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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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/
src
/
video_core
/
textures
/
astc.cpp
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Author
Age
Files
Lines
*
textures: Reintroduce CPU ASTC decoder
ameerj
2021-06-16
1
-0
/
+1577
*
astc_decoder: Refactor for style and more efficient memory use
ameerj
2021-03-25
1
-1710
/
+0
*
astc: Increase integer encoded vector size
ReinUsesLisp
2021-01-15
1
-1
/
+1
*
astc: Return zero on out of bound bits
ReinUsesLisp
2021-01-15
1
-17
/
+22
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-30
/
+28
*
astc: Hard code bit depth changes to 8 and use fast replicate
ReinUsesLisp
2020-04-09
1
-21
/
+15
*
astc: Use boost's static_vector to avoid heap allocations
ReinUsesLisp
2020-04-09
1
-10
/
+14
*
astc: Implement a fast precompiled alternative for Replicate
ReinUsesLisp
2020-04-09
1
-2
/
+57
*
astc: Move Replicate to a constexpr LUT when possible
ReinUsesLisp
2020-04-09
1
-8
/
+38
*
astc: Make InputBitStream constexpr
ReinUsesLisp
2020-04-09
1
-11
/
+11
*
astc: OutputBitStream style changes and make it constexpr
ReinUsesLisp
2020-04-09
1
-32
/
+26
*
astc: Fix clang build issues
ReinUsesLisp
2020-03-18
1
-12
/
+12
*
astc: Fix typos from search and replace
ReinUsesLisp
2020-03-14
1
-3
/
+3
*
astc: Minor changes to InputBitStream
ReinUsesLisp
2020-03-14
1
-28
/
+34
*
astc: Pass val in Replicate by copy
ReinUsesLisp
2020-03-14
1
-1
/
+1
*
astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating
ReinUsesLisp
2020-03-14
1
-0
/
+2
*
astc: Call std::vector::reserve on texelWeightValues to avoid reallocating
ReinUsesLisp
2020-03-14
1
-0
/
+2
*
astc: Create a LUT at compile time for encoding values
ReinUsesLisp
2020-03-14
1
-7
/
+19
*
astc: Make IntegerEncodedValue a trivial structure
ReinUsesLisp
2020-03-14
1
-212
/
+177
*
astc: Make IntegerEncodedValue constructor constexpr
ReinUsesLisp
2020-03-14
1
-5
/
+6
*
astc: Make IntegerEncodedValue trivially copyable
ReinUsesLisp
2020-03-14
1
-9
/
+2
*
astc: Rename C types to common_types
ReinUsesLisp
2020-03-14
1
-79
/
+78
*
astc: Move Popcnt to an anonymous namespace and make it constexpr
ReinUsesLisp
2020-03-14
1
-9
/
+13
*
astc: Use common types instead of stdint.h integer types
ReinUsesLisp
2020-03-14
1
-284
/
+282
*
astc: Use 'enum class' instead of 'enum' for EIntegerEncoding
ReinUsesLisp
2020-03-14
1
-25
/
+25
*
video_core: Silence implicit conversion warnings
ReinUsesLisp
2019-11-08
1
-35
/
+38
*
astc: Silence implicit conversion warnings
ReinUsesLisp
2019-10-27
1
-7
/
+8
*
video_core/textures/astc: Remove unused variables
Lioncash
2019-05-10
1
-6
/
+2
*
Fix Layered ASTC Textures
Fernando Sahmkow
2019-05-01
1
-1
/
+3
*
gl_rasterizer_cache: Move format conversion to its own file
ReinUsesLisp
2019-02-27
1
-32
/
+48
*
Fix ASTC Decompressor to support depth parameter
FernandoS27
2018-11-02
1
-15
/
+17
*
astc: Initialize vector size directly in Decompress
Lioncash
2018-07-18
1
-2
/
+1
*
astc: Mark functions as internally linked where applicable
Lioncash
2018-07-18
1
-17
/
+20
*
astc: const-correctness changes where applicable
Lioncash
2018-07-18
1
-14
/
+13
*
astc: Delete Bits' copy contstructor and assignment operator
Lioncash
2018-07-18
1
-8
/
+6
*
astc: In-class initialize member variables where appropriate
Lioncash
2018-07-18
1
-39
/
+22
*
gl_rasterizer: Implement texture format ASTC_2D_4X4.
bunnei
2018-06-18
1
-0
/
+1646