diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
18 files changed, 245 insertions, 275 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp index e866d8f2f..b1c4cd62f 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp @@ -59,9 +59,10 @@ void Buffer::CopyFrom(const Buffer& src, std::size_t src_offset, std::size_t dst static_cast<GLintptr>(dst_offset), static_cast<GLsizeiptr>(size)); } -OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system, +OGLBufferCache::OGLBufferCache(VideoCore::RasterizerInterface& rasterizer, + Tegra::MemoryManager& gpu_memory, Core::Memory::Memory& cpu_memory, const Device& device_, std::size_t stream_size) - : GenericBufferCache{rasterizer, system, + : GenericBufferCache{rasterizer, gpu_memory, cpu_memory, std::make_unique<OGLStreamBuffer>(device_, stream_size, true)}, device{device_} { if (!device.HasFastBufferSubData()) { diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h index 88fdc0536..f75b32e31 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.h +++ b/src/video_core/renderer_opengl/gl_buffer_cache.h @@ -52,7 +52,8 @@ private: using GenericBufferCache = VideoCommon::BufferCache<Buffer, GLuint, OGLStreamBuffer>; class OGLBufferCache final : public GenericBufferCache { public: - explicit OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system, + explicit OGLBufferCache(VideoCore::RasterizerInterface& rasterizer, + Tegra::MemoryManager& gpu_memory, Core::Memory::Memory& cpu_memory, const Device& device, std::size_t stream_size); ~OGLBufferCache(); diff --git a/src/video_core/renderer_opengl/gl_fence_manager.cpp b/src/video_core/renderer_opengl/gl_fence_manager.cpp index 3d2588dd2..b532fdcc2 100644 --- a/src/video_core/renderer_opengl/gl_fence_manager.cpp +++ b/src/video_core/renderer_opengl/gl_fence_manager.cpp @@ -45,11 +45,10 @@ void GLInnerFence::Wait() { glClientWaitSync(sync_object.handle, 0, GL_TIMEOUT_IGNORED); } -FenceManagerOpenGL::FenceManagerOpenGL(Core::System& system, - VideoCore::RasterizerInterface& rasterizer, +FenceManagerOpenGL::FenceManagerOpenGL(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu, TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache, QueryCache& query_cache) - : GenericFenceManager(system, rasterizer, texture_cache, buffer_cache, query_cache) {} + : GenericFenceManager{rasterizer, gpu, texture_cache, buffer_cache, query_cache} {} Fence FenceManagerOpenGL::CreateFence(u32 value, bool is_stubbed) { return std::make_shared<GLInnerFence>(value, is_stubbed); diff --git a/src/video_core/renderer_opengl/gl_fence_manager.h b/src/video_core/renderer_opengl/gl_fence_manager.h index 1686cf5c8..da1dcdace 100644 --- a/src/video_core/renderer_opengl/gl_fence_manager.h +++ b/src/video_core/renderer_opengl/gl_fence_manager.h @@ -37,9 +37,9 @@ using GenericFenceManager = class FenceManagerOpenGL final : public GenericFenceManager { public: - FenceManagerOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer, - TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache, - QueryCache& query_cache); + explicit FenceManagerOpenGL(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu, + TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache, + QueryCache& query_cache); protected: Fence CreateFence(u32 value, bool is_stubbed) override; diff --git a/src/video_core/renderer_opengl/gl_query_cache.cpp b/src/video_core/renderer_opengl/gl_query_cache.cpp index d7ba57aca..2bb8ec2b8 100644 --- a/src/video_core/renderer_opengl/gl_query_cache.cpp +++ b/src/video_core/renderer_opengl/gl_query_cache.cpp @@ -30,12 +30,13 @@ constexpr GLenum GetTarget(VideoCore::QueryType type) { } // Anonymous namespace -QueryCache::QueryCache(Core::System& system, RasterizerOpenGL& gl_rasterizer) +QueryCache::QueryCache(RasterizerOpenGL& rasterizer, Tegra::Engines::Maxwell3D& maxwell3d, + Tegra::MemoryManager& gpu_memory) : VideoCommon::QueryCacheBase< QueryCache, CachedQuery, CounterStream, HostCounter, - std::vector<OGLQuery>>{system, - static_cast<VideoCore::RasterizerInterface&>(gl_rasterizer)}, - gl_rasterizer{gl_rasterizer} {} + std::vector<OGLQuery>>{static_cast<VideoCore::RasterizerInterface&>(rasterizer), + maxwell3d, gpu_memory}, + gl_rasterizer{rasterizer} {} QueryCache::~QueryCache() = default; diff --git a/src/video_core/renderer_opengl/gl_query_cache.h b/src/video_core/renderer_opengl/gl_query_cache.h index d8e7052a1..dd626b66b 100644 --- a/src/video_core/renderer_opengl/gl_query_cache.h +++ b/src/video_core/renderer_opengl/gl_query_cache.h @@ -29,7 +29,8 @@ using CounterStream = VideoCommon::CounterStreamBase<QueryCache, HostCounter>; class QueryCache final : public VideoCommon::QueryCacheBase<QueryCache, CachedQuery, CounterStream, HostCounter, std::vector<OGLQuery>> { public: - explicit QueryCache(Core::System& system, RasterizerOpenGL& rasterizer); + explicit QueryCache(RasterizerOpenGL& rasterizer, Tegra::Engines::Maxwell3D& maxwell3d, + Tegra::MemoryManager& gpu_memory); ~QueryCache(); OGLQuery AllocateQuery(VideoCore::QueryType type); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 4af5824cd..bbb2eb17c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -153,16 +153,19 @@ void UpdateBindlessPointers(GLenum target, GLuint64EXT* pointers, std::size_t nu } // Anonymous namespace -RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, - const Device& device, ScreenInfo& info, - ProgramManager& program_manager, StateTracker& state_tracker) - : RasterizerAccelerated{system.Memory()}, device{device}, texture_cache{system, *this, device, - state_tracker}, - shader_cache{*this, system, emu_window, device}, query_cache{system, *this}, - buffer_cache{*this, system, device, STREAM_BUFFER_SIZE}, - fence_manager{system, *this, texture_cache, buffer_cache, query_cache}, system{system}, - screen_info{info}, program_manager{program_manager}, state_tracker{state_tracker}, - async_shaders{emu_window} { +RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu_, + Core::Memory::Memory& cpu_memory, const Device& device_, + ScreenInfo& screen_info_, ProgramManager& program_manager_, + StateTracker& state_tracker_) + : RasterizerAccelerated{cpu_memory}, gpu(gpu_), maxwell3d(gpu.Maxwell3D()), + kepler_compute(gpu.KeplerCompute()), gpu_memory(gpu.MemoryManager()), device(device_), + screen_info(screen_info_), program_manager(program_manager_), state_tracker(state_tracker_), + texture_cache(*this, maxwell3d, gpu_memory, device, state_tracker), + shader_cache(*this, emu_window, gpu, maxwell3d, kepler_compute, gpu_memory, device), + query_cache(*this, maxwell3d, gpu_memory), + buffer_cache(*this, gpu_memory, cpu_memory, device, STREAM_BUFFER_SIZE), + fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache), + async_shaders(emu_window) { CheckExtensions(); unified_uniform_buffer.Create(); @@ -196,8 +199,7 @@ void RasterizerOpenGL::CheckExtensions() { } void RasterizerOpenGL::SetupVertexFormat() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; + auto& flags = maxwell3d.dirty.flags; if (!flags[Dirty::VertexFormats]) { return; } @@ -217,7 +219,7 @@ void RasterizerOpenGL::SetupVertexFormat() { } flags[Dirty::VertexFormat0 + index] = false; - const auto attrib = gpu.regs.vertex_attrib_format[index]; + const auto attrib = maxwell3d.regs.vertex_attrib_format[index]; const auto gl_index = static_cast<GLuint>(index); // Disable constant attributes. @@ -241,8 +243,7 @@ void RasterizerOpenGL::SetupVertexFormat() { } void RasterizerOpenGL::SetupVertexBuffer() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; + auto& flags = maxwell3d.dirty.flags; if (!flags[Dirty::VertexBuffers]) { return; } @@ -253,7 +254,7 @@ void RasterizerOpenGL::SetupVertexBuffer() { const bool use_unified_memory = device.HasVertexBufferUnifiedMemory(); // Upload all guest vertex arrays sequentially to our buffer - const auto& regs = gpu.regs; + const auto& regs = maxwell3d.regs; for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_BINDINGS; ++index) { if (!flags[Dirty::VertexBuffer0 + index]) { continue; @@ -290,14 +291,13 @@ void RasterizerOpenGL::SetupVertexBuffer() { } void RasterizerOpenGL::SetupVertexInstances() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; + auto& flags = maxwell3d.dirty.flags; if (!flags[Dirty::VertexInstances]) { return; } flags[Dirty::VertexInstances] = false; - const auto& regs = gpu.regs; + const auto& regs = maxwell3d.regs; for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_ATTRIBUTES; ++index) { if (!flags[Dirty::VertexInstance0 + index]) { continue; @@ -313,7 +313,7 @@ void RasterizerOpenGL::SetupVertexInstances() { GLintptr RasterizerOpenGL::SetupIndexBuffer() { MICROPROFILE_SCOPE(OpenGL_Index); - const auto& regs = system.GPU().Maxwell3D().regs; + const auto& regs = maxwell3d.regs; const std::size_t size = CalculateIndexBufferSize(); const auto info = buffer_cache.UploadMemory(regs.index_array.IndexStart(), size); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, info.handle); @@ -322,15 +322,14 @@ GLintptr RasterizerOpenGL::SetupIndexBuffer() { void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { MICROPROFILE_SCOPE(OpenGL_Shader); - auto& gpu = system.GPU().Maxwell3D(); u32 clip_distances = 0; for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) { - const auto& shader_config = gpu.regs.shader_config[index]; + const auto& shader_config = maxwell3d.regs.shader_config[index]; const auto program{static_cast<Maxwell::ShaderProgram>(index)}; // Skip stages that are not enabled - if (!gpu.regs.IsShaderConfigEnabled(index)) { + if (!maxwell3d.regs.IsShaderConfigEnabled(index)) { switch (program) { case Maxwell::ShaderProgram::Geometry: program_manager.UseGeometryShader(0); @@ -391,11 +390,11 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { } SyncClipEnabled(clip_distances); - gpu.dirty.flags[Dirty::Shaders] = false; + maxwell3d.dirty.flags[Dirty::Shaders] = false; } std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const { - const auto& regs = system.GPU().Maxwell3D().regs; + const auto& regs = maxwell3d.regs; std::size_t size = 0; for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) { @@ -413,34 +412,27 @@ std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const { } std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const { - const auto& regs = system.GPU().Maxwell3D().regs; - - return static_cast<std::size_t>(regs.index_array.count) * - static_cast<std::size_t>(regs.index_array.FormatSizeInBytes()); + return static_cast<std::size_t>(maxwell3d.regs.index_array.count) * + static_cast<std::size_t>(maxwell3d.regs.index_array.FormatSizeInBytes()); } -void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading, +void RasterizerOpenGL::LoadDiskResources(u64 title_id, const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback) { - shader_cache.LoadDiskCache(stop_loading, callback); -} - -void RasterizerOpenGL::SetupDirtyFlags() { - state_tracker.Initialize(); + shader_cache.LoadDiskCache(title_id, stop_loading, callback); } void RasterizerOpenGL::ConfigureFramebuffers() { MICROPROFILE_SCOPE(OpenGL_Framebuffer); - auto& gpu = system.GPU().Maxwell3D(); - if (!gpu.dirty.flags[VideoCommon::Dirty::RenderTargets]) { + if (!maxwell3d.dirty.flags[VideoCommon::Dirty::RenderTargets]) { return; } - gpu.dirty.flags[VideoCommon::Dirty::RenderTargets] = false; + maxwell3d.dirty.flags[VideoCommon::Dirty::RenderTargets] = false; texture_cache.GuardRenderTargets(true); View depth_surface = texture_cache.GetDepthBufferSurface(true); - const auto& regs = gpu.regs; + const auto& regs = maxwell3d.regs; UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0); // Bind the framebuffer surfaces @@ -472,8 +464,7 @@ void RasterizerOpenGL::ConfigureFramebuffers() { } void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color, bool using_depth_stencil) { - auto& gpu = system.GPU().Maxwell3D(); - const auto& regs = gpu.regs; + const auto& regs = maxwell3d.regs; texture_cache.GuardRenderTargets(true); View color_surface; @@ -523,12 +514,11 @@ void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color, bool using_de } void RasterizerOpenGL::Clear() { - const auto& gpu = system.GPU().Maxwell3D(); - if (!gpu.ShouldExecute()) { + if (!maxwell3d.ShouldExecute()) { return; } - const auto& regs = gpu.regs; + const auto& regs = maxwell3d.regs; bool use_color{}; bool use_depth{}; bool use_stencil{}; @@ -593,7 +583,6 @@ void RasterizerOpenGL::Clear() { void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { MICROPROFILE_SCOPE(OpenGL_Drawing); - auto& gpu = system.GPU().Maxwell3D(); query_cache.UpdateCounters(); @@ -641,7 +630,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { if (invalidated) { // When the stream buffer has been invalidated, we have to consider vertex buffers as dirty - auto& dirty = gpu.dirty.flags; + auto& dirty = maxwell3d.dirty.flags; dirty[Dirty::VertexBuffers] = true; for (int index = Dirty::VertexBuffer0; index <= Dirty::VertexBuffer31; ++index) { dirty[index] = true; @@ -662,7 +651,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { // Setup emulation uniform buffer. if (!device.UseAssemblyShaders()) { MaxwellUniformData ubo; - ubo.SetFromRegs(gpu); + ubo.SetFromRegs(maxwell3d); const auto info = buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment()); glBindBufferRange(GL_UNIFORM_BUFFER, EmulationUniformBlockBinding, info.handle, info.offset, @@ -671,7 +660,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { // Setup shaders and their used resources. texture_cache.GuardSamplers(true); - const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology); + const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(maxwell3d.regs.draw.topology); SetupShaders(primitive_mode); texture_cache.GuardSamplers(false); @@ -688,14 +677,14 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { BeginTransformFeedback(primitive_mode); - const GLuint base_instance = static_cast<GLuint>(gpu.regs.vb_base_instance); + const GLuint base_instance = static_cast<GLuint>(maxwell3d.regs.vb_base_instance); const GLsizei num_instances = - static_cast<GLsizei>(is_instanced ? gpu.mme_draw.instance_count : 1); + static_cast<GLsizei>(is_instanced ? maxwell3d.mme_draw.instance_count : 1); if (is_indexed) { - const GLint base_vertex = static_cast<GLint>(gpu.regs.vb_element_base); - const GLsizei num_vertices = static_cast<GLsizei>(gpu.regs.index_array.count); + const GLint base_vertex = static_cast<GLint>(maxwell3d.regs.vb_element_base); + const GLsizei num_vertices = static_cast<GLsizei>(maxwell3d.regs.index_array.count); const GLvoid* offset = reinterpret_cast<const GLvoid*>(index_buffer_offset); - const GLenum format = MaxwellToGL::IndexFormat(gpu.regs.index_array.format); + const GLenum format = MaxwellToGL::IndexFormat(maxwell3d.regs.index_array.format); if (num_instances == 1 && base_instance == 0 && base_vertex == 0) { glDrawElements(primitive_mode, num_vertices, format, offset); } else if (num_instances == 1 && base_instance == 0) { @@ -714,8 +703,8 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { base_instance); } } else { - const GLint base_vertex = static_cast<GLint>(gpu.regs.vertex_buffer.first); - const GLsizei num_vertices = static_cast<GLsizei>(gpu.regs.vertex_buffer.count); + const GLint base_vertex = static_cast<GLint>(maxwell3d.regs.vertex_buffer.first); + const GLsizei num_vertices = static_cast<GLsizei>(maxwell3d.regs.vertex_buffer.count); if (num_instances == 1 && base_instance == 0) { glDrawArrays(primitive_mode, base_vertex, num_vertices); } else if (base_instance == 0) { @@ -730,7 +719,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { ++num_queued_commands; - system.GPU().TickWork(); + gpu.TickWork(); } void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) { @@ -753,7 +742,8 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) { buffer_cache.Unmap(); - const auto& launch_desc = system.GPU().KeplerCompute().launch_description; + const auto& launch_desc = kepler_compute.launch_description; + program_manager.BindCompute(kernel->GetHandle()); glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z); ++num_queued_commands; } @@ -815,17 +805,14 @@ void RasterizerOpenGL::SyncGuestHost() { } void RasterizerOpenGL::SignalSemaphore(GPUVAddr addr, u32 value) { - auto& gpu{system.GPU()}; if (!gpu.IsAsync()) { - auto& memory_manager{gpu.MemoryManager()}; - memory_manager.Write<u32>(addr, value); + gpu_memory.Write<u32>(addr, value); return; } fence_manager.SignalSemaphore(addr, value); } void RasterizerOpenGL::SignalSyncPoint(u32 value) { - auto& gpu{system.GPU()}; if (!gpu.IsAsync()) { gpu.IncrementSyncPoint(value); return; @@ -834,7 +821,6 @@ void RasterizerOpenGL::SignalSyncPoint(u32 value) { } void RasterizerOpenGL::ReleaseFences() { - auto& gpu{system.GPU()}; if (!gpu.IsAsync()) { return; } @@ -920,7 +906,7 @@ void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, Shader* sh GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV}; MICROPROFILE_SCOPE(OpenGL_UBO); - const auto& stages = system.GPU().Maxwell3D().state.shader_stages; + const auto& stages = maxwell3d.state.shader_stages; const auto& shader_stage = stages[stage_index]; const auto& entries = shader->GetEntries(); const bool use_unified = entries.use_unified_uniforms; @@ -945,7 +931,7 @@ void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, Shader* sh void RasterizerOpenGL::SetupComputeConstBuffers(Shader* kernel) { MICROPROFILE_SCOPE(OpenGL_UBO); - const auto& launch_desc = system.GPU().KeplerCompute().launch_description; + const auto& launch_desc = kepler_compute.launch_description; const auto& entries = kernel->GetEntries(); const bool use_unified = entries.use_unified_uniforms; @@ -1018,9 +1004,7 @@ void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, Shader* sh GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV, }; - auto& gpu{system.GPU()}; - auto& memory_manager{gpu.MemoryManager()}; - const auto& cbufs{gpu.Maxwell3D().state.shader_stages[stage_index]}; + const auto& cbufs{maxwell3d.state.shader_stages[stage_index]}; const auto& entries{shader->GetEntries().global_memory_entries}; std::array<GLuint64EXT, 32> pointers; @@ -1030,8 +1014,8 @@ void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, Shader* sh u32 binding = assembly_shaders ? 0 : device.GetBaseBindings(stage_index).shader_storage_buffer; for (const auto& entry : entries) { const GPUVAddr addr{cbufs.const_buffers[entry.cbuf_index].address + entry.cbuf_offset}; - const GPUVAddr gpu_addr{memory_manager.Read<u64>(addr)}; - const u32 size{memory_manager.Read<u32>(addr + 8)}; + const GPUVAddr gpu_addr{gpu_memory.Read<u64>(addr)}; + const u32 size{gpu_memory.Read<u32>(addr + 8)}; SetupGlobalMemory(binding, entry, gpu_addr, size, &pointers[binding]); ++binding; } @@ -1041,9 +1025,7 @@ void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, Shader* sh } void RasterizerOpenGL::SetupComputeGlobalMemory(Shader* kernel) { - auto& gpu{system.GPU()}; - auto& memory_manager{gpu.MemoryManager()}; - const auto& cbufs{gpu.KeplerCompute().launch_description.const_buffer_config}; + const auto& cbufs{kepler_compute.launch_description.const_buffer_config}; const auto& entries{kernel->GetEntries().global_memory_entries}; std::array<GLuint64EXT, 32> pointers; @@ -1052,8 +1034,8 @@ void RasterizerOpenGL::SetupComputeGlobalMemory(Shader* kernel) { u32 binding = 0; for (const auto& entry : entries) { const GPUVAddr addr{cbufs[entry.cbuf_index].Address() + entry.cbuf_offset}; - const GPUVAddr gpu_addr{memory_manager.Read<u64>(addr)}; - const u32 size{memory_manager.Read<u32>(addr + 8)}; + const GPUVAddr gpu_addr{gpu_memory.Read<u64>(addr)}; + const u32 size{gpu_memory.Read<u32>(addr + 8)}; SetupGlobalMemory(binding, entry, gpu_addr, size, &pointers[binding]); ++binding; } @@ -1077,7 +1059,6 @@ void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& e void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, Shader* shader) { MICROPROFILE_SCOPE(OpenGL_Texture); - const auto& maxwell3d = system.GPU().Maxwell3D(); u32 binding = device.GetBaseBindings(stage_index).sampler; for (const auto& entry : shader->GetEntries().samplers) { const auto shader_type = static_cast<ShaderType>(stage_index); @@ -1090,11 +1071,10 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, Shader* shader void RasterizerOpenGL::SetupComputeTextures(Shader* kernel) { MICROPROFILE_SCOPE(OpenGL_Texture); - const auto& compute = system.GPU().KeplerCompute(); u32 binding = 0; for (const auto& entry : kernel->GetEntries().samplers) { for (std::size_t i = 0; i < entry.size; ++i) { - const auto texture = GetTextureInfo(compute, entry, ShaderType::Compute, i); + const auto texture = GetTextureInfo(kepler_compute, entry, ShaderType::Compute, i); SetupTexture(binding++, texture, entry); } } @@ -1118,20 +1098,18 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu } void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, Shader* shader) { - const