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-rw-r--r--src/video_core/engines/maxwell_3d.h22
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp114
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h12
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp68
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h11
5 files changed, 95 insertions, 132 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index f59d01738..d3be900a4 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -533,7 +533,11 @@ public:
u32 stencil_back_mask;
u32 stencil_back_func_mask;
- INSERT_PADDING_WORDS(0x20);
+ INSERT_PADDING_WORDS(0x13);
+
+ u32 rt_separate_frag_data;
+
+ INSERT_PADDING_WORDS(0xC);
struct {
u32 address_high;
@@ -557,7 +561,22 @@ public:
struct {
union {
BitField<0, 4, u32> count;
+ BitField<4, 3, u32> map_0;
+ BitField<7, 3, u32> map_1;
+ BitField<10, 3, u32> map_2;
+ BitField<13, 3, u32> map_3;
+ BitField<16, 3, u32> map_4;
+ BitField<19, 3, u32> map_5;
+ BitField<22, 3, u32> map_6;
+ BitField<25, 3, u32> map_7;
};
+
+ u32 GetMap(size_t index) const {
+ const std::array<u32, NumRenderTargets> maps{map_0, map_1, map_2, map_3,
+ map_4, map_5, map_6, map_7};
+ ASSERT(index < maps.size());
+ return maps[index];
+ }
} rt_control;
INSERT_PADDING_WORDS(0x2);
@@ -968,6 +987,7 @@ ASSERT_REG_POSITION(clear_stencil, 0x368);
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
+ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
ASSERT_REG_POSITION(rt_control, 0x487);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index e6d6917fa..c7e2c877c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -294,17 +294,10 @@ void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
cached_pages.add({pages_interval, delta});
}
-std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb,
- bool using_depth_fb,
- bool preserve_contents) {
+void RasterizerOpenGL::ConfigureFramebuffers(bool using_depth_fb, bool preserve_contents) {
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) {
- LOG_ERROR(HW_GPU, "RenderTargetFormat is not configured");
- using_color_fb = false;
- }
-
const bool has_stencil = regs.stencil_enable;
const bool write_color_fb =
state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
@@ -314,41 +307,52 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
(state.depth.test_enabled && state.depth.write_mask == GL_TRUE) ||
(has_stencil && (state.stencil.front.write_mask || state.stencil.back.write_mask));
- Surface color_surface;
Surface depth_surface;
- MathUtil::Rectangle<u32> surfaces_rect;
- std::tie(color_surface, depth_surface, surfaces_rect) =
- res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, preserve_contents);
+ if (using_depth_fb) {
+ depth_surface = res_cache.GetDepthBufferSurface(preserve_contents);
+ }
- const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
- const MathUtil::Rectangle<u32> draw_rect{
- static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.left,
- surfaces_rect.left, surfaces_rect.right)), // Left
- static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.top,
- surfaces_rect.bottom, surfaces_rect.top)), // Top
- static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.right,
- surfaces_rect.left, surfaces_rect.right)), // Right
- static_cast<u32>(
- std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.bottom,
- surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
+ // TODO(bunnei): Figure out how the below register works. According to envytools, this should be
+ // used to enable multiple render targets. However, it is left unset on all games that I have
+ // tested.
+ ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented");
// Bind the framebuffer surfaces
- BindFramebufferSurfaces(color_surface, depth_surface, has_stencil);
+ state.draw.draw_framebuffer = framebuffer.handle;
+ state.Apply();
- SyncViewport(surfaces_rect);
+ std::array<GLenum, Maxwell::NumRenderTargets> buffers;
+ for (size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
+ Surface color_surface = res_cache.GetColorBufferSurface(index, preserve_contents);
+ buffers[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index), GL_TEXTURE_2D,
+ color_surface != nullptr ? color_surface->Texture().handle : 0, 0);
+ }
- // Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
- // scissor test to prevent drawing outside of the framebuffer region
- state.scissor.enabled = true;
- state.scissor.x = draw_rect.left;
- state.scissor.y = draw_rect.bottom;
- state.scissor.width = draw_rect.GetWidth();
- state.scissor.height = draw_rect.GetHeight();
- state.Apply();
+ glDrawBuffers(regs.rt_control.count, buffers.data());
+
+ if (depth_surface) {
+ if (has_stencil) {
+ // Attach both depth and stencil
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ depth_surface->Texture().handle, 0);
+ } else {
+ // Attach depth
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
+ depth_surface->Texture().handle, 0);
+ // Clear stencil attachment
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+ }
+ } else {
+ // Clear both depth and stencil attachment
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+ 0);
+ }
+
+ SyncViewport();
- // Only return the surface to be marked as dirty if writing to it is enabled.
- return std::make_pair(write_color_fb ? color_surface : nullptr,
- write_depth_fb ? depth_surface : nullptr);
+ state.Apply();
}
void RasterizerOpenGL::Clear() {
@@ -407,8 +411,7 @@ void RasterizerOpenGL::Clear() {
ScopeAcquireGLContext acquire_context{emu_window};
- auto [dirty_color_surface, dirty_depth_surface] =
- ConfigureFramebuffers(use_color_fb, use_depth_fb, false);
+ ConfigureFramebuffers(use_depth_fb, false);
clear_state.Apply();
@@ -430,8 +433,7 @@ void RasterizerOpenGL::DrawArrays() {
ScopeAcquireGLContext acquire_context{emu_window};
- const auto [dirty_color_surface, dirty_depth_surface] =
- ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true);
+ ConfigureFramebuffers(true, true);
SyncDepthTestState();
SyncStencilTestState();
@@ -729,38 +731,12 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
return current_unit + static_cast<u32>(entries.size());
}
-void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
- const Surface& depth_surface, bool has_stencil) {
- state.draw.draw_framebuffer = framebuffer.handle;
- state.Apply();
-
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- color_surface != nullptr ? color_surface->Texture().handle : 0, 0);
- if (depth_surface != nullptr) {
- if (has_stencil) {
- // attach both depth and stencil
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- depth_surface->Texture().handle, 0);
- } else {
- // attach depth
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
- depth_surface->Texture().handle, 0);
- // clear stencil attachment
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
- }
- } else {
- // clear both depth and stencil attachment
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
- 0);
- }
-}
-
-void RasterizerOpenGL::SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect) {
+void RasterizerOpenGL::SyncViewport() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
- state.viewport.x = static_cast<GLint>(surfaces_rect.left) + viewport_rect.left;
- state.viewport.y = static_cast<GLint>(surfaces_rect.bottom) + viewport_rect.bottom;
+ state.viewport.x = viewport_rect.left;
+ state.viewport.y = viewport_rect.bottom;
state.viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth());
state.viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight());
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index c6bb1516b..3d62cc196 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -97,14 +97,8 @@ private:
GLvec4 border_color;
};
- /// Configures the color and depth framebuffer states and returns the dirty <Color, Depth>
- /// surfaces if writing was enabled.
- std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb,
- bool preserve_contents);
-
- /// Binds the framebuffer color and depth surface
- void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
- bool has_stencil);
+ /// Configures the color and depth framebuffer states
+ void ConfigureFramebuffers(bool using_depth_fb, bool preserve_contents);
/*
* Configures the current constbuffers to use for the draw command.
