diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_util.cpp | 24 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 12 |
2 files changed, 24 insertions, 12 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp index fdac9ae1a..d0f82e6cd 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.cpp +++ b/src/video_core/renderer_opengl/gl_shader_util.cpp @@ -20,7 +20,7 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { int info_log_length; // Compile Vertex Shader - DEBUG_LOG(GPU, "Compiling vertex shader."); + LOG_DEBUG(Render_OpenGL, "Compiling vertex shader..."); glShaderSource(vertex_shader_id, 1, &vertex_shader, nullptr); glCompileShader(vertex_shader_id); @@ -32,11 +32,15 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { if (info_log_length > 1) { std::vector<char> vertex_shader_error(info_log_length); glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]); - DEBUG_LOG(GPU, "%s", &vertex_shader_error[0]); + if (result) { + LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]); + } else { + LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s", &vertex_shader_error[0]); + } } // Compile Fragment Shader - DEBUG_LOG(GPU, "Compiling fragment shader."); + LOG_DEBUG(Render_OpenGL, "Compiling fragment shader..."); glShaderSource(fragment_shader_id, 1, &fragment_shader, nullptr); glCompileShader(fragment_shader_id); @@ -48,11 +52,15 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { if (info_log_length > 1) { std::vector<char> fragment_shader_error(info_log_length); glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr, &fragment_shader_error[0]); - DEBUG_LOG(GPU, "%s", &fragment_shader_error[0]); + if (result) { + LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]); + } else { + LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s", &fragment_shader_error[0]); + } } // Link the program - DEBUG_LOG(GPU, "Linking program."); + LOG_DEBUG(Render_OpenGL, "Linking program..."); GLuint program_id = glCreateProgram(); glAttachShader(program_id, vertex_shader_id); @@ -66,7 +74,11 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { if (info_log_length > 1) { std::vector<char> program_error(info_log_length); glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]); - DEBUG_LOG(GPU, "%s", &program_error[0]); + if (result) { + LOG_DEBUG(Render_OpenGL, "%s", &program_error[0]); + } else { + LOG_ERROR(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]); + } } glDeleteShader(vertex_shader_id); diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 06de6afbd..e2caeeb8f 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -90,7 +90,7 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& const VAddr framebuffer_vaddr = Memory::PhysicalToVirtualAddress( framebuffer.active_fb == 1 ? framebuffer.address_left2 : framebuffer.address_left1); - DEBUG_LOG(GPU, "0x%08x bytes from 0x%08x(%dx%d), fmt %x", + LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x", framebuffer.stride * framebuffer.height, framebuffer_vaddr, (int)framebuffer.width, (int)framebuffer.height, (int)framebuffer.format); @@ -98,15 +98,15 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& const u8* framebuffer_data = Memory::GetPointer(framebuffer_vaddr); // TODO: Handle other pixel formats - _dbg_assert_msg_(RENDER, framebuffer.color_format == GPU::Regs::PixelFormat::RGB8, + _dbg_assert_msg_(Render_OpenGL, framebuffer.color_format == GPU::Regs::PixelFormat::RGB8, "Unsupported 3DS pixel format."); size_t pixel_stride = framebuffer.stride / 3; // OpenGL only supports specifying a stride in units of pixels, not bytes, unfortunately - _dbg_assert_(RENDER, pixel_stride * 3 == framebuffer.stride); + _dbg_assert_(Render_OpenGL, pixel_stride * 3 == framebuffer.stride); // Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default // only allows rows to have a memory alignement of 4. - _dbg_assert_(RENDER, pixel_stride % 4 == 0); + _dbg_assert_(Render_OpenGL, pixel_stride % 4 == 0); glBindTexture(GL_TEXTURE_2D, texture.handle); glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pixel_stride); @@ -263,11 +263,11 @@ void RendererOpenGL::Init() { int err = ogl_LoadFunctions(); if (ogl_LOAD_SUCCEEDED != err) { - ERROR_LOG(RENDER, "Failed to initialize GL functions! Exiting..."); + LOG_CRITICAL(Render_OpenGL, "Failed to initialize GL functions! Exiting..."); exit(-1); } - NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION)); + LOG_INFO(Render_OpenGL, "GL_VERSION: %s", glGetString(GL_VERSION)); InitOpenGLObjects(); } |