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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 0bba8fa5a..a279599ef 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -3003,12 +3003,12 @@ private:
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
const std::string sampler = GetSampler(
instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare);
- if (!depth_compare) {
- shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");");
- } else {
+ if (depth_compare) {
// Note: TLD4S coordinate encoding works just like TEXS's
const std::string op_y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
shader.AddLine("vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");");
+ } else {
+ shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");");
}
std::string texture = "textureGather(" + sampler + ", coords, " +