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-rw-r--r--code/Block.cpp10
-rw-r--r--code/Block.hpp15
-rw-r--r--code/CMakeLists.txt95
-rw-r--r--code/Field.cpp307
-rw-r--r--code/Field.hpp119
-rw-r--r--code/FieldParser.cpp106
-rw-r--r--code/FieldParser.hpp30
-rw-r--r--code/Game.cpp159
-rw-r--r--code/Game.hpp58
-rw-r--r--code/Nbt.hpp516
-rw-r--r--code/Network.cpp108
-rw-r--r--code/Network.hpp26
-rw-r--r--code/NetworkClient.cpp107
-rw-r--r--code/NetworkClient.hpp42
-rw-r--r--code/Packet.cpp100
-rw-r--r--code/Packet.hpp130
-rw-r--r--code/PacketBuilder.cpp65
-rw-r--r--code/PacketBuilder.hpp17
-rw-r--r--code/PacketParser.cpp147
-rw-r--r--code/PacketParser.hpp38
-rw-r--r--code/PositionF.cpp50
-rw-r--r--code/PositionF.hpp29
-rw-r--r--code/PositionI.cpp120
-rw-r--r--code/PositionI.hpp50
-rw-r--r--code/Section.cpp132
-rw-r--r--code/Section.hpp40
-rw-r--r--code/World.cpp107
-rw-r--r--code/World.hpp32
-rw-r--r--code/graphics/AssetManager.cpp143
-rw-r--r--code/graphics/AssetManager.hpp52
-rw-r--r--code/graphics/Camera3D.cpp79
-rw-r--r--code/graphics/Camera3D.hpp66
-rw-r--r--code/graphics/Display.cpp268
-rw-r--r--code/graphics/Display.hpp33
-rw-r--r--code/graphics/Shader.cpp90
-rw-r--r--code/graphics/Shader.hpp22
-rw-r--r--code/graphics/Texture.cpp39
-rw-r--r--code/graphics/Texture.hpp12
-rw-r--r--code/main.cpp10
-rw-r--r--code/shaders/simple.fs22
-rw-r--r--code/shaders/simple.vs15
-rw-r--r--code/utility.cpp66
-rw-r--r--code/utility.h16
43 files changed, 0 insertions, 3688 deletions
diff --git a/code/Block.cpp b/code/Block.cpp
deleted file mode 100644
index 64e5330..0000000
--- a/code/Block.cpp
+++ /dev/null
@@ -1,10 +0,0 @@
-#include "Block.hpp"
-
-Block::~Block() {}
-
-Block::Block(unsigned short idAndState, unsigned char light) : id(idAndState >> 4), state(idAndState & 0x0F),
- light(light) {}
-
-Block::Block(unsigned short id, unsigned char state, unsigned char light) : id(id), state(state), light(light) {}
-
-Block::Block() : id(0), state(0), light(0) {}
diff --git a/code/Block.hpp b/code/Block.hpp
deleted file mode 100644
index 7c780c1..0000000
--- a/code/Block.hpp
+++ /dev/null
@@ -1,15 +0,0 @@
-#pragma once
-
-struct Block {
- Block(unsigned short idAndState, unsigned char light);
-
- Block(unsigned short id, unsigned char state, unsigned char light);
-
- Block();
-
- ~Block();
-
- unsigned short id:13;
- unsigned char state:4;
- unsigned char light:4;
-}; \ No newline at end of file
diff --git a/code/CMakeLists.txt b/code/CMakeLists.txt
deleted file mode 100644
index c084e3e..0000000
--- a/code/CMakeLists.txt
+++ /dev/null
@@ -1,95 +0,0 @@
-cmake_minimum_required(VERSION 3.0)
-project(AltCraft)
-set(CMAKE_CXX_STANDARD 14)
-set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake_modules)
-
-if (CMAKE_COMPILER_IS_GNUCXX)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pedantic -w -Werror")
- #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
- #set(CMAKE_CXX_FLASG "${CMAKE_CXX_FLAGS} -g -O0")
- #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
- #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -pg")
- set(PLATFORM_LIBRARIES "pthread")
-endif ()
-
-set(SOURCE_FILES main.cpp Field.hpp utility.cpp Packet.hpp FieldParser.hpp Network.hpp Network.cpp NetworkClient.cpp
- NetworkClient.hpp json.hpp PacketBuilder.cpp PacketBuilder.hpp Packet.cpp FieldParser.cpp Field.cpp
- PacketParser.cpp PacketParser.hpp PositionF.cpp PositionF.hpp PositionI.cpp PositionI.hpp Game.cpp
- Game.hpp World.cpp World.hpp Block.cpp Block.hpp Section.cpp Section.hpp Nbt.hpp graphics/AssetManager.cpp
- graphics/AssetManager.hpp graphics/Display.cpp graphics/Display.hpp graphics/Camera3D.hpp graphics/Camera3D.cpp
- graphics/Shader.hpp graphics/Shader.cpp graphics/Texture.hpp graphics/Texture.cpp)
-
-add_executable(AltCraft ${SOURCE_FILES})
-target_link_libraries(AltCraft ${PLATFORM_LIBRARIES})
-
-add_subdirectory(depedencies)
-target_include_directories(AltCraft PUBLIC ./depedencies/include)
-target_link_libraries(AltCraft deps)
-
-#Setup SFML
-find_package(SFML 2 COMPONENTS system window graphics network REQUIRED)
-if (SFML_FOUND)
- target_link_libraries(AltCraft ${SFML_LIBRARIES})
- target_include_directories(AltCraft PUBLIC ${SFML_INCLUDE_DIR})
-else ()
- message(FATAL_ERROR "SFML not found!")
-endif ()
-
-#Setup OpenGL
-find_package(OpenGL REQUIRED)
-if (OPENGL_FOUND)
- target_link_libraries(AltCraft ${OPENGL_LIBRARIES})
- target_include_directories(AltCraft PUBLIC ${OPENGL_INCLUDE_DIRS})
-else ()
- message(FATAL_ERROR "OpenGL not found!")
-endif ()
-
-#Setup Zlib
-find_package(ZLIB REQUIRED)
-if (ZLIB_FOUND)
- target_link_libraries(AltCraft ${ZLIB_LIBRARIES})
- target_include_directories(AltCraft PUBLIC ${ZLIB_INCLUDE_DIR})
-else ()
- message(FATAL_ERROR "Zlib not found!")
-endif ()
-
-
-#[[
-#Setup SFML
-find_package(SFML 2 COMPONENTS system network graphics window REQUIRED)
-include_directories(${SFML_INCLUDE_DIR})
-if (NOT SFML_FOUND)
- message(FATAL_ERROR "SFML not found!")
-endif ()
-
-#Setup Zlib
-find_package(ZLIB REQUIRED)
-include_directories(${ZLIB_INCLUDE_DIR})
-if (NOT ZLIB_FOUND)
- message(FATAL_ERROR "Zlib not found!")
-endif ()
-
-#Setup GLEW
-find_package(GLEW REQUIRED)
-include_directories(${GLEW_INCLUDE_DIRS})
-if (NOT GLEW_FOUND)
- message(FATAL_ERROR "GLEW not found!")
-endif ()
-
-#Setup OpenGL
-find_package(OpenGL REQUIRED)
-include_directories(${OPENGL_INCLUDE_DIRS})
-if (NOT OPENGL_FOUND)
- message(FATAL_ERROR "OpenGL not found!")
-endif ()
-
-set(SOURCE_FILES main.cpp Field.hpp utility.cpp Packet.hpp FieldParser.hpp Network.hpp Network.cpp NetworkClient.cpp
- NetworkClient.hpp json.hpp PacketBuilder.cpp PacketBuilder.hpp Packet.cpp FieldParser.cpp Field.cpp
- PacketParser.cpp PacketParser.hpp PositionF.cpp PositionF.hpp PositionI.cpp PositionI.hpp Game.cpp
- Game.hpp World.cpp World.hpp Block.cpp Block.hpp Section.cpp Section.hpp Nbt.hpp graphics/AssetManager.cpp
- graphics/AssetManager.hpp)
-
-add_executable(AltCraft ${SOURCE_FILES})
-target_link_libraries(AltCraft ${PLATFORM_LIBRARIES} ${SFML_LIBRARIES} ${ZLIB_LIBRARIES} ${SOIL_LIBRARY}
- ${GLFW_LIBRARIES} ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES})
-]] \ No newline at end of file
diff --git a/code/Field.cpp b/code/Field.cpp
deleted file mode 100644
index c95c32d..0000000
--- a/code/Field.cpp
+++ /dev/null
@@ -1,307 +0,0 @@
-#include <cmath>
-#include "Field.hpp"
-
-Field::Field() {
-}
-
-Field::Field(const Field &other) : m_dataLength(other.m_dataLength), m_type(other.m_type) {
-
- m_data = new byte[m_dataLength];
- std::copy(other.m_data,other.m_data+m_dataLength,m_data);
-}
-
-void Field::swap(Field &other) {
- std::swap(other.m_dataLength, m_dataLength);
- std::swap(other.m_data, m_data);
- std::swap(other.m_type, m_type);
-}
-
-Field &Field::operator=(Field other) {
- other.swap(*this);
- return *this;
-}
-
-Field::~Field() {
- Clear();
-}
-
-size_t Field::GetLength() {
- if (m_data != nullptr && m_dataLength == 0)
- throw 102;
- return m_dataLength;
-}
-
-void Field::Clear() {
- m_dataLength = 0;
- delete[] m_data;
- m_data = nullptr;
-}
-
-void Field::CopyToBuff(byte *ptr) {
- if (m_dataLength > 0)
- std::copy(m_data,m_data+m_dataLength,ptr);
-}
-
-void Field::SetRaw(byte *ptr, size_t len, FieldType type) {
- Clear();
- m_dataLength = len;
- m_type = type;
- m_data = new byte[m_dataLength];
- std::copy(ptr,ptr+m_dataLength,m_data);
-}
-
-int Field::GetVarInt() {
-
- size_t readed;
- return VarIntRead(m_data, readed);
-
-}
-
-void Field::SetVarInt(int value) {
- Clear();
- m_type = VarInt;
- m_data = new byte[5];
- m_dataLength = VarIntWrite(value, m_data);
-}
-
-int Field::GetInt() {
- int value = *(reinterpret_cast<int *>(m_data));
- endswap(&value);
- return value;
-}
-
-void Field::SetInt(int value) {
- Clear();
- m_type = Int;
- m_data = new byte[4];
- m_dataLength = 4;
- int *p = reinterpret_cast<int *>(m_data);
- *p = value;
- endswap(p);
-}
-
-bool Field::GetBool() {
- return *m_data != 0x00;
-}
-
-void Field::SetBool(bool value) {
- Clear();
- m_type = Boolean;
- m_data = new byte[1];
- m_dataLength = 1;
- *m_data = value ? 0x01 : 0x00;
-}
-
-unsigned short Field::GetUShort() {
- unsigned short *p = reinterpret_cast<unsigned short *>(m_data);
- unsigned short t = *p;
- endswap(&t);
- return t;
-}
-
-void Field::SetUShort(unsigned short value) {
- Clear();
- m_type = UnsignedShort;
- m_dataLength = 2;
- m_data = new byte[2];
- unsigned short *p = reinterpret_cast<unsigned short *>(m_data);
- *p = value;
- endswap(p);
-}
-
-std::string Field::GetString() {
- Field fLen;
- byte *ptr = m_data;
- size_t l;
- int val = VarIntRead(ptr, l);
- ptr += l;
- std::string s((char *) ptr, val);
- return s;
-}
-
-void Field::SetString(std::string value) {
- Clear();
- m_type = String;
- Field fLen;
- fLen.SetVarInt(value.size());
- m_dataLength = value.size() + fLen.GetLength();
- m_data = new byte[m_dataLength];
- byte *p = m_data;
- fLen.CopyToBuff(p);
- p += fLen.GetLength();
- std::copy(value.begin(),value.end(),p);
-}
-
-long long Field::GetLong() {
- long long t = *reinterpret_cast<long long *>(m_data);
- endswap(&t);
- return t;
-}
-
-void Field::SetLong(long long value) {
- Clear();
- m_type = Long;
- m_dataLength = 8;
- m_data = new byte[m_dataLength];
- long long *p = reinterpret_cast<long long *>(m_data);
- *p = value;
- endswap(p);
-}
-
-FieldType Field::GetType() {
- return m_type;
-}
-
-byte Field::GetUByte() {
- byte t = *reinterpret_cast<byte *>(m_data);
- endswap(&t);
- return t;
-}
-
-void Field::SetUByte(byte value) {
- Clear();
- m_type = UnsignedByte;
- endswap(&value);
- m_dataLength = 1;
- m_data = new byte[m_dataLength];
- byte *p = reinterpret_cast<byte *>(m_data);
- *p = value;
-}
-
-sbyte Field::GetByte() {
- sbyte t = *reinterpret_cast<sbyte *>(m_data);
- endswap(&t);
- return t;
-}
-
-void Field::SetByte(sbyte value) {
- Clear();
- m_type = Byte8_t;
- endswap(&value);
- m_dataLength = 1;
- m_data = new byte[m_dataLength];
- sbyte *p = reinterpret_cast<sbyte *>(m_data);
- *p = value;
-}
-
-float Field::GetFloat() {
- float t = *reinterpret_cast<float *>(m_data);
- endswap(&t);
- return t;
-}
-
-void Field::SetFloat(float value) {
- Clear();
- m_type = Float;
- endswap(&value);
- m_dataLength = 4;
- m_data = new byte[m_dataLength];
- float *p = reinterpret_cast<float *>(m_data);
- *p = value;
-}
-
-PositionI Field::GetPosition() {
- unsigned long long t = *reinterpret_cast<unsigned long long *>(m_data);
- endswap(&t);
- int x = t >> 38;
- int y = (t >> 26) & 0xFFF;
- int z = t << 38 >> 38;
- if (x >= pow(2, 25)) {
- x -= pow(2, 26);
- }
- if (y >= pow(2, 11)) {
- y -= pow(2, 12);
- }
- if (z >= pow(2, 25)) {
- z -= pow(2, 26);
- }
- PositionI val;
- val.SetX(x);
- val.setZ(z);
- val.SetY(y);
- return val;
-}
-
-void Field::SetPosition(PositionI value) {
- Clear();
- m_type = Position;
- m_dataLength = 8;
- m_data = new byte[m_dataLength];
- unsigned long long *t = reinterpret_cast<unsigned long long *>(m_data);
- unsigned long long x = ((unsigned long long) value.GetX()) << 38;
- unsigned long long y = ((unsigned long long) value.GetY()) << 26;
- unsigned long long z = value.GetZ();
- endswap(&x);
