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-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp23
-rw-r--r--src/video_core/vulkan_common/vulkan_device.cpp6
-rw-r--r--src/video_core/vulkan_common/vulkan_device.h7
3 files changed, 31 insertions, 5 deletions
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 22bf8cc77..16ad8d625 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -263,6 +263,22 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
info.y_negate = key.state.y_negate != 0;
return info;
}
+
+size_t GetTotalPipelineWorkers() {
+ const size_t max_core_threads =
+ std::max<size_t>(static_cast<size_t>(std::thread::hardware_concurrency()), 2ULL) - 1ULL;
+#ifdef ANDROID
+ // Leave at least a few cores free in android
+ constexpr size_t free_cores = 3ULL;
+ if (max_core_threads <= free_cores) {
+ return 1ULL;
+ }
+ return max_core_threads - free_cores;
+#else
+ return max_core_threads;
+#endif
+}
+
} // Anonymous namespace
size_t ComputePipelineCacheKey::Hash() const noexcept {
@@ -294,11 +310,8 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
texture_cache{texture_cache_}, shader_notify{shader_notify_},
use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
use_vulkan_pipeline_cache{Settings::values.use_vulkan_driver_pipeline_cache.GetValue()},
-#ifdef ANDROID
- workers(1, "VkPipelineBuilder"),
-#else
- workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "VkPipelineBuilder"),
-#endif
+ workers(device.HasBrokenParallelShaderCompiling() ? 1ULL : GetTotalPipelineWorkers(),
+ "VkPipelineBuilder"),
serialization_thread(1, "VkPipelineSerialization") {
const auto& float_control{device.FloatControlProperties()};
const VkDriverId driver_id{device.GetDriverID()};
diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp
index e518756d2..6900b8ffa 100644
--- a/src/video_core/vulkan_common/vulkan_device.cpp
+++ b/src/video_core/vulkan_common/vulkan_device.cpp
@@ -635,6 +635,12 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
has_broken_cube_compatibility = true;
}
}
+ if (is_qualcomm) {
+ const u32 version = (properties.properties.driverVersion << 3) >> 3;
+ if (version < VK_MAKE_API_VERSION(0, 255, 615, 512)) {
+ has_broken_parallel_compiling = true;
+ }
+ }
if (extensions.sampler_filter_minmax && is_amd) {
// Disable ext_sampler_filter_minmax on AMD GCN4 and lower as it is broken.
if (!features.shader_float16_int8.shaderFloat16) {
diff --git a/src/video_core/vulkan_common/vulkan_device.h b/src/video_core/vulkan_common/vulkan_device.h
index b213ed7dd..355de0616 100644
--- a/src/video_core/vulkan_common/vulkan_device.h
+++ b/src/video_core/vulkan_common/vulkan_device.h
@@ -102,6 +102,7 @@ VK_DEFINE_HANDLE(VmaAllocator)
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME) \
+ EXTENSION_NAME(VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_4444_FORMATS_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME) \
@@ -599,6 +600,11 @@ public:
return has_broken_cube_compatibility;
}
+ /// Returns true if parallel shader compiling has issues with the current driver.
+ bool HasBrokenParallelShaderCompiling() const {
+ return has_broken_parallel_compiling;
+ }
+
/// Returns the vendor name reported from Vulkan.
std::string_view GetVendorName() const {
return properties.driver.driverName;
@@ -794,6 +800,7 @@ private:
bool is_non_gpu{}; ///< Is SoftwareRasterizer, FPGA, non-GPU device.
bool has_broken_compute{}; ///< Compute shaders can cause crashes
bool has_broken_cube_compatibility{}; ///< Has broken cube compatibility bit
+ bool has_broken_parallel_compiling{}; ///< Has broken parallel shader compiling.
bool has_renderdoc{}; ///< Has RenderDoc attached
bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
bool supports_d24_depth{}; ///< Supports D24 depth buffers.