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path: root/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp (follow)
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* shader: Fold composite extractFernandoS272021-07-231-0/+62
* shader: Fold comparisons and Pack/Unpack16FernandoS272021-07-231-1/+41
* shader: Fix constant propagation to use reverse post orderReinUsesLisp2021-07-231-1/+2
* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-20/+2
* shader: Implement TLD4.PTPFernandoS272021-07-231-0/+18
* shader: Implement TLD4 and TLD4_BFernandoS272021-07-231-0/+12
* shader: Fold interpolation multiplicationsReinUsesLisp2021-07-231-0/+34
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-231-2/+8
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-3/+5
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-6/+16
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-1/+1
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-6/+6
* shader: Add XMAD multiplication folding optimizationReinUsesLisp2021-07-231-5/+77
* spirv: Initial bindings supportReinUsesLisp2021-07-231-12/+64
* shader: Misc fixesReinUsesLisp2021-07-231-16/+11
* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-0/+50
* shader: Better constant foldingReinUsesLisp2021-07-231-12/+47
* shader: Make typed IRReinUsesLisp2021-07-231-0/+20
* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-0/+146