- endswap(&z);
- endswap(&y);
- *t = x | y | z;
-}
-
-double Field::GetDouble() {
- double t = *reinterpret_cast<double *>(m_data);
- endswap(&t);
- return t;
-}
-
-void Field::SetDouble(double value) {
- Clear();
- m_type = Double;
- endswap(&value);
- m_dataLength = 8;
- m_data = new byte[m_dataLength];
- double *p = reinterpret_cast<double *>(m_data);
- *p = value;
-}
-
-size_t Field::GetFieldLength(FieldType type) {
- switch (type) {
- case Unknown:
- return 0;
- case Boolean:
- return 1;
- case Byte8_t:
- return 1;
- case UnsignedByte:
- return 1;
- case Short:
- return 2;
- case UnsignedShort:
- return 2;
- case Int:
- return 4;
- case Long:
- return 8;
- case Float:
- return 4;
- case Double:
- return 8;
- case Position:
- return 8;
- case Angle:
- return 4;
- case Uuid:
- return 16;
- default:
- return 0;
- }
-}
-
-std::vector<Field> Field::GetArray() {
- /*std::vector<Field> vec;
- if (m_type<20){
- size_t fieldLen=GetFieldLength(m_type);
- byte* ptr = m_data;
- for (int i=0;i<m_dataLength/fieldLen;i++){
- Field f;
- f.SetRaw(ptr,fieldLen,m_type);
- vec.push_back(f);
- ptr+=fieldLen;
- }
- return vec;
- }*/
- return m_childs;
-}
-
-void Field::Attach(Field field) {
- m_childs.push_back(field);
-}
diff --git a/code/Field.hpp b/code/Field.hpp
deleted file mode 100644
index 43769dc..0000000
--- a/code/Field.hpp
+++ /dev/null
@@ -1,119 +0,0 @@
-#pragma once
-
-#include <cstddef>
-#include <cstdint>
-#include <string>
-#include <vector>
-#include "utility.h"
-#include "PositionI.hpp"
-
-typedef unsigned char byte;
-typedef signed char sbyte;
-
-enum FieldType {
- Unknown = 0,
- Boolean, //Bool
- Byte8_t, //int8_t
- UnsignedByte, //uint8_t
- Short, //int16_t
- UnsignedShort, //uint16_t
- Int, //int32_t
- Long, //int64_t
- Float, //float
- Double, //double
- Position, //PositionI
- Angle, //uint8_t
- Uuid, //byte* (2 bytes)
- //Unknown-length data
-
- String = 100, //std::string
- Chat, //std::string
- VarInt, //int32_t
- VarLong, //int64_t
- ChunkSection, //byte*
- EntityMetadata, //byte*
- Slot, //byte*
- NbtTag, //byte*
- ByteArray, //byte*
-};
-
-class Field {
-public:
- Field();
-
- Field(const Field &other);
-
- void swap(Field &other);
-
- Field &operator=(Field other);
-
- ~Field();
-
- size_t GetLength();
-
- void Clear();
-
- void CopyToBuff(byte *ptr);
-
- void SetRaw(byte *ptr, size_t len = 0, FieldType type = Unknown);
-
- FieldType GetType();
-
- void Attach(Field field);
-
- static size_t GetFieldLength(FieldType type);
-
- //Cpp-types setters/getters for binary content of MC's data types
-
- int GetVarInt();
-
- void SetVarInt(int value);
-
- int GetInt();
-
- void SetInt(int value);
-
- bool GetBool();
-
- void SetBool(bool value);
-
- unsigned short GetUShort();
-
- void SetUShort(unsigned short value);
-
- std::string GetString();
-
- void SetString(std::string value);
-
- long long GetLong();
-
- void SetLong(long long value);
-
- byte GetUByte();
-
- void SetUByte(byte value);
-
- sbyte GetByte();
-
- void SetByte(sbyte value);
-
- float GetFloat();
-
- void SetFloat(float value);
-
- PositionI GetPosition();
-
- void SetPosition(PositionI value);
-
- double GetDouble();
-
- void SetDouble(double value);
-
- std::vector<Field> GetArray();
-
-private:
- size_t m_dataLength = 0;
- byte *m_data = nullptr;
- FieldType m_type = Unknown;
- std::vector<Field> m_childs;
-};
diff --git a/code/FieldParser.cpp b/code/FieldParser.cpp
deleted file mode 100644
index 500a973..0000000
--- a/code/FieldParser.cpp
+++ /dev/null
@@ -1,106 +0,0 @@
-#include "FieldParser.hpp"
-
-Field FieldParser::Parse(FieldType type, byte *data, size_t len) {
- switch (type) {
- case VarInt:
- return ParseVarInt(data, len);
- case Boolean:
- return ParseBool(data, len);
- case String:
- return ParseString(data, len);
- case Long:
- return ParseLong(data, len);
- case Int:
- return ParseInt(data, len);
- case UnsignedByte:
- return ParseUByte(data, len);
- case Byte8_t:
- return ParseByte(data, len);
- case Float:
- return ParseFloat(data, len);
- case Position:
- return ParsePosition(data, len);
- case Double:
- return ParseDouble(data, len);
- case ByteArray:
- return ParseByteArray(data, len);
- default:
- throw 105;
- }
-}
-
-Field FieldParser::ParseString(byte *data, size_t len) {
- Field fLen = ParseVarInt(data, 0);
- Field f;
- f.SetRaw(data, fLen.GetLength() + fLen.GetVarInt(), String);
- return f;
-}
-
-Field FieldParser::ParseBool(byte *data, size_t len) {
- Field f;
- f.SetRaw(data,1,Boolean);
- return f;
-}
-
-Field FieldParser::ParseVarInt(byte *data, size_t len) {
- if (len != 0) {
- Field f;
- f.SetRaw(data, len, VarInt);
- return f;
- }
- int val = VarIntRead(data, len);
- Field f;
- f.SetVarInt(val);
- return f;
-}
-
-Field FieldParser::ParseLong(byte *data, size_t len) {
- Field f;
- f.SetRaw(data, 8, Long);
- return f;
-}
-
-Field FieldParser::ParseInt(byte *data, size_t len) {
- Field f;
- f.SetRaw(data, 4, Int);
- return f;
-}
-
-Field FieldParser::ParseUByte(byte *data, size_t len) {
- Field f;
- f.SetRaw(data, 1, UnsignedByte);
- return f;
-}
-
-Field FieldParser::ParseByte(byte *data, size_t len) {
- Field f;
- f.SetRaw(data, 1, Byte8_t);
- return f;
-}
-
-Field FieldParser::ParseFloat(byte *data, size_t len) {
- Field f;
- f.SetRaw(data, 4, Float);
- return f;
-}
-
-Field FieldParser::ParsePosition(byte *data, size_t len) {
- Field f;
- f.SetRaw(data, 8, Position);
- return f;
-}
-
-Field FieldParser::ParseDouble(byte *data, size_t len) {
- Field f;
- f.SetRaw(data, 8, Double);
- return f;
-}
-
-Field FieldParser::ParseByteArray(byte *data, size_t len) {
- if (len == 0)
- throw 119;
- Field f;
- f.SetRaw(data, len, Byte8_t);
- //f.SetRaw(data, len, ByteArray);
- return f;
-}
diff --git a/code/FieldParser.hpp b/code/FieldParser.hpp
deleted file mode 100644
index 274ab9e..0000000
--- a/code/FieldParser.hpp
+++ /dev/null
@@ -1,30 +0,0 @@
-#pragma once
-
-#include "Field.hpp"
-
-class FieldParser {
-public:
- static Field ParseVarInt(byte *data, size_t len);
-
- static Field ParseBool(byte *data, size_t len);
-
- static Field ParseString(byte *data, size_t len);
-
- static Field Parse(FieldType type, byte* data, size_t len=0);
-
- static Field ParseLong(byte *data, size_t len);
-
- static Field ParseInt(byte *data, size_t len);
-
- static Field ParseUByte(byte *data, size_t len);
-
- static Field ParseByte(byte *data, size_t len);
-
- static Field ParseFloat(byte *data, size_t len);
-
- static Field ParsePosition(byte *data, size_t len);
-
- static Field ParseDouble(byte *data, size_t len);
-
- static Field ParseByteArray(byte *data, size_t len);
-}; \ No newline at end of file
diff --git a/code/Game.cpp b/code/Game.cpp
deleted file mode 100644
index db38977..0000000
--- a/code/Game.cpp
+++ /dev/null
@@ -1,159 +0,0 @@
-#include "Game.hpp"
-#include "PacketParser.hpp"
-#include "PacketBuilder.hpp"
-#include "json.hpp"
-
-Game::Game() {
- m_display = new Display(1280, 720, "AltCraft", &m_world);
- m_nc = new NetworkClient("127.0.0.1", 25565, "HelloOne");
- Packet &response = *m_nc->GetPacket();
- if (response.GetId() != 0x02) {
- std::cout << response.GetId() << std::endl;
- throw 127;
- }
- PacketParser::Parse(response, Login);
- g_PlayerUuid = response.GetField(0).GetString();
- g_PlayerName = response.GetField(1).GetString();
- delete &response;
- m_networkState = ConnectionState::Play;
- std::cout << g_PlayerName << "'s UUID is " << g_PlayerUuid << std::endl;
-}
-
-Game::~Game() {
- std::cout << "Stopping game thread..." << std::endl;
- m_exit=true;
- m_gameThread.join();
- std::cout << "Stopping graphics..." << std::endl;
- delete m_display;
- std::cout << "Stopping network..." << std::endl;
- delete m_nc;
-}
-
-void Game::MainLoop() {
- while (!m_exit) {
- ParsePackets();
- if (m_display->IsClosed())
- m_exit = true;
- }
-}
-
-void Game::ParsePackets() {
- Packet *packetPtr = m_nc->GetPacket();
- if (!packetPtr) {
- using namespace std::chrono_literals;
- std::this_thread::sleep_for(16ms);
- return;
- }
- Packet packet = *packetPtr;
- delete packetPtr;
- PacketParser::Parse(packet);
- nlohmann::json json;
-
- switch (packet.GetId()) {
- case 0x23:
- g_PlayerEid = packet.GetField(0).GetInt();
- g_Gamemode = (packet.GetField(1).GetUByte() & 0b11111011);
- g_Dimension = packet.GetField(2).GetInt();
- g_Difficulty = packet.GetField(3).GetUByte();
- g_MaxPlayers = packet.GetField(4).GetUByte();
- g_LevelType = packet.GetField(5).GetString();
- g_ReducedDebugInfo = packet.GetField(6).GetBool();
- std::cout << "Gamemode is " << (int) g_Gamemode << ", Difficulty is " << (int) g_Difficulty
- << ", Level Type is " << g_LevelType << std::endl;
- break;
- case 0x0D:
- g_Difficulty = packet.GetField(0).GetUByte();
- std::cout << "Difficulty now is " << (int) g_Difficulty << std::endl;
- break;
- case 0x43:
- g_SpawnPosition = packet.GetField(0).GetPosition();
- std::cout << "Spawn position is " << g_SpawnPosition.GetX() << "," << g_SpawnPosition.GetY() << ","
- << g_SpawnPosition.GetZ() << std::endl;
- break;
- case 0x2B:
- g_PlayerInvulnerable = (packet.GetField(0).GetByte() & 0x01) != 0;
- g_PlayerFlying = (packet.GetField(0).GetByte() & 0x02) != 0;
- g_PlayerAllowFlying = (packet.GetField(0).GetByte() & 0x04) != 0;
- g_PlayerCreativeMode = (packet.GetField(0).GetByte() & 0x08) != 0;
- g_PlayerFlyingSpeed = packet.GetField(1).GetFloat();
- g_PlayerFovModifier = packet.GetField(2).GetFloat();
- std::cout << "Fov modifier is " << g_PlayerFovModifier << std::endl;
- break;
- case 0x2E:
- if ((packet.GetField(5).GetByte() & 0x10) != 0) {
- g_PlayerPitch += packet.GetField(4).GetFloat();
- } else {
- g_PlayerPitch = packet.GetField(4).GetFloat();
- };
-
- if ((packet.GetField(5).GetByte() & 0x08) != 0) {
- g_PlayerYaw += packet.GetField(3).GetFloat();
- } else {
- g_PlayerYaw = packet.GetField(3).GetFloat();
- }
-
- if ((packet.GetField(5).GetByte() & 0x01) != 0) {
- g_PlayerX += packet.GetField(0).GetDouble();
- } else {
- g_PlayerX = packet.GetField(0).GetDouble();
- }
-
- if ((packet.GetField(5).GetByte() & 0x02) != 0) {
- g_PlayerY += packet.GetField(1).GetDouble();
- } else {
- g_PlayerY = packet.GetField(1).GetDouble();
- }
-
- if ((packet.GetField(5).GetByte() & 0x04) != 0) {
- g_PlayerZ += packet.GetField(2).GetDouble();
- } else {
- g_PlayerZ = packet.GetField(2).GetDouble();
- }
-
- g_IsGameStarted = true;
- m_nc->AddPacketToQueue(PacketBuilder::CPlay0x03(0));
- m_nc->AddPacketToQueue(PacketBuilder::CPlay0x00(packet.GetField(6).GetVarInt()));
- std::cout << "Game is started! " << std::endl;
- std::cout << "PlayerPos is " << g_PlayerX << "," << g_PlayerY << "," << g_PlayerZ << "\tAngle: " << g_PlayerYaw
- << "," << g_PlayerPitch << std::endl;
- m_display->SetPlayerPos(g_PlayerX, g_PlayerY,g_PlayerZ);
- gameStartWaiter.notify_all();
- break;
- case 0x1A:
- json = nlohmann::json::parse(packet.GetField(0).GetString());
- std::cout << "Disconnect reason: " << json["text"].get<std::string>() << std::endl;
- throw 119;
- break;
- case 0x20:
- m_world.ParseChunkData(packet);
- break;
- case 0x07:
- std::cout << "Statistics:" << std::endl;
- //int items = packet.GetField(0).GetVarInt();
