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-rw-r--r--src/video_core/CMakeLists.txt1
-rw-r--r--src/video_core/color.h3
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp2
-rw-r--r--src/video_core/debug_utils/debug_utils.h3
-rw-r--r--src/video_core/math.h640
-rw-r--r--src/video_core/pica.h3
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp2
7 files changed, 6 insertions, 648 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 0258a3255..f50f73b52 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -33,7 +33,6 @@ set(HEADERS
command_processor.h
gpu_debugger.h
hwrasterizer_base.h
- math.h
pica.h
primitive_assembly.h
rasterizer.h
diff --git a/src/video_core/color.h b/src/video_core/color.h
index 4d2026eb0..422fdc8af 100644
--- a/src/video_core/color.h
+++ b/src/video_core/color.h
@@ -6,8 +6,7 @@
#include "common/common_types.h"
#include "common/swap.h"
-
-#include "video_core/math.h"
+#include "common/vector_math.h"
namespace Color {
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index b92cd1a7e..5392dae21 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -19,9 +19,9 @@
#include "common/assert.h"
#include "common/file_util.h"
#include "common/math_util.h"
+#include "common/vector_math.h"
#include "video_core/color.h"
-#include "video_core/math.h"
#include "video_core/pica.h"
#include "video_core/utils.h"
#include "video_core/video_core.h"
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
index f361a5385..7926d64ec 100644
--- a/src/video_core/debug_utils/debug_utils.h
+++ b/src/video_core/debug_utils/debug_utils.h
@@ -12,7 +12,8 @@
#include <mutex>
#include <vector>
-#include "video_core/math.h"
+#include "common/vector_math.h"
+
#include "video_core/pica.h"
namespace Pica {
diff --git a/src/video_core/math.h b/src/video_core/math.h
deleted file mode 100644
index 4928c9bf2..000000000
--- a/src/video_core/math.h
+++ /dev/null
@@ -1,640 +0,0 @@
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-
-// Copyright 2014 Tony Wasserka
-// All rights reserved.
-//
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above copyright
-// notice, this list of conditions and the following disclaimer in the
-// documentation and/or other materials provided with the distribution.
-// * Neither the name of the owner nor the names of its contributors may
-// be used to endorse or promote products derived from this software
-// without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#pragma once
-
-#include <cmath>
-
-namespace Math {
-
-template<typename T> class Vec2;
-template<typename T> class Vec3;
-template<typename T> class Vec4;
-
-template<typename T>
-static inline Vec2<T> MakeVec(const T& x, const T& y);
-template<typename T>
-static inline Vec3<T> MakeVec(const T& x, const T& y, const T& z);
-template<typename T>
-static inline Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w);
-
-
-template<typename T>
-class Vec2 {
-public:
- T x;
- T y;
-
- T* AsArray() { return &x; }
-
- Vec2() = default;
- Vec2(const T a[2]) : x(a[0]), y(a[1]) {}
- Vec2(const T& _x, const T& _y) : x(_x), y(_y) {}
-
- template<typename T2>
- Vec2<T2> Cast() const {
- return Vec2<T2>((T2)x, (T2)y);
- }
-
- static Vec2 AssignToAll(const T& f)
- {
- return Vec2<T>(f, f);
- }
-
- void Write(T a[2])
- {
- a[0] = x; a[1] = y;
- }
-
- Vec2<decltype(T{}+T{})> operator +(const Vec2& other) const
- {
- return MakeVec(x+other.x, y+other.y);
- }
- void operator += (const Vec2 &other)
- {
- x+=other.x; y+=other.y;
- }
- Vec2<decltype(T{}-T{})> operator -(const Vec2& other) const
- {
- return MakeVec(x-other.x, y-other.y);
- }
- void operator -= (const Vec2& other)
- {
- x-=other.x; y-=other.y;
- }
- Vec2<decltype(-T{})> operator -() const
- {
- return MakeVec(-x,-y);
- }
- Vec2<decltype(T{}*T{})> operator * (const Vec2& other) const
- {
- return MakeVec(x*other.x, y*other.y);
- }
- template<typename V>
- Vec2<decltype(T{}*V{})> operator * (const V& f) const
- {
- return MakeVec(x*f,y*f);
- }
- template<typename V>
- void operator *= (const V& f)
- {
- x*=f; y*=f;
- }
- template<typename V>
- Vec2<decltype(T{}/V{})> operator / (const V& f) const
- {
- return MakeVec(x/f,y/f);
- }
- template<typename V>
- void operator /= (const V& f)
- {
- *this = *this / f;
- }
-
- T Length2() const
- {
- return x*x + y*y;
- }
-
- // Only implemented for T=float
- float Length() const;
- void SetLength(const float l);
- Vec2 WithLength(const float l) const;
- float Distance2To(Vec2 &other);
- Vec2 Normalized() const;
- float Normalize(); // returns the previous length, which is often useful
-
- T& operator [] (int i) //allow vector[1] = 3 (vector.y=3)
- {
- return *((&x) + i);
- }
- T operator [] (const int i) const
- {
- return *((&x) + i);
- }
-
- void SetZero()
- {
- x=0; y=0;
- }
-
- // Common aliases: UV (texel coordinates), ST (texture coordinates)
- T& u() { return x; }
- T& v() { return y; }
- T& s() { return x; }
- T& t() { return y; }
-
- const T& u() const { return x; }
- const T& v() const { return y; }
- const T& s() const { return x; }
- const T& t() const { return y; }
-
- // swizzlers - create a subvector of specific components
- const Vec2 yx() const { return Vec2(y, x); }
- const Vec2 vu() const { return Vec2(y, x); }
- const Vec2 ts() const { return Vec2(y, x); }
-};
-
-template<typename T, typename V>
-Vec2<T> operator * (const V& f, const Vec2<T>& vec)
-{
- return Vec2<T>(f*vec.x,f*vec.y);
-}
-
-typedef Vec2<float> Vec2f;
-
-template<typename T>
-class Vec3
-{
-public:
- T x;
- T y;
- T z;
-
- T* AsArray() { return &x; }
-
- Vec3() = default;
- Vec3(const T a[3]) : x(a[0]), y(a[1]), z(a[2]) {}
- Vec3(const T& _x, const T& _y, const T& _z) : x(_x), y(_y), z(_z) {}
-
- template<typename T2>
- Vec3<T2> Cast() const {
- return MakeVec<T2>((T2)x, (T2)y, (T2)z);
- }
-
- // Only implemented for T=int and T=float
- static Vec3 FromRGB(unsigned int rgb);
- unsigned int ToRGB() const; // alpha bits set to zero
-
- static Vec3 AssignToAll(const T& f)
- {
- return MakeVec(f, f, f);
- }
-
- void Write(T a[3])
- {
- a[0] = x; a[1] = y; a[2] = z;
- }
-
