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-rw-r--r--src/video_core/texture_cache/texture_cache.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 419c0de5e..2ad6210dd 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -64,6 +64,10 @@ public:
}
}
+ void Guard(bool new_guard) {
+ guard_cache = new_guard;
+ }
+
void FlushRegion(CacheAddr addr, std::size_t size) {
std::lock_guard lock{mutex};
@@ -251,7 +255,7 @@ protected:
void Unregister(TSurface surface) {
std::lock_guard lock{mutex};
- if (surface->IsProtected()) {
+ if (guard_cache && surface->IsProtected()) {
return;
}
const GPUVAddr gpu_addr = surface->GetGpuAddr();
@@ -573,6 +577,9 @@ private:
u64 ticks{};
+ // Guards the cache for protection conflicts.
+ bool guard_cache{};
+
// The internal Cache is different for the Texture Cache. It's based on buckets
// of 1MB. This fits better for the purpose of this cache as textures are normaly
// large in size.