- for (int i = 0; i < packet.GetField(0).GetVarInt(); i++) {
- std::cout << "\t" << packet.GetField(1).GetArray()[0].GetString() << ": "
- << packet.GetField(1).GetArray()[1].GetVarInt() << std::endl;
- }
- break;
- default:
- //std::cout << std::hex << packet.GetId() << std::dec << std::endl;
- break;
- }
- if (g_IsGameStarted) {
- std::chrono::steady_clock clock;
- static auto timeOfPreviousSendedPpalPacket(clock.now());
- std::chrono::duration<double, std::milli> delta = clock.now() - timeOfPreviousSendedPpalPacket;
- if (delta.count() >= 50) {
- m_nc->AddPacketToQueue(
- PacketBuilder::CPlay0x0D(g_PlayerX, g_PlayerY, g_PlayerZ, g_PlayerYaw, g_PlayerPitch, true));
- timeOfPreviousSendedPpalPacket = clock.now();
- /*std::cout << "PlayerPos is " << g_PlayerX << "," << g_PlayerY << "," << g_PlayerZ << " " << g_PlayerYaw
- << "," << g_PlayerPitch << std::endl;*/
- }
- }
-}
-
-void Game::Exec() {
- m_gameThread = std::thread(&Game::MainLoop, this);
- m_display->MainLoop();
-}
diff --git a/code/Game.hpp b/code/Game.hpp
deleted file mode 100644
index b9096a5..0000000
--- a/code/Game.hpp
+++ /dev/null
@@ -1,58 +0,0 @@
-#pragma once
-
-#include "PositionI.hpp"
-#include "NetworkClient.hpp"
-#include "World.hpp"
-#include "graphics/Display.hpp"
-
-class Game {
-public:
- Game();
-
- ~Game();
-
- void Exec();
-
-private:
- //utility variables
- NetworkClient *m_nc;
- std::thread m_ncThread;
- bool m_exit = false;
- ConnectionState m_networkState = ConnectionState::Handshaking;
- Display *m_display;
- std::thread m_gameThread;
-
- //utility methods
- void ParsePackets();
- void MainLoop();
-
- //GameState update - condVars
- std::condition_variable gameStartWaiter;
-
- //game state variables
- World m_world;
-
- std::string g_PlayerUuid;
- std::string g_PlayerName;
- int g_PlayerEid;
- byte g_Gamemode;
- byte g_Difficulty;
- int g_Dimension;
- byte g_MaxPlayers;
- std::string g_LevelType;
- bool g_ReducedDebugInfo;
- PositionI g_SpawnPosition;
- bool g_PlayerInvulnerable;
- bool g_PlayerFlying;
- bool g_PlayerAllowFlying;
- bool g_PlayerCreativeMode;
- int g_PlayerFlyingSpeed;
- int g_PlayerFovModifier;
- bool g_IsGameStarted = false;
- float g_PlayerPitch;
- float g_PlayerYaw;
- double g_PlayerX;
- double g_PlayerY;
- double g_PlayerZ;
-};
-
diff --git a/code/Nbt.hpp b/code/Nbt.hpp
deleted file mode 100644
index 3e43db7..0000000
--- a/code/Nbt.hpp
+++ /dev/null
@@ -1,516 +0,0 @@
-#pragma once
-
-#include <cstddef>
-#include <vector>
-#include <iostream>
-#include <zlib.h>
-#include <fstream>
-#include "utility.h"
-
-namespace nbt {
- enum TagType {
- End, //nullptr
- Byte, //int8_t
- Short, //int16_t
- Int, //int32_t
- Long, //int64_t
- Float, //float
- Double, //double
- ByteArray, //std::vector<signed char>
- String, //std::string
- List, //std::vector<NbtTag>
- Compound, //std::vector<NbtTag>
- IntArray, //std::vector<int32_t>
- Unknown, //dummy value
- };
-
- class NbtTag;
-
- typedef std::vector<NbtTag> compound_t;
-
- typedef std::string string_t;
-
- typedef std::vector<signed char> byteArray_t;
-
- typedef std::vector<int> intArray_t;
-
- class NbtTag {
- TagType type = Unknown;
- string_t name = "";
- unsigned char *data = nullptr;
- public:
- NbtTag(TagType type, string_t name) : type(type), name(name) {
- switch (type) {
- case End:
- data = nullptr;
- break;
- case Compound:
- data = (unsigned char *) new compound_t;
- break;
- case String:
- data = (unsigned char *) new string_t;
- break;
- case Int:
- data = (unsigned char *) new int32_t;
- break;
- case Long:
- data = (unsigned char *) new int64_t;
- break;
- case Byte:
- data = (unsigned char *) new int8_t;
- break;
- case Short:
- data = (unsigned char *) new int16_t;
- break;
- case Float:
- data = (unsigned char *) new float;
- break;
- case Double:
- data = (unsigned char *) new double;
- break;
- case ByteArray:
- data = (unsigned char *) new byteArray_t;
- break;
- case List:
- data = (unsigned char *) new compound_t;
- break;
- case IntArray:
- data = (unsigned char *) new intArray_t;
- }
- }
-
- NbtTag(const NbtTag &other) : type(other.type), name(other.name) {
- switch (type) {
- case Byte:
- data = (unsigned char *) new int8_t;
- *((int8_t *) data) = *((int8_t *) other.data);
- break;
- case Short:
- data = (unsigned char *) new int16_t;
- *((int16_t *) data) = *((int16_t *) other.data);
- break;
- case Int:
- data = (unsigned char *) new int32_t;
- *((int32_t *) data) = *((int32_t *) other.data);
- break;
- case Long:
- data = (unsigned char *) new int64_t;
- *((int64_t *) data) = *((int64_t *) other.data);
- break;
- case Float:
- data = (unsigned char *) new float;
- *((float *) data) = *((float *) other.data);
- break;
- case Double:
- data = (unsigned char *) new double;
- *((double *) data) = *((double *) other.data);
- break;
- case ByteArray:
- data = (unsigned char *) new byteArray_t;
- *((std::vector<signed char> *) data) = *((std::vector<signed char> *) other.data);
- break;
- case String:
- data = (unsigned char *) new string_t;
- *((std::string *) data) = *((std::string *) other.data);
- break;
- case List:
- data = (unsigned char *) new compound_t;
- *((std::vector<NbtTag> *) data) = *((std::vector<NbtTag> *) other.data);
- break;
- case Compound:
- data = (unsigned char *) new compound_t;
- *((std::vector<NbtTag> *) data) = *((std::vector<NbtTag> *) other.data);
- break;
- case IntArray:
- data = (unsigned char *) new intArray_t;
- *((std::vector<int> *) data) = *((std::vector<int> *) other.data);
- break;
- }
- }
-
- ~NbtTag() {
- switch (type) {
- case Byte:
- delete ((int8_t *) data);
- break;
- case Short:
- delete ((int16_t *) data);
- break;
- case Int:
- delete ((int32_t *) data);
- break;
- case Long:
- delete ((int64_t *) data);
- break;
- case Float:
- delete ((float *) data);
- break;
- case Double:
- delete ((double *) data);
- break;
- case ByteArray:
- delete ((std::vector<signed char> *) data);
- break;
- case String:
- delete ((std::string *) data);
- break;
- case List:
- delete ((std::vector<NbtTag> *) data);
- break;
- case Compound:
- delete ((std::vector<NbtTag> *) data);
- break;
- case IntArray:
- delete ((std::vector<int> *) data);
- break;
- }
- };
-
- void swap(NbtTag &other) {
- std::swap(other.data, data);
- std::swap(other.name, name);
- std::swap(other.type, type);
- }
-
- NbtTag &operator=(NbtTag other) {
- other.swap(*this);
- return *this;
- }
-
- TagType GetType() const{
- return type;
- }
-
- string_t GetName() const{
- return name;
- }
-
-
- string_t &GetString() {
- string_t &val = *reinterpret_cast<std::string *>(data);
- return val;
- }
-
- compound_t &GetCompound() {
- std::vector<NbtTag> &val = *reinterpret_cast<std::vector<NbtTag> *>(data);
- return val;
- }
-
- compound_t &GetList() {
- std::vector<NbtTag> &val = *reinterpret_cast<std::vector<NbtTag> *>(data);
- return val;
- }
-
- int64_t &GetLong() {
- int64_t &val = *reinterpret_cast<int64_t *>(data);
- return val;
- }
-
- float &GetFloat() {
- float &val = *reinterpret_cast<float *>(data);
- return val;
- }
-
- double &GetDouble() {
- double &val = *reinterpret_cast<double *>(data);
- return val;
- }
-
- byteArray_t &GetByteArray() {
- auto &val = *reinterpret_cast<byteArray_t *>(data);
- return val;
- }
-
- intArray_t &GetIntArray() {
- auto &val = *reinterpret_cast<intArray_t *>(data);
- return val;
- }
-
- int16_t &GetShort() {
- auto &val = *reinterpret_cast<int16_t *>(data);
- return val;
- }
-
- int32_t &GetInt() {
- auto &val = *reinterpret_cast<int32_t *>(data);
- return val;
- }
-
- int8_t &GetByte() {
- auto &val = *reinterpret_cast<int8_t *>(data);
- return val;
- }
- };
-
- NbtTag ParseTag(unsigned char *data, size_t &size, TagType listItemType = Unknown) {
- size = 0;
- TagType type;
- if (listItemType == Unknown) {
- type = (TagType) *data;
- data += 1;
- size += 1;
- } else
- type = listItemType;
- string_t name;
- if (listItemType == Unknown && type != End) {
- short nameLen = *((short *) data);
- data += 2;
- size += 2;
- endswap(&nameLen);
- name = std::string((char *) data, nameLen);
- data += nameLen;
- size += nameLen;
- }
- NbtTag tag(type, name);
- switch (type) {
- case Compound: {
- do {
- size_t s;
- tag.GetCompound().push_back(ParseTag(data, s));
- data += s;
- size += s;
- } while (tag.GetCompound().back().GetType() != End);
- tag.GetCompound().pop_back();
- return tag;
- }
- case String: {
- short len = *((short *) data);
- data += 2;
- size += 2;
- endswap(&len);
- string_t str((char *) data, len);
- data += len;
- size += len;
- tag.GetString() = str;
- return tag;
- }
- case End:
- return tag;
- case Long:
- tag.GetLong() = *((int64_t *) data);
- endswap(&tag.GetLong());
- data += 8;
- size += 8;
- return tag;
- case Short:
- tag.GetShort() = *((int16_t *) data);
- endswap(&tag.GetShort());
- data += 2;
- size += 2;
- return tag;
- case Float:
- tag.GetFloat() = *((float *) data);
- endswap(&tag.GetFloat());
- data += 4;
- size += 4;
- return tag;
- case Double:
- tag.GetDouble() = *((double *) data);
- endswap(&tag.GetDouble());
- data += 8;
- size += 8;
- return tag;
- case Byte:
- tag.GetByte() = *((int8_t *) data);
- endswap(&tag.GetByte());
- data += 1;
- size += 1;
- return tag;
- case Int:
- tag.GetInt() = *((int32_t *) data);
- endswap(&tag.GetInt());
- data += 4;
- size += 4;
- return tag;
- case List: {
- TagType listType = *((TagType *) data);
- data += 1;
- size += 1;
- int32_t listLength = *((int32_t *) data);
- endswap(&listLength);
- data += 4;
- size += 4;
- for (int i = 0; i < listLength; i++) {
- size_t s = 0;
- std::vector<NbtTag> &vec = tag.GetCompound();
- vec.push_back(ParseTag(data, s, listType));
- data += s;
- size += s;
- }
- return tag;
- }
- case ByteArray: {
- int32_t arrLength = *((int32_t *) data);
- endswap(&arrLength);
- data += 4;
- size += 4;
- for (int i = 0; i < arrLength; i++) {
- signed char val = (signed char) data[i];
- std::vector<signed char> &vec = tag.GetByteArray();
- vec.push_back(val);
- }
- data += arrLength;
- size += arrLength;
- return tag;
- }
- default:
- throw 13;
- }
- }
-
- NbtTag ParseTag(unsigned char *data, size_t *optionalSize = nullptr) {
- size_t s = 0;
- size_t &size = (optionalSize ? *optionalSize : s);
- return ParseTag(data, size);
- }
-
- std::vector<unsigned char> Decompress(unsigned char *data, size_t dataLen) {
- const size_t decompBuffSize = 1024 * 16;
- unsigned char *decompBuff = new unsigned char[decompBuffSize];
- std::vector<unsigned char> uncompressed;
- for (int i = 0; i < decompBuffSize; i++)
- decompBuff[i] = 0;
-
-
- z_stream stream;
- stream.zalloc = Z_NULL;
- stream.zfree = Z_NULL;
- stream.opaque = Z_NULL;
- stream.next_in = data;
- stream.avail_in = dataLen;
- stream.next_out = decompBuff;
- stream.avail_out = decompBuffSize;
-
- if (inflateInit2(&stream, 15 + 32) != Z_OK) {
- delete[] decompBuff;
- throw 171;
- }
-
- int res;
- do {
- stream.avail_out = decompBuffSize;
-
- switch ((res = inflate(&stream, Z_NO_FLUSH))) {
- case Z_MEM_ERROR:
- throw 172;
- case Z_DATA_ERROR:
- throw 173;
- case Z_NEED_DICT:
- throw 174;
- }
-
- uncompressed.resize(uncompressed.size() + decompBuffSize);
- std::copy(decompBuff, decompBuff + decompBuffSize, uncompressed.end() - decompBuffSize);
