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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <boost/optional.hpp>
#include "core/hle/kernel/event.h"
#include "core/hle/service/nvflinger/nvflinger.h"
#include "core/hle/service/service.h"
namespace CoreTiming {
struct EventType;
}
namespace Service {
namespace VI {
class IApplicationDisplayService final : public ServiceFramework<IApplicationDisplayService> {
public:
IApplicationDisplayService(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
~IApplicationDisplayService() = default;
private:
void GetRelayService(Kernel::HLERequestContext& ctx);
void GetSystemDisplayService(Kernel::HLERequestContext& ctx);
void GetManagerDisplayService(Kernel::HLERequestContext& ctx);
void GetIndirectDisplayTransactionService(Kernel::HLERequestContext& ctx);
void OpenDisplay(Kernel::HLERequestContext& ctx);
void CloseDisplay(Kernel::HLERequestContext& ctx);
void SetLayerScalingMode(Kernel::HLERequestContext& ctx);
void OpenLayer(Kernel::HLERequestContext& ctx);
void CreateStrayLayer(Kernel::HLERequestContext& ctx);
void DestroyStrayLayer(Kernel::HLERequestContext& ctx);
void GetDisplayVsyncEvent(Kernel::HLERequestContext& ctx);
std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
};
/// Registers all VI services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager);
} // namespace VI
} // namespace Service
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