auto& maxwell3d = system.GPU().Maxwell3D(); u32 binding = device.GetBaseBindings(stage_index).image; for (const auto& entry : shader->GetEntries().images) { - const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index); + const auto shader_type = static_cast<ShaderType>(stage_index); const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic; SetupImage(binding++, tic, entry); } } void RasterizerOpenGL::SetupComputeImages(Shader* shader) { - const auto& compute = system.GPU().KeplerCompute(); u32 binding = 0; for (const auto& entry : shader->GetEntries().images) { - const auto tic = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute).tic; + const auto tic = GetTextureInfo(kepler_compute, entry, ShaderType::Compute).tic; SetupImage(binding++, tic, entry); } } @@ -1151,9 +1129,8 @@ void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& t } void RasterizerOpenGL::SyncViewport() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; - const auto& regs = gpu.regs; + auto& flags = maxwell3d.dirty.flags; + const auto& regs = maxwell3d.regs; const bool dirty_viewport = flags[Dirty::Viewports]; const bool dirty_clip_control = flags[Dirty::ClipControl]; @@ -1225,25 +1202,23 @@ void RasterizerOpenGL::SyncViewport() { } void RasterizerOpenGL::SyncDepthClamp() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; + auto& flags = maxwell3d.dirty.flags; if (!flags[Dirty::DepthClampEnabled]) { return; } flags[Dirty::DepthClampEnabled] = false; - oglEnable(GL_DEPTH_CLAMP, gpu.regs.view_volume_clip_control.depth_clamp_disabled == 0); + oglEnable(GL_DEPTH_CLAMP, maxwell3d.regs.view_volume_clip_control.depth_clamp_disabled == 0); } void RasterizerOpenGL::SyncClipEnabled(u32 clip_mask) { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; + auto& flags = maxwell3d.dirty.flags; if (!flags[Dirty::ClipDistances] && !flags[Dirty::Shaders]) { return; } flags[Dirty::ClipDistances] = false; - clip_mask &= gpu.regs.clip_distance_enabled; + clip_mask &= maxwell3d.regs.clip_distance_enabled; if (clip_mask == last_clip_distance_mask) { return; } @@ -1259,9 +1234,8 @@ void RasterizerOpenGL::SyncClipCoef() { } void RasterizerOpenGL::SyncCullMode() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; - const auto& regs = gpu.regs; + auto& flags = maxwell3d.dirty.flags; + const auto& regs = maxwell3d.regs; if (flags[Dirty::CullTest]) { flags[Dirty::CullTest] = false; @@ -1276,26 +1250,24 @@ void RasterizerOpenGL::SyncCullMode() { } void RasterizerOpenGL::SyncPrimitiveRestart() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; + auto& flags = maxwell3d.dirty.flags; if (!flags[Dirty::PrimitiveRestart]) { return; } flags[Dirty::PrimitiveRestart] = false; - if (gpu.regs.primitive_restart.enabled) { + if (maxwell3d.regs.primitive_restart.enabled) { glEnable(GL_PRIMITIVE_RESTART); - glPrimitiveRestartIndex(gpu.regs.primitive_restart.index); + glPrimitiveRestartIndex(maxwell3d.regs.primitive_restart.index); } else { glDisable(GL_PRIMITIVE_RESTART); } } void RasterizerOpenGL::SyncDepthTestState() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; + auto& flags = maxwell3d.dirty.flags; + const auto& regs = maxwell3d.regs; - const auto& regs = gpu.regs; if (flags[Dirty::DepthMask]) { flags[Dirty::DepthMask] = false; glDepthMask(regs.depth_write_enabled ? GL_TRUE : GL_FALSE); @@ -1313,14 +1285,13 @@ void RasterizerOpenGL::SyncDepthTestState() { } void RasterizerOpenGL::SyncStencilTestState() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; + auto& flags = maxwell3d.dirty.flags; if (!flags[Dirty::StencilTest]) { return; } flags[Dirty::StencilTest] = false; - const auto& regs = gpu.regs; + const auto& regs = maxwell3d.regs; oglEnable(GL_STENCIL_TEST, regs.stencil_enable); glStencilFuncSeparate(GL_FRONT, MaxwellToGL::ComparisonOp(regs.stencil_front_func_func), @@ -1345,25 +1316,24 @@ void RasterizerOpenGL::SyncStencilTestState() { } void RasterizerOpenGL::SyncRasterizeEnable() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; + auto& flags = maxwell3d.dirty.flags; if (!flags[Dirty::RasterizeEnable]) { return; } flags[Dirty::RasterizeEnable] = false; - oglEnable(GL_RASTERIZER_DISCARD, gpu.regs.rasterize_enable == 0); + oglEnable(GL_RASTERIZER_DISCARD, maxwell3d.regs.rasterize_enable == 0); } void RasterizerOpenGL::SyncPolygonModes() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; + auto& flags = maxwell3d.dirty.flags; if (!flags[Dirty::PolygonModes]) { return; } flags[Dirty::PolygonModes] = false; - if (gpu.regs.fill_rectangle) { + const auto& regs = maxwell3d.regs; + if (regs.fill_rectangle) { if (!GLAD_GL_NV_fill_rectangle) { LOG_ERROR(Render_OpenGL, "GL_NV_fill_rectangle used and not supported"); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); @@ -1376,27 +1346,26 @@ void RasterizerOpenGL::SyncPolygonModes() { return; } - if (gpu.regs.polygon_mode_front == gpu.regs.polygon_mode_back) { + if (regs.polygon_mode_front == regs.polygon_mode_back) { flags[Dirty::PolygonModeFront] = false; flags[Dirty::PolygonModeBack] = false; - glPolygonMode(GL_FRONT_AND_BACK, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_front)); + glPolygonMode(GL_FRONT_AND_BACK, MaxwellToGL::PolygonMode(regs.polygon_mode_front)); return; } if (flags[Dirty::PolygonModeFront]) { flags[Dirty::PolygonModeFront] = false; - glPolygonMode(GL_FRONT, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_front)); + glPolygonMode(GL_FRONT, MaxwellToGL::PolygonMode(regs.polygon_mode_front)); } if (flags[Dirty::PolygonModeBack]) { flags[Dirty::PolygonModeBack] = false; - glPolygonMode(GL_BACK, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_back)); + glPolygonMode(GL_BACK, MaxwellToGL::PolygonMode(regs.polygon_mode_back)); } } void RasterizerOpenGL::SyncColorMask() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; + auto& flags = maxwell3d.dirty.flags; if (!flags[Dirty::ColorMasks]) { return; } @@ -1405,7 +1374,7 @@ void RasterizerOpenGL::SyncColorMask() { const bool force = flags[Dirty::ColorMaskCommon]; flags[Dirty::ColorMaskCommon] = false; - const auto& regs = gpu.regs; + const auto& regs = maxwell3d.regs; if (regs.color_mask_common) { if (!force && !flags[Dirty::ColorMask0]) { return; @@ -1430,33 +1399,30 @@ void RasterizerOpenGL::SyncColorMask() { } void RasterizerOpenGL::SyncMultiSampleState() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; + auto& flags = maxwell3d.dirty.flags; if (!flags[Dirty::MultisampleControl]) { return; } flags[Dirty::MultisampleControl] = false; - const auto& regs = system.GPU().Maxwell3D().regs; + const auto& regs = maxwell3d.regs; oglEnable(GL_SAMPLE_ALPHA_TO_COVERAGE, regs.multisample_control.alpha_to_coverage); oglEnable(GL_SAMPLE_ALPHA_TO_ONE, regs.multisample_control.alpha_to_one); } void RasterizerOpenGL::SyncFragmentColorClampState() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; + auto& flags = maxwell3d.dirty.flags; if (!flags[Dirty::FragmentClampColor]) { return; } flags[Dirty::FragmentClampColor] = false; - glClampColor(GL_CLAMP_FRAGMENT_COLOR, gpu.regs.frag_color_clamp ? GL_TRUE : GL_FALSE); + glClampColor(GL_CLAMP_FRAGMENT_COLOR, maxwell3d.regs.frag_color_clamp ? GL_TRUE : GL_FALSE); } void RasterizerOpenGL::SyncBlendState() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; - const auto& regs = gpu.regs; + auto& flags = maxwell3d.dirty.flags; + const auto& regs = maxwell3d.regs; if (flags[Dirty::BlendColor]) { flags[Dirty::BlendColor] = false; @@ -1513,14 +1479,13 @@ void RasterizerOpenGL::SyncBlendState() { } void RasterizerOpenGL::SyncLogicOpState() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; + auto& flags = maxwell3d.dirty.flags; if (!flags[Dirty::LogicOp]) { return; } flags[Dirty::LogicOp] = false; - const auto& regs = gpu.regs; + const auto& regs = maxwell3d.regs; if (regs.logic_op.enable) { glEnable(GL_COLOR_LOGIC_OP); glLogicOp(MaxwellToGL::LogicOp(regs.logic_op.operation)); @@ -1530,14 +1495,13 @@ void RasterizerOpenGL::SyncLogicOpState() { } void RasterizerOpenGL::SyncScissorTest() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; + auto& flags = maxwell3d.dirty.flags; if (!flags[Dirty::Scissors]) { return; } flags[Dirty::Scissors] = false; - const auto& regs = gpu.regs; + const auto& regs = maxwell3d.regs; for (std::size_t index = 0; index < Maxwell::NumViewports; ++index) { if (!flags[Dirty::Scissor0 + index]) { continue; @@ -1556,16 +1520,15 @@ void RasterizerOpenGL::SyncScissorTest() { } void RasterizerOpenGL::SyncPointState() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; + auto& flags = maxwell3d.dirty.flags; if (!flags[Dirty::PointSize]) { return; } flags[Dirty::PointSize] = false; - oglEnable(GL_POINT_SPRITE, gpu.regs.point_sprite_enable); + oglEnable(GL_POINT_SPRITE, maxwell3d.regs.point_sprite_enable); - if (gpu.regs.vp_point_size.enable) { + if (maxwell3d.regs.vp_point_size.enable) { // By definition of GL_POINT_SIZE, it only matters if GL_PROGRAM_POINT_SIZE is disabled. glEnable(GL_PROGRAM_POINT_SIZE); return; @@ -1573,32 +1536,30 @@ void RasterizerOpenGL::SyncPointState() { // Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid // in OpenGL). - glPointSize(std::max(1.0f, gpu.regs.point_size)); + glPointSize(std::max(1.0f, maxwell3d.regs.point_size)); glDisable(GL_PROGRAM_POINT_SIZE); } void RasterizerOpenGL::SyncLineState() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; + auto& flags = maxwell3d.dirty.flags; if (!flags[Dirty::LineWidth]) { return; } flags[Dirty::LineWidth] = false; - const auto& regs = gpu.regs; + const auto& regs = maxwell3d.regs; oglEnable(GL_LINE_SMOOTH, regs.line_smooth_enable); glLineWidth(regs.line_smooth_enable ? regs.line_width_smooth : regs.line_width_aliased); } void RasterizerOpenGL::SyncPolygonOffset() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; + auto& flags = maxwell3d.dirty.flags; if (!flags[Dirty::PolygonOffset]) { return; } flags[Dirty::PolygonOffset] = false; - const auto& regs = gpu.regs; + const auto& regs = maxwell3d.regs; oglEnable(GL_POLYGON_OFFSET_FILL, regs.polygon_offset_fill_enable); oglEnable(GL_POLYGON_OFFSET_LINE, regs.polygon_offset_line_enable); oglEnable(GL_POLYGON_OFFSET_POINT, regs.polygon_offset_point_enable); @@ -1612,14 +1573,13 @@ void RasterizerOpenGL::SyncPolygonOffset() { } void RasterizerOpenGL::SyncAlphaTest() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; + auto& flags = maxwell3d.dirty.flags; if (!flags[Dirty::AlphaTest]) { return; } flags[Dirty::AlphaTest] = false; - const auto& regs = gpu.regs; + const auto& regs = maxwell3d.regs; if (regs.alpha_test_enabled && regs.rt_control.count > 1) { LOG_WARNING(Render_OpenGL, "Alpha testing with more than one render target is not tested"); } @@ -1633,20 +1593,19 @@ void RasterizerOpenGL::SyncAlphaTest() { } void RasterizerOpenGL::SyncFramebufferSRGB() { - auto& gpu = system.GPU().Maxwell3D(); - auto& flags = gpu.dirty.flags; + auto& flags = maxwell3d.dirty.flags; if (!flags[Dirty::FramebufferSRGB]) { return; } flags[Dirty::FramebufferSRGB] = false; - oglEnable(GL_FRAMEBUFFER_SRGB, gpu.regs.framebuffer_srgb); + oglEnable(GL_FRAMEBUFFER_SRGB, maxwell3d.regs.framebuffer_srgb); } void RasterizerOpenGL::SyncTransformFeedback() { // TODO(Rodrigo): Inject SKIP_COMPONENTS*_NV when required. An unimplemented message will signal // when this is required. - const auto& regs = system.GPU().Maxwell3D().regs; + const auto& regs = maxwell3d.regs; static constexpr std::size_t STRIDE = 3; std::array<GLint, 128 * STRIDE * Maxwell::NumTransformFeedbackBuffers> attribs; @@ -1698,7 +1657,7 @@ void RasterizerOpenGL::SyncTransformFeedback() { } void RasterizerOpenGL::BeginTransformFeedback(GLenum primitive_mode) { - const auto& regs = system.GPU().Maxwell3D().regs; + const auto& regs = maxwell3d.regs; if (regs.tfb_enabled == 0) { return; } @@ -1741,7 +1700,7 @@ void RasterizerOpenGL::BeginTransformFeedback(GLenum primitive_mode) { } void RasterizerOpenGL::EndTransformFeedback() { - const auto& regs = system.GPU().Maxwell3D().regs; + const auto& regs = maxwell3d.regs; if (regs.tfb_enabled == 0) { return; } diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index ccc6f50f6..f451404b2 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -36,8 +36,8 @@ #include "video_core/shader/async_shaders.h" #include "video_core/textures/texture.h" -namespace Core { -class System; +namespace Core::Memory { +class Memory; } namespace Core::Frontend { @@ -55,9 +55,10 @@ struct DrawParameters; class RasterizerOpenGL : public VideoCore::RasterizerAccelerated { public: - explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, - const Device& device, ScreenInfo& info, - ProgramManager& program_manager, StateTracker& state_tracker); + explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu, + Core::Memory::Memory& cpu_memory, const Device& device, + ScreenInfo& screen_info, ProgramManager& program_manager, + StateTracker& state_tracker); ~RasterizerOpenGL() override; void Draw(bool is_indexed, bool is_instanced) override; @@ -83,9 +84,8 @@ public: const Tegra::Engines::Fermi2D::Config& copy_config) override; bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, u32 pixel_stride) override; - void LoadDiskResources(const std::atomic_bool& stop_loading, + void LoadDiskResources(u64 title_id, const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback) override; - void SetupDirtyFlags() override; /// Returns true when there are commands queued to the OpenGL server. bool AnyCommandQueued() const { @@ -237,7 +237,15 @@ private: void SetupShaders(GLenum primitive_mode); + Tegra::GPU& gpu; + Tegra::Engines::Maxwell3D& maxwell3d; + Tegra::Engines::KeplerCompute& kepler_compute; + Tegra::MemoryManager& gpu_memory; + const Device& device; + ScreenInfo& screen_info; + ProgramManager& program_manager; + StateTracker& state_tracker; TextureCacheOpenGL texture_cache; ShaderCacheOpenGL shader_cache; @@ -247,10 +255,6 @@ private: OGLBufferCache buffer_cache; FenceManagerOpenGL