diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/common/settings.cpp | 52 | ||||
-rw-r--r-- | src/common/settings.h | 620 | ||||
-rw-r--r-- | src/yuzu/configuration/config.cpp | 586 | ||||
-rw-r--r-- | src/yuzu/configuration/config.h | 13 | ||||
-rw-r--r-- | src/yuzu/configuration/configuration_shared.cpp | 19 | ||||
-rw-r--r-- | src/yuzu/configuration/configuration_shared.h | 22 | ||||
-rw-r--r-- | src/yuzu/uisettings.h | 90 | ||||
-rw-r--r-- | src/yuzu_cmd/config.cpp | 167 | ||||
-rw-r--r-- | src/yuzu_cmd/config.h | 1 |
9 files changed, 700 insertions, 870 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 696929479..59934803e 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -144,6 +144,56 @@ float Volume() { return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault()); } +const char* TranslateCategory(Category category) { + switch (category) { + case Category::Audio: + return "Audio"; + case Category::Core: + return "Core"; + case Category::Cpu: + return "Cpu"; + case Category::Renderer: + return "Renderer"; + case Category::System: + return "System"; + case Category::DataStorage: + return "Data Storage"; + case Category::Debugging: + return "Debugging"; + case Category::Miscellaneous: + return "Miscellaneous"; + case Category::Network: + return "Network"; + case Category::WebService: + return "WebService"; + case Category::AddOns: + return "DisabledAddOns"; + case Category::Controls: + return "Controls"; + case Category::Ui: + return "UI"; + case Category::UiLayout: + return "UiLayout"; + case Category::UiGameList: + return "UiGameList"; + case Category::Screenshots: + return "Screenshots"; + case Category::Shortcuts: + return "Shortcuts"; + case Category::Multiplayer: + return "Multiplayer"; + case Category::Services: + return "Services"; + case Category::Paths: + return "Paths"; + case Category::MaxEnum: + break; + case Category::AdvancedGraphics: + return "Renderer"; + } + return "Miscellaneous"; +} + void UpdateRescalingInfo() { const auto setup = values.resolution_setup.GetValue(); auto& info = values.resolution_info; @@ -212,7 +262,7 @@ void RestoreGlobalState(bool is_powered_on) { return; } - for (const auto& reset : global_reset_registry) { + for (const auto& reset : values.linkage.restore_functions) { reset(); } } diff --git a/src/common/settings.h b/src/common/settings.h index 999f8b5be..df4bcb053 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -9,7 +9,9 @@ #include <functional> #include <map> #include <optional> +#include <stdexcept> #include <string> +#include <typeindex> #include <utility> #include <vector> @@ -104,6 +106,33 @@ enum class AstcRecompression : u32 { Bc3 = 2, }; +enum class Category : u32 { + Audio, + Core, + Cpu, + Renderer, + AdvancedGraphics, + System, + DataStorage, + Debugging, + Miscellaneous, + Network, + WebService, + AddOns, + Controls, + Ui, + UiLayout, + UiGameList, + Screenshots, + Shortcuts, + Multiplayer, + Services, + Paths, + MaxEnum, +}; + +const char* TranslateCategory(Settings::Category category); + struct ResolutionScalingInfo { u32 up_scale{1}; u32 down_shift{0}; @@ -127,15 +156,40 @@ struct ResolutionScalingInfo { } }; -static std::forward_list<std::function<void()>> global_reset_registry; +class BasicSetting { +protected: + explicit BasicSetting() = default; + +public: + virtual ~BasicSetting() = default; + + virtual Category Category() const = 0; + virtual constexpr bool Switchable() const = 0; + virtual std::string ToString() const = 0; + virtual void LoadString(const std::string& load) = 0; + virtual const std::string& GetLabel() const = 0; + virtual std::string DefaultToString() const = 0; + virtual bool Save() const = 0; + virtual std::type_index TypeId() const = 0; + virtual void SetGlobal(bool global) {} + virtual bool UsingGlobal() const { + return false; + } +}; + +class Linkage { +public: + std::map<Category, std::forward_list<BasicSetting*>> by_category; + std::vector<std::function<void()>> restore_functions; +}; -/** The Setting class is a simple resource manager. It defines a label and default value alongside - * the actual value of the setting for simpler and less-error prone use with frontend - * configurations. Specifying a default value and label is required. A minimum and maximum range can - * be specified for sanitization. +/** The Setting class is a simple resource manager. It defines a label and default value + * alongside the actual value of the setting for simpler and less-error prone use with frontend + * configurations. Specifying a default value and label is required. A minimum and maximum range + * can be specified for sanitization. */ -template <typename Type, bool ranged = false> -class Setting { +template <typename Type, bool ranged = false, bool save = true> +class Setting : public BasicSetting { protected: Setting() = default; @@ -151,27 +205,36 @@ public: /** * Sets a default value, label, and setting value. * + * @param linkage Setting registry * @param default_val Initial value of the setting, and default value of the setting * @param name Label for the setting + * @param category_ Category of the setting AKA INI group */ - explicit Setting(const Type& default_val, const std::string& name) + explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name, + enum Category category_) requires(!ranged) - : value{default_val}, default_value{default_val}, label{name} {} + : value{default_val}, default_value{default_val}, label{name}, category{category_} { + linkage.by_category[category].push_front(this); + } virtual ~Setting() = default; /** * Sets a default value, minimum value, maximum value, and label. * + * @param linkage Setting registry * @param default_val Initial value of the setting, and default value of the setting * @param min_val Sets the minimum allowed value of the setting * @param max_val Sets the maximum allowed value of the setting * @param name Label for the setting + * @param category_ Category of the setting AKA INI group */ - explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val, - const std::string& name) + explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val, + const Type& max_val, const std::string& name, enum Category category_) requires(ranged) - : value{default_val}, - default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {} + : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val}, + label{name}, category{category_} { + linkage.by_category[category].push_front(this); + } /** * Returns a reference to the setting's value. @@ -206,11 +269,62 @@ public: * * @returns A reference to the label */ - [[nodiscard]] const std::string& GetLabel() const { + [[nodiscard]] const std::string& GetLabel() const override { return label; } /** + * Returns the setting's category AKA INI group. + * + * @returns The setting's category + */ + [[nodiscard]] enum Category Category() const override { + return category; + } + + /** + * Returns whether the current setting is Switchable. + * + * @returns If the setting is a SwitchableSetting + */ + [[nodiscard]] virtual constexpr bool Switchable() const override { + return false; + } + +private: + std::string ToString(const Type& value_) const { + if constexpr (std::is_same<Type, std::string>()) { + return value_; + } else if constexpr (std::is_same<Type, std::optional<u32>>()) { + return value_.has_value() ? std::to_string(*value_) : "0"; + } else if constexpr (std::is_same<Type, bool>()) { + return value_ ? "true" : "false"; + } else { + return std::to_string(static_cast<u64>(value_)); + } + } + +public: + /** + * Converts the value of the setting to a std::string. Respects the global state if the setting + * has one. + * + * @returns The current setting as a std::string + */ + std::string ToString() const override { + return ToString(this->GetValue()); + } + + /** + * Returns the default value of the setting as a std::string. + * + * @returns The default value as a string. + */ + std::string DefaultToString() const override { + return ToString(default_value); + } + + /** * Assigns a value to the setting. * * @param val The desired setting value @@ -232,12 +346,58 @@ public: return value; } + /** + * Converts the given value to the Setting's type of value. Uses SetValue to enter the setting, + * thus respecting its constraints. + * + * @param input The desired value + */ + void LoadString(const std::string& input) override { + if (input.empty()) { + this->SetValue(this->GetDefault()); + return; + } + try { + if constexpr (std::is_same<Type, std::string>()) { + this->SetValue(input); + } else if constexpr (std::is_same<Type, std::optional<u32>>()) { + this->SetValue(static_cast<u32>(std::stoll(input))); + } else if constexpr (std::is_same<Type, bool>()) { + this->SetValue(input == "true"); + } else { + this->SetValue(static_cast<Type>(std::stoll(input))); + } + } catch (std::invalid_argument) { + this->SetValue(this->GetDefault()); + } + } + + /** + * Returns the save preference of the setting i.e. when saving or reading the setting from a + * frontend, whether this setting should be skipped. + * + * @returns The save preference + */ + virtual bool Save() const override { + return save; + } + + /** + * Gives us another way to identify the setting without having to go through a string. + * + * @returns the type_index of the setting's type + */ + virtual std::type_index TypeId() const override { + return std::type_index(typeid(Type)); + } + protected: - Type value{}; ///< The setting - const Type default_value{}; ///< The default value - const Type maximum{}; ///< Maximum allowed value of the setting - const Type minimum{}; ///< Minimum allowed value of the setting - const std::string label{}; ///< The setting's label + Type value{}; ///< The setting + const Type default_value{}; ///< The default value + const Type maximum{}; ///< Maximum allowed value of the setting + const Type minimum{}; ///< Minimum allowed value of the setting + const std::string label{}; ///< The setting's label + const enum Category category; ///< The setting's category AKA INI group }; /** @@ -248,35 +408,40 @@ protected: * * By default, the global setting is used. */ -template <typename Type, bool ranged = false> -class SwitchableSetting : virtual public Setting<Type, ranged> { +template <typename Type, bool ranged = false, bool save = true> +class SwitchableSetting : virtual public Setting<Type, ranged, save> { public: /** * Sets a default value, label, and setting value. * + * @param linkage Setting registry * @param default_val Initial value of the setting, and default value of the setting * @param name Label for the setting + * @param category_ Category of the setting AKA INI group */ - explicit SwitchableSetting(const Type& default_val, const std::string& name) + explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name, + Category category) requires(!ranged) - : Setting<Type>{default_val, name} { - global_reset_registry.push_front([this]() { this->SetGlobal(true); }); + : Setting<Type, false, save>{linkage, default_val, name, category} { + linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); } virtual ~SwitchableSetting() = default; /** * Sets a default value, minimum value, maximum value, and label. * + * @param linkage Setting registry * @param default_val Initial value of the setting, and default value of the setting * @param min_val Sets the minimum allowed value of the setting * @param max_val Sets the maximum allowed value of the setting * @param name Label for the setting + * @param category_ Category of the setting AKA INI group */ - explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val, - const std::string& name) + explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val, + const Type& max_val, const std::string& name, Category