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-rw-r--r--src/video_core/rasterizer_interface.h6
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h6
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h4
4 files changed, 9 insertions, 9 deletions
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index 8239f9aad..35d262189 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -21,16 +21,16 @@ public:
/// Notify rasterizer that the specified Maxwell register has been changed
virtual void NotifyMaxwellRegisterChanged(u32 id) = 0;
- /// Notify rasterizer that all caches should be flushed to 3DS memory
+ /// Notify rasterizer that all caches should be flushed to Switch memory
virtual void FlushAll() = 0;
- /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
+ /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
virtual void FlushRegion(VAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be invalidated
virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
- /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
+ /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
/// and invalidated
virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 2ffbd3bab..4fd7cdf6a 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -1261,7 +1261,7 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, VAddr addr,
}
}
- // Load data from 3DS memory
+ // Load data from Switch memory
FlushRegion(params.addr, params.size);
surface->LoadGLBuffer(params.addr, params.end);
surface->UploadGLTexture(surface->GetSubRect(params), read_framebuffer.handle,
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 1f660d30c..37b1dae80 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -303,12 +303,12 @@ public:
void CopySurface(const Surface& src_surface, const Surface& dst_surface,
SurfaceInterval copy_interval);
- /// Load a texture from 3DS memory to OpenGL and cache it (if not already cached)
+ /// Load a texture from Switch memory to OpenGL and cache it (if not already cached)
Surface GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
bool load_if_create);
/// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from
- /// 3DS memory to OpenGL and caches it (if not already cached)
+ /// Switch memory to OpenGL and caches it (if not already cached)
SurfaceRect_Tuple GetSurfaceSubRect(const SurfaceParams& params, ScaleMatch match_res_scale,
bool load_if_create);
@@ -328,7 +328,7 @@ public:
/// Write any cached resources overlapping the region back to memory (if dirty)
void FlushRegion(VAddr addr, u64 size, Surface flush_surface = nullptr);
- /// Mark region as being invalidated by region_owner (nullptr if 3DS memory)
+ /// Mark region as being invalidated by region_owner (nullptr if Switch memory)
void InvalidateRegion(VAddr addr, u64 size, const Surface& region_owner);
/// Flush all cached resources tracked by this cache manager
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index fffd0f9f4..c52f40037 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -14,7 +14,7 @@
class EmuWindow;
-/// Structure used for storing information about the textures for each 3DS screen
+/// Structure used for storing information about the textures for the Switch screen
struct TextureInfo {
OGLTexture resource;
GLsizei width;
@@ -24,7 +24,7 @@ struct TextureInfo {
Tegra::FramebufferConfig::PixelFormat pixel_format;
};
-/// Structure used for storing information about the display target for each 3DS screen
+/// Structure used for storing information about the display target for the Switch screen
struct ScreenInfo {
GLuint display_texture;
MathUtil::Rectangle<float> display_texcoords;