- } while (stream.avail_out == 0);
- if (res != Z_STREAM_END)
- throw 175;
- if (inflateEnd(&stream) != Z_OK)
- throw 176;
- delete[] decompBuff;
- return uncompressed;
- }
-
- NbtTag ParseCompressed(unsigned char *data, size_t dataLen) {
- auto uncompressed = Decompress(data, dataLen);
- NbtTag root = ParseTag(uncompressed.data());
- return root;
- }
-
- NbtTag Parse(unsigned char *data, size_t dataLen) {
- bool isCompressed = *data!=10;
- if (isCompressed)
- return ParseCompressed(data,dataLen);
- else
- return ParseTag(data);
- }
-
- void PrintTree(NbtTag &tree, int deepness = 0, std::ostream &ostream = std::cout) {
- ostream << std::string(deepness, '\t') << "Tag ";
- switch (tree.GetType()) {
- case Byte:
- ostream << "byte";
- break;
- case Short:
- ostream << "short";
- break;
- case Int:
- ostream << "int";
- break;
- case Long:
- ostream << "long";
- break;
- case Float:
- ostream << "float";
- break;
- case Double:
- ostream << "double";
- break;
- case ByteArray:
- ostream << "byte array";
- break;
- case String:
- ostream << "string";
- break;
- case List:
- ostream << "list";
- break;
- case Compound:
- ostream << "compound";
- break;
- case IntArray:
- ostream << "int array";
- break;
- case End:
- ostream << "end";
- break;
- }
- if (tree.GetName().length() > 0)
- ostream << " (" << tree.GetName() << ")";
- ostream << ": ";
-
- if (tree.GetType() == Compound || tree.GetType() == List) {
- std::vector<NbtTag> &vec = (tree.GetType() == Compound ? tree.GetCompound() : tree.GetList());
- ostream << vec.size() << " entries {" << std::endl;
- for (auto it = vec.begin(); it != vec.end(); ++it) {
- PrintTree(*it, deepness + 1, std::cout);
- }
- ostream << std::string(deepness, '\t') << "}" << std::endl;
- return;
- } else {
- switch (tree.GetType()) {
- case Int:
- ostream << tree.GetInt();
- break;
- case String:
- ostream << "\"" << tree.GetString() << "\"";
- break;
- case Double:
- ostream << tree.GetDouble();
- break;
- case Float:
- ostream << tree.GetFloat();
- break;
- case Short:
- ostream << tree.GetShort();
- break;
- case Byte:
- ostream << (int) tree.GetByte();
- break;
- case Long:
- ostream << tree.GetLong();
- break;
- case ByteArray:
- ostream << "[" << tree.GetByteArray().size() << " bytes]: ";
- for (int i = 0; i < (tree.GetByteArray().size() > 10 ? 10 : tree.GetByteArray().size()); i++) {
- ostream << std::hex << "0x" << (tree.GetByteArray()[i] > 15 ? "" : "0")
- << (int) tree.GetByteArray()[i]
- << std::dec << " ";
- }
- break;
- case IntArray:
- break;
- }
- ostream << std::endl;
- }
- }
-} \ No newline at end of file
diff --git a/code/Network.cpp b/code/Network.cpp
deleted file mode 100644
index d979037..0000000
--- a/code/Network.cpp
+++ /dev/null
@@ -1,108 +0,0 @@
-#include <iostream>
-#include "Network.hpp"
-#include "PacketBuilder.hpp"
-
-Network::Network(std::string address, unsigned short port) : m_address(address), m_port(port) {
- std::cout << "Connecting to server " << m_address << ":" << m_port << std::endl;
- sf::Socket::Status status = m_socket.connect(sf::IpAddress(m_address), m_port);
- m_socket.setBlocking(true);
- if (status != sf::Socket::Done) {
- if (status == sf::Socket::Error) {
- std::cerr << "Can't connect to remote server" << std::endl;
- throw 14;
- } else {
- std::cerr << "Connection failed with unknown reason" << std::endl;
- throw 13;
- }
- }
- std::cout << "Connected." << std::endl;
-}
-
-Network::~Network() {
- std::cout << "Disconnecting..." << std::endl;
- m_socket.disconnect();
-}
-
-void Network::SendHandshake(std::string username) {
- //Handshake packet
- Packet handshakePacket = PacketBuilder::CHandshaking0x00(316, m_address, m_port, 2);
- SendPacket(handshakePacket);
-
- //LoginStart packet
- Field fName;
- fName.SetString(username);
- Packet loginPacket(0);
- loginPacket.AddField(fName);
- SendPacket(loginPacket);
-}
-
-void Network::SendPacket(Packet &packet) {
- m_socket.setBlocking(true);
- byte *packetData = new byte[packet.GetLength()];
- packet.CopyToBuff(packetData);
- m_socket.send(packetData, packet.GetLength());
- delete[] packetData;
-}
-
-Packet Network::ReceivePacket() {
- byte bufLen[5] = {0};
- size_t rec = 0;
- for (int i = 0; i < 5; i++) {
- byte buff = 0;
- size_t r = 0;
- m_socket.receive(&buff, 1, r);
- rec += r;
- bufLen[i] = buff;
- if ((buff & 0b10000000) == 0) {
- break;
- }
- }
- Field fLen = FieldParser::Parse(VarInt, bufLen);
- size_t packetLen = fLen.GetVarInt() + fLen.GetLength();
- if (packetLen > 1024 * 1024 * 30)
- std::cout << "OMG! SIZEOF PACKET IS " << packetLen << std::endl;
- if (packetLen < rec) {
- return Packet(bufLen);
- }
- byte *bufPack = new byte[packetLen];
- std::copy(bufLen, bufLen + rec, bufPack);
- size_t dataLen = rec;
- while (m_socket.receive(bufPack + dataLen, packetLen - dataLen, rec) == sf::Socket::Done && dataLen < packetLen) {
- dataLen += rec;
- }
- if (dataLen < packetLen)
- throw 93;
- else {
- Packet p(bufPack);
- delete[] bufPack;
- return p;
- }
-
- /*if (m_socket.receive(bufPack + rec, packetLen - rec, rec) != sf::Socket::Done) {
- delete[] bufPack;
- throw 93;
- }
- rec++;
- //Check for losted data
- int losted = 0;
- for (int i = packetLen - 2; i > 0; i--)
- if (bufPack[i] == 'N')
- losted++;
- if (losted > 100) {
- if (m_socket.receive(bufPack + rec, packetLen - rec, rec) != sf::Socket::Done) {
- throw 93;
- }
- std::cout << "Keep receiving!" << std::endl;
- }
- //One more time
- losted = 0;
- for (int i = packetLen - 2; i > 0; i--)
- if (bufPack[i] == 'N')
- losted++;
- if (losted > 100) {
- std::cout << "\x1b[31m" << "Losted " << losted << " bytes of " << packetLen << "\x1b[0m" << std::endl;
- delete[] bufPack;
- throw 93;
- }*/
- throw 94;
-}
diff --git a/code/Network.hpp b/code/Network.hpp
deleted file mode 100644
index 74df92c..0000000
--- a/code/Network.hpp
+++ /dev/null
@@ -1,26 +0,0 @@
-#pragma once
-
-#include <string>
-#include <SFML/Network.hpp>
-#include "Packet.hpp"
-
-
-class Network {
-public:
- Network(std::string address, unsigned short port);
-
- ~Network();
-
- void SendHandshake(std::string username);
-
- void SendPacket(Packet &packet);
-
- Packet ReceivePacket();
-
-private:
- std::string m_address;
- unsigned short m_port;
- sf::TcpSocket m_socket;
- bool m_isCommpress=false;
-};
-
diff --git a/code/NetworkClient.cpp b/code/NetworkClient.cpp
deleted file mode 100644
index d6835e0..0000000
--- a/code/NetworkClient.cpp
+++ /dev/null
@@ -1,107 +0,0 @@
-#include "NetworkClient.hpp"
-#include "PacketParser.hpp"
-#include "PacketBuilder.hpp"
-#include "json.hpp"
-
-ServerInfo NetworkClient::ServerPing(std::string address, unsigned short port) {
- ServerInfo info;
- Network network(address, port);
- Packet packet_handshake = PacketBuilder::CHandshaking0x00(316, address, port, 1);
- network.SendPacket(packet_handshake);
- Packet packet_request(0);
- network.SendPacket(packet_request);
- Packet packet_response = network.ReceivePacket();
- PacketParser::Parse(packet_response, Login);
- //std::string json = static_cast<FieldString *>(packet_response_parsed.GetFieldById(0))->GetValue();
- std::string json = packet_response.GetField(0).GetString();
- try {
- nlohmann::json j = nlohmann::json::parse(json);
- info.protocol = j["version"]["protocol"].get<int>();
- info.version = j["version"]["name"].get<std::string>();
- info.players_max = j["players"]["max"].get<int>();
- info.players_online = j["players"]["online"].get<int>();
- info.description = j["description"]["text"].get<std::string>();
- for (auto t:j["description"]["extra"]) {
- info.description += t["text"].get<std::string>();
- }
- if (!j["favicon"].is_null())
- info.favicon = j["favicon"].get<std::string>();
- info.json = json;
- for (auto t:j["players"]["sample"]) {
- std::pair<std::string, std::string> player;
- player.first = t["id"].get<std::string>();
- player.second = t["name"].get<std::string>();
- info.players.push_back(player);
- }
- } catch (const nlohmann::detail::exception e) {
- std::cerr << "Parsed json is not valid (" << e.id << "): " << e.what() << std::endl;
- }
- //Ping
- Packet packet_ping(0x01);
- Field payload;
- payload.SetLong(771235);
- packet_ping.AddField(payload);
- std::chrono::high_resolution_clock clock;
- auto t1 = clock.now();
- network.SendPacket(packet_ping);
- Packet pong = network.ReceivePacket();
- auto t2 = clock.now();
- pong.ParseField(Long);
- if (pong.GetField(0).GetLong() == 771235) {
- std::chrono::duration<double, std::milli> pingTime = t2 - t1;
- info.ping = pingTime.count();
- }
- return info;
-}
-
-NetworkClient::NetworkClient(std::string address, unsigned short port, std::string username) : m_network(address,
- port) {
- m_network.SendHandshake(username);
- Update();
- m_networkThread = std::thread(&NetworkClient::MainLoop, this);
-}
-
-NetworkClient::~NetworkClient() {
- isContinue=false;
- m_networkThread.join();
-}
-
-Packet * NetworkClient::GetPacket() {
- if (m_received.size() < 1)
- return nullptr;
- Packet packet = m_received.front();
- m_received.pop();
- return new Packet(packet);
-}
-
-void NetworkClient::AddPacketToQueue(Packet packet) {
- m_toSend.push(packet);
-}
-
-void NetworkClient::Update() {
- if (m_toSend.size() > 0) {
- m_network.SendPacket(m_toSend.front());
- m_toSend.pop();
- }
- Packet received = m_network.ReceivePacket();
- if (received.GetId() == 0x1F) {
- PacketParser::Parse(received);
- Packet response = PacketBuilder::CPlay0x0B(received.GetField(0).GetVarInt());
- m_network.SendPacket(response);
- return;
- }
- m_updateMutex.lock();
- m_received.push(received);
- m_updateMutex.unlock();
-}
-
-void NetworkClient::MainLoop() {
- try {
- while (isContinue) {
- Update();
- }
- } catch (int e){
- std::cerr<<"NetworkClient exception: "<<e<<std::endl;
- }
-
-}
diff --git a/code/NetworkClient.hpp b/code/NetworkClient.hpp
deleted file mode 100644
index a41b5f4..0000000
--- a/code/NetworkClient.hpp
+++ /dev/null
@@ -1,42 +0,0 @@
-#pragma once
-
-#include <queue>
-#include <thread>
-#include <mutex>
-#include "Network.hpp"
-
-struct ServerInfo{
- std::string version;
- int protocol = 0;
- int players_max = 0;
- int players_online = 0;
- std::vector<std::pair<std::string, std::string>> players;
- std::string description;
- double ping = 0;
- std::string favicon;
- std::string json;
-};
-class NetworkClient {
-public:
- NetworkClient(std::string address, unsigned short port, std::string username);
- ~NetworkClient();
-
- void Update();
-
- void MainLoop();
-
- Packet * GetPacket();
- void AddPacketToQueue(Packet packet);
-
- static ServerInfo ServerPing(std::string address,unsigned short port);
-private:
- std::mutex m_updateMutex;
- std::thread m_networkThread;
- bool isContinue=true;
- NetworkClient (const NetworkClient&);
- NetworkClient&operator=(const NetworkClient&);
- Network m_network;
- std::queue <Packet> m_received;
- std::queue <Packet> m_toSend;
-};
-
diff --git a/code/Packet.cpp b/code/Packet.cpp
deleted file mode 100644
index 695e371..0000000
--- a/code/Packet.cpp
+++ /dev/null
@@ -1,100 +0,0 @@
-#include "Packet.hpp"
-
-Packet::Packet(int id) {
- Field fLen;
- fLen.SetVarInt(0);
