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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2019-04-30 13:12:35 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2019-04-30 13:12:35 +0200
commit868ba6279a20e4d1412c2d576c67400167de6694 (patch)
treea7090b2da96987c4c532c5bedf812df20f604964 /src/RendererEntity.cpp
parentSecond iteration of changing to single-threaded model (diff)
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Diffstat (limited to 'src/RendererEntity.cpp')
-rw-r--r--src/RendererEntity.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/RendererEntity.cpp b/src/RendererEntity.cpp
index fc5e1a2..fcbf79a 100644
--- a/src/RendererEntity.cpp
+++ b/src/RendererEntity.cpp
@@ -2,6 +2,7 @@
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
+#include <optick.h>
#include "Entity.hpp"
#include "GameState.hpp"
@@ -123,6 +124,7 @@ RendererEntity::~RendererEntity() {
}
void RendererEntity::Render(RenderState& renderState, const World *world) {
+ OPTICK_EVENT();
glm::mat4 model = glm::mat4(1.0);
const Entity &entity = world->GetEntity(entityId);
model = glm::translate(model, entity.pos.glm());