- Vec3<decltype(T{}+T{})> operator +(const Vec3 &other) const
- {
- return MakeVec(x+other.x, y+other.y, z+other.z);
- }
- void operator += (const Vec3 &other)
- {
- x+=other.x; y+=other.y; z+=other.z;
- }
- Vec3<decltype(T{}-T{})> operator -(const Vec3 &other) const
- {
- return MakeVec(x-other.x, y-other.y, z-other.z);
- }
- void operator -= (const Vec3 &other)
- {
- x-=other.x; y-=other.y; z-=other.z;
- }
- Vec3<decltype(-T{})> operator -() const
- {
- return MakeVec(-x,-y,-z);
- }
- Vec3<decltype(T{}*T{})> operator * (const Vec3 &other) const
- {
- return MakeVec(x*other.x, y*other.y, z*other.z);
- }
- template<typename V>
- Vec3<decltype(T{}*V{})> operator * (const V& f) const
- {
- return MakeVec(x*f,y*f,z*f);
- }
- template<typename V>
- void operator *= (const V& f)
- {
- x*=f; y*=f; z*=f;
- }
- template<typename V>
- Vec3<decltype(T{}/V{})> operator / (const V& f) const
- {
- return MakeVec(x/f,y/f,z/f);
- }
- template<typename V>
- void operator /= (const V& f)
- {
- *this = *this / f;
- }
-
- T Length2() const
- {
- return x*x + y*y + z*z;
- }
-
- // Only implemented for T=float
- float Length() const;
- void SetLength(const float l);
- Vec3 WithLength(const float l) const;
- float Distance2To(Vec3 &other);
- Vec3 Normalized() const;
- float Normalize(); // returns the previous length, which is often useful
-
- T& operator [] (int i) //allow vector[2] = 3 (vector.z=3)
- {
- return *((&x) + i);
- }
- T operator [] (const int i) const
- {
- return *((&x) + i);
- }
-
- void SetZero()
- {
- x=0; y=0; z=0;
- }
-
- // Common aliases: UVW (texel coordinates), RGB (colors), STQ (texture coordinates)
- T& u() { return x; }
- T& v() { return y; }
- T& w() { return z; }
-
- T& r() { return x; }
- T& g() { return y; }
- T& b() { return z; }
-
- T& s() { return x; }
- T& t() { return y; }
- T& q() { return z; }
-
- const T& u() const { return x; }
- const T& v() const { return y; }
- const T& w() const { return z; }
-
- const T& r() const { return x; }
- const T& g() const { return y; }
- const T& b() const { return z; }
-
- const T& s() const { return x; }
- const T& t() const { return y; }
- const T& q() const { return z; }
-
- // swizzlers - create a subvector of specific components
- // e.g. Vec2 uv() { return Vec2(x,y); }
- // _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all component names (x<->r) and permutations (xy<->yx)
-#define _DEFINE_SWIZZLER2(a, b, name) const Vec2<T> name() const { return Vec2<T>(a, b); }
-#define DEFINE_SWIZZLER2(a, b, a2, b2, a3, b3, a4, b4) \
- _DEFINE_SWIZZLER2(a, b, a##b); \
- _DEFINE_SWIZZLER2(a, b, a2##b2); \
- _DEFINE_SWIZZLER2(a, b, a3##b3); \
- _DEFINE_SWIZZLER2(a, b, a4##b4); \
- _DEFINE_SWIZZLER2(b, a, b##a); \
- _DEFINE_SWIZZLER2(b, a, b2##a2); \
- _DEFINE_SWIZZLER2(b, a, b3##a3); \
- _DEFINE_SWIZZLER2(b, a, b4##a4)
-
- DEFINE_SWIZZLER2(x, y, r, g, u, v, s, t);
- DEFINE_SWIZZLER2(x, z, r, b, u, w, s, q);
- DEFINE_SWIZZLER2(y, z, g, b, v, w, t, q);
-#undef DEFINE_SWIZZLER2
-#undef _DEFINE_SWIZZLER2
-};
-
-template<typename T, typename V>