- m_fields.push_back(fLen);
- Field fId;
- fId.SetVarInt(id);
- m_fields.push_back(fId);
-}
-
-Packet Packet::operator=(Packet other) {
- other.swap(*this);
- return *this;
-}
-
-void Packet::swap(Packet &other) {
- std::swap(m_fields, other.m_fields);
- std::swap(m_data, other.m_data);
- std::swap(m_parsePtr, other.m_parsePtr);
- std::swap(m_dataLength, other.m_dataLength);
-}
-
-void Packet::CopyToBuff(byte *ptr) {
- m_fields[0].SetVarInt(GetLength() - m_fields[0].GetLength());
- for (int i = 0; i < m_fields.size(); i++) {
- m_fields[i].CopyToBuff(ptr);
- ptr += m_fields[i].GetLength();
- }
-}
-
-void Packet::ParseField(FieldType type, size_t len) {
- if (type == ByteArray && len == 0)
- throw 118;
- Field f = FieldParser::Parse(type, m_parsePtr, len);
- m_fields.push_back(f);
- m_parsePtr += f.GetLength();
- if (m_parsePtr == m_data + m_dataLength) {
- delete[] m_data;
- m_data = nullptr;
- m_dataLength = 0;
- m_parsePtr = nullptr;
- }
-}
-
-Packet::Packet(byte *data) {
- Field fLen = FieldParser::Parse(VarInt, data);
- data += fLen.GetLength();
- Field fId = FieldParser::Parse(VarInt, data);
- data += fId.GetLength();
- m_dataLength = fLen.GetVarInt() - fId.GetLength();
- m_data = new byte[m_dataLength];
- std::copy(data,data+m_dataLength,m_data);
- m_parsePtr = m_data;
- m_fields.push_back(fLen);
- m_fields.push_back(fId);
-}
-
-Field &Packet::GetField(int id) {
- if (id < -2 || id >= m_fields.size() - 2)
- throw 111;
- return m_fields[id + 2];
-}
-
-size_t Packet::GetLength() {
- size_t len = 0;
- for (int i = 0; i < m_fields.size(); i++)
- len += m_fields[i].GetLength();
- return len + m_dataLength;
-}
-
-void Packet::AddField(Field field) {
- m_fields.push_back(field);
-}
-
-int Packet::GetId() {
- return m_fields[1].GetVarInt();
-}
-
-Packet::Packet(const Packet &other) {
- if (other.m_dataLength > 0) {
- m_dataLength = other.m_dataLength;
- m_data = new byte[m_dataLength];
- m_parsePtr = m_data + (other.m_data - other.m_parsePtr);
- std::copy(other.m_data, other.m_data + m_dataLength, m_data);
- }
- m_fields = other.m_fields;
-}
-
-void Packet::ParseFieldArray(Field &field, FieldType type, size_t len) {
- Field f = FieldParser::Parse(type, m_parsePtr, len);
- field.Attach(f);
- m_parsePtr += f.GetLength();
- if (m_parsePtr == m_data + m_dataLength) {
- delete[] m_data;
- m_data = nullptr;
- m_dataLength = 0;
- m_parsePtr = nullptr;
- }
-}
diff --git a/code/Packet.hpp b/code/Packet.hpp
deleted file mode 100644
index 67e95e5..0000000
--- a/code/Packet.hpp
+++ /dev/null
@@ -1,130 +0,0 @@
-#pragma once
-
-#include <vector>
-#include "Field.hpp"
-#include "FieldParser.hpp"
-
-enum ConnectionState {
- Login,
- Handshaking,
- Play,
- Status,
-};
-
-enum PacketsClientBound{
- SpawnObject=0x00,
- SpawnExperienceOrb,
- SpawnGlobalEntity,
- SpawnMob,
- SpawnPainting,
- SpawnPlayer,
- Animation,
- Statistics,
- BlockBreakAnimation,
- UpdateBlockEntity,
- BlockAction,
- BlockChange,
- BossBar,
- ServerDifficulty,
- Tab,
- ChatMessage,
- MultiBlockChange,
- ConfirmTransaction,
- CloseWindow,
- OpenWindow,
- WindowItems,
- WindowProperty,
- SetSlot,
- SetCooldown,
- PluginMessage,
- NamedSoundEffect,
- Disconnect,
- EntityStatus,
- Explosion,
- UnloadChunk,
- ChangeGameState,
- KeepAlive,
- ChunkData,
- Effect,
- Particle,
- JoinGame,
- Map,
- EntityRelativeMove,
- EntityLookAndRelativeMove,
- EntityLook,
- Entity,
- VehicleMove,
- OpenSignEditor,
- PlayerAbilities,
- CombatEvent,
- PlayerListItem,
- PlayerPositionAndLook,
- UseBed,
- DestroyEntities,
- RemoveEntityEffect,
- ResourcePackSend,
- Respawn,
- EntityHeadLook,
- WorldBorder,
- Camera,
- HeldItemChange,
- DisplayScoreboard,
- EntityMetadata_,
- AttachEntity,
- EntityVelocity,
- EntityEquipment,
- SetExperience,
- UpdateHealth,
- ScoreboardObjective,
- SetPassengers,
- Teams,
- UpdateScore,
- SpawnPosition,
- TimeUpdate,
- Title,
- SoundEffect,
- PlayerListHeaderAndFooter,
- CollectItem,
- EntityTeleport,
- EntityProperties,
- EntityEffect,
-};
-
-class Packet {
-public:
- Packet(int id);
-
- Packet(byte *data);
-
- Packet(const Packet &other);
-
- ~Packet() {
- delete[] m_data;
- }
-
- int GetId();
-
- void AddField(Field field);
-
- void ParseField(FieldType type, size_t len = 0);
-
- void ParseFieldArray(Field &field, FieldType type, size_t len);
-
- Field & GetField(int id);
-
- size_t GetLength();
-
- void CopyToBuff(byte *ptr);
-
- void swap(Packet &other);
-
- Packet operator=(Packet other);
-
-private:
- Packet();
-
- std::vector<Field> m_fields;
- byte *m_data = nullptr;
- byte *m_parsePtr = nullptr;
- size_t m_dataLength = 0;
-}; \ No newline at end of file
diff --git a/code/PacketBuilder.cpp b/code/PacketBuilder.cpp
deleted file mode 100644
index 4083ea3..0000000
--- a/code/PacketBuilder.cpp
+++ /dev/null
@@ -1,65 +0,0 @@
-#include "PacketBuilder.hpp"
-
-Packet PacketBuilder::CHandshaking0x00(int protocolVerison, std::string address, unsigned short port, int nextState) {
- Packet handshakePacket(0);
- Field fProtocol;
- fProtocol.SetVarInt(protocolVerison);
- Field fAddress;
- fAddress.SetString(address);
- Field fPort;
- fPort.SetUShort(port);
- Field fNextState;
- fNextState.SetVarInt(nextState);
- handshakePacket.AddField(fProtocol);
- handshakePacket.AddField(fAddress);
- handshakePacket.AddField(fPort);
- handshakePacket.AddField(fNextState);
- return handshakePacket;
-}
-
-Packet PacketBuilder::CPlay0x0B(int keepAliveId) {
- Packet keepAlivePacket(0x0B);
- Field fKeepAlive;
- fKeepAlive.SetVarInt(keepAliveId);
- keepAlivePacket.AddField(fKeepAlive);
- return keepAlivePacket;
-}
-
-Packet PacketBuilder::CPlay0x03(int actionId) {
- Packet clientStatusPacket(0x03);
- Field fActionId;
- fActionId.SetVarInt(actionId);
- clientStatusPacket.AddField(fActionId);
- return clientStatusPacket;
-}
-
-Packet PacketBuilder::CPlay0x00(int teleportId) {
- Packet teleportConfirmPacket(0x00);
- Field fTeleportId;
- fTeleportId.SetVarInt(teleportId);
- teleportConfirmPacket.AddField(fTeleportId);
- return teleportConfirmPacket;
-}
-
-Packet PacketBuilder::CPlay0x0D(double x, double y, double z, float yaw, float pitch, bool onGround) {
- Packet playerPositionAndLookPacket(0x0D);
- Field fX;
- Field fY;
- Field fZ;
- Field fYaw;
- Field fPitch;
- Field fOnGround;
- fX.SetDouble(x);
- fY.SetDouble(y);
- fZ.SetDouble(z);
- fYaw.SetFloat(yaw);
- fPitch.SetFloat(pitch);
- fOnGround.SetBool(onGround);
- playerPositionAndLookPacket.AddField(fX);
- playerPositionAndLookPacket.AddField(fY);
- playerPositionAndLookPacket.AddField(fZ);
- playerPositionAndLookPacket.AddField(fYaw);
- playerPositionAndLookPacket.AddField(fPitch);
- playerPositionAndLookPacket.AddField(fOnGround);
- return playerPositionAndLookPacket;
-}
diff --git a/code/PacketBuilder.hpp b/code/PacketBuilder.hpp
deleted file mode 100644
index 2fcb737..0000000
--- a/code/PacketBuilder.hpp
+++ /dev/null
@@ -1,17 +0,0 @@
-#pragma once
-
-
-#include "Packet.hpp"
-
-class PacketBuilder {
-public:
- static Packet CHandshaking0x00(int protocolVerison, std::string address, unsigned short port, int nextState);
- static Packet CPlay0x0B(int keepAliveId);
-
- static Packet CPlay0x03(int actionId);
-
- static Packet CPlay0x00(int teleportId);
-
- static Packet CPlay0x0D(double x, double y, double z, float yaw, float pitch, bool onGround);
-};
-
diff --git a/code/PacketParser.cpp b/code/PacketParser.cpp
deleted file mode 100644
index 488c812..0000000
--- a/code/PacketParser.cpp
+++ /dev/null
@@ -1,147 +0,0 @@
-#include "PacketParser.hpp"
-
-void PacketParser::Parse(Packet &packet, ConnectionState state, bool ClientBound) {
- if (ClientBound) {
- switch (state) {
- case Login:
- ParseLogin(packet);
- break;
- case Handshaking:
- break;
- case Play:
- ParsePlay(packet);
- break;
- case Status:
-
- break;
- }
- } else {
- ParseServerBound(packet, state);
- }
-}
-
-void PacketParser::ParseServerBound(Packet &packet, ConnectionState state) {
- throw 107;
-}
-
-void PacketParser::ParseLogin(Packet &packet) {
- switch (packet.GetId()) {
- case 0x00:
- ParseLogin0x00(packet);
- break;
- case 0x02:
- ParseLogin0x02(packet);
- break;
- default:
- {
- int i = packet.GetId();
- //throw 112;
- }
- }
-}
-
-void PacketParser::ParsePlay(Packet &packet) {
- switch (packet.GetId()) {
- case 0x23:
- ParsePlay0x23(packet);
- break;
- case 0x1F:
- ParsePlay0x1F(packet);
- break;
- case 0x0D:
- ParsePlay0x0D(packet);
- break;
- case 0x2B:
- ParsePlay0x2B(packet);
- break;
- case 0x43:
- ParsePlay0x43(packet);
- break;
- case 0x2E:
- ParsePlay0x2E(packet);
- break;
- case 0x1A:
- ParsePlay0x1A(packet);
- break;
- case 0x20:
- ParsePlay0x20(packet);
- break;
- case 0x07:
- ParsePlay0x07(packet);
- default:
- //throw 113;
- break;
- }
-}
-
-void PacketParser::ParseLogin0x00(Packet &packet) {
- packet.ParseField(String);
-}
-
-void PacketParser::ParseLogin0x02(Packet &packet) {
- packet.ParseField(String);
- packet.ParseField(String);
-}
-
-void PacketParser::ParsePlay0x23(Packet &packet) {
- packet.ParseField(Int);
- packet.ParseField(UnsignedByte);
- packet.ParseField(Int);
- packet.ParseField(UnsignedByte);
- packet.ParseField(UnsignedByte);
- packet.ParseField(String);
- packet.ParseField(Boolean);
-}
-
-void PacketParser::ParsePlay0x1F(Packet &packet) {
- packet.ParseField(VarInt);
-}
-
-void PacketParser::ParsePlay0x0D(Packet &packet) {
- packet.ParseField(UnsignedByte);
-}
-
-void PacketParser::ParsePlay0x2B(Packet &packet) {
- packet.ParseField(Byte8_t);
- packet.ParseField(Float);
- packet.ParseField(Float);
-}
-
-void PacketParser::ParsePlay0x43(Packet &packet) {
- packet.ParseField(Position);
-}
-
-void PacketParser::ParsePlay0x2E(Packet &packet) {
- packet.ParseField(Double);
- packet.ParseField(Double);
- packet.ParseField(Double);
- packet.ParseField(Float);
- packet.ParseField(Float);
- packet.ParseField(Byte8_t);
- packet.ParseField(VarInt);
-}
-
-void PacketParser::ParsePlay0x1A(Packet &packet) {
- packet.ParseField(String);
-}
-
-void PacketParser::ParsePlay0x20(Packet &packet) {
- packet.ParseField(Int);
- packet.ParseField(Int);
- packet.ParseField(Boolean);
- packet.ParseField(VarInt);
- packet.ParseField(VarInt);
- packet.ParseField(ByteArray, packet.GetField(4).GetVarInt());
- packet.ParseField(VarInt);
- //packet.ParseField(NbtTag);
- //packet.GetField(7).SetArray(packet.GetField(6).GetVarInt());
-}
-
-void PacketParser::ParsePlay0x07(Packet &packet) {
- packet.ParseField(VarInt);
- packet.AddField(Field());
- for (int i=0;i<packet.GetField(0).GetVarInt();i++){
- packet.ParseFieldArray(packet.GetField(1), String, 0);
- packet.ParseFieldArray(packet.GetField(1), VarInt, 0);
- }
-}
diff --git a/code/PacketParser.hpp b/code/PacketParser.hpp
deleted file mode 100644
index 8ca6195..0000000
--- a/code/PacketParser.hpp
+++ /dev/null
@@ -1,38 +0,0 @@
-#pragma once
-
-
-#include "Packet.hpp"
-
-class PacketParser {
-public:
- static void Parse(Packet &packet, ConnectionState state = Play, bool ClientBound = true);
-
- static void ParseServerBound(Packet &packet, ConnectionState state);
-
- static void ParseLogin(Packet &packet);
-
- static void ParsePlay(Packet &packet);
-
- static void ParseLogin0x00(Packet &packet);
-
