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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/integer_add.cpp105
1 files changed, 105 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/integer_add.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/integer_add.cpp
new file mode 100644
index 000000000..8ffd84867
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/integer_add.cpp
@@ -0,0 +1,105 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+void IADD(TranslatorVisitor& v, u64 insn, const IR::U32 op_b, bool neg_a, bool po, bool sat, bool x,
+ bool cc) {
+ union {
+ u64 raw;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> src_a;
+ } const iadd{insn};
+
+ if (sat) {
+ throw NotImplementedException("IADD SAT");
+ }
+ if (x && po) {
+ throw NotImplementedException("IADD X+PO");
+ }
+ // Operand A is always read from here, negated if needed
+ IR::U32 op_a{v.X(iadd.src_a)};
+ if (neg_a) {
+ op_a = v.ir.INeg(op_a);
+ }
+ // Add both operands
+ IR::U32 result{v.ir.IAdd(op_a, op_b)};
+ if (x) {
+ const IR::U32 carry{v.ir.Select(v.ir.GetCFlag(), v.ir.Imm32(1), v.ir.Imm32(0))};
+ result = v.ir.IAdd(result, carry);
+ }
+ if (po) {
+ // .PO adds one to the result
+ result = v.ir.IAdd(result, v.ir.Imm32(1));
+ }
+ if (cc) {
+ // Store flags
+ // TODO: Does this grab the result pre-PO or after?
+ if (po) {
+ throw NotImplementedException("IADD CC+PO");
+ }
+ // TODO: How does CC behave when X is set?
+ if (x) {
+ throw NotImplementedException("IADD X+CC");
+ }
+ v.SetZFlag(v.ir.GetZeroFromOp(result));
+ v.SetSFlag(v.ir.GetSignFromOp(result));
+ v.SetCFlag(v.ir.GetCarryFromOp(result));
+ v.SetOFlag(v.ir.GetOverflowFromOp(result));
+ }
+ // Store result
+ v.X(iadd.dest_reg, result);
+}
+
+void IADD(TranslatorVisitor& v, u64 insn, IR::U32 op_b) {
+ union {
+ u64 insn;
+ BitField<43, 1, u64> x;
+ BitField<47, 1, u64> cc;
+ BitField<48, 2, u64> three_for_po;
+ BitField<48, 1, u64> neg_b;
+ BitField<49, 1, u64> neg_a;
+ BitField<50, 1, u64> sat;
+ } const iadd{insn};
+
+ const bool po{iadd.three_for_po == 3};
+ if (!po && iadd.neg_b != 0) {
+ op_b = v.ir.INeg(op_b);
+ }
+ IADD(v, insn, op_b, iadd.neg_a != 0, po, iadd.sat != 0, iadd.x != 0, iadd.cc != 0);
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::IADD_reg(u64 insn) {
+ IADD(*this, insn, GetReg20(insn));
+}
+
+void TranslatorVisitor::IADD_cbuf(u64 insn) {
+ IADD(*this, insn, GetCbuf(insn));
+}
+
+void TranslatorVisitor::IADD_imm(u64 insn) {
+ IADD(*this, insn, GetImm20(insn));
+}
+
+void TranslatorVisitor::IADD32I(u64 insn) {
+ union {
+ u64 raw;
+ BitField<52, 1, u64> cc;
+ BitField<53, 1, u64> x;
+ BitField<54, 1, u64> sat;
+ BitField<55, 2, u64> three_for_po;
+ BitField<56, 1, u64> neg_a;
+ } const iadd32i{insn};
+
+ const bool po{iadd32i.three_for_po == 3};
+ const bool neg_a{!po && iadd32i.neg_a != 0};
+ IADD(*this, insn, GetImm32(insn), neg_a, po, iadd32i.sat != 0, iadd32i.x != 0, iadd32i.cc != 0);
+}
+
+} // namespace Shader::Maxwell