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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-08-20 17:21:29 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-08-20 17:21:29 +0200
commitc62e2cd49649109f0135e56ee8add0dab2254d01 (patch)
tree7e6240186a3801daf0189d1883081b93b5f1eb5c /cwd/shaders/face.vs
parent2017-08-19 (diff)
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Diffstat (limited to 'cwd/shaders/face.vs')
-rw-r--r--cwd/shaders/face.vs3
1 files changed, 3 insertions, 0 deletions
diff --git a/cwd/shaders/face.vs b/cwd/shaders/face.vs
index 95818ef..9bf2639 100644
--- a/cwd/shaders/face.vs
+++ b/cwd/shaders/face.vs
@@ -4,11 +4,13 @@ layout (location = 2) in vec2 UvCoordinates;
layout (location = 7) in vec4 Texture;
layout (location = 8) in mat4 model;
layout (location = 12) in vec3 color;
+layout (location = 13) in vec2 light;
out VS_OUT {
vec2 UvPosition;
vec4 Texture;
vec3 Color;
+ vec2 Light;
} vs_out;
uniform mat4 view;
@@ -22,4 +24,5 @@ void main()
vs_out.UvPosition = vec2(UvCoordinates.x,UvCoordinates.y);
vs_out.Texture = Texture;
vs_out.Color = color;
+ vs_out.Light = light;
}