diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 63 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.h | 12 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/maxwell_to_gl.h | 1 |
3 files changed, 52 insertions, 24 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 6956535e5..14e6522f2 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -9,6 +9,7 @@ #include <glad/glad.h> +#include "common/bit_util.h" #include "common/literals.h" #include "common/settings.h" #include "video_core/renderer_opengl/gl_device.h" @@ -148,6 +149,8 @@ GLenum AttachmentType(PixelFormat format) { switch (const SurfaceType type = VideoCore::Surface::GetFormatType(format); type) { case SurfaceType::Depth: return GL_DEPTH_ATTACHMENT; + case SurfaceType::Stencil: + return GL_STENCIL_ATTACHMENT; case SurfaceType::DepthStencil: return GL_DEPTH_STENCIL_ATTACHMENT; default: @@ -317,13 +320,12 @@ void AttachTexture(GLuint fbo, GLenum attachment, const ImageView* image_view) { } } -OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_format) { +OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_format, + GLsizei gl_num_levels) { const GLenum target = ImageTarget(info); const GLsizei width = info.size.width; const GLsizei height = info.size.height; const GLsizei depth = info.size.depth; - const int max_host_mip_levels = std::bit_width(info.size.width); - const GLsizei num_levels = std::min(info.resources.levels, max_host_mip_levels); const GLsizei num_layers = info.resources.layers; const GLsizei num_samples = info.num_samples; @@ -335,10 +337,10 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form } switch (target) { case GL_TEXTURE_1D_ARRAY: - glTextureStorage2D(handle, num_levels, gl_internal_format, width, num_layers); + glTextureStorage2D(handle, gl_num_levels, gl_internal_format, width, num_layers); break; case GL_TEXTURE_2D_ARRAY: - glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, num_layers); + glTextureStorage3D(handle, gl_num_levels, gl_internal_format, width, height, num_layers); break; case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: { // TODO: Where should 'fixedsamplelocations' come from? @@ -348,10 +350,10 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form break; } case GL_TEXTURE_RECTANGLE: - glTextureStorage2D(handle, num_levels, gl_internal_format, width, height); + glTextureStorage2D(handle, gl_num_levels, gl_internal_format, width, height); break; case GL_TEXTURE_3D: - glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, depth); + glTextureStorage3D(handle, gl_num_levels, gl_internal_format, width, height, depth); break; case GL_TEXTURE_BUFFER: UNREACHABLE(); @@ -397,9 +399,6 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form return GL_R32UI; } -[[nodiscard]] u32 NextPow2(u32 value) { - return 1U << (32U - std::countl_zero(value - 1U)); -} } // Anonymous namespace ImageBufferMap::~ImageBufferMap() { @@ -526,8 +525,8 @@ void TextureCacheRuntime::CopyImage(Image& dst_image, Image& src_image, } } -void TextureCacheRuntime::ConvertImage(Image& dst, Image& src, - std::span<const VideoCommon::ImageCopy> copies) { +void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src, + std::span<const VideoCommon::ImageCopy> copies) { LOG_DEBUG(Render_OpenGL, "Converting {} to {}", src.info.format, dst.info.format); format_conversion_pass.ConvertImage(dst, src, copies); } @@ -696,7 +695,9 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_, gl_format = tuple.format; gl_type = tuple.type; } - texture = MakeImage(info, gl_internal_format); + const int max_host_mip_levels = std::bit_width(info.size.width); + gl_num_levels = std::min(info.resources.levels, max_host_mip_levels); + texture = MakeImage(info, gl_internal_format, gl_num_levels); current_texture = texture.handle; if (runtime->device.HasDebuggingToolAttached()) { const std::string name = VideoCommon::Name(*this); @@ -724,6 +725,9 @@ void Image::UploadMemory(const ImageBufferMap& map, u32 current_image_height = std::numeric_limits<u32>::max(); for (const VideoCommon::BufferImageCopy& copy : copies) { + if (copy.image_subresource.base_level >= gl_num_levels) { + continue; + } if (current_row_length != copy.buffer_row_length) { current_row_length = copy.buffer_row_length; glPixelStorei(GL_UNPACK_ROW_LENGTH, current_row_length); @@ -753,6 +757,9 @@ void Image::DownloadMemory(ImageBufferMap& map, u32 current_image_height = std::numeric_limits<u32>::max(); for (const VideoCommon::BufferImageCopy& copy : copies) { + if (copy.image_subresource.base_level >= gl_num_levels) { + continue; + } if (current_row_length != copy.buffer_row_length) { current_row_length = copy.buffer_row_length; glPixelStorei(GL_PACK_ROW_LENGTH, current_row_length); @@ -792,7 +799,7 @@ GLuint Image::StorageHandle() noexcept { } store_view.Create(); glTextureView(store_view.handle, ImageTarget(info), current_texture, GL_RGBA8, 