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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
/
engines
/
kepler_compute.cpp
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Author
Age
Files
Lines
*
gpu: Report renderer errors with exceptions
ReinUsesLisp
2021-02-13
1
-2
/
+2
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-21
/
+5
*
video_core: Initialize renderer with a GPU
ReinUsesLisp
2020-08-22
1
-8
/
+9
*
shader/texture: Join separate image and sampler pairs offline
ReinUsesLisp
2020-06-05
1
-1
/
+4
*
Clang Format and Documentation.
Fernando Sahmkow
2020-04-28
1
-1
/
+1
*
VideoCore/Engines: Refactor Engines CallMethod.
Fernando Sahmkow
2020-04-28
1
-7
/
+6
*
Clang Format.
Fernando Sahmkow
2020-04-23
1
-1
/
+2
*
DMAPusher: Propagate multimethod writes into the engines.
Fernando Sahmkow
2020-04-23
1
-0
/
+6
*
kepler_compute: Remove unused variables
ReinUsesLisp
2020-03-19
1
-8
/
+0
*
const_buffer_engine_interface: Store component types
ReinUsesLisp
2020-03-09
1
-1
/
+1
*
video_core: Reintroduce dirty flags infrastructure
ReinUsesLisp
2020-02-28
1
-0
/
+3
*
gl_rasterizer: Remove dirty flags
ReinUsesLisp
2020-02-28
1
-3
/
+0
*
Shader_IR: Allow constant access of guest driver.
Fernando Sahmkow
2020-01-24
1
-0
/
+4
*
GPU: Implement guest driver profile and deduce texture handler sizes.
Fernando Sahmkow
2020-01-24
1
-0
/
+4
*
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-23
1
-0
/
+1
*
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
ReinUsesLisp
2019-10-28
1
-7
/
+5
*
Shader_IR: Clang format
Fernando Sahmkow
2019-10-25
1
-2
/
+1
*
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
Fernando Sahmkow
2019-10-25
1
-0
/
+18
*
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
Fernando Sahmkow
2019-10-25
1
-1
/
+2
*
kepler_compute: Implement texture queries
ReinUsesLisp
2019-09-06
1
-0
/
+53
*
Merge pull request #2734 from ReinUsesLisp/compute-shaders
bunnei
2019-07-22
1
-3
/
+4
|
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*
gl_rasterizer: Implement compute shaders
ReinUsesLisp
2019-07-15
1
-3
/
+4
*
|
Maxwell3D: Rework the dirty system to be more consistant and scaleable
Fernando Sahmkow
2019-07-17
1
-1
/
+1
|
/
*
Corrections and styling
Fernando Sahmkow
2019-04-23
1
-1
/
+1
*
Introduce skeleton of the GPU Compute Engine.
Fernando Sahmkow
2019-04-23
1
-4
/
+33
*
video_core/engines: Remove unnecessary includes
Lioncash
2019-03-06
1
-2
/
+1
*
kepler_compute: Fixup assert and rename engines
ReinUsesLisp
2019-02-10
1
-0
/
+34