-Vec3<T> operator * (const V& f, const Vec3<T>& vec)
-{
- return Vec3<T>(f*vec.x,f*vec.y,f*vec.z);
-}
-
-template<>
-inline float Vec3<float>::Length() const {
- return std::sqrt(x * x + y * y + z * z);
-}
-
-template<>
-inline Vec3<float> Vec3<float>::Normalized() const {
- return *this / Length();
-}
-
-
-typedef Vec3<float> Vec3f;
-
-template<typename T>
-class Vec4
-{
-public:
- T x;
- T y;
- T z;
- T w;
-
- T* AsArray() { return &x; }
-
- Vec4() = default;
- Vec4(const T a[4]) : x(a[0]), y(a[1]), z(a[2]), w(a[3]) {}
- Vec4(const T& _x, const T& _y, const T& _z, const T& _w) : x(_x), y(_y), z(_z), w(_w) {}
-
- template<typename T2>
- Vec4<T2> Cast() const {
- return Vec4<T2>((T2)x, (T2)y, (T2)z, (T2)w);
- }
-
- // Only implemented for T=int and T=float
- static Vec4 FromRGBA(unsigned int rgba);
- unsigned int ToRGBA() const;
-
- static Vec4 AssignToAll(const T& f) {
- return Vec4<T>(f, f, f, f);
- }
-
- void Write(T a[4])
- {
- a[0] = x; a[1] = y; a[2] = z; a[3] = w;
- }
-
- Vec4<decltype(T{}+T{})> operator +(const Vec4& other) const
- {
- return MakeVec(x+other.x, y+other.y, z+other.z, w+other.w);
- }
- void operator += (const Vec4& other)
- {
- x+=other.x; y+=other.y; z+=other.z; w+=other.w;
- }
- Vec4<decltype(T{}-T{})> operator -(const Vec4 &other) const
- {
- return MakeVec(x-other.x, y-other.y, z-other.z, w-other.w);
- }
- void operator -= (const Vec4 &other)
- {
- x-=other.x; y-=other.y; z-=other.z; w-=other.w;
- }
- Vec4<decltype(-T{})> operator -() const
- {
- return MakeVec(-x,-y,-z,-w);
- }
- Vec4<decltype(T{}*T{})> operator * (const Vec4 &other) const
- {
- return MakeVec(x*other.x, y*other.y, z*other.z, w*other.w);
- }
- template<typename V>
- Vec4<decltype(T{}*V{})> operator * (const V& f) const
- {
- return MakeVec(x*f,y*f,z*f,w*f);
- }
- template<typename V>
- void operator *= (const V& f)
- {
- x*=f; y*=f; z*=f; w*=f;
- }
- template<typename V>
- Vec4<decltype(T{}/V{})> operator / (const V& f) const
- {
- return MakeVec(x/f,y/f,z/f,w/f);
- }
- template<typename V>
- void operator /= (const V& f)
- {
- *this = *this / f;
- }
-
- T Length2() const
- {
- return x*x + y*y + z*z + w*w;
- }
-
- // Only implemented for T=float
- float Length() const;
- void SetLength(const float l);
- Vec4 WithLength(const float l) const;
- float Distance2To(Vec4 &other);
- Vec4 Normalized() const;
- float Normalize(); // returns the previous length, which is often useful
-
- T& operator [] (int i) //allow vector[2] = 3 (vector.z=3)
- {
- return *((&x) + i);
- }
- T operator [] (const int i) const
- {
- return *((&x) + i);
- }
-
- void SetZero()
- {
- x=0; y=0; z=0;
- }
-
- // Common alias: RGBA (colors)
- T& r() { return x; }
- T& g() { return y; }
- T& b() { return z; }
- T& a() { return w; }
-
- const T& r() const { return x; }
- const T& g() const { return y; }
- const T& b() const { return z; }
- const T& a() const { return w; }
-
- // Swizzlers - Create a subvector of specific components
- // e.g. Vec2 uv() { return Vec2(x,y); }
-
- // _DEFINE_SWIZZLER2 defines a single such function
- // DEFINE_SWIZZLER2_COMP1 defines one-component functions for all component names (x<->r)
- // DEFINE_SWIZZLER2_COMP2 defines two component functions for all component names (x<->r) and permutations (xy<->yx)
-#define _DEFINE_SWIZZLER2(a, b, name) const Vec2<T> name() const { return Vec2<T>(a, b); }
-#define DEFINE_SWIZZLER2_COMP1(a, a2) \
- _DEFINE_SWIZZLER2(a, a, a##a); \
- _DEFINE_SWIZZLER2(a, a, a2##a2)
-#define DEFINE_SWIZZLER2_COMP2(a, b, a2, b2) \
- _DEFINE_SWIZZLER2(a, b, a##b); \
- _DEFINE_SWIZZLER2(a, b, a2##b2); \
- _DEFINE_SWIZZLER2(b, a, b##a); \
- _DEFINE_SWIZZLER2(b, a, b2##a2)
-
- DEFINE_SWIZZLER2_COMP2(x, y, r, g);
- DEFINE_SWIZZLER2_COMP2(x, z, r, b);
- DEFINE_SWIZZLER2_COMP2(x, w, r, a);
- DEFINE_SWIZZLER2_COMP2(y, z, g, b);
- DEFINE_SWIZZLER2_COMP2(y, w, g, a);
- DEFINE_SWIZZLER2_COMP2(z, w, b, a);
- DEFINE_SWIZZLER2_COMP1(x, r);
- DEFINE_SWIZZLER2_COMP1(y, g);
- DEFINE_SWIZZLER2_COMP1(z, b);
- DEFINE_SWIZZLER2_COMP1(w, a);
-#undef DEFINE_SWIZZLER2_COMP1
-#undef DEFINE_SWIZZLER2_COMP2
-#undef _DEFINE_SWIZZLER2
-
-#define _DEFINE_SWIZZLER3(a, b, c, name) const Vec3<T> name() const { return Vec3<T>(a, b, c); }
-#define DEFINE_SWIZZLER3_COMP1(a, a2) \
- _DEFINE_SWIZZLER3(a, a, a, a##a##a); \
- _DEFINE_SWIZZLER3(a, a, a, a2##a2##a2)
-#define DEFINE_SWIZZLER3_COMP3(a, b, c, a2, b2, c2) \
- _DEFINE_SWIZZLER3(a, b, c, a##b##c); \
- _DEFINE_SWIZZLER3(a, c, b, a##c##b); \
- _DEFINE_SWIZZLER3(b, a, c, b##a##c); \
- _DEFINE_SWIZZLER3(b, c, a, b##c##a); \
- _DEFINE_SWIZZLER3(c, a, b, c##a##b); \
- _DEFINE_SWIZZLER3(c, b, a, c##b##a); \
- _DEFINE_SWIZZLER3(a, b, c, a2##b2##c2); \
- _DEFINE_SWIZZLER3(a, c, b, a2##c2##b2); \
- _DEFINE_SWIZZLER3(b, a, c, b2##a2##c2); \
- _DEFINE_SWIZZLER3(b, c, a, b2##c2##a2); \
- _DEFINE_SWIZZLER3(c, a, b, c2##a2##b2); \
- _DEFINE_SWIZZLER3(c, b, a, c2##b2##a2)
-
- DEFINE_SWIZZLER3_COMP3(x, y, z, r, g, b);
- DEFINE_SWIZZLER3_COMP3(x, y, w, r, g, a);
- DEFINE_SWIZZLER3_COMP3(x, z, w, r, b, a);
- DEFINE_SWIZZLER3_COMP3(y, z, w, g, b, a);
- DEFINE_SWIZZLER3_COMP1(x, r);
- DEFINE_SWIZZLER3_COMP1(y, g);
- DEFINE_SWIZZLER3_COMP1(z, b);
- DEFINE_SWIZZLER3_COMP1(w, a);
-#undef DEFINE_SWIZZLER3_COMP1
-#undef DEFINE_SWIZZLER3_COMP3
-#undef _DEFINE_SWIZZLER3
-};
-
-
-template<typename T, typename V>
-Vec4<decltype(V{}*T{})> operator * (const V& f, const Vec4<T>& vec)
-{
- return MakeVec(f*vec.x,f*vec.y,f*vec.z,f*vec.w);
-}
-
-typedef Vec4<float> Vec4f;
-
-
-template<typename T>
-static inline decltype(T{}*T{}+T{}*T{}) Dot(const Vec2<T>& a, const Vec2<T>& b)
-{
- return a.x*b.x + a.y*b.y;
-}
-
-template<typename T>
-static inline decltype(T{}*T{}+T{}*T{}) Dot(const Vec3<T>& a, const Vec3<T>& b)
-{
- return a.x*b.x + a.y*b.y + a.z*b.z;
-}
-
-template<typename T>
-static inline decltype(T{}*T{}+T{}*T{}) Dot(const Vec4<T>& a, const Vec4<T>& b)
-{
- return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w;
-}
-
-template<typename T>
-static inline Vec3<decltype(T{}*T{}-T{}*T{})> Cross(const Vec3<T>& a, const Vec3<T>& b)
-{