- static void ParseLogin0x02(Packet &packet);
-
- static void ParsePlay0x23(Packet &packet);
-
- static void ParsePlay0x1F(Packet &packet);
-
- static void ParsePlay0x0D(Packet &packet);
-
- static void ParsePlay0x2B(Packet &packet);
-
- static void ParsePlay0x43(Packet &packet);
-
- static void ParsePlay0x2E(Packet &packet);
-
- static void ParsePlay0x1A(Packet &packet);
-
- static void ParsePlay0x20(Packet &packet);
-
- static void ParsePlay0x07(Packet &packet);
-};
-
diff --git a/code/PositionF.cpp b/code/PositionF.cpp
deleted file mode 100644
index 8502b91..0000000
--- a/code/PositionF.cpp
+++ /dev/null
@@ -1,50 +0,0 @@
-#include "PositionF.hpp"
-
-PositionF::PositionF(double x, double z, double y) : m_x(x), m_y(y), m_z(z) {
-
-}
-
-PositionF::~PositionF() {
-
-}
-
-double PositionF::GetX() const {
- return m_x;
-}
-
-double PositionF::GetY() const {
- return m_y;
-}
-
-double PositionF::GetZ() const {
- return m_z;
-}
-
-void PositionF::SetX(double x) {
- m_x = x;
-}
-
-void PositionF::SetY(double y) {
- m_y = y;
-}
-
-void PositionF::setZ(double z) {
- m_z = z;
-}
-
-bool PositionF::operator==(const PositionF &other) const {
- return other.m_x == m_x && other.m_z == m_z && other.m_y == other.m_y;
-}
-
-PositionF &PositionF::operator=(const PositionF &other) {
- m_y = other.m_y;
- m_z = other.m_z;
- m_x = other.m_x;
- return *this;
-}
-
-PositionF::PositionF(const PositionF &other) {
- m_y = other.m_y;
- m_z = other.m_z;
- m_x = other.m_x;
-}
diff --git a/code/PositionF.hpp b/code/PositionF.hpp
deleted file mode 100644
index b90a2a1..0000000
--- a/code/PositionF.hpp
+++ /dev/null
@@ -1,29 +0,0 @@
-#pragma once
-
-class PositionF {
-public:
- PositionF(double x, double z, double y);
-
- ~PositionF();
-
- double GetX() const;
-
- double GetY() const;
-
- double GetZ() const;
-
- void SetX(double x);
-
- void SetY(double y);
-
- void setZ(double z);
-
- bool operator==(const PositionF &other) const;
-
- PositionF &operator=(const PositionF &other);
-
- PositionF(const PositionF &other);
-
-private:
- double m_x, m_y, m_z;
-}; \ No newline at end of file
diff --git a/code/PositionI.cpp b/code/PositionI.cpp
deleted file mode 100644
index 7de5dc0..0000000
--- a/code/PositionI.cpp
+++ /dev/null
@@ -1,120 +0,0 @@
-#include <cmath>
-#include "PositionI.hpp"
-
-PositionI::PositionI(int x, int z, int y) : m_x(x), m_y(y), m_z(z) {
-
-}
-
-PositionI::~PositionI() {
-
-}
-
-int PositionI::GetX() const {
- return m_x;
-}
-
-int PositionI::GetY() const {
- return m_y;
-}
-
-int PositionI::GetZ() const {
- return m_z;
-}
-
-void PositionI::SetX(int x) {
- m_x = x;
-}
-
-void PositionI::SetY(int y) {
- m_y = y;
-}
-
-void PositionI::setZ(int z) {
- m_z = z;
-}
-
-bool PositionI::operator==(const PositionI &other) const {
- return other.m_x == m_x && other.m_z == m_z && other.m_y == other.m_y;
-}
-
-PositionI &PositionI::operator=(const PositionI &other) {
- m_y = other.m_y;
- m_z = other.m_z;
- m_x = other.m_x;
- return *this;
-}
-
-PositionI::PositionI(const PositionI &other) {
- m_y = other.m_y;
- m_z = other.m_z;
- m_x = other.m_x;
-}
-
-PositionI::PositionI() : m_x(0), m_y(0), m_z(0) {
-
-}
-
-bool PositionI::operator<(const PositionI &rhs) const {
- if (m_x < rhs.m_x)
- return true;
- if (rhs.m_x < m_x)
- return false;
- if (m_y < rhs.m_y)
- return true;
- if (rhs.m_y < m_y)
- return false;
- return m_z < rhs.m_z;
-}
-
-bool PositionI::operator>(const PositionI &rhs) const {
- return rhs < *this;
-}
-
-bool PositionI::operator<=(const PositionI &rhs) const {
- return !(rhs < *this);
-}
-
-bool PositionI::operator>=(const PositionI &rhs) const {
- return !(*this < rhs);
-}
-
-PositionI PositionI::operator-(const PositionI &other) const {
- return PositionI(
- m_x - other.m_x,
- m_z - other.m_z,
- m_y - other.m_y
- );
-}
-
-double PositionI::GetDistance() {
- return (std::sqrt(std::pow(m_x, 2) + std::pow(m_y, 2) + std::pow(m_z, 2)));
-}
-
-PositionI PositionI::operator*(int other) const {
- return PositionI(
- m_x * other,
- m_z * other,
- m_y * other
- );
-}
-
-PositionI PositionI::operator*(const PositionI &other) const {
- return PositionI(
- m_x * other.m_x,
- m_z * other.m_z,
- m_y * other.m_y
- );
-}
-
-PositionI PositionI::operator/(int other) const {
- return PositionI(
- m_x / other,
- m_z / other,
- m_y / other
- );
-}
-
-std::ostream &operator<<(std::ostream &os, const PositionI &i) {
- os << "(" << i.m_x << ", " << i.m_y << ", " << i.m_z << ")";
- return os;
-}
diff --git a/code/PositionI.hpp b/code/PositionI.hpp
deleted file mode 100644
index 25455ef..0000000
--- a/code/PositionI.hpp
+++ /dev/null
@@ -1,50 +0,0 @@
-#pragma once
-
-#include <ostream>
-
-class PositionI {
-public:
- PositionI(int x, int z, int y);
-
- PositionI();
-
- ~PositionI();
-
- int GetX() const;
-
- int GetY() const;
-
- int GetZ() const;
-
- void SetX(int x);
-
- void SetY(int y);
-
- void setZ(int z);
-
- double GetDistance();
-
- bool operator==(const PositionI &other) const;
-
- PositionI &operator=(const PositionI &other);
-
- PositionI(const PositionI &other);
-
- bool operator<(const PositionI &rhs) const;
-
- bool operator>(const PositionI &rhs) const;
-
- bool operator<=(const PositionI &rhs) const;
-
- bool operator>=(const PositionI &rhs) const;
-
- PositionI operator-(const PositionI &other)const;
- PositionI operator*(int other)const;
- PositionI operator*(const PositionI &other)const;
- PositionI operator/(int other)const;
-
- friend std::ostream &operator<<(std::ostream &os, const PositionI &i);
-
-private:
- int m_x, m_y, m_z;
-}; \ No newline at end of file
diff --git a/code/Section.cpp b/code/Section.cpp
deleted file mode 100644
index 8df5953..0000000
--- a/code/Section.cpp
+++ /dev/null
@@ -1,132 +0,0 @@
-#include <iostream>
-#include "Section.hpp"
-
-Section::Section(byte *dataBlocks, size_t dataBlocksLength, byte *dataLight, byte *dataSky, byte bitsPerBlock,
- std::vector<unsigned short> palette) {
- m_dataBlocksLen = dataBlocksLength;
- m_dataBlocks = new byte[m_dataBlocksLen];
- std::copy(dataBlocks, dataBlocks + m_dataBlocksLen, m_dataBlocks);
-
- m_dataLight = new byte[2048];
- std::copy(dataLight, dataLight + 2048, m_dataLight);
-
- if (dataSky) {
- m_dataSkyLight = new byte[2048];
- std::copy(dataSky, dataSky + 2048, m_dataSkyLight);
- }
-
- m_palette = palette;
- m_bitsPerBlock = bitsPerBlock;
-}
-
-Section::Section() {
-}
-
-Section::~Section() {
- delete[] m_dataBlocks;
- m_dataBlocksLen = 0;
- m_dataBlocks = nullptr;
- delete[] m_dataLight;
- m_dataLight = nullptr;
- delete[] m_dataSkyLight;
- m_dataSkyLight = nullptr;
-}
-
-Block &Section::GetBlock(PositionI pos) {
- if (m_dataBlocks != nullptr) {
- std::mutex parseMutex;
- std::unique_lock<std::mutex> parseLocker(parseMutex);
- parseWaiter.wait(parseLocker);
- while (m_dataBlocks != nullptr) {
- parseWaiter.wait(parseLocker);
- }
- }
- return m_blocks[pos.GetY() * 256 + pos.GetZ() * 16 + pos.GetX()];
-}
-
-void Section::Parse() {
- if (m_dataBlocks == nullptr)
- return;
-
- long long *longArray = reinterpret_cast<long long *>(m_dataBlocks);
- for (int i = 0; i < m_dataBlocksLen / 8; i++)
- endswap(&longArray[i]);
- std::vector<unsigned short> blocks;
- blocks.reserve(4096);
- int bitPos = 0;
- unsigned short t = 0;
- for (int i = 0; i < m_dataBlocksLen; i++) {
- for (int j = 0; j < 8; j++) {
- t |= (m_dataBlocks[i] & 0x01) ? 0x80 : 0x00;
- t >>= 1;
- m_dataBlocks[i] >>= 1;
- bitPos++;
- if (bitPos >= m_bitsPerBlock) {
- bitPos = 0;
- t >>= m_bitsPerBlock - 1;
- blocks.push_back(t);
- t = 0;
- }
- }
- }
-
- std::vector<byte> light;
- light.reserve(4096);
- for (int i = 0; i < 2048; i++) {
- byte t = m_dataLight[i];
- byte first = t & 0b11110000;
- byte second = t >> 4;
- light.push_back(first);
- light.push_back(second);
- }
- for (int i = 0; i < 4096; i++) {
- unsigned short blockId = m_palette.size() > 0 ? m_palette[blocks[i]] : blocks[i];
- Block block(blockId, light[i]);
- m_blocks.push_back(block);
- }
- if ((light.size() + blocks.size()) / 2 != 4096) {
- throw 118;
- }
- delete[] m_dataBlocks;
- m_dataBlocksLen = 0;
- m_dataBlocks = nullptr;
- delete[] m_dataLight;
- m_dataLight = nullptr;
- delete[] m_dataSkyLight;
- m_dataSkyLight = nullptr;
- parseWaiter.notify_all();
-}
-
-Section &Section::operator=(Section other) {
- other.swap(*this);
- return *this;
-}
-
-void Section::swap(Section &other) {
- std::swap(other.m_dataBlocksLen, m_dataBlocksLen);
- std::swap(other.m_dataBlocks, m_dataBlocks);
- std::swap(other.m_dataLight, m_dataLight);
- std::swap(other.m_dataSkyLight, m_dataSkyLight);
- std::swap(other.m_blocks, m_blocks);
- std::swap(other.m_palette, m_palette);
- std::swap(other.m_bitsPerBlock, m_bitsPerBlock);
-}
-
-Section::Section(const Section &other) {
- m_dataBlocksLen = other.m_dataBlocksLen;
- m_dataBlocks = new byte[m_dataBlocksLen];
- std::copy(other.m_dataBlocks, other.m_dataBlocks + m_dataBlocksLen, m_dataBlocks);
-
- m_dataLight = new byte[2048];
- std::copy(other.m_dataLight, other.m_dataLight + 2048, m_dataLight);
-
- if (other.m_dataSkyLight) {
- m_dataSkyLight = new byte[2048];
- std::copy(other.m_dataSkyLight, other.m_dataSkyLight + 2048, m_dataSkyLight);
- }
-
- m_palette = other.m_palette;
- m_bitsPerBlock = other.m_bitsPerBlock;
-}
-
-
diff --git a/code/Section.hpp b/code/Section.hpp
deleted file mode 100644
index 8e1a0d1..0000000
--- a/code/Section.hpp
+++ /dev/null
@@ -1,40 +0,0 @@
-#pragma once
-
-#include <vector>
-#include <map>
-#include <condition_variable>
-#include "Block.hpp"
-#include "Field.hpp"
-
-const int SECTION_WIDTH = 16;
-const int SECTION_LENGTH = 16;
-const int SECTION_HEIGHT = 16;
-
-class Section {
- std::vector<unsigned short> m_palette;
- byte *m_dataBlocks = nullptr;
- size_t m_dataBlocksLen;
- byte *m_dataLight = nullptr;
- byte *m_dataSkyLight = nullptr;
- byte m_bitsPerBlock = 0;
- std::vector<Block> m_blocks;
- std::condition_variable parseWaiter;
-public:
- void Parse();
-
- Section(byte *dataBlocks, size_t dataBlocksLength, byte *dataLight, byte *dataSky, byte bitsPerBlock,
- std::vector<unsigned short> palette);
-
- Section();
-
- ~Section();
-
- Block &GetBlock(PositionI pos);
-
- Section &operator=(Section other);
-
- void swap(Section &other);
-
- Section(const Section &other);
-
-}; \ No newline at end of file
diff --git a/code/World.cpp b/code/World.cpp
deleted file mode 100644
index c19f88c..0000000
--- a/code/World.cpp
+++ /dev/null
@@ -1,107 +0,0 @@
-#include <iostream>
-#include <bitset>
-#include "World.hpp"
-
-void World::ParseChunkData(Packet packet) {
- int chunkX = packet.GetField(0).GetInt();
- int chunkZ = packet.GetField(1).GetInt();
- bool isGroundContinuous = packet.GetField(2).GetBool();
- std::bitset<16> bitmask(packet.GetField(3).GetVarInt());
- int entities = packet.GetField(5).GetVarInt();
-
- size_t dataLen = packet.GetField(5).GetLength();
- byte *content = new byte[dataLen];
- byte *contentOrigPtr = content;
- packet.GetField(5).CopyToBuff(content);
-
- if (isGroundContinuous)
- dataLen -= 256;
-
- byte *biomes = content + packet.GetField(5).GetLength() - 256;
- for (int i = 0; i < 16; i++) {
- if (bitmask[i]) {
- size_t len = 0;
- m_sections[PositionI(chunkX, chunkZ, i)] = ParseSection(content, len);
