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-rw-r--r--src/video_core/memory_manager.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp6
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp5
3 files changed, 12 insertions, 3 deletions
diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp
index 5cefce9fc..2f814a184 100644
--- a/src/video_core/memory_manager.cpp
+++ b/src/video_core/memory_manager.cpp
@@ -100,9 +100,9 @@ boost::optional<GPUVAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
boost::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) {
VAddr base_addr = PageSlot(gpu_addr);
- ASSERT(base_addr != static_cast<u64>(PageStatus::Unmapped));
- if (base_addr == static_cast<u64>(PageStatus::Allocated)) {
+ if (base_addr == static_cast<u64>(PageStatus::Allocated) ||
+ base_addr == static_cast<u64>(PageStatus::Unmapped)) {
return {};
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 62ee45a36..45560fbee 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -636,7 +636,11 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program,
glProgramUniform1i(program, uniform, current_bindpoint);
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
- ASSERT(texture.enabled);
+
+ if (!texture.enabled) {
+ state.texture_units[current_bindpoint].texture_2d = 0;
+ continue;
+ }
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
Surface surface = res_cache.GetTextureSurface(texture);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index ae48378f3..9410ddb4e 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -461,6 +461,11 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
return {};
}
+ const auto& gpu = Core::System::GetInstance().GPU();
+ // Don't try to create any entries in the cache if the address of the texture is invalid.
+ if (gpu.memory_manager->GpuToCpuAddress(params.addr) == boost::none)
+ return {};
+
// Check for an exact match in existing surfaces
const auto& surface_key{SurfaceKey::Create(params)};
const auto& search{surface_cache.find(surface_key)};