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-rw-r--r--src/core/frontend/emu_window.cpp98
-rw-r--r--src/core/frontend/emu_window.h30
2 files changed, 15 insertions, 113 deletions
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index e1f7e5886..57c6ffc43 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -3,87 +3,23 @@
// Refer to the license.txt file included.
#include <mutex>
-#include "common/settings.h"
#include "core/frontend/emu_window.h"
-#include "core/frontend/input.h"
namespace Core::Frontend {
GraphicsContext::~GraphicsContext() = default;
-class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
- public std::enable_shared_from_this<TouchState> {
-public:
- std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override {
- return std::make_unique<Device>(shared_from_this());
- }
-
- std::mutex mutex;
-
- Input::TouchStatus status;
-
-private:
- class Device : public Input::TouchDevice {
- public:
- explicit Device(std::weak_ptr<TouchState>&& touch_state_) : touch_state(touch_state_) {}
- Input::TouchStatus GetStatus() const override {
- if (auto state = touch_state.lock()) {
- std::lock_guard guard{state->mutex};
- return state->status;
- }
- return {};
- }
-
- private:
- std::weak_ptr<TouchState> touch_state;
- };
-};
-
EmuWindow::EmuWindow() {
// TODO: Find a better place to set this.
config.min_client_area_size =
std::make_pair(Layout::MinimumSize::Width, Layout::MinimumSize::Height);
active_config = config;
- touch_state = std::make_shared<TouchState>();
- Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
-}
-
-EmuWindow::~EmuWindow() {
- Input::UnregisterFactory<Input::TouchDevice>("emu_window");
-}
-
-/**
- * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
- * @param layout FramebufferLayout object describing the framebuffer size and screen positions
- * @param framebuffer_x Framebuffer x-coordinate to check
- * @param framebuffer_y Framebuffer y-coordinate to check
- * @return True if the coordinates are within the touchpad, otherwise false
- */
-static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, u32 framebuffer_x,
- u32 framebuffer_y) {
- return (framebuffer_y >= layout.screen.top && framebuffer_y < layout.screen.bottom &&
- framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right);
-}
-
-std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
- new_x = std::max(new_x, framebuffer_layout.screen.left);
- new_x = std::min(new_x, framebuffer_layout.screen.right - 1);
-
- new_y = std::max(new_y, framebuffer_layout.screen.top);
- new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1);
-
- return std::make_pair(new_x, new_y);
}
-void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
- if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
- return;
- }
- if (id >= touch_state->status.size()) {
- return;
- }
+EmuWindow::~EmuWindow() {}
- std::lock_guard guard{touch_state->mutex};
+std::pair<f32, f32> EmuWindow::MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const {
+ std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
const float x =
static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
@@ -91,31 +27,17 @@ void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
- touch_state->status[id] = std::make_tuple(x, y, true);
-}
-
-void EmuWindow::TouchReleased(size_t id) {
- if (id >= touch_state->status.size()) {
- return;
- }
- std::lock_guard guard{touch_state->mutex};
- touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false);
+ return std::make_pair(x, y);
}
-void EmuWindow::TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
- if (id >= touch_state->status.size()) {
- return;
- }
-
- if (!std::get<2>(touch_state->status[id])) {
- return;
- }
+std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
+ new_x = std::max(new_x, framebuffer_layout.screen.left);
+ new_x = std::min(new_x, framebuffer_layout.screen.right - 1);
- if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
- std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
- }
+ new_y = std::max(new_y, framebuffer_layout.screen.top);
+ new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1);
- TouchPressed(framebuffer_x, framebuffer_y, id);
+ return std::make_pair(new_x, new_y);
}
void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height) {
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 8a86a1d27..e413a520a 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -113,28 +113,6 @@ public:
virtual bool IsShown() const = 0;
/**
- * Signal that a touch pressed event has occurred (e.g. mouse click pressed)
- * @param framebuffer_x Framebuffer x-coordinate that was pressed
- * @param framebuffer_y Framebuffer y-coordinate that was pressed
- * @param id Touch event ID
- */
- void TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id);
-
- /**
- * Signal that a touch released event has occurred (e.g. mouse click released)
- * @param id Touch event ID
- */
- void TouchReleased(size_t id);
-
- /**
- * Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
- * @param framebuffer_x Framebuffer x-coordinate
- * @param framebuffer_y Framebuffer y-coordinate
- * @param id Touch event ID
- */
- void TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id);
-
- /**
* Returns currently active configuration.
* @note Accesses to the returned object need not be consistent because it may be modified in
* another thread
@@ -212,6 +190,11 @@ protected:
client_area_height = size.second;
}
+ /**
+ * Converts a screen postion into the equivalent touchscreen position.
+ */
+ std::pair<f32, f32> MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const;
+
WindowSystemInfo window_info;
private:
@@ -237,9 +220,6 @@ private:
WindowConfig config; ///< Internal configuration (changes pending for being applied in
/// ProcessConfigurationChanges)
WindowConfig active_config; ///< Internal active configuration
-
- class TouchState;
- std::shared_ptr<TouchState> touch_state;
};
} // namespace Core::Frontend