- return MakeVec(a.y*b.z-a.z*b.y, a.z*b.x-a.x*b.z, a.x*b.y-a.y*b.x);
-}
-
-// linear interpolation via float: 0.0=begin, 1.0=end
-template<typename X>
-static inline decltype(X{}*float{}+X{}*float{}) Lerp(const X& begin, const X& end, const float t)
-{
- return begin*(1.f-t) + end*t;
-}
-
-// linear interpolation via int: 0=begin, base=end
-template<typename X, int base>
-static inline decltype((X{}*int{}+X{}*int{}) / base) LerpInt(const X& begin, const X& end, const int t)
-{
- return (begin*(base-t) + end*t) / base;
-}
-
-// Utility vector factories
-template<typename T>
-static inline Vec2<T> MakeVec(const T& x, const T& y)
-{
- return Vec2<T>{x, y};
-}
-
-template<typename T>
-static inline Vec3<T> MakeVec(const T& x, const T& y, const T& z)
-{
- return Vec3<T>{x, y, z};
-}
-
-template<typename T>
-static inline Vec4<T> MakeVec(const T& x, const T& y, const Vec2<T>& zw)
-{
- return MakeVec(x, y, zw[0], zw[1]);
-}
-
-template<typename T>
-static inline Vec3<T> MakeVec(const Vec2<T>& xy, const T& z)
-{
- return MakeVec(xy[0], xy[1], z);
-}
-
-template<typename T>
-static inline Vec3<T> MakeVec(const T& x, const Vec2<T>& yz)
-{
- return MakeVec(x, yz[0], yz[1]);
-}
-
-template<typename T>
-static inline Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w)
-{
- return Vec4<T>{x, y, z, w};
-}
-
-template<typename T>
-static inline Vec4<T> MakeVec(const Vec2<T>& xy, const T& z, const T& w)
-{
- return MakeVec(xy[0], xy[1], z, w);
-}
-
-template<typename T>
-static inline Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w)
-{
- return MakeVec(x, yz[0], yz[1], w);
-}
-
-// NOTE: This has priority over "Vec2<Vec2<T>> MakeVec(const Vec2<T>& x, const Vec2<T>& y)".
-// Even if someone wanted to use an odd object like Vec2<Vec2<T>>, the compiler would error
-// out soon enough due to misuse of the returned structure.
-template<typename T>
-static inline Vec4<T> MakeVec(const Vec2<T>& xy, const Vec2<T>& zw)
-{
- return MakeVec(xy[0], xy[1], zw[0], zw[1]);
-}
-
-template<typename T>
-static inline Vec4<T> MakeVec(const Vec3<T>& xyz, const T& w)
-{
- return MakeVec(xyz[0], xyz[1], xyz[2], w);
-}
-
-template<typename T>
-static inline Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw)
-{
- return MakeVec(x, yzw[0], yzw[1], yzw[2]);
-}
-
-
-} // namespace
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 6ebeb08f7..c556def03 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -15,8 +15,7 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/logging/log.h"
-
-#include "math.h"
+#include "common/vector_math.h"
namespace Pica {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 6f88a8b21..2e4110a88 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -4,13 +4,13 @@
#include "common/make_unique.h"
#include "common/math_util.h"
+#include "common/vector_math.h"
#include "core/memory.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/pica_to_gl.h"
#include "video_core/debug_utils/debug_utils.h"
-#include "video_core/math.h"
RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
FullFlush();