fence_manager; - Core::System& system; - ScreenInfo& screen_info; - ProgramManager& program_manager; - StateTracker& state_tracker; VideoCommon::Shader::AsyncShaders async_shaders; static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024; diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index a07d56ef0..bd56bed0c 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -239,12 +239,11 @@ std::unique_ptr<Shader> Shader::CreateStageFromMemory( ProgramCode code_b, VideoCommon::Shader::AsyncShaders& async_shaders, VAddr cpu_addr) { const auto shader_type = GetShaderType(program_type); - auto& gpu = params.system.GPU(); + auto& gpu = params.gpu; gpu.ShaderNotify().MarkSharderBuilding(); auto registry = std::make_shared<Registry>(shader_type, gpu.Maxwell3D()); - if (!async_shaders.IsShaderAsync(params.system.GPU()) || - !params.device.UseAsynchronousShaders()) { + if (!async_shaders.IsShaderAsync(gpu) || !params.device.UseAsynchronousShaders()) { const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *registry); // TODO(Rodrigo): Handle VertexA shaders // std::optional<ShaderIR> ir_b; @@ -287,11 +286,10 @@ std::unique_ptr<Shader> Shader::CreateStageFromMemory( std::unique_ptr<Shader> Shader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) { - auto& gpu = params.system.GPU(); + auto& gpu = params.gpu; gpu.ShaderNotify().MarkSharderBuilding(); - auto& engine = gpu.KeplerCompute(); - auto registry = std::make_shared<Registry>(ShaderType::Compute, engine); + auto registry = std::make_shared<Registry>(ShaderType::Compute, params.engine); const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry); const u64 uid = params.unique_identifier; auto program = BuildShader(params.device, ShaderType::Compute, uid, ir, *registry); @@ -320,15 +318,20 @@ std::unique_ptr<Shader> Shader::CreateFromCache(const ShaderParameters& params, precompiled_shader.registry, precompiled_shader.entries, precompiled_shader.program)); } -ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system, - Core::Frontend::EmuWindow& emu_window, const Device& device) - : VideoCommon::ShaderCache<Shader>{rasterizer}, system{system}, - emu_window{emu_window}, device{device}, disk_cache{system} {} +ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, + Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_, + Tegra::Engines::Maxwell3D& maxwell3d_, + Tegra::Engines::KeplerCompute& kepler_compute_, + Tegra::MemoryManager& gpu_memory_, const Device& device_) + : VideoCommon::ShaderCache<Shader>{rasterizer}, emu_window{emu_window_}, gpu{gpu_}, + gpu_memory{gpu_memory_}, maxwell3d{maxwell3d_}, + kepler_compute{kepler_compute_}, device{device_} {} ShaderCacheOpenGL::~ShaderCacheOpenGL() = default; -void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, +void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback) { + disk_cache.BindTitleID(title_id); const std::optional transferable = disk_cache.LoadTransferable(); if (!transferable) { return; @@ -481,21 +484,19 @@ ProgramSharedPtr ShaderCacheOpenGL::GeneratePrecompiledProgram( Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program, VideoCommon::Shader::AsyncShaders& async_shaders) { - if (!system.GPU().Maxwell3D().dirty.flags[Dirty::Shaders]) { + if (!maxwell3d.dirty.flags[Dirty::Shaders]) { auto* last_shader = last_shaders[static_cast<std::size_t>(program)]; if (last_shader->IsBuilt()) { return last_shader; } } - auto& memory_manager{system.GPU().MemoryManager()}; - const GPUVAddr address{GetShaderAddress(system, program)}; + const GPUVAddr address{GetShaderAddress(maxwell3d, program)}; if (device.UseAsynchronousShaders() && async_shaders.HasCompletedWork()) { auto completed_work = async_shaders.GetCompletedWork(); for (auto& work : completed_work) { Shader* shader = TryGet(work.cpu_address); - auto& gpu = system.GPU(); gpu.ShaderNotify().MarkShaderComplete(); if (shader == nullptr) { continue; @@ -507,14 +508,13 @@ Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program, shader->AsyncGLASMBuilt(std::move(work.program.glasm)); } + auto& registry = shader->GetRegistry(); + ShaderDiskCacheEntry entry; entry.type = work.shader_type; entry.code = std::move(work.code); entry.code_b = std::move(work.code_b); entry.unique_identifier = work.uid; - - auto& registry = shader->GetRegistry(); - entry.bound_buffer = registry.GetBoundBuffer(); entry.graphics_info = registry.GetGraphicsInfo(); entry.keys = registry.GetKeys(); @@ -525,28 +525,28 @@ Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program, } // Look up shader in the cache based on address - const auto cpu_addr{memory_manager.GpuToCpuAddress(address)}; + const std::optional<VAddr> cpu_addr{gpu_memory.GpuToCpuAddress(address)}; if (Shader* const shader{cpu_addr ? TryGet(*cpu_addr) : null_shader.get()}) { return last_shaders[static_cast<std::size_t>(program)] = shader; } - const auto host_ptr{memory_manager.GetPointer(address)}; + const u8* const host_ptr{gpu_memory.GetPointer(address)}; // No shader found - create a new one - ProgramCode code{GetShaderCode(memory_manager, address, host_ptr, false)}; + ProgramCode code{GetShaderCode(gpu_memory, address, host_ptr, false)}; ProgramCode code_b; if (program == Maxwell::ShaderProgram::VertexA) { - const GPUVAddr address_b{GetShaderAddress(system, Maxwell::ShaderProgram::VertexB)}; - const u8* host_ptr_b = memory_manager.GetPointer(address_b); - code_b = GetShaderCode(memory_manager, address_b, host_ptr_b, false); + const GPUVAddr address_b{GetShaderAddress(maxwell3d, Maxwell::ShaderProgram::VertexB)}; + const u8* host_ptr_b = gpu_memory.GetPointer(address_b); + code_b = GetShaderCode(gpu_memory, address_b, host_ptr_b, false); } const std::size_t code_size = code.size() * sizeof(u64); const u64 unique_identifier = GetUniqueIdentifier( GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b); - const ShaderParameters params{system, disk_cache, device, - *cpu_addr, host_ptr, unique_identifier}; + const ShaderParameters params{gpu, maxwell3d, disk_cache, device, + *cpu_addr, host_ptr, unique_identifier}; std::unique_ptr<Shader> shader; const auto found = runtime_cache.find(unique_identifier); @@ -568,21 +568,20 @@ Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program, } Shader* ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) { - auto& memory_manager{system.GPU().MemoryManager()}; - const auto cpu_addr{memory_manager.GpuToCpuAddress(code_addr)}; + const std::optional<VAddr> cpu_addr{gpu_memory.GpuToCpuAddress(code_addr)}; if (Shader* const kernel = cpu_addr ? TryGet(*cpu_addr) : null_kernel.get()) { return kernel; } - const auto host_ptr{memory_manager.GetPointer(code_addr)}; // No kernel found, create a new one - ProgramCode code{GetShaderCode(memory_manager, code_addr, host_ptr, true)}; + const u8* host_ptr{gpu_memory.GetPointer(code_addr)}; + ProgramCode code{GetShaderCode(gpu_memory, code_addr, host_ptr, true)}; const std::size_t code_size{code.size() * sizeof(u64)}; const u64 unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code)}; - const