde0..2dc506c58 100644 --- a/src/shader_recompiler/backend/glsl/reg_alloc.h +++ b/src/shader_recompiler/backend/glsl/reg_alloc.h @@ -27,6 +27,8 @@ enum class Type : u32 { F64, U32x2, F32x2, + U32x3, + F32x3, U32x4, F32x4, Void, |