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path: root/src/video_core/gpu.cpp (follow)
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* core_timing: Convert core timing into a classLioncash2019-02-161-1/+2
* Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Realbunnei2019-02-131-0/+1
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| * Implement BGRA8 framebuffer formatgreggameplayer2019-02-091-0/+1
* | Merge pull request #2110 from lioncash/namespacebunnei2019-02-131-1/+1
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| * | core_timing: Rename CoreTiming namespace to Core::TimingLioncash2019-02-121-1/+1
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* / kepler_compute: Fixup assert and rename enginesReinUsesLisp2019-02-101-4/+4
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* video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908)Kevin2019-01-301-12/+171
* Fixed uninitialized memory due to missing returns in canaryDavid Marcec2018-12-191-0/+2
* GPU: Don't try to route PFIFO methods (0-0x40) to the other engines.Subv2018-12-041-0/+6
* Fix debug buildLioncash2018-12-011-4/+2
* gpu: Move command list profiling to DmaPusher::DispatchCalls.bunnei2018-11-281-5/+0
* gpu: Rewrite GPU command list processing with DmaPusher class.bunnei2018-11-271-0/+58
* Use default values for unknown framebuffer pixel formatFernandoS272018-11-211-0/+2
* GPU: Improved implementation of maxwell DMA (Subv).bunnei2018-10-191-1/+1
* GPU: Invalidate destination address of kepler_memory writes.bunnei2018-10-191-1/+1
* fermi_2d: Implement simple copies with AccelerateSurfaceCopy.bunnei2018-10-061-1/+1
* GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).Subv2018-09-121-0/+2
* gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.bunnei2018-09-101-0/+1
* gpu: Make memory_manager privateLioncash2018-08-281-3/+11
* Implemented RGBA8_UINTDavid Marcec2018-08-201-0/+1
* renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.bunnei2018-08-141-0/+1
* Implement RG32UI and R32UIDavid Marcec2018-08-131-0/+2
* renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.bunnei2018-08-131-0/+1
* renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.bunnei2018-08-131-0/+1
* Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)greggameplayer2018-08-121-0/+1
* gl_rasterizer: Implement render target format RG8_SNORM.bunnei2018-08-121-0/+1
* gl_rasterizer: Implement render target format RGBA8_SNORM.bunnei2018-08-121-0/+1
* Merge pull request #1016 from lioncash/videobunnei2018-08-111-0/+10
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| * video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash2018-08-111-0/+10
* | Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)greggameplayer2018-08-111-0/+32
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* gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.bunnei2018-08-081-0/+1
* video_core: Eliminate the g_renderer global variableLioncash2018-08-041-2/+3
* Implement R32_FLOAT RenderTargetFormatUnknown2018-08-011-0/+1
* gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei2018-07-241-0/+1
* gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.bunnei2018-07-241-0/+1
* gpu: Rename Get3DEngine() to Maxwell3D()Lioncash2018-07-211-1/+5
* GPU: Partially implemented the Maxwell DMA engine.Subv2018-06-121-0/+2
* GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.Subv2018-06-061-0/+2
* GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.Subv2018-06-061-0/+2
* general: Convert assertion macros over to be fmt-compatibleLioncash2018-04-271-1/+1
* GPU: Added a function to retrieve the bytes per pixel of the render target formats.Subv2018-04-251-0/+12
* GPU: Added boilerplate code for the Fermi2D engineSubv2018-04-251-1/+1
* Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.Subv2018-03-241-0/+4
* GPU: Move the GPU's class constructor and destructors to a cpp file.Subv2018-03-181-0/+21