category) requires(ranged) - : Setting<Type, true>{default_val, min_val, max_val, name} { - global_reset_registry.push_front([this]() { this->SetGlobal(true); }); + : Setting<Type, true, save>{linkage, default_val, min_val, max_val, name, category} { + linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); } /** @@ -285,7 +450,7 @@ public: * * @param to_global Whether to use the global or custom setting. */ - void SetGlobal(bool to_global) { + void SetGlobal(bool to_global) override { use_global = to_global; } @@ -294,7 +459,7 @@ public: * * @returns The global state */ - [[nodiscard]] bool UsingGlobal() const { + [[nodiscard]] bool UsingGlobal() const override { return use_global; } @@ -333,6 +498,10 @@ public: } } + [[nodiscard]] virtual constexpr bool Switchable() const override { + return true; + } + /** * Assigns the current setting value depending on the global state. * @@ -405,211 +574,290 @@ struct TouchFromButtonMap { }; struct Values { + Linkage linkage{}; + // Audio - Setting<std::string> sink_id{"auto", "output_engine"}; - Setting<std::string> audio_output_device_id{"auto", "output_device"}; - Setting<std::string> audio_input_device_id{"auto", "input_device"}; - Setting<bool> audio_muted{false, "audio_muted"}; - SwitchableSetting<u8, true> volume{100, 0, 200, "volume"}; - Setting<bool> dump_audio_commands{false, "dump_audio_commands"}; + Setting<std::string> sink_id{linkage, "auto", "output_engine", Category::Audio}; + Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio}; + Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio}; + Setting<bool, false, false> audio_muted{linkage, false, "audio_muted", Category::Audio}; + SwitchableSetting<u8, true> volume{linkage, 100, 0, 200, "volume", Category::Audio}; + Setting<bool, false, false> dump_audio_commands{linkage, false, "dump_audio_commands", + Category::Audio}; // Core - SwitchableSetting<bool> use_multi_core{true, "use_multi_core"}; - SwitchableSetting<bool> use_unsafe_extended_memory_layout{false, - "use_unsafe_extended_memory_layout"}; + SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core}; + SwitchableSetting<bool> use_unsafe_extended_memory_layout{ + linkage, false, "use_unsafe_extended_memory_layout", Category::Core}; // Cpu - SwitchableSetting<CPUAccuracy, true> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, - CPUAccuracy::Paranoid, "cpu_accuracy"}; + SwitchableSetting<CPUAccuracy, true> cpu_accuracy{linkage, CPUAccuracy::Auto, + CPUAccuracy::Auto, CPUAccuracy::Paranoid, + "cpu_accuracy", Category::Cpu}; // TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021 - Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; - Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"}; - - Setting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"}; - Setting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"}; - Setting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"}; - Setting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"}; - Setting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"}; - Setting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"}; - Setting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"}; - Setting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"}; - Setting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"}; - Setting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"}; - Setting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"}; - Setting<bool> cpuopt_ignore_memory_aborts{true, "cpuopt_ignore_memory_aborts"}; - - SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"}; - SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"}; + Setting<bool> cpu_accuracy_first_time{linkage, true, "cpu_accuracy_first_time", Category::Cpu}; + Setting<bool> cpu_debug_mode{linkage, false, "cpu_debug_mode", Category::Cpu}; + + Setting<bool> cpuopt_page_tables{linkage, true, "cpuopt_page_tables", Category::Cpu}; + Setting<bool> cpuopt_block_linking{linkage, true, "cpuopt_block_linking", Category::Cpu}; + Setting<bool> cpuopt_return_stack_buffer{linkage, true, "cpuopt_return_stack_buffer", + Category::Cpu}; + Setting<bool> cpuopt_fast_dispatcher{linkage, true, "cpuopt_fast_dispatcher", Category::Cpu}; + Setting<bool> cpuopt_context_elimination{linkage, true, "cpuopt_context_elimination", + Category::Cpu}; + Setting<bool> cpuopt_const_prop{linkage, true, "cpuopt_const_prop", Category::Cpu}; + Setting<bool> cpuopt_misc_ir{linkage, true, "cpuopt_misc_ir", Category::Cpu}; + Setting<bool> cpuopt_reduce_misalign_checks{linkage, true, "cpuopt_reduce_misalign_checks", + Category::Cpu}; + Setting<bool> cpuopt_fastmem{linkage, true, "cpuopt_fastmem", Category::Cpu}; + Setting<bool> cpuopt_fastmem_exclusives{linkage, true, "cpuopt_fastmem_exclusives", + Category::Cpu}; + Setting<bool> cpuopt_recompile_exclusives{linkage, true, "cpuopt_recompile_exclusives", + Category::Cpu}; + Setting<bool> cpuopt_ignore_memory_aborts{linkage, true, "cpuopt_ignore_memory_aborts", + Category::Cpu}; + + SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{linkage, true, "cpuopt_unsafe_unfuse_fma", + Category::Cpu}; + SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{ + linkage, true, "cpuopt_unsafe_reduce_fp_error", Category::Cpu}; SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{ - true, "cpuopt_unsafe_ignore_standard_fpcr"}; - SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"}; - SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"}; + linkage, true, "cpuopt_unsafe_ignore_standard_fpcr", Category::Cpu}; + SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{ + linkage, true, "cpuopt_unsafe_inaccurate_nan", Category::Cpu}; + SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{ + linkage, true, "cpuopt_unsafe_fastmem_check", Category::Cpu}; SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{ - true, "cpuopt_unsafe_ignore_global_monitor"}; + linkage, true, "cpuopt_unsafe_ignore_global_monitor", Category::Cpu}; // Renderer SwitchableSetting<RendererBackend, true> renderer_backend{ - RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"}; - SwitchableSetting<bool> async_presentation{false, "async_presentation"}; - SwitchableSetting<bool> renderer_force_max_clock{false, "force_max_clock"}; - Setting<bool> renderer_debug{false, "debug"}; - Setting<bool> renderer_shader_feedback{false, "shader_feedback"}; - Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; - Setting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"}; - SwitchableSetting<int> vulkan_device{0, "vulkan_device"}; + linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, + "backend", Category::Renderer}; + SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation", + Category::AdvancedGraphics}; + SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock", + Category::AdvancedGraphics}; + Setting<bool> renderer_debug{linkage, false, "debug", Category::Renderer}; + Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback", Category::Renderer}; + Setting<bool> enable_nsight_aftermath{linkage, false, "nsight_aftermath", Category::Renderer}; + Setting<bool> disable_shader_loop_safety_checks{ + linkage, false, "disable_shader_loop_safety_checks", Category::Renderer}; + SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer}; ResolutionScalingInfo resolution_info{}; - SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; - SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; - SwitchableSetting<int, true> fsr_sharpening_slider{25, 0, 200, "fsr_sharpening_slider"}; - SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; + SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X, + "resolution_setup", Category::Renderer}; + SwitchableSetting<ScalingFilter> scaling_filter{linkage, ScalingFilter::Bilinear, + "scaling_filter", Category::Renderer}; + SwitchableSetting<int, true> fsr_sharpening_slider{ + linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer}; + SwitchableSetting<AntiAliasing> anti_aliasing{linkage, AntiAliasing::None, "anti_aliasing", + Category::Renderer}; // *nix platforms may have issues with the borderless windowed fullscreen mode. // Default to exclusive fullscreen on these platforms for now. - SwitchableSetting<FullscreenMode, true> fullscreen_mode{ + SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage, #ifdef _WIN32 - FullscreenMode::Borderless, + FullscreenMode::Borderless, #else - FullscreenMode::Exclusive, + FullscreenMode::Exclusive, #endif - FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"}; - SwitchableSetting<int, true> aspect_ratio{0, 0, 4, "aspect_ratio"}; - SwitchableSetting<int, true> max_anisotropy{0, 0, 5, "max_anisotropy"}; - SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"}; - SwitchableSetting<u16, true> speed_limit{100, 0, 9999, "speed_limit"}; - SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; - SwitchableSetting<GPUAccuracy, true> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, - GPUAccuracy::Extreme, "gpu_accuracy"}; - SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; - SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; - SwitchableSetting<AstcDecodeMode, true> accelerate_astc{ - AstcDecodeMode::CPU, AstcDecodeMode::CPU, AstcDecodeMode::CPUAsynchronous, - "accelerate_astc"}; - Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, - VSyncMode::FIFORelaxed, "use_vsync"}; - SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"}; - SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, - ShaderBackend::SPIRV, "shader_backend"}; - SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; - SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; - SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true, - "use_vulkan_driver_pipeline_cache"}; - SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"}; - SwitchableSetting<AstcRecompression, true> astc_recompression{ - AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3, - "astc_recompression"}; - SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"}; - SwitchableSetting<bool> barrier_feedback_loops{true, "barrier_feedback_loops"}; - - SwitchableSetting<u8> bg_red{0, "bg_red"}; - SwitchableSetting<u8> bg_green{0, "bg_green"}; - SwitchableSetting<u8> bg_blue{0, "bg_blue"}; + FullscreenMode::Borderless, + FullscreenMode::Exclusive, + "fullscreen_mode", + Category::Renderer}; + SwitchableSetting<int, true> aspect_ratio{linkage, 0, 0, 4, "aspect_ratio", Category::Renderer}; + SwitchableSetting<int, true> max_anisotropy{ + linkage, 0, 0, 5, "max_anisotropy", Category::AdvancedGraphics}; + SwitchableSetting<bool, false, false> use_speed_limit{linkage, true, "use_speed_limit", + Category::Renderer}; + SwitchableSetting<u16, true> speed_limit{linkage, 100, 0, + 9999, "speed_limit", Category::Renderer}; + SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache", + Category::Renderer}; + SwitchableSetting<GPUAccuracy, true> gpu_accuracy{ + linkage, GPUAccuracy::High, GPUAccuracy::Normal, GPUAccuracy::Extreme, + "gpu_accuracy", Category::AdvancedGraphics}; + SwitchableSetting<bool> use_asynchronous_gpu_emulation{ + linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer}; + SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::GPU, + "nvdec_emulation", Category::Renderer}; + SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage, + AstcDecodeMode::CPU, + AstcDecodeMode::CPU, + AstcDecodeMode::CPUAsynchronous, + "accelerate_astc", + Category::Renderer}; + Setting<VSyncMode, true> vsync_mode{ + linkage, VSyncMode::FIFO, VSyncMode::Immediate, VSyncMode::FIFORelaxed, + "use_vsync", Category::Renderer}; + SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing", + Category::Renderer}; + SwitchableSetting<ShaderBackend, true> shader_backend{ + linkage, ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV, + "shader_backend", Category::Renderer}; + SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders", + Category::Renderer}; + SwitchableSetting<bool> use_fast_gpu_time{linkage, true, "use_fast_gpu_time", + Category::AdvancedGraphics}; + SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{ + linkage, true, "use_vulkan_driver_pipeline_cache", Category::AdvancedGraphics}; + SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines", + Category::AdvancedGraphics}; + SwitchableSetting<AstcRecompression, true> astc_recompression{linkage, + AstcRecompression::Uncompressed, + AstcRecompression::Uncompressed, + AstcRecompression::Bc3, + "astc_recompression", + Category::AdvancedGraphics}; + SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate", + Category::AdvancedGraphics}; + SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops", + Category::AdvancedGraphics}; + + SwitchableSetting<u8> bg_red{linkage, 0, "bg_red", Category::Renderer}; + SwitchableSetting<u8> bg_green{linkage, 0, "bg_green", Category::Renderer}; + SwitchableSetting<u8> bg_blue{linkage, 0, "bg_blue", Category::Renderer}; // System - SwitchableSetting<bool> rng_seed_enabled{false, "rng_seed_enabled"}; - SwitchableSetting<u32> rng_seed{0, "rng_seed"}; - Setting<std::string> device_name{"Yuzu", "device_name"}; + SwitchableSetting<bool> rng_seed_enabled{linkage, false, "rng_seed_enabled", Category::System}; + SwitchableSetting<u32> rng_seed{linkage, 0, "rng_seed", Category::System}; + Setting<std::string> device_name{linkage, "Yuzu", "device_name", Category::System}; // Measured in seconds since epoch - SwitchableSetting<bool> custom_rtc_enabled{false, "custom_rtc_enabled"}; - SwitchableSetting<s64> custom_rtc{0, "custom_rtc"}; + Setting<bool> custom_rtc_enabled{linkage, false, "custom_rtc_enabled", Category::System}; + Setting<s64> custom_rtc{linkage, 0, "custom_rtc", Category::System}; // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` s64 custom_rtc_differential; - Setting<s32> current_user{0, "current_user"}; - SwitchableSetting<s32, true> language_index{1, 0, 17, "language_index"}; - SwitchableSetting<s32, true> region_index{1, 0, 6, "region_index"}; - SwitchableSetting<s32, true> time_zone_index{0, 0, 45, "time_zone_index"}; - SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"}; + Setting<s32> current_user{linkage, 0, "current_user", Category::System}; + SwitchableSetting<s32, true> language_index{linkage, 1, 0, 17, "language_index", + Category::System}; + SwitchableSetting<s32, true> region_index{linkage, 1, 0, 6, "region_index", Category::System}; + SwitchableSetting<s32, true> time_zone_index{linkage, 0, 0, 45, "time_zone_index", + Category::System}; + SwitchableSetting<s32, true> sound_index{linkage, 1, 0, 2, "sound_index", Category::System}; + + SwitchableSetting<bool> use_docked_mode{linkage, true, "use_docked_mode", Category::System}; // Controls InputSetting<std::array<PlayerInput, 10>> players; - SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"}; - - Setting<bool> enable_raw_input{false, "enable_raw_input"}; - Setting<bool> controller_navigation{true, "controller_navigation"}; - Setting<bool> enable_joycon_driver{true, "enable_joycon_driver"}; - Setting<bool> enable_procon_driver{false, "enable_procon_driver"}; - - SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"}; - SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"}; - - SwitchableSetting<bool> motion_enabled{true, "motion_enabled"}; - Setting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"}; - Setting<bool> enable_udp_controller{false, "enable_udp_controller"}; - - Setting<bool> pause_tas_on_load{true, "pause_tas_on_load"}; - Setting<bool> tas_enable{false, "tas_enable"}; - Setting<bool> tas_loop{false, "tas_loop"}; - - Setting<bool> mouse_panning{false, "mouse_panning"}; - Setting<u8, true> mouse_panning_x_sensitivity{50, 1, 100, "mouse_panning_x_sensitivity"}; - Setting<u8, true> mouse_panning_y_sensitivity{50, 1, 100, "mouse_panning_y_sensitivity"}; - Setting<u8, true> mouse_panning_deadzone_counterweight{20, 0, 100, - "mouse_panning_deadzone_counterweight"}; - Setting<u8, true> mouse_panning_decay_strength{18, 0, 100, "mouse_panning_decay_strength"}; - Setting<u8, true> mouse_panning_min_decay{6, 0, 100, "mouse_panning_min_decay"}; - - Setting<bool> mouse_enabled{false, "mouse_enabled"}; - Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"}; - Setting<bool> keyboard_enabled{false, "keyboard_enabled"}; - - Setting<bool> debug_pad_enabled{false, "debug_pad_enabled"}; + Setting<bool, false, +// Only read/write enable_raw_input on Windows platforms +#ifdef _WIN32 + true +#else + false +#endif + > + enable_raw_input{linkage, false, "enable_raw_input", Category::Controls}; + Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls}; + Setting<bool> enable_joycon_driver{linkage, true, "enable_joycon_driver", Category::Controls}; + Setting<bool> enable_procon_driver{linkage, false, "enable_procon_driver", Category::Controls}; + + SwitchableSetting<bool> vibration_enabled{linkage, true, "vibration_enabled", + Category::Controls}; + SwitchableSetting<bool> enable_accurate_vibrations{linkage, false, "enable_accurate_vibrations", + Category::Controls}; + + SwitchableSetting<bool> motion_enabled{linkage, true, "motion_enabled", Category::Controls}; + Setting<std::string> udp_input_servers{linkage, "127.0.0.1:26760", "udp_input_servers", + Category::Controls}; + Setting<bool> enable_udp_controller{linkage, false, "enable_udp_controller", + Category::Controls}; + + Setting<bool> pause_tas_on_load{linkage, true, "pause_tas_on_load", Category::Controls}; + Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls}; + Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls}; + + Setting<bool, false, false> mouse_panning{linkage, false, "mouse_panning", Category::Controls}; + Setting<u8, true> mouse_panning_sensitivity{ + linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls}; + Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls}; + + Setting<u8, true> mouse_panning_x_sensitivity{ + linkage, 50, 1, 100, "mouse_panning_x_sensitivity", Category::Controls}; + Setting<u8, true> mouse_panning_y_sensitivity{ + linkage, 50, 1, 100, "mouse_panning_y_sensitivity", Category::Controls}; + Setting<u8, true> mouse_panning_deadzone_counterweight{ + linkage, 20, 0, 100, "mouse_panning_deadzone_counterweight", Category::Controls}; + Setting<u8, true> mouse_panning_decay_strength{ + linkage, 18, 0, 100, "mouse_panning_decay_strength", Category::Controls}; + Setting<u8, true> mouse_panning_min_decay{ + linkage, 6, 0, 100, "mouse_panning_min_decay", Category::Controls}; + + Setting<bool> emulate_analog_keyboard{linkage, false, "emulate_analog_keyboard", + Category::Controls}; + Setting<bool> keyboard_enabled{linkage, false, "keyboard_enabled", Category::Controls}; + + Setting<bool> debug_pad_enabled{linkage, false, "debug_pad_enabled", Category::Controls}; ButtonsRaw debug_pad_buttons; AnalogsRaw debug_pad_analogs; TouchscreenInput touchscreen; - Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"}; - Setting<int> touch_from_button_map_index{0, "touch_from_button_map"}; + Setting<std::string> touch_device{linkage, "min_x:100,min_y:50,max_x:1800,max_y:850", + "touch_device", Category::Controls}; + Setting<int> touch_from_button_map_index{linkage, 0, "touch_from_button_map", + Category::Controls}; std::vector<TouchFromButtonMap> touch_from_button_maps; - Setting<bool> enable_ring_controller{true, "enable_ring_controller"}; + Setting<bool> enable_ring_controller{linkage, true, "enable_ring_controller", + Category::Controls}; RingconRaw ringcon_analogs; - Setting<bool> enable_ir_sensor{false, "enable_ir_sensor"}; - Setting<std::string> ir_sensor_device{"auto", "ir_sensor_device"}; + Setting<bool> enable_ir_sensor{linkage, false, "enable_ir_sensor", Category::Controls}; + Setting<std::string> ir_sensor_device{linkage, "auto", "ir_sensor_device", Category::Controls}; - Setting<bool> random_amiibo_id{false, "random_amiibo_id"}; + Setting<bool> random_amiibo_id{linkage, false, "random_amiibo_id", Category::Controls}; // Data Storage - Setting<bool> use_virtual_sd{true, "use_virtual_sd"}; - Setting<bool> gamecard_inserted{false, "gamecard_inserted"}; - Setting<bool> gamecard_current_game{false, "gamecard_current_game"}; - Setting<std::string> gamecard_path{std::string(), "gamecard_path"}; + Setting<bool> use_virtual_sd{linkage, true, "use_virtual_sd", Category::DataStorage}; + Setting<bool> gamecard_inserted{linkage, false, "gamecard_inserted", Category::DataStorage}; + Setting<bool> gamecard_current_game{linkage, false, "gamecard_current_game", + Category::DataStorage}; + Setting<std::string> gamecard_path{linkage, std::string(), "gamecard_path", + Category::DataStorage}; // Debugging bool record_frame_times; - Setting<bool> use_gdbstub{false, "use_gdbstub"}; - Setting<u16> gdbstub_port{6543, "gdbstub_port"}; - Setting<std::string> program_args{std::string(), "program_args"}; - Setting<bool> dump_exefs{false, "dump_exefs"}; - Setting<bool> dump_nso{false, "dump_nso"}; - Setting<bool> dump_shaders{false, "dump_shaders"}; - Setting<bool> dump_macros{false, "dump_macros"}; - Setting<bool> enable_fs_access_log{false, "enable_fs_access_log"}; - Setting<bool> reporting_services{false, "reporting_services"}; - Setting<bool> quest_flag{false, "quest_flag"}; - Setting<bool> disable_macro_jit{false, "disable_macro_jit"}; - Setting<bool> disable_macro_hle{false, "disable_macro_hle"}; - Setting<bool> extended_logging{false, "extended_logging"}; - Setting<bool> use_debug_asserts{false, "use_debug_asserts"}; - Setting<bool> use_auto_stub{false, "use_auto_stub"}; - Setting<bool> enable_all_controllers{false, "enable_all_controllers"}; - Setting<bool> create_crash_dumps{false, "create_crash_dumps"}; - Setting<bool> perform_vulkan_check{true, "perform_vulkan_check"}; + Setting<bool> use_gdbstub{linkage, false, "use_gdbstub", Category::Debugging}; + Setting<u16> gdbstub_port{linkage, 6543, "gdbstub_port", Category::Debugging}; + Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging}; + Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging}; + Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging}; + Setting<bool, false, false> dump_shaders{linkage, false, "dump_shaders", Category::Debugging}; + Setting<bool, false, false> dump_macros{linkage, false, "dump_macros", Category::Debugging}; + Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging}; + Setting<bool, false, false> reporting_services{linkage, false, "reporting_services", + Category::Debugging}; + Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging}; + Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit", Category::Debugging}; + Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle", Category::Debugging}; + Setting<bool, false, false> extended_logging{linkage, false, "extended_logging", + Category::Debugging}; + Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging}; + Setting<bool, false, false> use_auto_stub{linkage, false, "use_auto_stub", Category::Debugging}; + Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers", + Category::Debugging}; + Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging}; + Setting<bool> perform_vulkan_check{linkage, true, "perform_vulkan_check", Category::Debugging}; // Miscellaneous - Setting<std::string> log_filter{"*:Info", "log_filter"}; - Setting<bool> use_dev_keys{false, "use_dev_keys"}; + Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous}; + Setting<bool> use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous}; // Network - Setting<std::string> network_interface{std::string(), "network_interface"}; + Setting<std::string> network_interface{linkage, std::string(), "network_interface", + Category::Network}; // WebService - Setting<bool> enable_telemetry{true, "enable_telemetry"}; - Setting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"}; - Setting<std::string> yuzu_username{std::string(), "yuzu_username"}; - Setting<std::string> yuzu_token{std::string(), "yuzu_token"}; + Setting<bool> enable_telemetry{linkage, true, "enable_telemetry", Category::WebService}; + Setting<std::string> web_api_url{linkage, "https://api.yuzu-emu.org", "web_api_url", + Category::WebService}; + Setting<std::string> yuzu_username{linkage, std::string(), "yuzu_username", + Category::WebService}; + Setting<std::string> yuzu_token{linkage, std::string(), "yuzu_token", Category::WebService}; // Add-Ons std::map<u64, std::vector<std::string>> disabled_addons; diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 786c1222f..f274fe4ea 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -1,6 +1,7 @@ // SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include <algorithm> #include <array> #include <QKeySequence> #include <QSettings> @@ -16,8 +17,11 @@ namespace FS = Common::FS; -Config::Config(const std::string& config_name, ConfigType config_type) : type(config_type) { - global = config_type == ConfigType::GlobalConfig; +Config::Config(const std::string& config_name, ConfigType config_type) + : type(config_type), global{config_type == ConfigType::GlobalConfig} { + + settings_map = Settings::values.linkage.by_category; + settings_map.merge(UISettings::values.linkage.by_category); Initialize(config_name); } @@ -351,15 +355,9 @@ void Config::ReadPlayerValue(std::size_t player_index) { player_motions = default_param; } } - - if (player_index == 0) { - ReadMousePanningValues(); - } } void Config::ReadDebugValues() { - ReadBasicSetting(Settings::values.debug_pad_enabled); - for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i]; @@ -393,14 +391,6 @@ void Config::ReadDebugValues() { } } -void Config::ReadKeyboardValues() { - ReadBasicSetting(Settings::values.keyboard_enabled); -} - -void Config::ReadMouseValues() { - ReadBasicSetting(Settings::values.mouse_enabled); -} - void Config::ReadTouchscreenValues() { Settings::values.touchscreen.enabled = ReadSetting(QStringLiteral("touchscreen_enabled"), true).toBool(); @@ -414,9 +404,6 @@ void Config::ReadTouchscreenValues() { } void Config::ReadHidbusValues() { - Settings::values.enable_ring_controller = - ReadSetting(QStringLiteral("enable_ring_controller"), true).toBool(); - const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f); auto& ringcon_analogs = Settings::values.ringcon_analogs; @@ -430,20 +417,10 @@ void Config::ReadHidbusValues() { } } -void Config::ReadIrCameraValues() { - ReadBasicSetting(Settings::values.enable_ir_sensor); - ReadBasicSetting(Settings::values.ir_sensor_device); -} - void Config::ReadAudioValues() { qt_config->beginGroup(QStringLiteral("Audio")); - if (global) { - ReadBasicSetting(Settings::values.sink_id); - ReadBasicSetting(Settings::values.audio_output_device_id); - ReadBasicSetting(Settings::values.audio_input_device_id); - } - ReadGlobalSetting(Settings::values.volume); + ReadCategory(Settings::Category::Audio); qt_config->endGroup(); } @@ -451,11 +428,12 @@ void Config::ReadAudioValues() { void Config::ReadControlValues() { qt_config->beginGroup(QStringLiteral("Controls")); + ReadCategory(Settings::Category::Controls); + Settings::values.players.SetGlobal(!IsCustomConfig()); for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { ReadPlayerValue(p); } - ReadGlobalSetting(Settings::values.use_docked_mode); // Disable docked mode if handheld is selected const auto controller_type = Settings::values.players.GetValue()[0].controller_type; @@ -464,50 +442,18 @@ void Config::ReadControlValues() { Settings::values.use_docked_mode.SetValue(false); } - ReadGlobalSetting(Settings::values.vibration_enabled); - ReadGlobalSetting(Settings::values.enable_accurate_vibrations); - ReadGlobalSetting(Settings::values.motion_enabled); if (IsCustomConfig()) { qt_config->endGroup(); return; } ReadDebugValues(); - ReadKeyboardValues(); - ReadMouseValues(); ReadTouchscreenValues(); - ReadMousePanningValues(); ReadMotionTouchValues(); ReadHidbusValues(); - ReadIrCameraValues(); - -#ifdef _WIN32 - ReadBasicSetting(Settings::values.enable_raw_input); -#else - Settings::values.enable_raw_input = false; -#endif - ReadBasicSetting(Settings::values.emulate_analog_keyboard); - ReadBasicSetting(Settings::values.enable_joycon_driver); - ReadBasicSetting(Settings::values.enable_procon_driver); - ReadBasicSetting(Settings::values.random_amiibo_id); - - ReadBasicSetting(Settings::values.tas_enable); - ReadBasicSetting(Settings::values.tas_loop); - ReadBasicSetting(Settings::values.pause_tas_on_load); - - ReadBasicSetting(Settings::values.controller_navigation); qt_config->endGroup(); } -void Config::ReadMousePanningValues() { - ReadBasicSetting(Settings::values.mouse_panning); - ReadBasicSetting(Settings::values.mouse_panning_x_sensitivity); - ReadBasicSetting(Settings::values.mouse_panning_y_sensitivity); - ReadBasicSetting(Settings::values.mouse_panning_deadzone_counterweight); - ReadBasicSetting(Settings::values.mouse_panning_decay_strength); - ReadBasicSetting(Settings::values.mouse_panning_min_decay); -} - void Config::ReadMotionTouchValues() { int num_touch_from_button_maps = qt_config->beginReadArray(QStringLiteral("touch_from_button_maps")); @@ -541,19 +487,14 @@ void Config::ReadMotionTouchValues() { } qt_config->endArray(); - ReadBasicSetting(Settings::values.touch_device); - ReadBasicSetting(Settings::values.touch_from_button_map_index); Settings::values.touch_from_button_map_index = std::clamp( Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1); - ReadBasicSetting(Settings::values.udp_input_servers); - ReadBasicSetting(Settings::values.enable_udp_controller); } void Config::ReadCoreValues() { qt_config->beginGroup(QStringLiteral("Core")); - ReadGlobalSetting(Settings::values.use_multi_core); - ReadGlobalSetting(Settings::values.use_unsafe_extended_memory_layout); + ReadCategory(Settings::Category::Core); qt_config->endGroup(); } @@ -561,7 +502,6 @@ void Config::ReadCoreValues() { void Config::ReadDataStorageValues() { qt_config->beginGroup(QStringLiteral("Data Storage")); - ReadBasicSetting(Settings::values.use_virtual_sd); FS::SetYuzuPath( FS::YuzuPath::NANDDir, qt_config @@ -597,9 +537,7 @@ void Config::ReadDataStorageValues() { .toString() .toStdString()); - ReadBasicSetting(Settings::values.gamecard_inserted); - ReadBasicSetting(Settings::values.gamecard_current_game); - ReadBasicSetting(Settings::values.gamecard_path); + ReadCategory(Settings::Category::DataStorage); qt_config->endGroup(); } @@ -611,29 +549,16 @@ void Config::ReadDebuggingValues() { Settings::values.record_frame_times = qt_config->value(QStringLiteral("record_frame_times"), false).toBool(); - ReadBasicSetting(Settings::values.use_gdbstub); - ReadBasicSetting(Settings::values.gdbstub_port); - ReadBasicSetting(Settings::values.program_args); - ReadBasicSetting(Settings::values.dump_exefs); - ReadBasicSetting(Settings::values.dump_nso); - ReadBasicSetting(Settings::values.enable_fs_access_log); - ReadBasicSetting(Settings::values.reporting_services); - ReadBasicSetting(Settings::values.quest_flag); - ReadBasicSetting(Settings::values.disable_macro_jit); - ReadBasicSetting(Settings::values.disable_macro_hle); - ReadBasicSetting(Settings::values.extended_logging); - ReadBasicSetting(Settings::values.use_debug_asserts); - ReadBasicSetting(Settings::values.use_auto_stub); - ReadBasicSetting(Settings::values.enable_all_controllers); - ReadBasicSetting(Settings::values.create_crash_dumps); - ReadBasicSetting(Settings::values.perform_vulkan_check); + ReadCategory(Settings::Category::Debugging); qt_config->endGroup(); } void Config::ReadServiceValues() { qt_config->beginGroup(QStringLiteral("Services")); - ReadBasicSetting(Settings::values.network_interface); + + ReadCategory(Settings::Category::Services); + qt_config->endGroup(); } @@ -659,8 +584,7 @@ void Config::ReadDisabledAddOnValues() { void Config::ReadMiscellaneousValues() { qt_config->beginGroup(QStringLiteral("Miscellaneous")); - ReadBasicSetting(Settings::values.log_filter); - ReadBasicSetting(Settings::values.use_dev_keys); + ReadCategory(Settings::Category::Miscellaneous); qt_config->endGroup(); } @@ -710,35 +634,11 @@ void Config::ReadPathValues() { void Config::ReadCpuValues() { qt_config->beginGroup(QStringLiteral("Cpu")); - ReadBasicSetting(Settings::values.cpu_accuracy_first_time); + ReadCategory(Settings::Category::Cpu); + if (Settings::values.cpu_accuracy_first_time) { Settings::values.cpu_accuracy.SetValue(Settings::values.cpu_accuracy.GetDefault()); Settings::values.cpu_accuracy_first_time.SetValue(false); - } else { - ReadGlobalSetting(Settings::values.cpu_accuracy); - } - - ReadGlobalSetting(Settings::values.cpuopt_unsafe_unfuse_fma); - ReadGlobalSetting(Settings::values.cpuopt_unsafe_reduce_fp_error); - ReadGlobalSetting(Settings::values.cpuopt_unsafe_ignore_standard_fpcr); - ReadGlobalSetting(Settings::values.cpuopt_unsafe_inaccurate_nan); - ReadGlobalSetting(Settings::values.cpuopt_unsafe_fastmem_check); - ReadGlobalSetting(Settings::values.cpuopt_unsafe_ignore_global_monitor); - - if (global) { - ReadBasicSetting(Settings::values.cpu_debug_mode); - ReadBasicSetting(Settings::values.cpuopt_page_tables); - ReadBasicSetting(Settings::values.cpuopt_block_linking); - ReadBasicSetting(Settings::values.cpuopt_return_stack_buffer); - ReadBasicSetting(Settings::values.cpuopt_fast_dispatcher); - ReadBasicSetting(Settings::values.cpuopt_context_elimination); - ReadBasicSetting(Settings::values.cpuopt_const_prop); - ReadBasicSetting(Settings::values.cpuopt_misc_ir); - ReadBasicSetting(Settings::values.cpuopt_reduce_misalign_checks); - ReadBasicSetting(Settings::values.cpuopt_fastmem); - ReadBasicSetting(Settings::values.cpuopt_fastmem_exclusives); - ReadBasicSetting(Settings::values.cpuopt_recompile_exclusives); - ReadBasicSetting(Settings::values.cpuopt_ignore_memory_aborts); } qt_config->endGroup(); @@ -747,45 +647,8 @@ void Config::ReadCpuValues() { void Config::ReadRendererValues() { qt_config->beginGroup(QStringLiteral("Renderer")); - ReadGlobalSetting(Settings::values.renderer_backend); - ReadGlobalSetting(Settings::values.async_presentation); - ReadGlobalSetting(Settings::values.renderer_force_max_clock); - ReadGlobalSetting(Settings::values.vulkan_device); - ReadGlobalSetting(Settings::values.fullscreen_mode); - ReadGlobalSetting(Settings::values.aspect_ratio); - ReadGlobalSetting(Settings::values.resolution_setup); - ReadGlobalSetting(Settings::values.scaling_filter); - ReadGlobalSetting(Settings::values.fsr_sharpening_slider); - ReadGlobalSetting(Settings::values.anti_aliasing); - ReadGlobalSetting(Settings::values.max_anisotropy); - ReadGlobalSetting(Settings::values.speed_limit); - ReadGlobalSetting(Settings::values.use_disk_shader_cache); - ReadGlobalSetting(Settings::values.gpu_accuracy); - ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); - ReadGlobalSetting(Settings::values.nvdec_emulation); - ReadGlobalSetting(Settings::values.accelerate_astc); - ReadGlobalSetting(Settings::values.astc_recompression); - ReadGlobalSetting(Settings::values.use_reactive_flushing); - ReadGlobalSetting(Settings::values.use_asynchronous_shaders); - ReadGlobalSetting(Settings::values.use_fast_gpu_time); - ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache); - ReadGlobalSetting(Settings::values.enable_compute_pipelines); - ReadGlobalSetting(Settings::values.use_video_framerate); - ReadGlobalSetting(Settings::values.barrier_feedback_loops); - ReadGlobalSetting(Settings::values.bg_red); - ReadGlobalSetting(Settings::values.bg_green); - ReadGlobalSetting(Settings::values.bg_blue); - - if (global) { - Settings::values.vsync_mode.SetValue(static_cast<Settings::VSyncMode>( - ReadSetting(QString::fromStdString(Settings::values.vsync_mode.GetLabel()), - static_cast<u32>(Settings::values.vsync_mode.GetDefault())) - .value<u32>())); - ReadBasicSetting(Settings::values.renderer_debug); - ReadBasicSetting(Settings::values.renderer_shader_feedback); - ReadBasicSetting(Settings::values.enable_nsight_aftermath); - ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks); - } + ReadCategory(Settings::Category::Renderer); + ReadCategory(Settings::Category::AdvancedGraphics); qt_config->endGroup(); } @@ -832,41 +695,7 @@ void Config::ReadShortcutValues() { void Config::ReadSystemValues() { qt_config->beginGroup(QStringLiteral("System")); - ReadGlobalSetting(Settings::values.language_index); - - ReadGlobalSetting(Settings::values.region_index); - - ReadGlobalSetting(Settings::values.time_zone_index); - - bool rng_seed_enabled; - ReadSettingGlobal(rng_seed_enabled, QStringLiteral("rng_seed_enabled"), false); - bool rng_seed_global = - global || qt_config->value(QStringLiteral("rng_seed/use_global"), true).toBool(); - Settings::values.rng_seed.SetGlobal(rng_seed_global); - if (global || !rng_seed_global) { - if (rng_seed_enabled) { - Settings::values.rng_seed.SetValue(ReadSetting(QStringLiteral("rng_seed"), 0).toUInt()); - } else { - Settings::values.rng_seed.SetValue(std::nullopt); - } - } - - if (global) { - ReadBasicSetting(Settings::values.current_user); - Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0, - Service::Account::MAX_USERS - 1); - - const auto custom_rtc_enabled = - ReadSetting(QStringLiteral("custom_rtc_enabled"), false).toBool(); - if (custom_rtc_enabled) { - Settings::values.custom_rtc = ReadSetting(QStringLiteral("custom_rtc"), 0).toLongLong(); - } else { - Settings::values.custom_rtc = std::nullopt; - } - ReadBasicSetting(Settings::values.device_name); - } - - ReadGlobalSetting(Settings::values.sound_index); + ReadCategory(Settings::Category::System); qt_config->endGroup(); } @@ -879,8 +708,6 @@ void Config::ReadUIValues() { QStringLiteral("theme"), QString::fromUtf8(UISettings::themes[static_cast<size_t>(default_theme)].second)) .toString(); - ReadBasicSetting(UISettings::values.enable_discord_presence); - ReadBasicSetting(UISettings::values.select_user_on_boot); ReadUIGamelistValues(); ReadUILayoutValues(); @@ -889,20 +716,7 @@ void Config::ReadUIValues() { ReadShortcutValues(); ReadMultiplayerValues(); - ReadBasicSetting(UISettings::values.single_window_mode); - ReadBasicSetting(UISettings::values.fullscreen); - ReadBasicSetting(UISettings::values.display_titlebar); - ReadBasicSetting(UISettings::values.show_filter_bar); - ReadBasicSetting(UISettings::values.show_status_bar); - ReadBasicSetting(UISettings::values.confirm_before_closing); - ReadBasicSetting(UISettings::values.first_start); - ReadBasicSetting(UISettings::values.callout_flags); - ReadBasicSetting(UISettings::values.show_console); - ReadBasicSetting(UISettings::values.pause_when_in_background); - ReadBasicSetting(UISettings::values.mute_when_in_background); - ReadBasicSetting(UISettings::values.hide_mouse); - ReadBasicSetting(UISettings::values.controller_applet_disabled); - ReadBasicSetting(UISettings::values.disable_web_applet); + ReadCategory(Settings::Category::Ui); qt_config->endGroup(); } @@ -910,16 +724,8 @@ void Config::ReadUIValues() { void Config::ReadUIGamelistValues() { qt_config->beginGroup(QStringLiteral("UIGameList")); - ReadBasicSetting(UISettings::values.show_add_ons); - ReadBasicSetting(UISettings::values.show_compat); - ReadBasicSetting(UISettings::values.show_size); - ReadBasicSetting(UISettings::values.show_types); - ReadBasicSetting(UISettings::values.game_icon_size); - ReadBasicSetting(UISettings::values.folder_icon_size); - ReadBasicSetting(UISettings::values.row_1_text_id); - ReadBasicSetting(UISettings::values.row_2_text_id); - ReadBasicSetting(UISettings::values.cache_game_list); - ReadBasicSetting(UISettings::values.favorites_expanded); + ReadCategory(Settings::Category::UiGameList); + const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites")); for (int i = 0; i < favorites_size; i++) { qt_config->setArrayIndex(i); @@ -942,7 +748,8 @@ void Config::ReadUILayoutValues() { ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray(); UISettings::values.microprofile_geometry = ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray(); - ReadBasicSetting(UISettings::values.microprofile_visible); + + ReadCategory(Settings::Category::UiLayout); qt_config->endGroup(); } @@ -950,10 +757,7 @@ void Config::ReadUILayoutValues() { void Config::ReadWebServiceValues() { qt_config->beginGroup(QStringLiteral("WebService")); - ReadBasicSetting(Settings::values.enable_telemetry); - ReadBasicSetting(Settings::values.web_api_url); - ReadBasicSetting(Settings::values.yuzu_username); - ReadBasicSetting(Settings::values.yuzu_token); + ReadCategory(Settings::Category::WebService); qt_config->endGroup(); } @@ -961,17 +765,7 @@ void Config::ReadWebServiceValues() { void Config::ReadMultiplayerValues() { qt_config->beginGroup(QStringLiteral("Multiplayer")); - ReadBasicSetting(UISettings::values.multiplayer_nickname); - ReadBasicSetting(UISettings::values.multiplayer_ip); - ReadBasicSetting(UISettings::values.multiplayer_port); - ReadBasicSetting(UISettings::values.multiplayer_room_nickname); - ReadBasicSetting(UISettings::values.multiplayer_room_name); - ReadBasicSetting(UISettings::values.multiplayer_room_port); - ReadBasicSetting(UISettings::values.multiplayer_host_type); - ReadBasicSetting(UISettings::values.multiplayer_port); - ReadBasicSetting(UISettings::values.multiplayer_max_player); - ReadBasicSetting(UISettings::values.multiplayer_game_id); - ReadBasicSetting(UISettings::values.multiplayer_room_description); + ReadCategory(Settings::Category::Multiplayer); // Read ban list back int size = qt_config->beginReadArray(QStringLiteral("username_ban_list")); @@ -1075,14 +869,9 @@ void Config::SavePlayerValue(std::size_t player_index) { QString::fromStdString(player.motions[i]), QString::fromStdString(default_param)); } - - if (player_index == 0) { - SaveMousePanningValues(); - } } void Config::SaveDebugValues() { - WriteBasicSetting(Settings::values.debug_pad_enabled); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); WriteSetting(QStringLiteral("debug_pad_") + @@ -1101,10 +890,6 @@ void Config::SaveDebugValues() { } } -void Config::SaveMouseValues() { - WriteBasicSetting(Settings::values.mouse_enabled); -} - void Config::SaveTouchscreenValues() { const auto& touchscreen = Settings::values.touchscreen; @@ -1115,21 +900,7 @@ void Config::SaveTouchscreenValues() { WriteSetting(QStringLiteral("touchscreen_diameter_y"), touchscreen.diameter_y, 15); } -void Config::SaveMousePanningValues() { - // Don't overwrite values.mouse_panning - WriteBasicSetting(Settings::values.mouse_panning_x_sensitivity); - WriteBasicSetting(Settings::values.mouse_panning_y_sensitivity); - WriteBasicSetting(Settings::values.mouse_panning_deadzone_counterweight); - WriteBasicSetting(Settings::values.mouse_panning_decay_strength); - WriteBasicSetting(Settings::values.mouse_panning_min_decay); -} - void Config::SaveMotionTouchValues() { - WriteBasicSetting(Settings::values.touch_device); - WriteBasicSetting(Settings::values.touch_from_button_map_index); - WriteBasicSetting(Settings::values.udp_input_servers); - WriteBasicSetting(Settings::values.enable_udp_controller); - qt_config->beginWriteArray(QStringLiteral("touch_from_button_maps")); for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) { qt_config->setArrayIndex(static_cast<int>(p)); @@ -1150,8 +921,6 @@ void Config::SaveMotionTouchValues() { } void Config::SaveHidbusValues() { - WriteBasicSetting(Settings::values.enable_ring_controller); - const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f); WriteSetting(QStringLiteral("ring_controller"), @@ -1159,11 +928,6 @@ void Config::SaveHidbusValues() { QString::fromStdString(default_param)); } -void Config::SaveIrCameraValues() { - WriteBasicSetting(Settings::values.enable_ir_sensor); - WriteBasicSetting(Settings::values.ir_sensor_device); -} - void Config::SaveValues() { if (global) { SaveDataStorageValues(); @@ -1180,18 +944,14 @@ void Config::SaveValues() { SaveRendererValues(); SaveAudioValues(); SaveSystemValues(); + qt_config->sync(); } void Config::SaveAudioValues() { qt_config->beginGroup(QStringLiteral("Audio")); - if (global) { - WriteBasicSetting(Settings::values.sink_id); - WriteBasicSetting(Settings::values.audio_output_device_id); - WriteBasicSetting(Settings::values.audio_input_device_id); - } - WriteGlobalSetting(Settings::values.volume); + WriteCategory(Settings::Category::Audio); qt_config->endGroup(); } @@ -1199,6 +959,8 @@ void Config::SaveAudioValues() { void Config::SaveControlValues() { qt_config->beginGroup(QStringLiteral("Controls")); + WriteCategory(Settings::Category::Controls); + Settings::values.players.SetGlobal(!IsCustomConfig()); for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { SavePlayerValue(p); @@ -1208,28 +970,9 @@ void Config::SaveControlValues() { return; } SaveDebugValues(); - SaveMouseValues(); SaveTouchscreenValues(); - SaveMousePanningValues(); SaveMotionTouchValues(); SaveHidbusValues(); - SaveIrCameraValues(); - - WriteGlobalSetting(Settings::values.use_docked_mode); - WriteGlobalSetting(Settings::values.vibration_enabled); - WriteGlobalSetting(Settings::values.enable_accurate_vibrations); - WriteGlobalSetting(Settings::values.motion_enabled); - WriteBasicSetting(Settings::values.enable_raw_input); - WriteBasicSetting(Settings::values.enable_joycon_driver); - WriteBasicSetting(Settings::values.enable_procon_driver); - WriteBasicSetting(Settings::values.random_amiibo_id); - WriteBasicSetting(Settings::values.keyboard_enabled); - WriteBasicSetting(Settings::values.emulate_analog_keyboard); - WriteBasicSetting(Settings::values.controller_navigation); - - WriteBasicSetting(Settings::values.tas_enable); - WriteBasicSetting(Settings::values.tas_loop); - WriteBasicSetting(Settings::values.pause_tas_on_load); qt_config->endGroup(); } @@ -1237,8 +980,7 @@ void Config::SaveControlValues() { void Config::SaveCoreValues() { qt_config->beginGroup(QStringLiteral("Core")); - WriteGlobalSetting(Settings::values.use_multi_core); - WriteGlobalSetting(Settings::values.use_unsafe_extended_memory_layout); + WriteCategory(Settings::Category::Core); qt_config->endGroup(); } @@ -1246,7 +988,6 @@ void Config::SaveCoreValues() { void Config::SaveDataStorageValues() { qt_config->beginGroup(QStringLiteral("Data Storage")); - WriteBasicSetting(Settings::values.use_virtual_sd); WriteSetting(QStringLiteral("nand_directory"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir))); @@ -1263,9 +1004,7 @@ void Config::SaveDataStorageValues() { QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir))); - WriteBasicSetting(Settings::values.gamecard_inserted); - WriteBasicSetting(Settings::values.gamecard_current_game); - WriteBasicSetting(Settings::values.gamecard_path); + WriteCategory(Settings::Category::DataStorage); qt_config->endGroup(); } @@ -1275,19 +1014,8 @@ void Config::SaveDebuggingValues() { // Intentionally not using the QT default setting as this is intended to be changed in the ini qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times); - WriteBasicSetting(Settings::values.use_gdbstub); - WriteBasicSetting(Settings::values.gdbstub_port); - WriteBasicSetting(Settings::values.program_args); - WriteBasicSetting(Settings::values.dump_exefs); - WriteBasicSetting(Settings::values.dump_nso); - WriteBasicSetting(Settings::values.enable_fs_access_log); - WriteBasicSetting(Settings::values.quest_flag); - WriteBasicSetting(Settings::values.use_debug_asserts); - WriteBasicSetting(Settings::values.disable_macro_jit); - WriteBasicSetting(Settings::values.disable_macro_hle); - WriteBasicSetting(Settings::values.enable_all_controllers); - WriteBasicSetting(Settings::values.create_crash_dumps); - WriteBasicSetting(Settings::values.perform_vulkan_check); + + WriteCategory(Settings::Category::Debugging); qt_config->endGroup(); } @@ -1295,7 +1023,7 @@ void Config::SaveDebuggingValues() { void Config::SaveNetworkValues() { qt_config->beginGroup(QStringLiteral("Services")); - WriteBasicSetting(Settings::values.network_interface); + WriteCategory(Settings::Category::Network); qt_config->endGroup(); } @@ -1322,8 +1050,7 @@ void Config::SaveDisabledAddOnValues() { void Config::SaveMiscellaneousValues() { qt_config->beginGroup(QStringLiteral("Miscellaneous")); - WriteBasicSetting(Settings::values.log_filter); - WriteBasicSetting(Settings::values.use_dev_keys); + WriteCategory(Settings::Category::Miscellaneous); qt_config->endGroup(); } @@ -1351,34 +1078,7 @@ void Config::SavePathValues() { void Config::SaveCpuValues() { qt_config->beginGroup(QStringLiteral("Cpu")); - WriteBasicSetting(Settings::values.cpu_accuracy_first_time); - WriteSetting(QStringLiteral("cpu_accuracy"), - static_cast<u32>(Settings::values.cpu_accuracy.GetValue(global)), - static_cast<u32>(Settings::values.cpu_accuracy.GetDefault()), - Settings::values.cpu_accuracy.UsingGlobal()); - - WriteGlobalSetting(Settings::values.cpuopt_unsafe_unfuse_fma); - WriteGlobalSetting(Settings::values.cpuopt_unsafe_reduce_fp_error); - WriteGlobalSetting(Settings::values.cpuopt_unsafe_ignore_standard_fpcr); - WriteGlobalSetting(Settings::values.cpuopt_unsafe_inaccurate_nan); - WriteGlobalSetting(Settings::values.cpuopt_unsafe_fastmem_check); - WriteGlobalSetting(Settings::values.cpuopt_unsafe_ignore_global_monitor); - - if (global) { - WriteBasicSetting(Settings::values.cpu_debug_mode); - WriteBasicSetting(Settings::values.cpuopt_page_tables); - WriteBasicSetting(Settings::values.cpuopt_block_linking); - WriteBasicSetting(Settings::values.cpuopt_return_stack_buffer); - WriteBasicSetting(Settings::values.cpuopt_fast_dispatcher); - WriteBasicSetting(Settings::values.cpuopt_context_elimination); - WriteBasicSetting(Settings::values.cpuopt_const_prop); - WriteBasicSetting(Settings::values.cpuopt_misc_ir); - WriteBasicSetting(Settings::values.cpuopt_reduce_misalign_checks); - WriteBasicSetting(Settings::values.cpuopt_fastmem); - WriteBasicSetting(Settings::values.cpuopt_fastmem_exclusives); - WriteBasicSetting(Settings::values.cpuopt_recompile_exclusives); - WriteBasicSetting(Settings::values.cpuopt_ignore_memory_aborts); - } + WriteCategory(Settings::Category::Cpu); qt_config->endGroup(); } @@ -1386,82 +1086,8 @@ void Config::SaveCpuValues() { void Config::SaveRendererValues() { qt_config->beginGroup(QStringLiteral("Renderer")); - WriteSetting(QString::fromStdString(Settings::values.renderer_backend.GetLabel()), - static_cast<u32>(Settings::values.renderer_backend.GetValue(global)), - static_cast<u32>(Settings::values.renderer_backend.GetDefault()), - Settings::values.renderer_backend.UsingGlobal()); - WriteGlobalSetting(Settings::values.async_presentation); - WriteGlobalSetting(Settings::values.renderer_force_max_clock); - WriteGlobalSetting(Settings::values.vulkan_device); - WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()), - static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)), - static_cast<u32>(Settings::values.fullscreen_mode.GetDefault()), - Settings::values.fullscreen_mode.UsingGlobal()); - WriteGlobalSetting(Settings::values.aspect_ratio); - WriteSetting(QString::fromStdString(Settings::values.resolution_setup.GetLabel()), - static_cast<u32>(Settings::values.resolution_setup.GetValue(global)), - static_cast<u32>(Settings::values.resolution_setup.GetDefault()), - Settings::values.resolution_setup.UsingGlobal()); - WriteSetting(QString::fromStdString(Settings::values.scaling_filter.GetLabel()), - static_cast<u32>(Settings::values.scaling_filter.GetValue(global)), - static_cast<u32>(Settings::values.scaling_filter.GetDefault()), - Settings::values.scaling_filter.UsingGlobal()); - WriteSetting(QString::fromStdString(Settings::values.fsr_sharpening_slider.GetLabel()), - static_cast<u32>(Settings::values.fsr_sharpening_slider.GetValue(global)), - static_cast<u32>(Settings::values.fsr_sharpening_slider.GetDefault()), - Settings::values.fsr_sharpening_slider.UsingGlobal()); - WriteSetting(QString::fromStdString(Settings::values.anti_aliasing.GetLabel()), - static_cast<u32>(Settings::values.anti_aliasing.GetValue(global)), - static_cast<u32>(Settings::values.anti_aliasing.GetDefault()), - Settings::values.anti_aliasing.UsingGlobal()); - WriteGlobalSetting(Settings::values.max_anisotropy); - WriteGlobalSetting(Settings::values.speed_limit); - WriteGlobalSetting(Settings::values.use_disk_shader_cache); - WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()), - static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)), - static_cast<u32>(Settings::values.gpu_accuracy.GetDefault()), - Settings::values.gpu_accuracy.UsingGlobal()); - WriteGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); - WriteSetting(QString::fromStdString(Settings::values.nvdec_emulation.GetLabel()), - static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)), - static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()), - Settings::values.nvdec_emulation.UsingGlobal()); - WriteSetting(QString::fromStdString(Settings::values.accelerate_astc.GetLabel()), - static_cast<u32>(Settings::values.accelerate_astc.GetValue(global)), - static_cast<u32>(Settings::values.accelerate_astc.GetDefault()), - Settings::values.accelerate_astc.UsingGlobal()); - WriteSetting(QString::fromStdString(Settings::values.astc_recompression.GetLabel()), - static_cast<u32>(Settings::values.astc_recompression.GetValue(global)), - static_cast<u32>(Settings::values.astc_recompression.GetDefault()), - Settings::values.astc_recompression.UsingGlobal()); - WriteGlobalSetting(Settings::values.use_reactive_flushing); - WriteSetting(QString::fromStdString(Settings::values.accelerate_astc.GetLabel()), - static_cast<u32>(Settings::values.accelerate_astc.GetValue(global)), - static_cast<u32>(Settings::values.accelerate_astc.GetDefault()), - Settings::values.shader_backend.UsingGlobal()); - WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()), - static_cast<u32>(Settings::values.shader_backend.GetValue(global)), - static_cast<u32>(Settings::values.shader_backend.GetDefault()), - Settings::values.shader_backend.UsingGlobal()); - WriteGlobalSetting(Settings::values.use_asynchronous_shaders); - WriteGlobalSetting(Settings::values.use_fast_gpu_time); - WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache); - WriteGlobalSetting(Settings::values.enable_compute_pipelines); - WriteGlobalSetting(Settings::values.use_video_framerate); - WriteGlobalSetting(Settings::values.barrier_feedback_loops); - WriteGlobalSetting(Settings::values.bg_red); - WriteGlobalSetting(Settings::values.bg_green); - WriteGlobalSetting(Settings::values.bg_blue); - - if (global) { - WriteSetting(QString::fromStdString(Settings::values.vsync_mode.GetLabel()), - static_cast<u32>(Settings::values.vsync_mode.GetValue()), - static_cast<u32>(Settings::values.vsync_mode.GetDefault())); - WriteBasicSetting(Settings::values.renderer_debug); - WriteBasicSetting(Settings::values.renderer_shader_feedback); - WriteBasicSetting(Settings::values.enable_nsight_aftermath); - WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks); - } + WriteCategory(Settings::Category::AdvancedGraphics); + WriteCategory(Settings::Category::Renderer); qt_config->endGroup(); } @@ -1469,9 +1095,9 @@ void Config::SaveRendererValues() { void Config::SaveScreenshotValues() { qt_config->beginGroup(QStringLiteral("Screenshots")); - WriteBasicSetting(UISettings::values.enable_screenshot_save_as); WriteSetting(QStringLiteral("screenshot_path"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir))); + WriteCategory(Settings::Category::Screenshots); qt_config->endGroup(); } @@ -1502,27 +1128,7 @@ void Config::SaveShortcutValues() { void Config::SaveSystemValues() { qt_config->beginGroup(QStringLiteral("System")); - WriteGlobalSetting(Settings::values.language_index); - WriteGlobalSetting(Settings::values.region_index); - WriteGlobalSetting(Settings::values.time_zone_index); - - WriteSetting(QStringLiteral("rng_seed_enabled"), - Settings::values.rng_seed.GetValue(global).has_value(), false, - Settings::values.rng_seed.UsingGlobal()); - WriteSetting(QStringLiteral("rng_seed"), Settings::values.rng_seed.GetValue(global).value_or(0), - 0, Settings::values.rng_seed.UsingGlobal()); - - if (global) { - WriteBasicSetting(Settings::values.current_user); - - WriteSetting(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.has_value(), - false); - WriteSetting(QStringLiteral("custom_rtc"), - QVariant::fromValue<long long>(Settings::values.custom_rtc.value_or(0)), 0); - WriteBasicSetting(Settings::values.device_name); - } - - WriteGlobalSetting(Settings::values.sound_index); + WriteCategory(Settings::Category::System); qt_config->endGroup(); } @@ -1530,10 +1136,10 @@ void Config::SaveSystemValues() { void Config::SaveUIValues() { qt_config->beginGroup(QStringLiteral("UI")); + WriteCategory(Settings::Category::Ui); + WriteSetting(QStringLiteral("theme"), UISettings::values.theme, QString::fromUtf8(UISettings::themes[static_cast<size_t>(default_theme)].second)); - WriteBasicSetting(UISettings::values.enable_discord_presence); - WriteBasicSetting(UISettings::values.select_user_on_boot); SaveUIGamelistValues(); SaveUILayoutValues(); @@ -1542,37 +1148,14 @@ void Config::SaveUIValues() { SaveShortcutValues(); SaveMultiplayerValues(); - WriteBasicSetting(UISettings::values.single_window_mode); - WriteBasicSetting(UISettings::values.fullscreen); - WriteBasicSetting(UISettings::values.display_titlebar); - WriteBasicSetting(UISettings::values.show_filter_bar); - WriteBasicSetting(UISettings::values.show_status_bar); - WriteBasicSetting(UISettings::values.confirm_before_closing); - WriteBasicSetting(UISettings::values.first_start); - WriteBasicSetting(UISettings::values.callout_flags); - WriteBasicSetting(UISettings::values.show_console); - WriteBasicSetting(UISettings::values.pause_when_in_background); - WriteBasicSetting(UISettings::values.mute_when_in_background); - WriteBasicSetting(UISettings::values.hide_mouse); - WriteBasicSetting(UISettings::values.controller_applet_disabled); - WriteBasicSetting(UISettings::values.disable_web_applet); - qt_config->endGroup(); } void Config::SaveUIGamelistValues() { qt_config->beginGroup(QStringLiteral("UIGameList")); - WriteBasicSetting(UISettings::values.show_add_ons); - WriteBasicSetting(UISettings::values.show_compat); - WriteBasicSetting(UISettings::values.show_size); - WriteBasicSetting(UISettings::values.show_types); - WriteBasicSetting(UISettings::values.game_icon_size); - WriteBasicSetting(UISettings::values.folder_icon_size); - WriteBasicSetting(UISettings::values.row_1_text_id); - WriteBasicSetting(UISettings::values.row_2_text_id); - WriteBasicSetting(UISettings::values.cache_game_list); - WriteBasicSetting(UISettings::values.favorites_expanded); + WriteCategory(Settings::Category::UiGameList); + qt_config->beginWriteArray(QStringLiteral("favorites")); for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) { qt_config->setArrayIndex(i); @@ -1593,7 +1176,8 @@ void Config::SaveUILayoutValues() { WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state); WriteSetting(QStringLiteral("microProfileDialogGeometry"), UISettings::values.microprofile_geometry); - WriteBasicSetting(UISettings::values.microprofile_visible); + + WriteCategory(Settings::Category::UiLayout); qt_config->endGroup(); } @@ -1601,10 +1185,7 @@ void Config::SaveUILayoutValues() { void Config::SaveWebServiceValues() { qt_config->beginGroup(QStringLiteral("WebService")); - WriteBasicSetting(Settings::values.enable_telemetry); - WriteBasicSetting(Settings::values.web_api_url); - WriteBasicSetting(Settings::values.yuzu_username); - WriteBasicSetting(Settings::values.yuzu_token); + WriteCategory(Settings::Category::WebService); qt_config->endGroup(); } @@ -1612,17 +1193,7 @@ void Config::SaveWebServiceValues() { void Config::SaveMultiplayerValues() { qt_config->beginGroup(QStringLiteral("Multiplayer")); - WriteBasicSetting(UISettings::values.multiplayer_nickname); - WriteBasicSetting(UISettings::values.multiplayer_ip); - WriteBasicSetting(UISettings::values.multiplayer_port); - WriteBasicSetting(UISettings::values.multiplayer_room_nickname); - WriteBasicSetting(UISettings::values.multiplayer_room_name); - WriteBasicSetting(UISettings::values.multiplayer_room_port); - WriteBasicSetting(UISettings::values.multiplayer_host_type); - WriteBasicSetting(UISettings::values.multiplayer_port); - WriteBasicSetting(UISettings::values.multiplayer_max_player); - WriteBasicSetting(UISettings::values.multiplayer_game_id); - WriteBasicSetting(UISettings::values.multiplayer_room_description); + WriteCategory(Settings::Category::Multiplayer); // Write ban list qt_config->beginWriteArray(QStringLiteral("username_ban_list")); @@ -1731,3 +1302,58 @@ void Config::ClearControlPlayerValues() { const std::string& Config::GetConfigFilePath() const { return qt_config_loc; } + +void Config::ReadCategory(Settings::Category category) { + const auto& settings = settings_map[category]; + std::for_each(settings.begin(), settings.end(), + [&](const auto& setting) { ReadSettingGeneric(setting); }); +} + +void Config::WriteCategory(Settings::Category category) { + const auto& settings = settings_map[category]; + std::for_each(settings.begin(), settings.end(), + [&](const auto& setting) { WriteSettingGeneric(setting); }); +} + +void Config::ReadSettingGeneric(Settings::BasicSetting* const setting) { + if (!setting->Save()) { + return; + } + const QString name = QString::fromStdString(setting->GetLabel()); + const auto default_value = + QVariant::fromValue<QString>(QString::fromStdString(setting->DefaultToString())); + + if (setting->Switchable()) { + const bool use_global = + qt_config->value(name + QStringLiteral("/use_global"), true).value<bool>(); + setting->SetGlobal(use_global); + + if (global || !use_global) { + setting->LoadString(ReadSetting(name, default_value).value<QString>().toStdString()); + } + } else if (global) { + setting->LoadString(ReadSetting(name, default_value).value<QString>().toStdString()); + } +} + +void Config::WriteSettingGeneric(Settings::BasicSetting* const setting) const { + if (!setting->Save()) { + return; + } + const QVariant value = QVariant::fromValue(QString::fromStdString(setting->ToString())); + const QVariant default_value = + QVariant::fromValue(QString::fromStdString(setting->DefaultToString())); + const QString label = QString::fromStdString(setting->GetLabel()); + if (setting->Switchable()) { + if (!global) { + qt_config->setValue(label + QStringLiteral("/use_global"), setting->UsingGlobal()); + } + if (global || !setting->UsingGlobal()) { + qt_config->setValue(label + QStringLiteral("/default"), value == default_value); + qt_config->setValue(label, value); + } + } else if (global) { + qt_config->setValue(label + QStringLiteral("/default"), value == default_value); + qt_config->setValue(label, value); + } +} diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h index e066f7552..ec748bf0c 100644 --- a/src/yuzu/configuration/config.h +++ b/src/yuzu/configuration/config.h @@ -74,7 +74,6 @@ private: void ReadKeyboardValues(); void ReadMouseValues(); void ReadTouchscreenValues(); - void ReadMousePanningValues(); void ReadMotionTouchValues(); void ReadHidbusValues(); void ReadIrCameraValues(); @@ -105,7 +104,6 @@ private: void SaveDebugValues(); void SaveMouseValues(); void SaveTouchscreenValues(); - void SaveMousePanningValues(); void SaveMotionTouchValues(); void SaveHidbusValues(); void SaveIrCameraValues(); @@ -201,10 +199,17 @@ private: template <typename Type, bool ranged> void WriteBasicSetting(const Settings::Setting<Type, ranged>& setting); - ConfigType type; + void ReadCategory(Settings::Category category); + void WriteCategory(Settings::Category category); + void ReadSettingGeneric(Settings::BasicSetting* const setting); + void WriteSettingGeneric(Settings::BasicSetting* const setting) const; + + std::map<Settings::Category, std::forward_list<Settings::BasicSetting*>> settings_map; + + const ConfigType type; std::unique_ptr<QSettings> qt_config; std::string qt_config_loc; - bool global; + const bool global; }; // These metatype declarations cannot be in common/settings.h because core is devoid of QT diff --git a/src/yuzu/configuration/configuration_shared.cpp b/src/yuzu/configuration/configuration_shared.cpp index ac42cc7fc..8fd12c9e8 100644 --- a/src/yuzu/configuration/configuration_shared.cpp +++ b/src/yuzu/configuration/configuration_shared.cpp @@ -43,25 +43,6 @@ void ConfigurationShared::SetHighlight(QWidget* widget, bool highlighted) { widget->show(); } -void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox, - const Settings::SwitchableSetting<bool>& setting, - CheckState& tracker) { - if (setting.UsingGlobal()) { - tracker = CheckState::Global; - } else { - tracker = (setting.GetValue() == setting.GetValue(true)) ? CheckState::On : CheckState::Off; - } - SetHighlight(checkbox, tracker != CheckState::Global); - QObject::connect(checkbox, &QCheckBox::clicked, checkbox, [checkbox, setting, &tracker] { - tracker = static_cast<CheckState>((static_cast<int>(tracker) + 1) % - static_cast<int>(CheckState::Count)); - if (tracker == CheckState::Global) { - checkbox->setChecked(setting.GetValue(true)); - } - SetHighlight(checkbox, tracker != CheckState::Global); - }); -} - void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox, bool global, bool state, bool global_state, CheckState& tracker) { if (global) { diff --git a/src/yuzu/configuration/configuration_shared.h b/src/yuzu/configuration/configuration_shared.h index 04c88758c..1e61bcbeb 100644 --- a/src/yuzu/configuration/configuration_shared.h +++ b/src/yuzu/configuration/configuration_shared.h @@ -57,8 +57,26 @@ void SetPerGameSetting(QComboBox* combobox, void SetHighlight(QWidget* widget, bool highlighted); // Sets up a QCheckBox like a tristate one, given a Setting -void SetColoredTristate(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>& setting, - CheckState& tracker); +template <bool ranged, bool save> +void SetColoredTristate(QCheckBox* checkbox, + const Settings::SwitchableSetting<bool, ranged, save>& setting, + CheckState& tracker) { + if (setting.UsingGlobal()) { + tracker = CheckState::Global; + } else { + tracker = (setting.GetValue() == setting.GetValue(true)) ? CheckState::On : CheckState::Off; + } + SetHighlight(checkbox, tracker != CheckState::Global); + QObject::connect(checkbox, &QCheckBox::clicked, checkbox, [checkbox, setting, &tracker] { + tracker = static_cast<CheckState>((static_cast<int>(tracker) + 1) % + static_cast<int>(CheckState::Count)); + if (tracker == CheckState::Global) { + checkbox->setChecked(setting.GetValue(true)); + } + SetHighlight(checkbox, tracker != CheckState::Global); + }); +} + void SetColoredTristate(QCheckBox* checkbox, bool global, bool state, bool global_state, CheckState& tracker); diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h index 0be8ee369..53cdd7fcb 100644 --- a/src/yuzu/uisettings.h +++ b/src/yuzu/uisettings.h @@ -14,6 +14,7 @@ #include "common/common_types.h" #include "common/settings.h" +using Settings::Category; using Settings::Setting; namespace UISettings { @@ -58,6 +59,8 @@ struct GameDir { }; struct Values { + Settings::Linkage linkage{}; + QByteArray geometry; QByteArray state; @@ -66,33 +69,36 @@ struct Values { QByteArray gamelist_header_state; QByteArray microprofile_geometry; - Setting<bool> microprofile_visible{false, "microProfileDialogVisible"}; - - Setting<bool> single_window_mode{true, "singleWindowMode"}; - Setting<bool> fullscreen{false, "fullscreen"}; - Setting<bool> display_titlebar{true, "displayTitleBars"}; - Setting<bool> show_filter_bar{true, "showFilterBar"}; - Setting<bool> show_status_bar{true, "showStatusBar"}; - - Setting<bool> confirm_before_closing{true, "confirmClose"}; - Setting<bool> first_start{true, "firstStart"}; - Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"}; - Setting<bool> mute_when_in_background{false, "muteWhenInBackground"}; - Setting<bool> hide_mouse{true, "hideInactiveMouse"}; - Setting<bool> controller_applet_disabled{false, "disableControllerApplet"}; + Setting<bool> microprofile_visible{linkage, false, "microProfileDialogVisible", + Category::UiLayout}; + + Setting<bool> single_window_mode{linkage, true, "singleWindowMode", Category::Ui}; + Setting<bool> fullscreen{linkage, false, "fullscreen", Category::Ui}; + Setting<bool> display_titlebar{linkage, true, "displayTitleBars", Category::Ui}; + Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui}; + Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui}; + + Setting<bool> confirm_before_closing{linkage, true, "confirmClose", Category::Ui}; + Setting<bool> first_start{linkage, true, "firstStart", Category::Ui}; + Setting<bool> pause_when_in_background{linkage, false, "pauseWhenInBackground", Category::Ui}; + Setting<bool> mute_when_in_background{linkage, false, "muteWhenInBackground", Category::Ui}; + Setting<bool> hide_mouse{linkage, true, "hideInactiveMouse", Category::Ui}; + Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet", + Category::Ui}; // Set when Vulkan is known to crash the application bool has_broken_vulkan = false; - Setting<bool> select_user_on_boot{false, "select_user_on_boot"}; - Setting<bool> disable_web_applet{true, "disable_web_applet"}; + Setting<bool> select_user_on_boot{linkage, false, "select_user_on_boot", Category::Ui}; + Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui}; // Discord RPC - Setting<bool> enable_discord_presence{true, "enable_discord_presence"}; + Setting<bool> enable_discord_presence{linkage, true, "enable_discord_presence", Category::Ui}; // logging - Setting<bool> show_console{false, "showConsole"}; + Setting<bool> show_console{linkage, false, "showConsole", Category::Ui}; - Setting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"}; + Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as", + Category::Screenshots}; QString roms_path; QString symbols_path; @@ -107,38 +113,42 @@ struct Values { // Shortcut name <Shortcut, context> std::vector<Shortcut> shortcuts; - Setting<u32> callout_flags{0, "calloutFlags"}; + Setting<u32> callout_flags{linkage, 0, "calloutFlags", Category::Ui}; // multiplayer settings - Setting<std::string> multiplayer_nickname{{}, "nickname"}; - Setting<std::string> multiplayer_ip{{}, "ip"}; - Setting<u16, true> multiplayer_port{24872, 0, UINT16_MAX, "port"}; - Setting<std::string> multiplayer_room_nickname{{}, "room_nickname"}; - Setting<std::string> multiplayer_room_name{{}, "room_name"}; - Setting<u8, true> multiplayer_max_player{8, 0, 8, "max_player"}; - Setting<u16, true> multiplayer_room_port{24872, 0, UINT16_MAX, "room_port"}; - Setting<u8, true> multiplayer_host_type{0, 0, 1, "host_type"}; - Setting<unsigned long long> multiplayer_game_id{{}, "game_id"}; - Setting<std::string> multiplayer_room_description{{}, "room_description"}; + Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer}; + Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer}; + Setting<u16, true> multiplayer_port{linkage, 24872, 0, + UINT16_MAX, "port", Category::Multiplayer}; + Setting<std::string> multiplayer_room_nickname{ + linkage, {}, "room_nickname", Category::Multiplayer}; + Setting<std::string> multiplayer_room_name{linkage, {}, "room_name", Category::Multiplayer}; + Setting<u8, true> multiplayer_max_player{linkage, 8, 0, 8, "max_player", Category::Multiplayer}; + Setting<u16, true> multiplayer_room_port{linkage, 