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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
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engines
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maxwell_3d.h
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Author
Age
Files
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*
GPU: Use only the least significant 3 bits when reading the depth test func.
Subv
2018-07-03
1
-9
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+9
*
Merge pull request #608 from Subv/depth
bunnei
2018-07-03
1
-4
/
+52
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GPU: Added registers for depth test and cull mode.
Subv
2018-07-02
1
-3
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+51
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*
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
2018-07-02
1
-1
/
+1
*
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GPU: Added register definitions for the vertex buffer base element.
Subv
2018-07-02
1
-1
/
+6
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maxwell_3d: Add a struct for RenderTargetConfig.
bunnei
2018-06-27
1
-17
/
+19
*
GPU: Added registers for normal and independent blending.
Subv
2018-06-09
1
-5
/
+26
*
GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
2018-06-06
1
-0
/
+3
*
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
Subv
2018-06-04
1
-12
/
+28
*
GPU: Reduce the number of registers of Maxwell3D to 0xE00.
Subv
2018-04-25
1
-2
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+2
*
GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
Subv
2018-04-25
1
-4
/
+13
*
Merge pull request #386 from Subv/gpu_query
bunnei
2018-04-24
1
-1
/
+27
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GPU: Added asserts to our code for handling the QUERY_GET GPU command.
Subv
2018-04-24
1
-1
/
+27
*
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GPU: Support multiple enabled vertex arrays.
Subv
2018-04-23
1
-0
/
+5
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/
*
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
bunnei
2018-04-18
1
-1
/
+10
*
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
2018-04-18
1
-1
/
+47
*
gl_rasterizer: Implement indexed vertex mode.
bunnei
2018-04-17
1
-1
/
+43
*
GPU: Added a function to determine whether a shader stage is enabled or not.
Subv
2018-04-15
1
-0
/
+3
*
maxwell_3d: Make memory_manager public.
bunnei
2018-04-14
1
-2
/
+1
*
maxwell_3d: Fix shader_config decodings.
bunnei
2018-04-14
1
-6
/
+3
*
GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.
Subv
2018-04-01
1
-21
/
+5
*
GPU: Implemented a gpu macro interpreter.
Subv
2018-04-01
1
-0
/
+3
*
gl_rasterizer: Add a SyncViewport method.
bunnei
2018-03-27
1
-0
/
+10
*
gl_rasterizer: Normalize vertex array data as appropriate.
bunnei
2018-03-27
1
-0
/
+4
*
maxwell_3d: Use names that match envytools for VertexType.
bunnei
2018-03-27
1
-8
/
+8
*
maxwell_3d: Add VertexAttribute struct and cleanup.
bunnei
2018-03-27
1
-121
/
+160
*
gl_rasterizer: Implement AnalyzeVertexArray.
bunnei
2018-03-27
1
-0
/
+35
*
maxwell: Add RenderTargetFormat enum.
bunnei
2018-03-27
1
-3
/
+4
*
GPU: Load the sampler info (TSC) when retrieving active textures.
Subv
2018-03-26
1
-1
/
+7
*
GPU: Added a function to retrieve the active textures for a shader stage.
Subv
2018-03-24
1
-6
/
+10
*
GPU: Added viewport registers to Maxwell3D's reg structure.
Subv
2018-03-24
1
-1
/
+18
*
maxwell_3d: Add some format decodings and string helper functions.
bunnei
2018-03-23
1
-3
/
+107
*
GPU: Added vertex attribute format registers.
Subv
2018-03-21
1
-1
/
+14
*
GPU: Added registers for the number of vertices to render.
Subv
2018-03-21
1
-2
/
+13
*
GPU: Added Z buffer registers to Maxwell3D's reg structure.
Subv
2018-03-19
1
-1
/
+17
*
GPU: Added the render target (RT) registers to Maxwell3D's reg structure.
Subv
2018-03-19
1
-1
/
+32
*
GPU: Added the TSC registers to the Maxwell3D register structure.
Subv
2018-03-19
1
-1
/
+15
*
GPU: Added the TIC registers to the Maxwell3D register structure.
Subv
2018-03-19
1
-1
/
+16
*
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
Subv
2018-03-19
1
-1
/
+11
*
GPU: Implement the BindStorageBuffer macro method in HLE.
Subv
2018-03-18
1
-1
/
+15
*
GPU: Handle writes to the CB_DATA method.
Subv
2018-03-18
1
-0
/
+3
*
GPU: Store uploaded GPU macros and keep track of the number of method parameters.
Subv
2018-03-18
1
-4
/
+8
*
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
2018-03-18
1
-8
/
+19
*
GPU: Renamed ShaderType to ShaderStage as that is less confusing.
Subv
2018-03-18
1
-7
/
+7
*
GPU: Store shader constbuffer bindings in the GPU state.
Subv
2018-03-18
1
-3
/
+25
*
GPU: Corrected some register offsets and removed superfluous macro registers.
Subv
2018-03-18
1
-9
/
+3
*
GPU: Make the SetShader macro call do the same as the real macro's code.
Subv
2018-03-18
1
-2
/
+25
*
GPU: Corrected the parameter documentation for the SetShader macro call.
Subv
2018-03-17
1
-6
/
+6
*
Merge pull request #242 from Subv/set_shader
bunnei
2018-03-17
1
-2
/
+16
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\
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*
GPU: Handle the SetShader method call (0xE24) and store the shader config.
Subv
2018-03-17
1
-2
/
+16
*
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GPU: Added the vertex array registers.
Subv
2018-03-17
1
-2
/
+33
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/
*
Merge pull request #241 from Subv/gpu_method_call
bunnei
2018-03-17
1
-1
/
+21
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\
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*
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
2018-03-17
1
-1
/
+21
*
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GPU: Added Maxwell registers for Shader Program control.
Subv
2018-03-17
1
-2
/
+55
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/
*
GPU: Intercept writes to the VERTEX_END_GL register.
Subv
2018-03-05
1
-1
/
+9
*
maxwell_3d: Make constructor explicit
Lioncash
2018-02-14
1
-1
/
+1
*
GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Subv
2018-02-12
1
-1
/
+55
*
Make a GPU class in VideoCore to contain the GPU state.
Subv
2018-02-12
1
-3
/
+7
*
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
2018-02-12
1
-0
/
+18