diff options
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 1 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.h | 3 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 24 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 3 |
5 files changed, 25 insertions, 8 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 16cdfc7e2..cd26c7216 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -41,6 +41,7 @@ public: static constexpr std::size_t NumCBData = 16; static constexpr std::size_t NumVertexArrays = 32; static constexpr std::size_t NumVertexAttributes = 32; + static constexpr std::size_t NumTextureSamplers = 32; static constexpr std::size_t MaxShaderProgram = 6; static constexpr std::size_t MaxShaderStage = 5; // Maximum number of const buffers per shader stage. diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index c3f1e14bf..b64c93b81 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -184,7 +184,7 @@ private: OGLVertexArray> vertex_array_cache; - std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers; + std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers; static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024; OGLBufferCache buffer_cache; diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index b86cd96e8..3de15ba9b 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -11,9 +11,6 @@ namespace OpenGL::GLShader { -/// Number of OpenGL texture samplers that can be used in the fragment shader -static constexpr std::size_t NumTextureSamplers = 32; - using Tegra::Engines::Maxwell3D; /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index e5173e20a..e494b3f16 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -205,9 +205,6 @@ void OpenGLState::Apply() const { glActiveTexture(TextureUnits::MaxwellTexture(static_cast<int>(i)).Enum()); glBindTexture(texture_unit.target, texture_unit.texture); } - if (texture_unit.sampler != cur_state_texture_unit.sampler) { - glBindSampler(static_cast<GLuint>(i), texture_unit.sampler); - } // Update the texture swizzle if (texture_unit.swizzle.r != cur_state_texture_unit.swizzle.r || texture_unit.swizzle.g != cur_state_texture_unit.swizzle.g || @@ -219,6 +216,27 @@ void OpenGLState::Apply() const { } } + // Samplers + { + bool has_delta{}; + std::size_t first{}, last{}; + std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers; + for (std::size_t i = 0; i < std::size(samplers); ++i) { + samplers[i] = texture_units[i].sampler; + if (samplers[i] != cur_state.texture_units[i].sampler) { + if (!has_delta) { + first = i; + has_delta = true; + } + last = i; + } + } + if (has_delta) { + glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), + samplers.data()); + } + } + // Framebuffer if (draw.read_framebuffer != cur_state.draw.read_framebuffer) { glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer); diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 9a93029d8..49f30b111 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -6,6 +6,7 @@ #include <array> #include <glad/glad.h> +#include "video_core/engines/maxwell_3d.h" namespace OpenGL { @@ -114,7 +115,7 @@ public: target = GL_TEXTURE_2D; } }; - std::array<TextureUnit, 32> texture_units; + std::array<TextureUnit, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_units; struct { GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING |