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-rw-r--r--src/video_core/engines/shader_bytecode.h1
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp2
2 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 3e4efbe0c..075b7a730 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -509,6 +509,7 @@ union Instruction {
union {
BitField<0, 8, Register> gpr0;
BitField<28, 8, Register> gpr28;
+ BitField<49, 1, u64> nodep;
BitField<50, 3, u64> component_mask_selector;
BitField<53, 4, u64> texture_info;
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 391c92d47..bc6769e7b 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -887,6 +887,8 @@ private:
// TEXS has two destination registers and a swizzle. The first two elements in the swizzle
// go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
+ ASSERT_MSG(instr.texs.nodep == 0, "TEXS nodep not implemented");
+
size_t written_components = 0;
for (u32 component = 0; component < 4; ++component) {
if (!instr.texs.IsComponentEnabled(component)) {