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-rw-r--r--src/video_core/engines/maxwell_3d.h1
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp9
-rw-r--r--src/video_core/texture_cache/surface_params.cpp105
-rw-r--r--src/video_core/texture_cache/surface_params.h6
-rw-r--r--src/video_core/texture_cache/texture_cache.h17
5 files changed, 106 insertions, 32 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 0184342a0..3b3c82f41 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -62,6 +62,7 @@ public:
static constexpr std::size_t NumVertexAttributes = 32;
static constexpr std::size_t NumVaryings = 31;
static constexpr std::size_t NumTextureSamplers = 32;
+ static constexpr std::size_t NumImages = 8; // TODO(Rodrigo): Investigate this number
static constexpr std::size_t NumClipDistances = 8;
static constexpr std::size_t MaxShaderProgram = 6;
static constexpr std::size_t MaxShaderStage = 5;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 8a59b86e3..6636b3c74 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -1022,7 +1022,7 @@ bool RasterizerOpenGL::SetupTexture(const Shader& shader, u32 binding,
auto& unit{state.texture_units[binding]};
unit.sampler = sampler_cache.GetSampler(texture.tsc);
- const auto view = texture_cache.GetImageSurface(texture.tic, entry);
+ const auto view = texture_cache.GetTextureSurface(texture.tic, entry);
if (!view) {
// Can occur when texture addr is null or its memory is unmapped/invalid
unit.texture = 0;
@@ -1054,7 +1054,12 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second);
return compute.GetTextureInfo(tex_handle, entry.GetOffset());
}();
- UNIMPLEMENTED();
+ const auto view = texture_cache.GetImageSurface(texture.tic, entry);
+ if (!view) {
+ state.images[bindpoint] = 0;
+ continue;
+ }
+ state.images[bindpoint] = view->GetTexture();
}
}
diff --git a/src/video_core/texture_cache/surface_params.cpp b/src/video_core/texture_cache/surface_params.cpp
index 2f8bd399c..1e4d3fb79 100644
--- a/src/video_core/texture_cache/surface_params.cpp
+++ b/src/video_core/texture_cache/surface_params.cpp
@@ -24,45 +24,53 @@ using VideoCore::Surface::SurfaceTarget;
using VideoCore::Surface::SurfaceTargetFromTextureType;
using VideoCore::Surface::SurfaceType;
-SurfaceTarget TextureType2SurfaceTarget(Tegra::Shader::TextureType type, bool is_array) {
+namespace {
+
+SurfaceTarget TextureTypeToSurfaceTarget(Tegra::Shader::TextureType type, bool is_array) {
switch (type) {
- case Tegra::Shader::TextureType::Texture1D: {
- if (is_array)
- return SurfaceTarget::Texture1DArray;
- else
- return SurfaceTarget::Texture1D;
- }
- case Tegra::Shader::TextureType::Texture2D: {
- if (is_array)
- return SurfaceTarget::Texture2DArray;
- else
- return SurfaceTarget::Texture2D;
- }
- case Tegra::Shader::TextureType::Texture3D: {
+ case Tegra::Shader::TextureType::Texture1D:
+ return is_array ? SurfaceTarget::Texture1DArray : SurfaceTarget::Texture1D;
+ case Tegra::Shader::TextureType::Texture2D:
+ return is_array ? SurfaceTarget::Texture2DArray : SurfaceTarget::Texture2D;
+ case Tegra::Shader::TextureType::Texture3D:
ASSERT(!is_array);
return SurfaceTarget::Texture3D;
- }
- case Tegra::Shader::TextureType::TextureCube: {
- if (is_array)
- return SurfaceTarget::TextureCubeArray;
- else
- return SurfaceTarget::TextureCubemap;
- }
- default: {
+ case Tegra::Shader::TextureType::TextureCube:
+ return is_array ? SurfaceTarget::TextureCubeArray : SurfaceTarget::TextureCubemap;
+ default:
UNREACHABLE();
return SurfaceTarget::Texture2D;
}
+}
+
+SurfaceTarget ImageTypeToSurfaceTarget(Tegra::Shader::ImageType type) {
+ switch (type) {
+ case Tegra::Shader::ImageType::Texture1D:
+ return SurfaceTarget::Texture1D;
+ case Tegra::Shader::ImageType::TextureBuffer:
+ return SurfaceTarget::TextureBuffer;
+ case Tegra::Shader::ImageType::Texture1DArray:
+ return SurfaceTarget::Texture1DArray;
+ case Tegra::Shader::ImageType::Texture2D:
+ return SurfaceTarget::Texture2D;
+ case Tegra::Shader::ImageType::Texture2DArray:
+ return SurfaceTarget::Texture2DArray;
+ case Tegra::Shader::ImageType::Texture3D:
+ return SurfaceTarget::Texture3D;
+ default:
+ UNREACHABLE();
+ return SurfaceTarget::Texture2D;
}
}
-namespace {
constexpr u32 GetMipmapSize(bool uncompressed, u32 mip_size, u32 tile) {
return uncompressed ? mip_size : std::max(1U, (mip_size + tile - 1) / tile);
}
+
} // Anonymous namespace
-SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic,
- const VideoCommon::Shader::Sampler& entry) {
+SurfaceParams SurfaceParams::CreateForTexture(const Tegra::Texture::TICEntry& tic,
+ const VideoCommon::Shader::Sampler& entry) {
SurfaceParams params;
params.is_tiled = tic.IsTiled();
params.srgb_conversion = tic.IsSrgbConversionEnabled();
@@ -94,8 +102,17 @@ SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic,
params.component_type = ComponentTypeFromTexture(tic.r_type.Value());
params.type = GetFormatType(params.pixel_format);
// TODO: on 1DBuffer we should use the tic info.