ShaderParameters params{system, disk_cache, device, - *cpu_addr, host_ptr, unique_identifier}; + const ShaderParameters params{gpu, kepler_compute, disk_cache, device, + *cpu_addr, host_ptr, unique_identifier}; std::unique_ptr<Shader> kernel; const auto found = runtime_cache.find(unique_identifier); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index 7528ac686..1708af06a 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -25,8 +25,8 @@ #include "video_core/shader/shader_ir.h" #include "video_core/shader_cache.h" -namespace Core { -class System; +namespace Tegra { +class MemoryManager; } namespace Core::Frontend { @@ -57,11 +57,12 @@ struct PrecompiledShader { }; struct ShaderParameters { - Core::System& system; + Tegra::GPU& gpu; + Tegra::Engines::ConstBufferEngineInterface& engine; ShaderDiskCacheOpenGL& disk_cache; const Device& device; VAddr cpu_addr; - u8* host_ptr; + const u8* host_ptr; u64 unique_identifier; }; @@ -118,12 +119,14 @@ private: class ShaderCacheOpenGL final : public VideoCommon::ShaderCache<Shader> { public: - explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system, - Core::Frontend::EmuWindow& emu_window, const Device& device); + explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::Frontend::EmuWindow& emu_window, + Tegra::GPU& gpu, Tegra::Engines::Maxwell3D& maxwell3d, + Tegra::Engines::KeplerCompute& kepler_compute, + Tegra::MemoryManager& gpu_memory, const Device& device); ~ShaderCacheOpenGL() override; /// Loads disk cache for the current game - void LoadDiskCache(const std::atomic_bool& stop_loading, + void LoadDiskCache(u64 title_id, const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback); /// Gets the current specified shader stage program @@ -138,9 +141,13 @@ private: const ShaderDiskCacheEntry& entry, const ShaderDiskCachePrecompiled& precompiled_entry, const std::unordered_set<GLenum>& supported_formats); - Core::System& system; Core::Frontend::EmuWindow& emu_window; + Tegra::GPU& gpu; + Tegra::MemoryManager& gpu_memory; + Tegra::Engines::Maxwell3D& maxwell3d; + Tegra::Engines::KeplerCompute& kepler_compute; const Device& device; + ShaderDiskCacheOpenGL disk_cache; std::unordered_map<u64, PrecompiledShader> runtime_cache; diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 40c0877c1..166ee34e1 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -206,13 +206,17 @@ bool ShaderDiskCacheEntry::Save(Common::FS::IOFile& file) const { flat_bindless_samplers.size(); } -ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {} +ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL() = default; ShaderDiskCacheOpenGL::~ShaderDiskCacheOpenGL() = default; +void ShaderDiskCacheOpenGL::BindTitleID(u64 title_id_) { + title_id = title_id_; +} + std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTransferable() { // Skip games without title id - const bool has_title_id = system.CurrentProcess()->GetTitleID() != 0; + const bool has_title_id = title_id != 0; if (!Settings::values.use_disk_shader_cache.GetValue() || !has_title_id) { return std::nullopt; } @@ -474,7 +478,7 @@ std::string ShaderDiskCacheOpenGL::GetBaseDir() const { } std::string ShaderDiskCacheOpenGL::GetTitleID() const { - return fmt::format("{:016X}", system.CurrentProcess()->GetTitleID()); + return fmt::format("{:016X}", title_id); } } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h index db2bb73bc..aef841c1d 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h @@ -21,10 +21,6 @@ #include "video_core/engines/shader_type.h" #include "video_core/shader/registry.h" -namespace Core { -class System; -} - namespace Common::FS { class IOFile; } @@ -70,9 +66,12 @@ struct ShaderDiskCachePrecompiled { class ShaderDiskCacheOpenGL { public: - explicit ShaderDiskCacheOpenGL(Core::System& system); + explicit ShaderDiskCacheOpenGL(); ~ShaderDiskCacheOpenGL(); + /// Binds a title ID for all future operations. + void BindTitleID(u64 title_id); + /// Loads transferable cache. If file has a old version or on failure, it deletes the file. std::optional<std::vector<ShaderDiskCacheEntry>> LoadTransferable(); @@ -157,8 +156,6 @@ private: return LoadArrayFromPrecompiled(&object, 1); } - Core::System& system; - // Stores whole precompiled cache which will be read from or saved to the precompiled chache // file FileSys::VectorVfsFile precompiled_cache_virtual_file; @@ -168,8 +165,11 @@ private: // Stored transferable shaders std::unordered_set<u64> stored_transferable; + /// Title ID to operate on + u64 title_id = 0; + // The cache has been loaded at boot - bool is_usable{}; + bool is_usable = false; }; } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_state_tracker.cpp b/src/video_core/renderer_opengl/gl_state_tracker.cpp index d24fad3de..6bcf831f2 100644 --- a/src/video_core/renderer_opengl/gl_state_tracker.cpp +++ b/src/video_core/renderer_opengl/gl_state_tracker.cpp @@ -214,10 +214,8 @@ void SetupDirtyMisc(Tables& tables) { } // Anonymous namespace -StateTracker::StateTracker(Core::System& system) : system{system} {} - -void StateTracker::Initialize() { - auto& dirty = system.GPU().Maxwell3D().dirty; +StateTracker::StateTracker(Tegra::GPU& gpu) : flags{gpu.Maxwell3D().dirty.flags} { + auto& dirty = gpu.Maxwell3D().dirty; auto& tables = dirty.tables; SetupDirtyRenderTargets(tables); SetupDirtyColorMasks(tables); diff --git a/src/video_core/renderer_opengl/gl_state_tracker.h b/src/video_core/renderer_opengl/gl_state_tracker.h index 0f823288e..9d127548f 100644 --- a/src/video_core/renderer_opengl/gl_state_tracker.h +++ b/src/video_core/renderer_opengl/gl_state_tracker.h @@ -13,8 +13,8 @@ #include "video_core/dirty_flags.h" #include "video_core/engines/maxwell_3d.h" -namespace Core { -class System; +namespace Tegra { +class GPU; } namespace OpenGL { @@ -90,9 +90,7 @@ static_assert(Last <= std::numeric_limits<u8>::max()); class StateTracker { public: - explicit StateTracker(Core::System& system); - - void Initialize(); + explicit StateTracker(Tegra::GPU& gpu); void BindIndexBuffer(GLuint new_index_buffer) { if (index_buffer == new_index_buffer) { @@ -103,7 +101,6 @@ public: } void NotifyScreenDrawVertexArray() { - auto& flags = system.GPU().Maxwell3D().dirty.flags; flags[OpenGL::Dirty::VertexFormats] = true; flags[OpenGL::Dirty::VertexFormat0 + 0] = true; flags[OpenGL::Dirty::VertexFormat0 + 1] = true; @@ -117,98 +114,81 @@ public: } void NotifyPolygonModes() { - auto& flags = system.GPU().Maxwell3D().dirty.flags; flags[OpenGL::Dirty::PolygonModes] = true; flags[OpenGL::Dirty::PolygonModeFront] = true; flags[OpenGL::Dirty::PolygonModeBack] = true; } void NotifyViewport0() { - auto& flags = system.GPU().Maxwell3D().dirty.flags; flags[OpenGL::Dirty::Viewports] = true; flags[OpenGL::Dirty::Viewport0] = true; } void NotifyScissor0() { - auto& flags = system.GPU().Maxwell3D().dirty.flags; flags[OpenGL::Dirty::Scissors] = true; flags[OpenGL::Dirty::Scissor0] = true; } void NotifyColorMask0() { - auto& flags = system.GPU().Maxwell3D().dirty.flags; flags[OpenGL::Dirty::ColorMasks] = true; flags[OpenGL::Dirty::ColorMask0] = true; } void NotifyBlend0() { - auto& flags = system.GPU().Maxwell3D().dirty.flags; flags[OpenGL::Dirty::BlendStates] = true; flags[OpenGL::Dirty::BlendState0] = true; } void NotifyFramebuffer() { - auto& flags = system.GPU().Maxwell3D().dirty.flags; flags[VideoCommon::Dirty::RenderTargets] = true; } void NotifyFrontFace() { - auto& flags = system.GPU().Maxwell3D().dirty.flags; flags[OpenGL::Dirty::FrontFace] = true; } void NotifyCullTest() { - auto& flags = system.GPU().Maxwell3D().dirty.flags; flags[OpenGL::Dirty::CullTest] = true; } void NotifyDepthMask() { - auto& flags = system.GPU().Maxwell3D().dirty.flags; flags[OpenGL::Dirty::DepthMask] = true; } void NotifyDepthTest() { - auto& flags = system.GPU().Maxwell3D().dirty.flags; flags[OpenGL::Dirty::DepthTest] = true; } void NotifyStencilTest() { - auto& flags = system.GPU().Maxwell3D().dirty.flags; flags[OpenGL::Dirty::StencilTest] = true; } void NotifyPolygonOffset() { - auto& flags = system.GPU().Maxwell3D().dirty.flags; flags[OpenGL::Dirty::PolygonOffset] = true; } void NotifyRasterizeEnable() { - auto& flags = system.GPU().Maxwell3D().dirty.flags; flags[OpenGL::Dirty::RasterizeEnable] = true; } void NotifyFramebufferSRGB() { - auto& flags = system.GPU().Maxwell3D().dirty.flags; flags[OpenGL::Dirty::FramebufferSRGB] = true; } void NotifyLogicOp() { - auto& flags = system.GPU().Maxwell3D().dirty.flags; flags[OpenGL::Dirty::LogicOp] = true; } void NotifyClipControl() { - auto& flags = system.GPU().Maxwell3D().dirty.flags; flags[OpenGL::Dirty::ClipControl] = true; } void NotifyAlphaTest() { - auto& flags = system.GPU().Maxwell3D().dirty.flags; flags[OpenGL::Dirty::AlphaTest] = true; } private: - Core::System& system; + Tegra::Engines::Maxwell3D::DirtyState::Flags& flags; GLuint index_buffer = 0; }; diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index f403f388a..a863ef218 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -532,10 +532,12 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const { return texture_view; } -TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system, - VideoCore::RasterizerInterface& rasterizer, - const Device& device, StateTracker& state_tracker) - : TextureCacheBase{system, rasterizer, device.HasASTC()}, state_tracker{state_tracker} { +TextureCacheOpenGL::TextureCacheOpenGL(VideoCore::RasterizerInterface& rasterizer, + Tegra::Engines::Maxwell3D& maxwell3d, + Tegra::MemoryManager& gpu_memory, const Device& device, + StateTracker& state_tracker_) + : TextureCacheBase{rasterizer, maxwell3d, gpu_memory, device.HasASTC()}, state_tracker{ + state_tracker_} { src_framebuffer.Create(); dst_framebuffer.Create(); } diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h index de8f18489..7787134fc 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.h +++ b/src/video_core/renderer_opengl/gl_texture_cache.h @@ -129,8 +129,10 @@ private: class TextureCacheOpenGL final : public TextureCacheBase { public: - explicit TextureCacheOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer, - const Device& device, StateTracker& state_tracker); + explicit TextureCacheOpenGL(VideoCore::RasterizerInterface& rasterizer, + Tegra::Engines::Maxwell3D& maxwell3d, + Tegra::MemoryManager& gpu_memory, const Device& device, + StateTracker& state_tracker); ~TextureCacheOpenGL(); protected: diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index b759c2dba..a4c5b8f74 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -275,11 +275,13 @@ public: } }; -RendererOpenGL::RendererOpenGL(Core::System& system_, Core::Frontend::EmuWindow& emu_window_, - Tegra::GPU& gpu_, - std::unique_ptr<Core::Frontend::GraphicsContext> context_) - : RendererBase{emu_window_, std::move(context_)}, system{system_}, - emu_window{emu_window_}, gpu{gpu_}, program_manager{device}, has_debug_tool{HasDebugTool()} {} +RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_, + Core::Frontend::EmuWindow& emu_window_, + Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_, + std::unique_ptr<Core::Frontend::GraphicsContext> context) + : RendererBase{emu_window_, std::move(context)}, telemetry_session{telemetry_session_}, + emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, program_manager{device}, + has_debug_tool{HasDebugTool()} {} RendererOpenGL::~RendererOpenGL() = default; @@ -386,7 +388,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)}; const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)}; const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel}; - u8* const host_ptr{system.Memory().GetPointer(framebuffer_addr)}; + u8* const host_ptr{cpu_memory.GetPointer(framebuffer_addr)}; rasterizer->FlushRegion(ToCacheAddr(host_ptr), size_in_bytes); // TODO(Rodrigo): Read this from HLE @@ -471,7 +473,6 @@ void RendererOpenGL::AddTelemetryFields() { LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor); LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model); - auto& telemetry_session = system.TelemetrySession(); constexpr auto user_system = Common::Telemetry::FieldType::UserSystem; telemetry_session.AddField(user_system, "GPU_Vendor", gpu_vendor); telemetry_session.AddField(user_system, "GPU_Model", gpu_model); @@ -482,8 +483,8 @@ void RendererOpenGL::CreateRasterizer() { if (rasterizer) { return; } - rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, device, screen_info, - program_manager, state_tracker); + rasterizer = std::make_unique<RasterizerOpenGL>(emu_window, gpu, cpu_memory, device, + screen_info, program_manager, state_tracker); } void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index 52ea76b7d..5329577fb 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -16,16 +16,25 @@ namespace Core { class System; -} +class TelemetrySession; +} // namespace Core namespace Core::Frontend { class EmuWindow; } +namespace Core::Memory { +class Memory; +} + namespace Layout { struct FramebufferLayout; } +namespace Tegra { +class GPU; +} + namespace OpenGL { /// Structure used for storing information about the textures for the Switch screen @@ -56,7 +65,8 @@ class FrameMailbox; class RendererOpenGL final : public VideoCore::RendererBase { public: - explicit RendererOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, + explicit RendererOpenGL(Core::TelemetrySession& telemetry_session, + Core::Frontend::EmuWindow& emu_window, Core::Memory::Memory& cpu_memory, Tegra::GPU& gpu, std::unique_ptr<Core::Frontend::GraphicsContext> context); ~RendererOpenGL() override; @@ -94,12 +104,13 @@ private: bool Present(int timeout_ms); - Core::System& system; + Core::TelemetrySession& telemetry_session; Core::Frontend::EmuWindow& emu_window; + Core::Memory::Memory& cpu_memory; Tegra::GPU& gpu; - const Device device; - StateTracker state_tracker{system}; + const Device device; + StateTracker state_tracker{gpu}; // OpenGL object IDs OGLBuffer vertex_buffer; |