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-rw-r--r--src/video_core/engines/shader_bytecode.h2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp3
-rw-r--r--src/video_core/shader/decode/image.cpp11
-rw-r--r--src/video_core/shader/shader_ir.cpp7
-rw-r--r--src/video_core/shader/track.cpp7
-rw-r--r--src/video_core/texture_cache/surface_params.cpp1
-rw-r--r--src/video_core/texture_cache/texture_cache.h3
7 files changed, 20 insertions, 14 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 5e9cfba22..7231597d4 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -1507,7 +1507,7 @@ union Instruction {
TextureType GetTextureType() const {
// The TLDS instruction has a weird encoding for the texture type.
- if (texture_info >= 0 && texture_info <= 1) {
+ if (texture_info <= 1) {
return TextureType::Texture1D;
}
if (texture_info == 2 || texture_info == 8 || texture_info == 12 ||
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index b1804e9ea..9495f48a2 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -835,7 +835,8 @@ private:
void DeclareConstantBuffers() {
u32 binding = device.GetBaseBindings(stage).uniform_buffer;
- for (const auto& [index, cbuf] : ir.GetConstantBuffers()) {
+ for (const auto& buffers : ir.GetConstantBuffers()) {
+ const auto index = buffers.first;
code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++,
GetConstBufferBlock(index));
code.AddLine(" uvec4 {}[{}];", GetConstBuffer(index), MAX_CONSTBUFFER_ELEMENTS);
diff --git a/src/video_core/shader/decode/image.cpp b/src/video_core/shader/decode/image.cpp
index 0dd7a1196..85ee9aa5e 100644
--- a/src/video_core/shader/decode/image.cpp
+++ b/src/video_core/shader/decode/image.cpp
@@ -352,8 +352,10 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
registry.ObtainBoundSampler(static_cast<u32>(instr.image.index.Value()));
} else {
const Node image_register = GetRegister(instr.gpr39);
- const auto [base_image, buffer, offset] = TrackCbuf(
- image_register, global_code, static_cast<s64>(global_code.size()));
+ const auto result = TrackCbuf(image_register, global_code,
+ static_cast<s64>(global_code.size()));
+ const auto buffer = std::get<1>(result);
+ const auto offset = std::get<2>(result);
descriptor = registry.ObtainBindlessSampler(buffer, offset);
}
if (!descriptor) {
@@ -497,9 +499,12 @@ Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType t
Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type) {
const Node image_register = GetRegister(reg);
- const auto [base_image, buffer, offset] =
+ const auto result =
TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()));
+ const auto buffer = std::get<1>(result);
+ const auto offset = std::get<2>(result);
+
const auto it =
std::find_if(std::begin(used_images), std::end(used_images),
[buffer = buffer, offset = offset](const Image& entry) {
diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp
index 8852c8a1b..822674926 100644
--- a/src/video_core/shader/shader_ir.cpp
+++ b/src/video_core/shader/shader_ir.cpp
@@ -56,8 +56,7 @@ Node ShaderIR::GetConstBuffer(u64 index_, u64 offset_) {
const auto index = static_cast<u32>(index_);
const auto offset = static_cast<u32>(offset_);
- const auto [entry, is_new] = used_cbufs.try_emplace(index);
- entry->second.MarkAsUsed(offset);
+ used_cbufs.try_emplace(index).first->second.MarkAsUsed(offset);
return MakeNode<CbufNode>(index, Immediate(offset));
}
@@ -66,8 +65,7 @@ Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) {
const auto index = static_cast<u32>(index_);
const auto offset = static_cast<u32>(offset_);
- const auto [entry, is_new] = used_cbufs.try_emplace(index);
- entry->second.MarkAsUsedIndirect();
+ used_cbufs.try_emplace(index).first->second.MarkAsUsedIndirect();
Node final_offset = [&] {
// Attempt to inline constant buffer without a variable offset. This is done to allow
@@ -166,6 +164,7 @@ Node ShaderIR::ConvertIntegerSize(Node value, Register::Size size, bool is_signe
std::move(value), Immediate(16));
value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE,
std::move(value), Immediate(16));
+ return value;
case Register::Size::Word:
// Default - do nothing
return value;
diff --git a/src/video_core/shader/track.cpp b/src/video_core/shader/track.cpp
index 10739b37d..224943ad9 100644
--- a/src/video_core/shader/track.cpp
+++ b/src/video_core/shader/track.cpp
@@ -27,8 +27,9 @@ std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
if (const auto conditional = std::get_if<ConditionalNode>(&*node)) {
const auto& conditional_code = conditional->GetCode();
- auto [found, internal_cursor] = FindOperation(
+ auto result = FindOperation(
conditional_code, static_cast<s64>(conditional_code.size() - 1), operation_code);
+ auto& found = result.first;
if (found) {
return {std::move(found), cursor};
}
@@ -186,8 +187,8 @@ std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& co
std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const {
// Reduce the cursor in one to avoid infinite loops when the instruction sets the same register
// that it uses as operand
- const auto [found, found_cursor] =
- TrackRegister(&std::get<GprNode>(*tracked), code, cursor - 1);
+ const auto result = TrackRegister(&std::get<GprNode>(*tracked), code, cursor - 1);
+ const auto& found = result.first;
if (!found) {
return {};
}
diff --git a/src/video_core/texture_cache/surface_params.cpp b/src/video_core/texture_cache/surface_params.cpp
index 6f3ef45be..0de499946 100644
--- a/src/video_core/texture_cache/surface_params.cpp
+++ b/src/video_core/texture_cache/surface_params.cpp
@@ -167,7 +167,6 @@ SurfaceParams SurfaceParams::CreateForImage(const FormatLookupTable& lookup_tabl
SurfaceParams SurfaceParams::CreateForDepthBuffer(Core::System& system) {
const auto& regs = system.GPU().Maxwell3D().regs;
- regs.zeta_width, regs.zeta_height, regs.zeta.format, regs.zeta.memory_layout.type;
SurfaceParams params;
params.is_tiled = regs.zeta.memory_layout.type ==
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 3e8663adf..69ca08fd1 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -647,7 +647,8 @@ private:
break;
}
const u32 offset = static_cast<u32>(surface->GetCpuAddr() - cpu_addr);
- const auto [x, y, z] = params.GetBlockOffsetXYZ(offset);
+ const auto offsets = params.GetBlockOffsetXYZ(offset);
+ const auto z = std::get<2>(offsets);
modified |= surface->IsModified();
const CopyParams copy_params(0, 0, 0, 0, 0, z, 0, 0, params.width, params.height,
1);