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* add all the known TextureFormat (#474)greggameplayer2018-05-291-2/+71
* GPU: Implemented the A1B5G5R5 texture format (0x14)Subv2018-05-272-0/+4
* GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.Subv2018-04-252-3/+6
* gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei2018-04-251-0/+1
* GPU: Implement the A2BGR10 texture format.Subv2018-04-222-0/+4
* GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv2018-04-191-1/+9
* GPU: Implemented the B5G6R5 format.Subv2018-04-192-0/+5
* GPU: Allow using a configurable block height when unswizzling textures.Subv2018-04-183-6/+13
* GPU/TIC: Added the pitch and block height fields to the TIC structure.Subv2018-04-181-1/+16
* texture: Add missing formats.bunnei2018-04-181-1/+3
* GPU: Assert when finding a texture with a format type other than UNORM.Subv2018-04-071-4/+14
* Textures: Added a helper function to know if a texture is blocklinear or pitch.Subv2018-04-071-0/+5
* GPU: Added the TSC structure. It contains information about the sampler.Subv2018-03-261-0/+50
* GPU: Added more fields to the TIC structure.Subv2018-03-261-4/+30
* Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Subv2018-03-241-0/+11
* GPU: Added a method to unswizzle a texture without decoding it.Subv2018-03-243-4/+94
* GPU: Preliminary work for texture decoding.Subv2018-03-243-0/+91