- if (!tic.IsBuffer()) {
- params.target = TextureType2SurfaceTarget(entry.GetType(), entry.IsArray());
+ if (tic.IsBuffer()) {
+ params.target = SurfaceTarget::TextureBuffer;
+ params.width = tic.Width();
+ params.pitch = params.width * params.GetBytesPerPixel();
+ params.height = 1;
+ params.depth = 1;
+ params.num_levels = 1;
+ params.emulated_levels = 1;
+ params.is_layered = false;
+ } else {
+ params.target = TextureTypeToSurfaceTarget(entry.GetType(), entry.IsArray());
params.width = tic.Width();
params.height = tic.Height();
params.depth = tic.Depth();
@@ -107,7 +124,27 @@ SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic,
params.num_levels = tic.max_mip_level + 1;
params.emulated_levels = std::min(params.num_levels, params.MaxPossibleMipmap());
params.is_layered = params.IsLayered();
- } else {
+ }
+ return params;
+}
+
+SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic,
+ const VideoCommon::Shader::Image& entry) {
+ SurfaceParams params;
+ params.is_tiled = tic.IsTiled();
+ params.srgb_conversion = tic.IsSrgbConversionEnabled();
+ params.block_width = params.is_tiled ? tic.BlockWidth() : 0,
+ params.block_height = params.is_tiled ? tic.BlockHeight() : 0,
+ params.block_depth = params.is_tiled ? tic.BlockDepth() : 0,
+ params.tile_width_spacing = params.is_tiled ? (1 << tic.tile_width_spacing.Value()) : 1;
+ params.pixel_format =
+ PixelFormatFromTextureFormat(tic.format, tic.r_type.Value(), params.srgb_conversion);
+ params.type = GetFormatType(params.pixel_format);
+ params.component_type = ComponentTypeFromTexture(tic.r_type.Value());
+ params.type = GetFormatType(params.pixel_format);
+ params.target = ImageTypeToSurfaceTarget(entry.GetType());
+ // TODO: on 1DBuffer we should use the tic info.
+ if (tic.IsBuffer()) {
params.target = SurfaceTarget::TextureBuffer;
params.width = tic.Width();
params.pitch = params.width * params.GetBytesPerPixel();
@@ -116,6 +153,18 @@ SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic,
params.num_levels = 1;
params.emulated_levels = 1;
params.is_layered = false;
+ } else {
+ params.width = tic.Width();
+ params.height = tic.Height();
+ params.depth = tic.Depth();
+ params.pitch = params.is_tiled ? 0 : tic.Pitch();
+ if (params.target == SurfaceTarget::TextureCubemap ||
+ params.target == SurfaceTarget::TextureCubeArray) {
+ params.depth *= 6;
+ }
+ params.num_levels = tic.max_mip_level + 1;
+ params.emulated_levels = std::min(params.num_levels, params.MaxPossibleMipmap());
+ params.is_layered = params.IsLayered();
}
return params;
}
diff --git a/src/video_core/texture_cache/surface_params.h b/src/video_core/texture_cache/surface_params.h
index ee2efa594..1011a4d8e 100644
--- a/src/video_core/texture_cache/surface_params.h
+++ b/src/video_core/texture_cache/surface_params.h
@@ -23,8 +23,12 @@ using VideoCore::Surface::SurfaceCompression;
class SurfaceParams {
public:
/// Creates SurfaceCachedParams from a texture configuration.
+ static SurfaceParams CreateForTexture(const Tegra::Texture::TICEntry& tic,
+ const VideoCommon::Shader::Sampler& entry);
+
+ /// Creates SurfaceCachedParams from an image configuration.
static SurfaceParams CreateForImage(const Tegra::Texture::TICEntry& tic,
- const VideoCommon::Shader::Sampler& entry);
+ const VideoCommon::Shader::Image& entry);
/// Creates SurfaceCachedParams for a depth buffer configuration.
static SurfaceParams CreateForDepthBuffer(
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 623cce068..877c6635d 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -89,8 +89,23 @@ public:
}
}
+ TView GetTextureSurface(const Tegra::Texture::TICEntry& tic,
+ const VideoCommon::Shader::Sampler& entry) {
+ std::lock_guard lock{mutex};
+ const auto gpu_addr{tic.Address()};
+ if (!gpu_addr) {
+ return {};
+ }
+ const auto params{SurfaceParams::CreateForTexture(tic, entry)};
+ const auto [surface, view] = GetSurface(gpu_addr, params, true, false);
+ if (guard_samplers) {
+ sampled_textures.push_back(surface);
+ }
+ return view;
+ }
+
TView GetImageSurface(const Tegra::Texture::TICEntry& tic,
- const VideoCommon::Shader::Sampler& entry) {
+ const VideoCommon::Shader::Image& entry) {
std::lock_guard lock{mutex};
const auto gpu_addr{tic.Address()};
if (!gpu_addr) {