index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
shader
/
shader_ir.h
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
bunnei
2019-02-07
1
-45
/
+46
|
\
|
*
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
1
-46
/
+46
|
*
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-02-03
1
-25
/
+26
*
|
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-07
1
-0
/
+9
|
/
*
shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-30
1
-1
/
+1
*
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
2019-01-30
1
-4
/
+34
*
shader/shader_ir: Amend three comment typos
Lioncash
2019-01-28
1
-3
/
+3
*
shader/shader_ir: Amend constructor initializer ordering for AbufNode
Lioncash
2019-01-28
1
-2
/
+2
*
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
1
-25
/
+25
*
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
1
-2
/
+7
*
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
2019-01-15
1
-30
/
+30
*
shader_decode: Use proper primitive names
ReinUsesLisp
2019-01-15
1
-7
/
+5
*
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
2019-01-15
1
-2
/
+7
*
shader_ir: Remove Ipa primitive
ReinUsesLisp
2019-01-15
1
-2
/
+0
*
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
2019-01-15
1
-2
/
+0
*
shader_decode: Implement TEXS.F16
ReinUsesLisp
2019-01-15
1
-2
/
+6
*
video_core: Implement IR based geometry shaders
ReinUsesLisp
2019-01-15
1
-0
/
+3
*
shader_decode: Implement VMAD and VSETP
ReinUsesLisp
2019-01-15
1
-0
/
+4
*
shader_decode: Implement HSET2
ReinUsesLisp
2019-01-15
1
-0
/
+1
*
shader_decode: Rework HSETP2
ReinUsesLisp
2019-01-15
1
-7
/
+8
*
shader_decode: Implement HFMA2
ReinUsesLisp
2019-01-15
1
-0
/
+1
*
shader_decode: Implement POPC
ReinUsesLisp
2019-01-15
1
-1
/
+3
*
shader_decode: Implement TLDS (untested)
ReinUsesLisp
2019-01-15
1
-0
/
+4
*
shader_decode: Update TLD4 reflecting #1862 changes
ReinUsesLisp
2019-01-15
1
-0
/
+3
*
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
2019-01-15
1
-1
/
+3
*
video_core: Address feedback
ReinUsesLisp
2019-01-15
1
-11
/
+10
*
shader_ir: Fixup file inclusions and clang-format
ReinUsesLisp
2019-01-15
1
-1
/
+0
*
shader_ir: Move comment node string
Mat M
2019-01-15
1
-2
/
+2
*
shader_ir: Address feedback to avoid UB in bit casting
ReinUsesLisp
2019-01-15
1
-2
/
+4
*
shader_decode: Implement LOP3
ReinUsesLisp
2019-01-15
1
-0
/
+2
*
shader_decode: Implement LOP32I
ReinUsesLisp
2019-01-15
1
-0
/
+5
*
shader_decode: Implement TEX and TXQ
ReinUsesLisp
2019-01-15
1
-0
/
+4
*
shader_decode: Implement TEXS (F32)
ReinUsesLisp
2019-01-15
1
-0
/
+18
*
shader_ir: Add condition code helper
ReinUsesLisp
2019-01-15
1
-0
/
+3
*
shader_ir: Add predicate combiner helper
ReinUsesLisp
2019-01-15
1
-0
/
+3
*
shader_ir: Add comparison helpers
ReinUsesLisp
2019-01-15
1
-0
/
+9
*
shader_ir: Add half float helpers
ReinUsesLisp
2019-01-15
1
-0
/
+7
*
shader_ir: Add integer helpers
ReinUsesLisp
2019-01-15
1
-0
/
+5
*
shader_ir: Add float helpers
ReinUsesLisp
2019-01-15
1
-0
/
+5
*
shader_ir: Add setters
ReinUsesLisp
2019-01-15
1
-0
/
+8
*
shader_ir: Add local memory getters
ReinUsesLisp
2019-01-15
1
-0
/
+3
*
shader_ir: Add internal flag getters
ReinUsesLisp
2019-01-15
1
-0
/
+2
*
shader_ir: Add attribute getters
ReinUsesLisp
2019-01-15
1
-0
/
+5
*
shader_ir: Add constant buffer getters
ReinUsesLisp
2019-01-15
1
-0
/
+4
*
shader_ir: Add register getter
ReinUsesLisp
2019-01-15
1
-0
/
+2
*
shader_ir: Add immediate node constructors
ReinUsesLisp
2019-01-15
1
-1
/
+18
*
shader_ir: Initial implementation
ReinUsesLisp
2019-01-15
1
-0
/
+662