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path: root/src/video_core/shader/decode/conversion.cpp (follow)
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* clang-format fixNguyen Dac Nam2020-02-191-1/+1
* shader_conversion: add conversion I2F for ShortNguyen Dac Nam2020-02-191-9/+6
* shader/conversion: Implement byte selector in I2FReinUsesLisp2019-12-181-2/+13
* shader_ir/conversion: Split int and float selector and implement F2F H1ReinUsesLisp2019-08-281-18/+16
* shader_ir/conversion: Implement F2I F16 Ra.H1ReinUsesLisp2019-08-281-4/+16
* Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.Fernando Sahmkow2019-07-201-5/+25
* shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp2019-06-061-0/+1
* Merge pull request #2322 from ReinUsesLisp/wswitchbunnei2019-04-291-3/+4
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| * video_core: Silent -Wswitch warningsReinUsesLisp2019-04-181-3/+4
* | Do some corrections in conversion shader instructions.Fernando Sahmkow2019-04-161-16/+53
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* Corrected F2I None mode to RoundEven.Fernando Sahmkow2019-02-111-3/+3
* shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp2019-02-031-1/+1
* shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp2019-02-031-1/+1
* shader_ir: Unify constant buffer offset valuesReinUsesLisp2019-01-301-3/+3
* shader_ir: Pass to decoder functions basic block's codeReinUsesLisp2019-01-151-1/+1
* shader_decode: Improve zero flag implementationReinUsesLisp2019-01-151-8/+3
* video_core: Return safe values after an assert hitsReinUsesLisp2019-01-151-4/+4
* shader_decode: Implement F2F_CReinUsesLisp2019-01-151-2/+10
* shader_decode: Implement I2IReinUsesLisp2019-01-151-0/+26
* shader_decode: Implement F2IReinUsesLisp2019-01-151-0/+37
* shader_decode: Implement I2FReinUsesLisp2019-01-151-0/+23
* shader_decode: Implement F2FReinUsesLisp2019-01-151-1/+37
* shader_ir: Initial implementationReinUsesLisp2019-01-151-0/+24