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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-08-21 17:40:38 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-08-21 17:40:38 +0200
commit2877f4eda3d1b0c7431039e3142ecf1a282a34b1 (patch)
tree58ad35e27ab2a3b8955f5adbf28f296670681ffc /external/include/glm/gtx/matrix_decompose.hpp
parentSmooth sun movement (diff)
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Diffstat (limited to 'external/include/glm/gtx/matrix_decompose.hpp')
-rw-r--r--external/include/glm/gtx/matrix_decompose.hpp16
1 files changed, 10 insertions, 6 deletions
diff --git a/external/include/glm/gtx/matrix_decompose.hpp b/external/include/glm/gtx/matrix_decompose.hpp
index e163f5a..85bb289 100644
--- a/external/include/glm/gtx/matrix_decompose.hpp
+++ b/external/include/glm/gtx/matrix_decompose.hpp
@@ -6,9 +6,9 @@
/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose
/// @ingroup gtx
///
-/// @brief Decomposes a model matrix to translations, rotation and scale components
+/// Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension.
///
-/// <glm/gtx/matrix_decompose.hpp> need to be included to use these functionalities.
+/// Decomposes a model matrix to translations, rotation and scale components
#pragma once
@@ -20,6 +20,10 @@
#include "../gtc/quaternion.hpp"
#include "../gtc/matrix_transform.hpp"
+#ifndef GLM_ENABLE_EXPERIMENTAL
+# error "GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+#endif
+
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_matrix_decompose extension included")
#endif
@@ -29,12 +33,12 @@ namespace glm
/// @addtogroup gtx_matrix_decompose
/// @{
- /// Decomposes a model matrix to translations, rotation and scale components
+ /// Decomposes a model matrix to translations, rotation and scale components
/// @see gtx_matrix_decompose
- template <typename T, precision P>
+ template<typename T, qualifier Q>
GLM_FUNC_DECL bool decompose(
- tmat4x4<T, P> const & modelMatrix,
- tvec3<T, P> & scale, tquat<T, P> & orientation, tvec3<T, P> & translation, tvec3<T, P> & skew, tvec4<T, P> & perspective);
+ mat<4, 4, T, Q> const& modelMatrix,
+ vec<3, T, Q> & scale, tquat<T, Q> & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective);
/// @}
}//namespace glm