diff options
Diffstat (limited to 'src/video_core/shader_cache.h')
-rw-r--r-- | src/video_core/shader_cache.h | 215 |
1 files changed, 68 insertions, 147 deletions
diff --git a/src/video_core/shader_cache.h b/src/video_core/shader_cache.h index 015a789d6..136fe294c 100644 --- a/src/video_core/shader_cache.h +++ b/src/video_core/shader_cache.h @@ -5,226 +5,147 @@ #pragma once #include <algorithm> +#include <array> #include <memory> #include <mutex> +#include <span> #include <unordered_map> #include <utility> #include <vector> -#include "common/assert.h" #include "common/common_types.h" #include "video_core/rasterizer_interface.h" +#include "video_core/shader_environment.h" + +namespace Tegra { +class MemoryManager; +} namespace VideoCommon { -template <class T> +class GenericEnvironment; + +struct ShaderInfo { + u64 unique_hash{}; + size_t size_bytes{}; +}; + class ShaderCache { static constexpr u64 PAGE_BITS = 14; static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS; + static constexpr size_t NUM_PROGRAMS = 6; + struct Entry { VAddr addr_start; VAddr addr_end; - T* data; + ShaderInfo* data; bool is_memory_marked = true; - constexpr bool Overlaps(VAddr start, VAddr end) const noexcept { + bool Overlaps(VAddr start, VAddr end) const noexcept { return start < addr_end && addr_start < end; } }; public: - virtual ~ShaderCache() = default; - /// @brief Removes shaders inside a given region /// @note Checks for ranges /// @param addr Start address of the invalidation /// @param size Number of bytes of the invalidation - void InvalidateRegion(VAddr addr, std::size_t size) { - std::scoped_lock lock{invalidation_mutex}; - InvalidatePagesInRegion(addr, size); - RemovePendingShaders(); - } + void InvalidateRegion(VAddr addr, size_t size); /// @brief Unmarks a memory region as cached and marks it for removal /// @param addr Start address of the CPU write operation /// @param size Number of bytes of the CPU write operation - void OnCPUWrite(VAddr addr, std::size_t size) { - std::lock_guard lock{invalidation_mutex}; - InvalidatePagesInRegion(addr, size); - } + void OnCPUWrite(VAddr addr, size_t size); /// @brief Flushes delayed removal operations - void SyncGuestHost() { - std::scoped_lock lock{invalidation_mutex}; - RemovePendingShaders(); - } + void SyncGuestHost(); - /// @brief Tries to obtain a cached shader starting in a given address - /// @note Doesn't check for ranges, the given address has to be the start of the shader - /// @param addr Start address of the shader, this doesn't cache for region - /// @return Pointer to a valid shader, nullptr when nothing is found - T* TryGet(VAddr addr) const { - std::scoped_lock lock{lookup_mutex}; +protected: + struct GraphicsEnvironments { + std::array<GraphicsEnvironment, NUM_PROGRAMS> envs; + std::array<Shader::Environment*, NUM_PROGRAMS> env_ptrs; - const auto it = lookup_cache.find(addr); - if (it == lookup_cache.end()) { - return nullptr; + std::span<Shader::Environment* const> Span() const noexcept { + return std::span(env_ptrs.begin(), std::ranges::find(env_ptrs, nullptr)); } - return it->second->data; - } - -protected: - explicit ShaderCache(VideoCore::RasterizerInterface& rasterizer_) : rasterizer{rasterizer_} {} + }; - /// @brief Register in the cache a given entry - /// @param data Shader to store in the cache - /// @param addr Start address of the shader that will be registered - /// @param size Size in bytes of the shader - void Register(std::unique_ptr<T> data, VAddr addr, std::size_t size) { - std::scoped_lock lock{invalidation_mutex, lookup_mutex}; + explicit