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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <string>
#include "common/common_types.h"
#include "common/file_util.h"
#include "core/hle/kernel/kernel.h"
#include "core/loader/linker.h"
#include "core/loader/loader.h"
namespace Loader {
/// Loads an NSO file
class AppLoader_NSO final : public AppLoader, Linker {
public:
AppLoader_NSO(FileUtil::IOFile&& file, std::string filepath)
: AppLoader(std::move(file)), filepath(std::move(filepath)) {
}
/**
* Returns the type of the file
* @param file FileUtil::IOFile open file
* @return FileType found, or FileType::Error if this loader doesn't know it
*/
static FileType IdentifyType(FileUtil::IOFile& file);
FileType GetFileType() override {
return IdentifyType(file);
}
ResultStatus Load(Kernel::SharedPtr<Kernel::Process>& process) override;
private:
VAddr LoadNso(const std::string& path, VAddr load_base, bool relocate = false);
std::string filepath;
};
} // namespace Loader
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