- m_sectionToParse.push(m_sections.find(PositionI(chunkX, chunkZ, i)));
- m_parseSectionWaiter.notify_one();
- content += len;
- }
- }
- delete[] contentOrigPtr;
-}
-
-Section World::ParseSection(byte *data, size_t &dataLen) {
- dataLen = 0;
-
- Field fBitsPerBlock = FieldParser::Parse(UnsignedByte, data);
- byte bitsPerBlock = fBitsPerBlock.GetUByte();
- data += fBitsPerBlock.GetLength();
- dataLen += fBitsPerBlock.GetLength();
-
- Field fPaletteLength = FieldParser::Parse(VarInt, data);
- int paletteLength = fPaletteLength.GetVarInt();
- data += fPaletteLength.GetLength();
- dataLen += fPaletteLength.GetLength();
-
- std::vector<unsigned short> palette;
- if (paletteLength > 0) {
- for (unsigned char i = 0; i < paletteLength; i++) {
- endswap(&i);
- Field f = FieldParser::Parse(VarInt, data);
- data += f.GetLength();
- dataLen += f.GetLength();
- palette.push_back(f.GetVarInt());
- endswap(&i);
- }
- }
-
- Field fDataLength = FieldParser::Parse(VarInt, data);
- data += fDataLength.GetLength();
- dataLen += fDataLength.GetLength();
-
- int dataLength = fDataLength.GetVarInt();
- size_t dataSize = dataLength * 8;
- dataLen += dataSize;
- byte *dataBlocks = data;
-
- data += 2048;
- dataLen += 2048;
- byte *dataLight = data;
-
- byte *dataSky = nullptr;
- if (m_dimension == 0) {
- data += 2048;
- dataLen += 2048;
- dataSky = data;
- }
-
- return Section(dataBlocks, dataSize, dataLight, dataSky, bitsPerBlock, palette);
-}
-
-World::~World() {
- isContinue = false;
- m_parseSectionWaiter.notify_all();
- m_sectionParseThread.join();
-}
-
-void World::SectionParsingThread() {
- while (isContinue) {
- std::unique_lock<std::mutex> sectionParseLocker(m_parseSectionMutex);
- m_parseSectionWaiter.wait(sectionParseLocker);
- while (m_sectionToParse.size() == 0 && isContinue) {
- m_parseSectionWaiter.wait(sectionParseLocker);
- }
- while (m_sectionToParse.size() > 0) {
- auto it = m_sectionToParse.front();
- m_sectionToParse.pop();
- it->second.Parse();
- /*std::cout << "Parsed chunk" << it->first.GetX() << "x" << it->first.GetY() << "x" << it->first.GetZ()
- << std::endl;*/
- }
- }
-}
-
-World::World() {
- m_sectionParseThread = std::thread(&World::SectionParsingThread, this);
-}
-
diff --git a/code/World.hpp b/code/World.hpp
deleted file mode 100644
index 1f35585..0000000
--- a/code/World.hpp
+++ /dev/null
@@ -1,32 +0,0 @@
-#pragma once
-
-#include <map>
-#include <thread>
-#include <mutex>
-#include <condition_variable>
-#include <queue>
-#include "Block.hpp"
-#include "Packet.hpp"
-#include "Section.hpp"
-
-class World {
- //utility vars
- World(const World& other);
- World&operator=(const World &other);
- bool isContinue=true;
- std::mutex m_parseSectionMutex;
- std::condition_variable m_parseSectionWaiter;
- std::thread m_sectionParseThread;
- std::queue<std::map<PositionI,Section>::iterator> m_sectionToParse;
- //utility methods
- void SectionParsingThread();
- //game vars
- int m_dimension = 0;
- //game methods
- Section ParseSection(byte *data, size_t &dataLen);
-public:
- World();
- ~World();
- void ParseChunkData(Packet packet);
- std::map<PositionI, Section> m_sections;
-}; \ No newline at end of file
diff --git a/code/graphics/AssetManager.cpp b/code/graphics/AssetManager.cpp
deleted file mode 100644
index 1840c63..0000000
--- a/code/graphics/AssetManager.cpp
+++ /dev/null
@@ -1,143 +0,0 @@
-#include "AssetManager.hpp"
-
-const std::string pathToAssets = "./assets/";
-const std::string pathToObjects = pathToAssets + "objects/";
-const std::string pathToIndexFile = pathToAssets + "indexes/1.11.json";
-const std::string pathToAssetsMc = "./assetsMc/";
-
-const std::map<Asset::AssetType, std::string> assetTypeFileExtensions{
- std::make_pair(Asset::AssetType::Texture, ".png"),
- std::make_pair(Asset::AssetType::Lang, ".lang"),
- std::make_pair(Asset::AssetType::Sound, ".ogg"),
-};
-
-AssetManager::AssetManager() {
- std::ifstream indexFile(pathToIndexFile);
- if (!indexFile) {
- std::cerr << "Can't open file " << pathToIndexFile << std::endl;
- }
- nlohmann::json json = nlohmann::json::parse(indexFile)["objects"];
- for (auto it = json.begin(); it != json.end(); ++it) {
- size_t fileNameExtensionPos = -1;
- std::string name = it.key();
- Asset::AssetType type = Asset::Unknown;
- for (auto &it:assetTypeFileExtensions) {
- if ((fileNameExtensionPos = name.find(it.second)) != std::string::npos) {
- type = it.first;
- name = name.substr(0, fileNameExtensionPos);
- break;
- }
- }
- std::string hash = it.value()["hash"].get<std::string>();
- size_t size = it.value()["size"].get<int>();
- Asset asset{name, hash, Asset::AssetData(), size, type};
- this->assets[name] = asset;
- }
-}
-
-AssetManager::~AssetManager() {
-
-}
-
-Asset &AssetManager::GetAsset(std::string AssetName) {
- if (instance().assets.find(AssetName) == instance().assets.end() || !instance().assets[AssetName].isParsed())
- LoadAsset(AssetName);
- return instance().assets[AssetName];
-}
-
-void AssetManager::LoadAsset(std::string AssetName) {
- if (instance().assets.find(AssetName) != instance().assets.end() && instance().assets[AssetName].isParsed())
- return;
- std::string AssetFileName = GetPathToAsset(AssetName);
- Asset &asset = instance().assets[AssetName];
-
-
- if (asset.type == Asset::Texture) {
- asset.data.texture = new Texture(AssetFileName,GL_CLAMP_TO_BORDER,GL_NEAREST);
- //asset.data.texture.loadFromFile((asset.name + assetTypeFileExtensions.at(asset.type)));
- }
-}
-
-std::string AssetManager::GetPathToAsset(std::string AssetName) {
- if (instance().assets.find(AssetName) != instance().assets.end()){
- auto it = instance().assets.find(AssetName);
- return pathToObjects + std::string(instance().assets[AssetName].hash.c_str(), 2) + "/" +
- instance().assets[AssetName].hash;
- }
-
- instance().assets[AssetName].hash="";
- instance().assets[AssetName].type=Asset::AssetType::Texture;
- instance().assets[AssetName].name=AssetName;
- instance().assets[AssetName].size=0;
- return pathToAssetsMc + "" + instance().assets[AssetName].name +
- assetTypeFileExtensions.at(instance().assets[AssetName].type);
-}
-
-std::string AssetManager::GetAssetNameByBlockId(unsigned short id) {
- std::string assetBase = "minecraft/textures/blocks/";
- std::string textureName;
- switch (id){
- case 0:
- textureName="air";
- break;
- case 1:
- textureName="stone";
- break;
- case 2:
- textureName="grass";
- break;
- case 3:
- textureName="dirt";
- break;
- case 16:
- textureName="coal_ore";
- break;
- case 17:
- textureName="log_oak";
- break;
- case 31:
- textureName="air";
- break;
- default:
- //std::cout<<id<<std::endl;
- textureName="beacon";
- break;
- }
- return assetBase+textureName;
-}
-
-bool Asset::isParsed() {
- switch (type) {
- case Unknown:
- return false;
- break;
- case Texture:
- return this->data.texture != nullptr;
- break;
- case Sound:
- return false;
- break;
- case Model:
- return false;
- break;
- case Lang:
- return false;
- break;
- }
-}
-
-Asset::~Asset() {
- switch (type) {
- case Unknown:
- break;
- case Texture:
- delete this->data.texture;
- break;
- case Sound:
- break;
- case Model:
- break;
- case Lang:
- break;
- }
-}
diff --git a/code/graphics/AssetManager.hpp b/code/graphics/AssetManager.hpp
deleted file mode 100644
index c7ef81a..0000000
--- a/code/graphics/AssetManager.hpp
+++ /dev/null
@@ -1,52 +0,0 @@
-#pragma once
-
-#include <fstream>
-#include <string>
-#include <map>
-#include "../json.hpp"
-#include "Texture.hpp"
-
-struct Asset {
- std::string name = "";
- std::string hash = "";
- union AssetData{
- Texture *texture;
- } data;
- size_t size = 0;
- enum AssetType {
- Unknown,
- Texture,
- Sound,
- Model,
- Lang,
- } type = Unknown;
- bool isParsed();
- ~Asset();
-};
-
-class AssetManager {
- AssetManager();
-
- ~AssetManager();
-
- AssetManager(const AssetManager &);
-
- AssetManager &operator=(const AssetManager &);
-
- std::map<std::string, Asset> assets;
-
- static AssetManager &instance() {
- static AssetManager assetManager;
- return assetManager;
- }
-
- static std::string GetPathToAsset(std::string AssetName);
-public:
-
- static Asset &GetAsset(std::string AssetName);
-
- static void LoadAsset(std::string AssetName);
-
- static std::string GetAssetNameByBlockId(unsigned short id);
-};
-
diff --git a/code/graphics/Camera3D.cpp b/code/graphics/Camera3D.cpp
deleted file mode 100644
index eb740e4..0000000
--- a/code/graphics/Camera3D.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-#include "Camera3D.hpp"
-
-Camera3D::Camera3D(glm::vec3 position, glm::vec3 up, GLfloat yaw, GLfloat pitch) : Front(glm::vec3(0.0f, 0.0f, -1.0f)),
- MovementSpeed(SPEED),
- MouseSensitivity(SENSITIVTY),
- Zoom(ZOOM) {
- this->Position = position;
- this->WorldUp = up;
- this->Yaw = yaw;
- this->Pitch = pitch;
- this->updateCameraVectors();
-}
-
-Camera3D::Camera3D(GLfloat posX, GLfloat posY, GLfloat posZ, GLfloat upX, GLfloat upY, GLfloat upZ, GLfloat yaw,
- GLfloat pitch) : Front(glm::vec3(0.0f, 0.0f, -1.0f)), MovementSpeed(SPEED), MouseSensitivity(SENSITIVTY),
- Zoom(ZOOM) {
- this->Position = glm::vec3(posX, posY, posZ);
- this->WorldUp = glm::vec3(upX, upY, upZ);
- this->Yaw = yaw;
- this->Pitch = pitch;
- this->updateCameraVectors();
-}
-
-glm::mat4 Camera3D::GetViewMatrix() {
- return glm::lookAt(this->Position, this->Position + this->Front, this->Up);
-}
-
-void Camera3D::ProcessKeyboard(Camera_Movement direction, GLfloat deltaTime) {
- GLfloat velocity = this->MovementSpeed * deltaTime;
- if (direction == FORWARD)
- this->Position += this->Front * velocity;
- if (direction == BACKWARD)
- this->Position -= this->Front * velocity;
- if (direction == LEFT)
- this->Position -= this->Right * velocity;
- if (direction == RIGHT)
- this->Position += this->Right * velocity;
-}
-
-void Camera3D::ProcessMouseMovement(GLfloat xoffset, GLfloat yoffset, GLboolean constrainPitch) {
- xoffset *= this->MouseSensitivity;
- yoffset *= this->MouseSensitivity;
-
- this->Yaw += xoffset;
- this->Pitch += yoffset;
-
- // Make sure that when pitch is out of bounds, screen doesn't get flipped
- if (constrainPitch) {
- if (this->Pitch > 89.0f)
- this->Pitch = 89.0f;
- if (this->Pitch < -89.0f)
- this->Pitch = -89.0f;
- }
-
- // Update Front, Right and Up Vectors using the updated Eular angles
- this->updateCameraVectors();
-}
-
-void Camera3D::ProcessMouseScroll(GLfloat yoffset) {
- if (this->Zoom >= 1.0f && this->Zoom <= 45.0f)
- this->Zoom -= yoffset/5.0f;
- if (this->Zoom <= 1.0f)
- this->Zoom = 1.0f;
- if (this->Zoom >= 45.0f)
- this->Zoom = 45.0f;
-}
-
-void Camera3D::updateCameraVectors() {
- // Calculate the new Front vector
- glm::vec3 front;
- front.x = cos(glm::radians(this->Yaw)) * cos(glm::radians(this->Pitch));
- front.y = sin(glm::radians(this->Pitch));
- front.z = sin(glm::radians(this->Yaw)) * cos(glm::radians(this->Pitch));
- this->Front = glm::normalize(front);
- // Also re-calculate the Right and Up vector
- this->Right = glm::normalize(glm::cross(this->Front,
- this->WorldUp)); // Normalize the vectors, because their length gets closer to 0 the more you look up or down which results in slower movement.