ShaderCache(VideoCore::RasterizerInterface& rasterizer_, + Tegra::MemoryManager& gpu_memory_, Tegra::Engines::Maxwell3D& maxwell3d_, + Tegra::Engines::KeplerCompute& kepler_compute_); - const VAddr addr_end = addr + size; - Entry* const entry = NewEntry(addr, addr_end, data.get()); + /// @brief Update the hashes and information of shader stages + /// @param unique_hashes Shader hashes to store into when a stage is enabled + /// @return True no success, false on error + bool RefreshStages(std::array<u64, NUM_PROGRAMS>& unique_hashes); - const u64 page_end = (addr_end + PAGE_SIZE - 1) >> PAGE_BITS; - for (u64 page = addr >> PAGE_BITS; page < page_end; ++page) { - invalidation_cache[page].push_back(entry); - } + /// @brief Returns information about the current compute shader + /// @return Pointer to a valid shader, nullptr on error + const ShaderInfo* ComputeShader(); - storage.push_back(std::move(data)); + /// @brief Collect the current graphics environments + void GetGraphicsEnvironments(GraphicsEnvironments& result, + const std::array<u64, NUM_PROGRAMS>& unique_hashes); - rasterizer.UpdatePagesCachedCount(addr, size, 1); - } + Tegra::MemoryManager& gpu_memory; + Tegra::Engines::Maxwell3D& maxwell3d; + Tegra::Engines::KeplerCompute& kepler_compute; - /// @brief Called when a shader is going to be removed - /// @param shader Shader that will be removed - /// @pre invalidation_cache is locked - /// @pre lookup_mutex is locked - virtual void OnShaderRemoval([[maybe_unused]] T* shader) {} + std::array<const ShaderInfo*, NUM_PROGRAMS> shader_infos{}; + bool last_shaders_valid = false; private: + /// @brief Tries to obtain a cached shader starting in a given address + /// @note Doesn't check for ranges, the given address has to be the start of the shader + /// @param addr Start address of the shader, this doesn't cache for region + /// @return Pointer to a valid shader, nullptr when nothing is found + ShaderInfo* TryGet(VAddr addr) const; + + /// @brief Register in the cache a given entry + /// @param data Shader to store in the cache + /// @param addr Start address of the shader that will be registered + /// @param size Size in bytes of the shader + void Register(std::unique_ptr<ShaderInfo> data, VAddr addr, size_t size); + /// @brief Invalidate pages in a given region /// @pre invalidation_mutex is locked - void InvalidatePagesInRegion(VAddr addr, std::size_t size) { - const VAddr addr_end = addr + size; - const u64 page_end = (addr_end + PAGE_SIZE - 1) >> PAGE_BITS; - for (u64 page = addr >> PAGE_BITS; page < page_end; ++page) { - auto it = invalidation_cache.find(page); - if (it == invalidation_cache.end()) { - continue; - } - InvalidatePageEntries(it->second, addr, addr_end); - } - } + void InvalidatePagesInRegion(VAddr addr, size_t size); /// @brief Remove shaders marked for deletion /// @pre invalidation_mutex is locked - void RemovePendingShaders() { - if (marked_for_removal.empty()) { - return; - } - // Remove duplicates - std::sort(marked_for_removal.begin(), marked_for_removal.end()); - marked_for_removal.erase(std::unique(marked_for_removal.begin(), marked_for_removal.end()), - marked_for_removal.end()); - - std::vector<T*> removed_shaders; - removed_shaders.reserve(marked_for_removal.size()); - - std::scoped_lock lock{lookup_mutex}; - - for (Entry* const entry : marked_for_removal) { - removed_shaders.push_back(entry->data); - - const auto it = lookup_cache.find(entry->addr_start); - ASSERT(it != lookup_cache.end()); - lookup_cache.erase(it); - } - marked_for_removal.clear(); - - if (!removed_shaders.empty()) { - RemoveShadersFromStorage(std::move(removed_shaders)); - } - } + void RemovePendingShaders(); /// @brief Invalidates entries in a given range for the passed page /// @param entries Vector of entries in the page, it will be modified on overlaps /// @param addr Start address of the invalidation /// @param addr_end Non-inclusive end address of the invalidation /// @pre invalidation_mutex is locked - void InvalidatePageEntries(std::vector<Entry*>& entries, VAddr addr, VAddr addr_end) { - std::size_t index = 0; - while (index < entries.size()) { - Entry* const entry = entries[index]; - if (!entry->Overlaps(addr, addr_end)) { - ++index; - continue; - } - - UnmarkMemory(entry); - RemoveEntryFromInvalidationCache(entry); - marked_for_removal.push_back(entry); - } - } + void InvalidatePageEntries(std::vector<Entry*>& entries, VAddr addr, VAddr addr_end); /// @brief Removes all references to an entry in the invalidation cache /// @param entry Entry to remove from the invalidation cache /// @pre invalidation_mutex is locked - void RemoveEntryFromInvalidationCache(const Entry* entry) { - const u64 page_end = (entry->addr_end + PAGE_SIZE - 1) >> PAGE_BITS; - for (u64 page = entry->addr_start >> PAGE_BITS; page < page_end; ++page) { - const auto entries_it = invalidation_cache.find(page); - ASSERT(entries_it != invalidation_cache.end()); - std::vector<Entry*>& entries = entries_it->second; - - const auto entry_it = std::find(entries.begin(), entries.end(), entry); - ASSERT(entry_it != entries.end()); - entries.erase(entry_it); - } - } + void RemoveEntryFromInvalidationCache(const Entry* entry); /// @brief Unmarks an entry from the rasterizer cache /// @param entry Entry to unmark from memory - void UnmarkMemory(Entry* entry) { - if (!entry->is_memory_marked) { - return; - } - entry->is_memory_marked = false; - - const VAddr addr = entry->addr_start; - const std::size_t size = entry->addr_end - addr; - rasterizer.UpdatePagesCachedCount(addr, size, -1); - } + void UnmarkMemory(Entry* entry); /// @brief Removes a vector of shaders from a list /// @param removed_shaders Shaders to be removed from the storage /// @pre invalidation_mutex is locked /// @pre lookup_mutex is locked - void RemoveShadersFromStorage(std::vector<T*> removed_shaders) { - // Notify removals - for (T* const shader : removed_shaders) { - OnShaderRemoval(shader); - } - - // Remove them from the cache - const auto is_removed = [&removed_shaders](const std::unique_ptr<T>& shader) { - return std::find(removed_shaders.begin(), removed_shaders.end(), shader.get()) != - removed_shaders.end(); - }; - std::erase_if(storage, is_removed); - } + void RemoveShadersFromStorage(std::vector<ShaderInfo*> removed_shaders); /// @brief Creates a new entry in the lookup cache and returns its pointer /// @pre lookup_mutex is locked - Entry* NewEntry(VAddr addr, VAddr addr_end, T* data) { - auto entry = std::make_unique<Entry>(Entry{addr, addr_end, data}); - Entry* const entry_pointer = entry.get(); + Entry* NewEntry(VAddr addr, VAddr addr_end, ShaderInfo* data); - lookup_cache.emplace(addr, std::move(entry)); - return entry_pointer; - } + /// @brief Create a new shader entry and register it + const ShaderInfo* MakeShaderInfo(GenericEnvironment& env, VAddr cpu_addr); VideoCore::RasterizerInterface& rasterizer; @@ -233,7 +154,7 @@ private: std::unordered_map<u64, std::unique_ptr<Entry>> lookup_cache; std::unordered_map<u64, std::vector<Entry*>> invalidation_cache; - std::vector<std::unique_ptr<T>> storage; + std::vector<std::unique_ptr<ShaderInfo>> storage; std::vector<Entry*> marked_for_removal; }; |