diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 26 |
1 files changed, 7 insertions, 19 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index e1965fb21..3fcd319fd 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -36,6 +36,7 @@ namespace OpenGL { using Maxwell = Tegra::Engines::Maxwell3D::Regs; +using Tegra::Engines::ShaderType; using VideoCore::Surface::PixelFormat; using VideoCore::Surface::SurfaceTarget; using VideoCore::Surface::SurfaceType; @@ -56,8 +57,7 @@ namespace { template <typename Engine, typename Entry> Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry, - Tegra::Engines::ShaderType shader_type, - std::size_t index = 0) { + ShaderType shader_type, std::size_t index = 0) { if (entry.IsBindless()) { const Tegra::Texture::TextureHandle tex_handle = engine.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset()); @@ -910,15 +910,10 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader& const auto& maxwell3d = system.GPU().Maxwell3D(); u32 binding = device.GetBaseBindings(stage_index).sampler; for (const auto& entry : shader->GetShaderEntries().samplers) { - const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index); - if (!entry.IsIndexed()) { - const auto texture = GetTextureInfo(maxwell3d, entry, shader_type); + const auto shader_type = static_cast<ShaderType>(stage_index); + for (std::size_t i = 0; i < entry.Size(); ++i) { + const auto texture = GetTextureInfo(maxwell3d, entry, shader_type, i); SetupTexture(binding++, texture, entry); - } else { - for (std::size_t i = 0; i < entry.Size(); ++i) { - const auto texture = GetTextureInfo(maxwell3d, entry, shader_type, i); - SetupTexture(binding++, texture, entry); - } } } } @@ -928,16 +923,9 @@ void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) { const auto& compute = system.GPU().KeplerCompute(); u32 binding = 0; for (const auto& entry : kernel->GetShaderEntries().samplers) { - if (!entry.IsIndexed()) { - const auto texture = - GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute); + for (std::size_t i = 0; i < entry.Size(); ++i) { + const auto texture = GetTextureInfo(compute, entry, ShaderType::Compute, i); SetupTexture(binding++, texture, entry); - } else { - for (std::size_t i = 0; i < entry.Size(); ++i) { - const auto texture = - GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute, i); - SetupTexture(binding++, texture, entry); - } } } } |