0, - info.resources.levels, 0, info.resources.layers); + gl_num_levels, 0, info.resources.layers); return store_view.handle; default: return current_texture; @@ -907,6 +914,8 @@ void Image::Scale(bool up_scale) { return GL_COLOR_ATTACHMENT0; case SurfaceType::Depth: return GL_DEPTH_ATTACHMENT; + case SurfaceType::Stencil: + return GL_STENCIL_ATTACHMENT; case SurfaceType::DepthStencil: return GL_DEPTH_STENCIL_ATTACHMENT; default: @@ -920,8 +929,10 @@ void Image::Scale(bool up_scale) { return GL_COLOR_BUFFER_BIT; case SurfaceType::Depth: return GL_DEPTH_BUFFER_BIT; + case SurfaceType::Stencil: + return GL_STENCIL_BUFFER_BIT; case SurfaceType::DepthStencil: - return GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; + return GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; default: UNREACHABLE(); return GL_COLOR_BUFFER_BIT; @@ -933,8 +944,10 @@ void Image::Scale(bool up_scale) { return 0; case SurfaceType::Depth: return 1; - case SurfaceType::DepthStencil: + case SurfaceType::Stencil: return 2; + case SurfaceType::DepthStencil: + return 3; default: UNREACHABLE(); return 0; @@ -956,7 +969,7 @@ void Image::Scale(bool up_scale) { auto dst_info = info; dst_info.size.width = scaled_width; dst_info.size.height = scaled_height; - upscaled_backup = MakeImage(dst_info, gl_internal_format); + upscaled_backup = MakeImage(dst_info, gl_internal_format, gl_num_levels); } const u32 src_width = up_scale ? original_width : scaled_width; const u32 src_height = up_scale ? original_height : scaled_height; @@ -1264,10 +1277,20 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM } if (const ImageView* const image_view = depth_buffer; image_view) { - if (GetFormatType(image_view->format) == SurfaceType::DepthStencil) { + switch (GetFormatType(image_view->format)) { + case SurfaceType::Depth: + buffer_bits |= GL_DEPTH_BUFFER_BIT; + break; + case SurfaceType::Stencil: + buffer_bits |= GL_STENCIL_BUFFER_BIT; + break; + case SurfaceType::DepthStencil: buffer_bits |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; - } else { + break; + default: + UNREACHABLE(); buffer_bits |= GL_DEPTH_BUFFER_BIT; + break; } const GLenum attachment = AttachmentType(image_view->format); AttachTexture(handle, attachment, image_view); @@ -1308,7 +1331,7 @@ void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image, const u32 copy_size = region.width * region.height * region.depth * img_bpp; if (pbo_size < copy_size) { intermediate_pbo.Create(); - pbo_size = NextPow2(copy_size); + pbo_size = Common::NextPow2(copy_size); glNamedBufferData(intermediate_pbo.handle, pbo_size, nullptr, GL_STREAM_COPY); } // Copy from source to PBO diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h index 578f8d523..37d5e6a6b 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.h +++ b/src/video_core/renderer_opengl/gl_texture_cache.h @@ -84,9 +84,13 @@ public: u64 GetDeviceLocalMemory() const; + bool ShouldReinterpret([[maybe_unused]] Image& dst, [[maybe_unused]] Image& src) { + return true; + } + void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies); - void ConvertImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies); + void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies); void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled) { UNIMPLEMENTED(); @@ -164,8 +168,8 @@ private: std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{}; - std::array<OGLFramebuffer, 3> rescale_draw_fbos; - std::array<OGLFramebuffer, 3> rescale_read_fbos; + std::array<OGLFramebuffer, 4> rescale_draw_fbos; + std::array<OGLFramebuffer, 4> rescale_read_fbos; const Settings::ResolutionScalingInfo& resolution; }; @@ -221,6 +225,7 @@ private: GLenum gl_internal_format = GL_NONE; GLenum gl_format = GL_NONE; GLenum gl_type = GL_NONE; + GLsizei gl_num_levels{}; TextureCacheRuntime* runtime{}; GLuint current_texture{}; }; @@ -338,7 +343,6 @@ struct TextureCacheParams { static constexpr bool FRAMEBUFFER_BLITS = true; static constexpr bool HAS_EMULATED_COPIES = true; static constexpr bool HAS_DEVICE_MEMORY_INFO = true; - static constexpr bool HAS_PIXEL_FORMAT_CONVERSIONS = true; using Runtime = OpenGL::TextureCacheRuntime; using Image = OpenGL::Image; diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index 39158aa3e..daba42ed9 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -108,6 +108,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TAB {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9_FLOAT {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32_FLOAT {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16_UNORM + {GL_STENCIL_INDEX8, GL_STENCIL, GL_UNSIGNED_BYTE}, // S8_UINT {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24_UNORM_S8_UINT {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8_UINT_D24_UNORM {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, |