24872, 0, + UINT16_MAX, "room_port", Category::Multiplayer}; + Setting<u8, true> multiplayer_host_type{linkage, 0, 0, 1, "host_type", Category::Multiplayer}; + Setting<unsigned long long> multiplayer_game_id{linkage, {}, "game_id", Category::Multiplayer}; + Setting<std::string> multiplayer_room_description{ + linkage, {}, "room_description", Category::Multiplayer}; std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list; // Game List - Setting<bool> show_add_ons{true, "show_add_ons"}; - Setting<u32> game_icon_size{64, "game_icon_size"}; - Setting<u32> folder_icon_size{48, "folder_icon_size"}; - Setting<u8> row_1_text_id{3, "row_1_text_id"}; - Setting<u8> row_2_text_id{2, "row_2_text_id"}; + Setting<bool> show_add_ons{linkage, true, "show_add_ons", Category::UiGameList}; + Setting<u32> game_icon_size{linkage, 64, "game_icon_size", Category::UiGameList}; + Setting<u32> folder_icon_size{linkage, 48, "folder_icon_size", Category::UiGameList}; + Setting<u8> row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList}; + Setting<u8> row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList}; std::atomic_bool is_game_list_reload_pending{false}; - Setting<bool> cache_game_list{true, "cache_game_list"}; - Setting<bool> favorites_expanded{true, "favorites_expanded"}; + Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList}; + Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList}; QVector<u64> favorited_ids; // Compatibility List - Setting<bool> show_compat{false, "show_compat"}; + Setting<bool> show_compat{linkage, false, "show_compat", Category::UiGameList}; // Size & File Types Column - Setting<bool> show_size{true, "show_size"}; - Setting<bool> show_types{true, "show_types"}; + Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList}; + Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList}; bool configuration_applied; bool reset_to_defaults; diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index b2049ae57..cfc1a5d81 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -98,8 +98,26 @@ void Config::ReadSetting(const std::string& group, Settings::Setting<Type, range static_cast<long>(setting.GetDefault()))); } +void Config::ReadCategory(Settings::Category category) { + for (const auto setting : Settings::values.linkage.by_category[category]) { + const char* category_name = [&]() { + if (category == Settings::Category::Controls) { + // For compatibility with older configs + return "ControlsGeneral"; + } else { + return Settings::TranslateCategory(category); + } + }(); + std::string setting_value = + sdl2_config->Get(category_name, setting->GetLabel(), setting->DefaultToString()); + setting->LoadString(setting_value); + } +} + void Config::ReadValues() { // Controls + ReadCategory(Settings::Category::Controls); + for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { auto& player = Settings::values.players.GetValue()[p]; @@ -139,13 +157,6 @@ void Config::ReadValues() { player.connected = sdl2_config->GetBoolean(group, "connected", false); } - ReadSetting("ControlsGeneral", Settings::values.mouse_enabled); - - ReadSetting("ControlsGeneral", Settings::values.touch_device); - - ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled); - - ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); Settings::values.debug_pad_buttons[i] = sdl2_config->Get( @@ -166,14 +177,6 @@ void Config::ReadValues() { Settings::values.debug_pad_analogs[i] = default_param; } - ReadSetting("ControlsGeneral", Settings::values.enable_raw_input); - ReadSetting("ControlsGeneral", Settings::values.enable_joycon_driver); - ReadSetting("ControlsGeneral", Settings::values.enable_procon_driver); - ReadSetting("ControlsGeneral", Settings::values.random_amiibo_id); - ReadSetting("ControlsGeneral", Settings::values.emulate_analog_keyboard); - ReadSetting("ControlsGeneral", Settings::values.vibration_enabled); - ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations); - ReadSetting("ControlsGeneral", Settings::values.motion_enabled); Settings::values.touchscreen.enabled = sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true); Settings::values.touchscreen.rotation_angle = @@ -217,10 +220,19 @@ void Config::ReadValues() { Settings::values.touch_from_button_map_index = std::clamp( Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1); - ReadSetting("ControlsGeneral", Settings::values.udp_input_servers); + ReadCategory(Settings::Category::Audio); + ReadCategory(Settings::Category::Core); + ReadCategory(Settings::Category::Cpu); + ReadCategory(Settings::Category::Renderer); + ReadCategory(Settings::Category::AdvancedGraphics); + ReadCategory(Settings::Category::System); + ReadCategory(Settings::Category::DataStorage); + ReadCategory(Settings::Category::Debugging); + ReadCategory(Settings::Category::Miscellaneous); + ReadCategory(Settings::Category::Network); + ReadCategory(Settings::Category::WebService); // Data Storage - ReadSetting("Data Storage", Settings::values.use_virtual_sd); FS::SetYuzuPath(FS::YuzuPath::NANDDir, sdl2_config->Get("Data Storage", "nand_directory", FS::GetYuzuPathString(FS::YuzuPath::NANDDir))); @@ -233,122 +245,10 @@ void Config::ReadValues() { FS::SetYuzuPath(FS::YuzuPath::DumpDir, sdl2_config->Get("Data Storage", "dump_directory", FS::GetYuzuPathString(FS::YuzuPath::DumpDir))); - ReadSetting("Data Storage", Settings::values.gamecard_inserted); - ReadSetting("Data Storage", Settings::values.gamecard_current_game); - ReadSetting("Data Storage", Settings::values.gamecard_path); - - // System - ReadSetting("System", Settings::values.use_docked_mode); - - ReadSetting("System", Settings::values.current_user); - Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0, - Service::Account::MAX_USERS - 1); - - const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false); - if (rng_seed_enabled) { - Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0)); - } else { - Settings::values.rng_seed.SetValue(std::nullopt); - } - - const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false); - if (custom_rtc_enabled) { - Settings::values.custom_rtc = sdl2_config->GetInteger("System", "custom_rtc", 0); - } else { - Settings::values.custom_rtc = std::nullopt; - } - - ReadSetting("System", Settings::values.language_index); - ReadSetting("System", Settings::values.region_index); - ReadSetting("System", Settings::values.time_zone_index); - ReadSetting("System", Settings::values.sound_index); - - // Core - ReadSetting("Core", Settings::values.use_multi_core); - ReadSetting("Core", Settings::values.use_unsafe_extended_memory_layout); - - // Cpu - ReadSetting("Cpu", Settings::values.cpu_accuracy); - ReadSetting("Cpu", Settings::values.cpu_debug_mode); - ReadSetting("Cpu", Settings::values.cpuopt_page_tables); - ReadSetting("Cpu", Settings::values.cpuopt_block_linking); - ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer); - ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher); - ReadSetting("Cpu", Settings::values.cpuopt_context_elimination); - ReadSetting("Cpu", Settings::values.cpuopt_const_prop); - ReadSetting("Cpu", Settings::values.cpuopt_misc_ir); - ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks); - ReadSetting("Cpu", Settings::values.cpuopt_fastmem); - ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives); - ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives); - ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts); - ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma); - ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error); - ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr); - ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan); - ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check); - ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor); - - // Renderer - ReadSetting("Renderer", Settings::values.renderer_backend); - ReadSetting("Renderer", Settings::values.async_presentation); - ReadSetting("Renderer", Settings::values.renderer_force_max_clock); - ReadSetting("Renderer", Settings::values.renderer_debug); - ReadSetting("Renderer", Settings::values.renderer_shader_feedback); - ReadSetting("Renderer", Settings::values.enable_nsight_aftermath); - ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks); - ReadSetting("Renderer", Settings::values.vulkan_device); - - ReadSetting("Renderer", Settings::values.resolution_setup); - ReadSetting("Renderer", Settings::values.scaling_filter); - ReadSetting("Renderer", Settings::values.fsr_sharpening_slider); - ReadSetting("Renderer", Settings::values.anti_aliasing); - ReadSetting("Renderer", Settings::values.fullscreen_mode); - ReadSetting("Renderer", Settings::values.aspect_ratio); - ReadSetting("Renderer", Settings::values.max_anisotropy); - ReadSetting("Renderer", Settings::values.use_speed_limit); - ReadSetting("Renderer", Settings::values.speed_limit); - ReadSetting("Renderer", Settings::values.use_disk_shader_cache); - ReadSetting("Renderer", Settings::values.gpu_accuracy); - ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); - ReadSetting("Renderer", Settings::values.vsync_mode); - ReadSetting("Renderer", Settings::values.shader_backend); - ReadSetting("Renderer", Settings::values.use_reactive_flushing); - ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); - ReadSetting("Renderer", Settings::values.nvdec_emulation); - ReadSetting("Renderer", Settings::values.accelerate_astc); - ReadSetting("Renderer", Settings::values.astc_recompression); - ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache); - - ReadSetting("Renderer", Settings::values.bg_red); - ReadSetting("Renderer", Settings::values.bg_green); - ReadSetting("Renderer", Settings::values.bg_blue); - - // Audio - ReadSetting("Audio", Settings::values.sink_id); - ReadSetting("Audio", Settings::values.audio_output_device_id); - ReadSetting("Audio", Settings::values.volume); - - // Miscellaneous - // log_filter has a different default here than from common - Settings::values.log_filter = - sdl2_config->Get("Miscellaneous", Settings::values.log_filter.GetLabel(), "*:Trace"); - ReadSetting("Miscellaneous", Settings::values.use_dev_keys); // Debugging Settings::values.record_frame_times = sdl2_config->GetBoolean("Debugging", "record_frame_times", false); - ReadSetting("Debugging", Settings::values.dump_exefs); - ReadSetting("Debugging", Settings::values.dump_nso); - ReadSetting("Debugging", Settings::values.enable_fs_access_log); - ReadSetting("Debugging", Settings::values.reporting_services); - ReadSetting("Debugging", Settings::values.quest_flag); - ReadSetting("Debugging", Settings::values.use_debug_asserts); - ReadSetting("Debugging", Settings::values.use_auto_stub); - ReadSetting("Debugging", Settings::values.disable_macro_jit); - ReadSetting("Debugging", Settings::values.disable_macro_hle); - ReadSetting("Debugging", Settings::values.use_gdbstub); - ReadSetting("Debugging", Settings::values.gdbstub_port); const auto title_list = sdl2_config->Get("AddOns", "title_ids", ""); std::stringstream ss(title_list); @@ -366,15 +266,6 @@ void Config::ReadValues() { Settings::values.disabled_addons.insert_or_assign(title_id, out); } - - // Web Service - ReadSetting("WebService", Settings::values.enable_telemetry); - ReadSetting("WebService", Settings::values.web_api_url); - ReadSetting("WebService", Settings::values.yuzu_username); - ReadSetting("WebService", Settings::values.yuzu_token); - - // Network - ReadSetting("Network", Settings::values.network_interface); } void Config::Reload() { diff --git a/src/yuzu_cmd/config.h b/src/yuzu_cmd/config.h index 021438b17..512591a39 100644 --- a/src/yuzu_cmd/config.h +++ b/src/yuzu_cmd/config.h @@ -34,4 +34,5 @@ private: */ template <typename Type, bool ranged> void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting); + void ReadCategory(Settings::Category category); }; |