@@ -127,7 +121,7 @@ private:
u32 current_unit);
/// Syncs the viewport to match the guest state
- void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect);
+ void SyncViewport();
/// Syncs the clip enabled status to match the guest state
void SyncClipEnabled();
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index fa730b9e6..20a8e1cda 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -61,8 +61,8 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
return params;
}
-/*static*/ SurfaceParams SurfaceParams::CreateForFramebuffer(
- const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config) {
+/*static*/ SurfaceParams SurfaceParams::CreateForFramebuffer(size_t index) {
+ const auto& config{Core::System::GetInstance().GPU().Maxwell3D().regs.rt[index]};
SurfaceParams params{};
params.addr = TryGetCpuAddr(config.Address());
params.is_tiled = true;
@@ -708,62 +708,34 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
return GetSurface(SurfaceParams::CreateForTexture(config));
}
-SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb,
- bool using_depth_fb,
- bool preserve_contents) {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
+ const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
+ if (!regs.zeta.Address() || !regs.zeta_enable) {
+ return {};
+ }
- // TODO(bunnei): This is hard corded to use just the first render buffer
- LOG_TRACE(Render_OpenGL, "hard-coded for render target 0!");
+ SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
+ regs.zeta_width, regs.zeta_height, regs.zeta.Address(), regs.zeta.format)};
- // get color and depth surfaces
- SurfaceParams color_params{};
- SurfaceParams depth_params{};
+ return GetSurface(depth_params, preserve_contents);
+}
- if (using_color_fb) {
- color_params = SurfaceParams::CreateForFramebuffer(regs.rt[0]);
- }
+Surface RasterizerCacheOpenGL::GetColorBufferSurface(size_t index, bool preserve_contents) {
+ const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
- if (using_depth_fb) {
- depth_params = SurfaceParams::CreateForDepthBuffer(regs.zeta_width, regs.zeta_height,
- regs.zeta.Address(), regs.zeta.format);
- }
+ ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
- MathUtil::Rectangle<u32> color_rect{};
- Surface color_surface;
- if (using_color_fb) {
- color_surface = GetSurface(color_params, preserve_contents);
- if (color_surface) {
- color_rect = color_surface->GetSurfaceParams().GetRect();
- }
+ if (index >= regs.rt_control.count) {
+ return {};
}
- MathUtil::Rectangle<u32> depth_rect{};
- Surface depth_surface;
- if (using_depth_fb) {
- depth_surface = GetSurface(depth_params, preserve_contents);
- if (depth_surface) {
- depth_rect = depth_surface->GetSurfaceParams().GetRect();
- }
+ if (regs.rt[index].Address() == 0 || regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
+ return {};
}
- MathUtil::Rectangle<u32> fb_rect{};
- if (color_surface && depth_surface) {
- fb_rect = color_rect;
- // Color and Depth surfaces must have the same dimensions and offsets
- if (color_rect.bottom != depth_rect.bottom || color_rect.top != depth_rect.top ||
- color_rect.left != depth_rect.left || color_rect.right != depth_rect.right) {
- color_surface = GetSurface(color_params);
- depth_surface = GetSurface(depth_params);
- fb_rect = color_surface->GetSurfaceParams().GetRect();
- }
- } else if (color_surface) {
- fb_rect = color_rect;
- } else if (depth_surface) {
- fb_rect = depth_rect;
- }
+ const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(index)};
- return std::make_tuple(color_surface, depth_surface, fb_rect);
+ return GetSurface(color_params, preserve_contents);
}
void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 8312b2c7a..e215f260f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -669,8 +669,7 @@ struct SurfaceParams {
static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config);
/// Creates SurfaceParams from a framebuffer configuration
- static SurfaceParams CreateForFramebuffer(
- const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config);
+ static SurfaceParams CreateForFramebuffer(size_t index);
/// Creates SurfaceParams for a depth buffer configuration
static SurfaceParams CreateForDepthBuffer(u32 zeta_width, u32 zeta_height,
@@ -774,9 +773,11 @@ public:
/// Get a surface based on the texture configuration
Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config);
- /// Get the color and depth surfaces based on the framebuffer configuration
- SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
- bool preserve_contents);
+ /// Get the depth surface based on the framebuffer configuration
+ Surface GetDepthBufferSurface(bool preserve_contents);
+
+ /// Get the color surface based on the framebuffer configuration and the specified render target
+ Surface GetColorBufferSurface(size_t index, bool preserve_contents);
/// Flushes the surface to Switch memory
void FlushSurface(const Surface& surface);