diff options
Diffstat (limited to 'src')
7 files changed, 105 insertions, 38 deletions
diff --git a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp index 2d6442d74..c63e87a56 100644 --- a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp +++ b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp @@ -5,6 +5,7 @@ #include <cstring> #include "common/cityhash.h" +#include "common/settings.h" // for enum class Settings::ShaderBackend #include "video_core/renderer_opengl/gl_compute_pipeline.h" #include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/gl_shader_util.h" @@ -40,15 +41,23 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_, Tegra::Engines::KeplerCompute& kepler_compute_, ProgramManager& program_manager_, const Shader::Info& info_, - std::string code) + std::string code, std::vector<u32> code_v) : texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_}, kepler_compute{kepler_compute_}, program_manager{program_manager_}, info{info_} { - if (device.UseAssemblyShaders()) { - assembly_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV); - } else { + switch (device.GetShaderBackend()) { + case Settings::ShaderBackend::GLSL: source_program.handle = glCreateProgram(); AttachShader(GL_COMPUTE_SHADER, source_program.handle, code); LinkProgram(source_program.handle); + break; + case Settings::ShaderBackend::GLASM: + assembly_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV); + break; + case Settings::ShaderBackend::SPIRV: + source_program.handle = glCreateProgram(); + AttachShader(GL_COMPUTE_SHADER, source_program.handle, code_v); + LinkProgram(source_program.handle); + break; } std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(), uniform_buffer_sizes.begin()); diff --git a/src/video_core/renderer_opengl/gl_compute_pipeline.h b/src/video_core/renderer_opengl/gl_compute_pipeline.h index b5fc45f26..50c676365 100644 --- a/src/video_core/renderer_opengl/gl_compute_pipeline.h +++ b/src/video_core/renderer_opengl/gl_compute_pipeline.h @@ -54,7 +54,7 @@ public: BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_, Tegra::Engines::KeplerCompute& kepler_compute_, ProgramManager& program_manager_, const Shader::Info& info_, - std::string code); + std::string code, std::vector<u32> code_v); void Configure(); diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index c4eeed53b..99f8769fc 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -177,6 +177,11 @@ Device::Device() { GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 && GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2; + shader_backend = (Settings::values.shader_backend.GetValue() == + Settings::ShaderBackend::GLASM) == use_assembly_shaders + ? Settings::values.shader_backend.GetValue() + : Settings::ShaderBackend::GLSL; + // Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation. use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() && !(is_amd || (is_intel && !is_linux)); @@ -188,8 +193,7 @@ Device::Device() { LOG_INFO(Render_OpenGL, "Renderer_BrokenTextureViewFormats: {}", has_broken_texture_view_formats); - if (Settings::values.shader_backend.GetValue() == Settings::ShaderBackend::GLASM && - !use_assembly_shaders) { + if (shader_backend == Settings::ShaderBackend::GLASM && !use_assembly_shaders) { LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported"); } diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index 45ddf5e01..ee992aed4 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -8,6 +8,10 @@ #include "common/common_types.h" #include "shader_recompiler/stage.h" +namespace Settings { +enum class ShaderBackend : u32; +}; + namespace OpenGL { class Device { @@ -148,6 +152,10 @@ public: return need_fastmath_off; } + Settings::ShaderBackend GetShaderBackend() const { + return shader_backend; + } + private: static bool TestVariableAoffi(); static bool TestPreciseBug(); @@ -159,6 +167,9 @@ private: u32 max_varyings{}; u32 max_compute_shared_memory_size{}; u32 max_glasm_storage_buffer_blocks{}; + + Settings::ShaderBackend shader_backend{}; + bool has_warp_intrinsics{}; bool has_shader_ballot{}; bool has_vertex_viewport_layer{}; diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp index a93b03cf7..1f19b5825 100644 --- a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp +++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp @@ -3,7 +3,11 @@ // Refer to the license.txt file included. #include <algorithm> +#include <array> +#include <string> +#include <vector> +#include "common/settings.h" // for enum class Settings::ShaderBackend #include "common/thread_worker.h" #include "shader_recompiler/shader_info.h" #include "video_core/renderer_opengl/gl_graphics_pipeline.h" @@ -179,7 +183,8 @@ GraphicsPipeline::GraphicsPipeline( Tegra::MemoryManager& gpu_memory_, Tegra::Engines::Maxwell3D& maxwell3d_, ProgramManager& program_manager_, StateTracker& state_tracker_, ShaderWorker* thread_worker, VideoCore::ShaderNotify* shader_notify, std::array<std::string, 5> sources, - const std::array<const Shader::Info*, 5>& infos, const GraphicsPipelineKey& key_) + std::array<std::vector<u32>, 5> sources_spirv, const std::array<const Shader::Info*, 5>& infos, + const GraphicsPipelineKey& key_) : texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_}, maxwell3d{maxwell3d_}, program_manager{program_manager_}, state_tracker{state_tracker_}, key{key_} { @@ -232,29 +237,44 @@ GraphicsPipeline::GraphicsPipeline( if (key.xfb_enabled && device.UseAssemblyShaders()) { GenerateTransformFeedbackState(); } - auto func{[this, device, sources, shader_notify](ShaderContext::Context*) mutable { - if (!device.UseAssemblyShaders()) { - program.handle = glCreateProgram(); - } - for (size_t stage = 0; stage < 5; ++stage) { - const auto code{sources[stage]}; - if (code.empty()) { - continue; + auto func{ + [this, device, sources, sources_spirv, shader_notify](ShaderContext::Context*) mutable { + if (!device.UseAssemblyShaders()) { + program.handle = glCreateProgram(); } - if (device.UseAssemblyShaders()) { - assembly_programs[stage] = CompileProgram(code, AssemblyStage(stage)); - } else { - AttachShader(Stage(stage), program.handle, code); + for (size_t stage = 0; stage < 5; ++stage) { + switch (device.GetShaderBackend()) { + case Settings::ShaderBackend::GLSL: { + const auto code{sources[stage]}; + if (code.empty()) { + continue; + } + AttachShader(Stage(stage), program.handle, code); + } break; + case Settings::ShaderBackend::GLASM: { + const auto code{sources[stage]}; + if (code.empty()) { + continue; + } + assembly_programs[stage] = CompileProgram(code, AssemblyStage(stage)); + } break; + case Settings::ShaderBackend::SPIRV: { + const auto code{sources_spirv[stage]}; + if (code.empty()) { + continue; + } + AttachShader(Stage(stage), program.handle, code); + } break; + } } - } - if (!device.UseAssemblyShaders()) { - LinkProgram(program.handle); - } - if (shader_notify) { - shader_notify->MarkShaderComplete(); - } - is_built.store(true, std::memory_order_relaxed); - }}; + if (!device.UseAssemblyShaders()) { + LinkProgram(program.handle); + } + if (shader_notify) { + shader_notify->MarkShaderComplete(); + } + is_built.store(true, std::memory_order_relaxed); + }}; if (thread_worker) { thread_worker->QueueWork(std::move(func)); } else { diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.h b/src/video_core/renderer_opengl/gl_graphics_pipeline.h index f82d712f8..5f5d57385 100644 --- a/src/video_core/renderer_opengl/gl_graphics_pipeline.h +++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.h @@ -78,6 +78,7 @@ public: ProgramManager& program_manager_, StateTracker& state_tracker_, ShaderWorker* thread_worker, VideoCore::ShaderNotify* shader_notify, std::array<std::string, 5> sources, + std::array<std::vector<u32>, 5> sources_spirv, const std::array<const Shader::Info*, 5>& infos, const GraphicsPipelineKey& key_); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index af8e9f44d..cde0f54c9 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -15,6 +15,7 @@ #include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/scope_exit.h" +#include "common/settings.h" #include "common/thread_worker.h" #include "core/core.h" #include "shader_recompiler/backend/glasm/emit_glasm.h" @@ -415,6 +416,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( OGLProgram source_program; std::array<std::string, 5> sources; + std::array<std::vector<u32>, 5> sources_spirv; Shader::Backend::Bindings binding; Shader::IR::Program* previous_program{}; const bool use_glasm{device.UseAssemblyShaders()}; @@ -431,17 +433,23 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( const auto runtime_info{ MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)}; - if (use_glasm) { - sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding); - } else { + switch (device.GetShaderBackend()) { + case Settings::ShaderBackend::GLSL: sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding); + break; + case Settings::ShaderBackend::GLASM: + sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding); + break; + case Settings::ShaderBackend::SPIRV: + sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding); + break; } previous_program = &program; } auto* const thread_worker{build_in_parallel ? workers.get() : nullptr}; - return std::make_unique<GraphicsPipeline>(device, texture_cache, buffer_cache, gpu_memory, - maxwell3d, program_manager, state_tracker, - thread_worker, &shader_notify, sources, infos, key); + return std::make_unique<GraphicsPipeline>( + device, texture_cache, buffer_cache, gpu_memory, maxwell3d, program_manager, state_tracker, + thread_worker, &shader_notify, sources, sources_spirv, infos, key); } catch (Shader::Exception& exception) { LOG_ERROR(Render_OpenGL, "{}", exception.what()); @@ -478,10 +486,24 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline( } Shader::RuntimeInfo info; info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks(); - const std::string code{device.UseAssemblyShaders() ? EmitGLASM(profile, info, program) - : EmitGLSL(profile, program)}; + + std::string code{}; + std::vector<u32> code_spirv; + switch (device.GetShaderBackend()) { + case Settings::ShaderBackend::GLSL: + code = EmitGLSL(profile, program); + break; + case Settings::ShaderBackend::GLASM: + code = EmitGLASM(profile, info, program); + break; + case Settings::ShaderBackend::SPIRV: + code_spirv = EmitSPIRV(profile, program); + break; + } + return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, gpu_memory, - kepler_compute, program_manager, program.info, code); + kepler_compute, program_manager, program.info, code, + code_spirv); } catch (Shader::Exception& exception) { LOG_ERROR(Render_OpenGL, "{}", exception.what()); return nullptr; |