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-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 0c8001b19..9218d6aaf 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -8,9 +8,9 @@
#include "common/assert.h"
#include "common/common_paths.h"
#include "common/common_types.h"
-#include "common/data_compression.h"
#include "common/file_util.h"
#include "common/logging/log.h"
+#include "common/lz4_compression.h"
#include "common/scm_rev.h"
#include "core/core.h"
@@ -259,7 +259,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
return {};
}
- dump.binary = Compression::DecompressDataLZ4(compressed_binary, binary_length);
+ dump.binary = Common::Compression::DecompressDataLZ4(compressed_binary, binary_length);
if (dump.binary.empty()) {
return {};
}
@@ -288,7 +288,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
return {};
}
- const std::vector<u8> code = Compression::DecompressDataLZ4(compressed_code, code_size);
+ const std::vector<u8> code = Common::Compression::DecompressDataLZ4(compressed_code, code_size);
if (code.empty()) {
return {};
}
@@ -474,8 +474,8 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str
if (!IsUsable())
return;
- const std::vector<u8> compressed_code{
- Compression::CompressDataLZ4(reinterpret_cast<const u8*>(code.data()), code.size(), true)};
+ const std::vector<u8> compressed_code{Common::Compression::CompressDataLZ4HCMax(
+ reinterpret_cast<const u8*>(code.data()), code.size())};
if (compressed_code.empty()) {
LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}",
unique_identifier);
@@ -506,7 +506,7 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
const std::vector<u8> compressed_binary =
- Compression::CompressDataLZ4(binary.data(), binary.size(), true);
+ Common::Compression::CompressDataLZ4HCMax(binary.data(), binary.size());
if (compressed_binary.empty()) {
LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}",