- this->Up = glm::normalize(glm::cross(this->Right, this->Front));
-}
diff --git a/code/graphics/Camera3D.hpp b/code/graphics/Camera3D.hpp
deleted file mode 100644
index eac1f47..0000000
--- a/code/graphics/Camera3D.hpp
+++ /dev/null
@@ -1,66 +0,0 @@
-#pragma once
-
-// Std. Includes
-#include <vector>
-
-// GL Includes
-#include <GL/glew.h>
-#include <glm/glm.hpp>
-#include <glm/gtc/matrix_transform.hpp>
-
-
-// Defines several possible options for camera movement. Used as abstraction to stay away from window-system specific input methods
-enum Camera_Movement {
- FORWARD,
- BACKWARD,
- LEFT,
- RIGHT
-};
-
-// Default camera values
-const GLfloat YAW = -90.0f;
-const GLfloat PITCH = 0.0f;
-const GLfloat SPEED = 30.0f;
-const GLfloat SENSITIVTY = 0.2f;
-const GLfloat ZOOM = 45.0f;
-
-// An abstract camera class that processes input and calculates the corresponding Eular Angles, Vectors and Matrices for use in OpenGL
-class Camera3D {
-public:
- // Camera3D Attributes
- glm::vec3 Position;
- glm::vec3 Front;
- glm::vec3 Up;
- glm::vec3 Right;
- glm::vec3 WorldUp;
- // Eular Angles
- GLfloat Yaw;
- GLfloat Pitch;
- // Camera3D options
- GLfloat MovementSpeed;
- GLfloat MouseSensitivity;
- GLfloat Zoom;
-
- // Constructor with vectors
- explicit Camera3D(glm::vec3 position = glm::vec3(0.0f, 0.0f, 3.0f), glm::vec3 up = glm::vec3(0.0f, 1.0f, 0.0f),
- GLfloat yaw = YAW, GLfloat pitch = PITCH);
-
- // Constructor with scalar values
- Camera3D(GLfloat posX, GLfloat posY, GLfloat posZ, GLfloat upX, GLfloat upY, GLfloat upZ, GLfloat yaw, GLfloat pitch);
-
- // Returns the view matrix calculated using Eular Angles and the LookAt Matrix
- glm::mat4 GetViewMatrix();
-
- // Processes input received from any keyboard-like input system. Accepts input parameter in the form of camera defined ENUM (to abstract it from windowing systems)
- void ProcessKeyboard(Camera_Movement direction, GLfloat deltaTime);
-
- // Processes input received from a mouse input system. Expects the offset value in both the x and y direction.
- void ProcessMouseMovement(GLfloat xoffset, GLfloat yoffset, GLboolean constrainPitch = true);
-
- // Processes input received from a mouse scroll-wheel event. Only requires input on the vertical wheel-axis
- void ProcessMouseScroll(GLfloat yoffset);
-
-private:
- // Calculates the front vector from the Camera3D's (updated) Eular Angles
- void updateCameraVectors();
-}; \ No newline at end of file
diff --git a/code/graphics/Display.cpp b/code/graphics/Display.cpp
deleted file mode 100644
index a68c35b..0000000
--- a/code/graphics/Display.cpp
+++ /dev/null
@@ -1,268 +0,0 @@
-#include <iomanip>
-#include "Display.hpp"
-#include "AssetManager.hpp"
-
-Display::Display(unsigned int winWidth, unsigned int winHeight, const char *winTitle, World *worldPtr) : world(
- worldPtr) {
- sf::ContextSettings contextSetting;
- contextSetting.majorVersion = 3;
- contextSetting.minorVersion = 3;
- contextSetting.attributeFlags = contextSetting.Core;
- contextSetting.depthBits = 24;
- window = new sf::Window(sf::VideoMode(winWidth, winHeight), winTitle, sf::Style::Default, contextSetting);
- window->setVerticalSyncEnabled(true);
- window->setMouseCursorVisible(false);
- sf::Mouse::setPosition(sf::Vector2i(window->getSize().x / 2, window->getSize().y / 2), *window);
-
- //Glew
- glewExperimental = GL_TRUE;
- if (glewInit() != GLEW_OK) {
- std::cout << "Failed to initialize GLEW" << std::endl;
- throw 3;
- }
- glViewport(0, 0, width(), height());
- glEnable(GL_DEPTH_TEST);
-}
-
-bool Display::IsClosed() {
- return !window->isOpen();
-}
-
-void Display::SetPlayerPos(double playerX, double playerY, double playerZ) {
- camera.Position = glm::vec3(playerX, playerY, playerZ);
- const int ChunkDistance = 1;
- PositionI playerChunk = PositionI((int) playerX / 16, (int) playerZ / 16, (int) playerY / 16);
- /*std::cout << "Player chunk position: " << playerChunk.GetX() << " "
- << playerChunk.GetZ() << " " << playerChunk.GetY() << std::endl;*/
- for (auto &it:world->m_sections) {
- PositionI chunkPosition = it.first;
- PositionI delta = chunkPosition - playerChunk;
- if (delta.GetDistance() > ChunkDistance)
- continue;
- /*std::cout << "Rendering " << delta.GetDistance() << " Detailed: " << delta.GetX() << " " << delta.GetZ() << " "
- << delta.GetY() << std::endl <<
- "\t" << chunkPosition.GetX() << " " << chunkPosition.GetZ() << " "
- << chunkPosition.GetY() << std::endl;*/
- toRender.push_back(it.first);
- }
- std::cout << "Chunks to render: " << toRender.size() << std::endl;
-}
-
-void Display::MainLoop() {
- Shader shader("./shaders/simple.vs", "./shaders/simple.fs");
-
- GLfloat vertices[] = {
- -0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
- 0.5f, -0.5f, -0.5f, 1.0f, 0.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- -0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
-
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
- 0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
- -0.5f, 0.5f, 0.5f, 0.0f, 1.0f,
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
-
- -0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
- -0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
- -0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
-
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- 0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- 0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- 0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
-
- -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- 0.5f, -0.5f, -0.5f, 1.0f, 1.0f,
- 0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
- 0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
-
- -0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
- -0.5f, 0.5f, 0.5f, 0.0f, 0.0f,
- -0.5f, 0.5f, -0.5f, 0.0f, 1.0f
- };
- GLuint indices[] = {
- 0, 1, 2,
- 0, 2, 3
- };
- GLuint VBO, VAO, EBO;
- glGenBuffers(1, &VBO);
- glGenBuffers(1, &EBO);
- glGenVertexArrays(1, &VAO);
-
- glBindVertexArray(VAO);
- {
- glBindBuffer(GL_ARRAY_BUFFER, VBO);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
-
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), 0);
- glEnableVertexAttribArray(0);
- glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), (GLvoid *) (3 * sizeof(GLfloat)));
- glEnableVertexAttribArray(2);
- }
- glBindVertexArray(0);
-
- shader.Use();
-
- bool captureMouse = true;
-
- bool isRunning = true;
- while (isRunning) {
- static sf::Clock clock, clock1;
- float deltaTime = clock.getElapsedTime().asSeconds();
- float absTime = clock1.getElapsedTime().asSeconds();
- clock.restart();
- sf::Event event;
- while (window->pollEvent(event)) {
- switch (event.type) {
- case sf::Event::Closed:
- window->close();
- isRunning = false;
- break;
- case sf::Event::Resized:
- glViewport(0, 0, width(), height());
- break;
- case sf::Event::KeyPressed:
- switch (event.key.code) {
- case sf::Keyboard::Escape:
- isRunning = false;
- break;
- case sf::Keyboard::T:
- captureMouse = !captureMouse;
- window->setMouseCursorVisible(!captureMouse);
- sf::Mouse::setPosition(sf::Vector2i(window->getSize().x / 2, window->getSize().y / 2),
- *window);
- break;
- case sf::Keyboard::R:
- shader.Reload();
- break;
- default:
- break;
- }
- case sf::Event::MouseWheelScrolled:
- camera.ProcessMouseScroll(event.mouseWheelScroll.delta);
- break;
- default:
- break;
- }
- }
- std::ostringstream toWindow;
- glm::highp_vec3 cameraPosition(camera.Position);
- toWindow << std::setprecision(2) << std::fixed << "Pos: " << cameraPosition.x << ", " << cameraPosition.y
- << ", " << cameraPosition.z << "; ";
- toWindow << "FPS: " << (1.0f / deltaTime) << " ";
- window->setTitle(toWindow.str());
- if (captureMouse) {
- sf::Vector2i mousePos = sf::Mouse::getPosition(*window);
- sf::Vector2i center = sf::Vector2i(window->getSize().x / 2, window->getSize().y / 2);
- sf::Mouse::setPosition(center, *window);
- int deltaX = (mousePos - center).x, deltaY = (center - mousePos).y;
- camera.ProcessMouseMovement(deltaX, deltaY);
- }
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::W))
- camera.ProcessKeyboard(Camera_Movement::FORWARD, deltaTime);
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::S))
- camera.ProcessKeyboard(Camera_Movement::BACKWARD, deltaTime);
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::A))
- camera.ProcessKeyboard(Camera_Movement::LEFT, deltaTime);
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::D))
- camera.ProcessKeyboard(Camera_Movement::RIGHT, deltaTime);
-
-
- //Render code
- glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- shader.Use();
-
- GLint modelLoc = glGetUniformLocation(shader.Program, "model");
- GLint projectionLoc = glGetUniformLocation(shader.Program, "projection");
- GLint viewLoc = glGetUniformLocation(shader.Program, "view");
- GLint blockLoc = glGetUniformLocation(shader.Program, "block");
- GLint timeLoc = glGetUniformLocation(shader.Program, "time");
- glm::mat4 projection = glm::perspective(camera.Zoom, (float) width() / (float) height(), 0.1f, 1000.0f);
- glm::mat4 view = camera.GetViewMatrix();
- glUniformMatrix4fv(projectionLoc, 1, GL_FALSE, glm::value_ptr(projection));
- glUniformMatrix4fv(viewLoc, 1, GL_FALSE, glm::value_ptr(view));
- glUniform1f(timeLoc, absTime);
-
- glBindVertexArray(VAO);
- /*for (GLuint i = 0; i < 10; i++) {
- glm::mat4 model;
- glm::vec3 cubePositions[] = {
- glm::vec3(0, 0, 0),
- glm::vec3(0, 0, 1),
- glm::vec3(0, 0, 2),
- glm::vec3(1, 0, 0),
- glm::vec3(1, 0, 1),
- glm::vec3(1, 0, 2),
- glm::vec3(2, 0, 0),
- glm::vec3(2, 0, 1),
- glm::vec3(2, 0, 2),
- glm::vec3(3, 0, 3),
- };
- if (toRender.size()<1)
- continue;
- model = glm::translate(model,
- glm::vec3(toRender[0].GetX() * 16, toRender[0].GetZ() * 16,
- toRender[0].GetY() * 16));
- model = glm::translate(model, cubePositions[i]);
-
- GLfloat angle = 20.0f * (i);
- //model = glm::rotate(model, glm::radians(angle * absTime), glm::vec3(1.0f, 0.3f, 0.5f));
- glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model));
-
- glDrawArrays(GL_TRIANGLES, 0, 36);
- }*/
-
- for (auto &sectionPos:toRender) {
- Section &section = world->m_sections[sectionPos];
- for (int y = 0; y < 16; y++) {
- for (int z = 0; z < 16; z++) {
- for (int x = 0; x < 16; x++) {
- glm::mat4 model;
- model = glm::translate(model,
- glm::vec3(sectionPos.GetX() * 16, sectionPos.GetY() * 16,
- sectionPos.GetZ() * 16));
- model = glm::translate(model, glm::vec3(x, y, z));
-
- Block block = section.GetBlock(PositionI(x, z, y));
- glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model));
- glUniform1i(blockLoc, block.id);
-
- std::string textureName = AssetManager::GetAssetNameByBlockId(block.id);
- if (textureName.find("air") != std::string::npos)
- continue;
- Texture &texture1 = *(AssetManager::GetAsset(textureName).data.texture);
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, texture1.texture);
- glUniform1i(glGetUniformLocation(shader.Program, "blockTexture"), 0);
-
- glDrawArrays(GL_TRIANGLES, 0, 36);
- }
- }
- }
- }
- glBindVertexArray(0);
-
- //End of render code
-
- window->display();
- }
-
-}
diff --git a/code/graphics/Display.hpp b/code/graphics/Display.hpp
deleted file mode 100644
index 314ef5d..0000000
--- a/code/graphics/Display.hpp
+++ /dev/null
@@ -1,33 +0,0 @@
-#pragma once
-
-#include <SFML/Window.hpp>
-#include "../World.hpp"
-#include <glm/glm.hpp>
-#include <glm/gtc/matrix_transform.hpp>
-#include <glm/gtc/type_ptr.hpp>
-#include "Shader.hpp"
-#include "Texture.hpp"
-#include "Camera3D.hpp"
-
-class Display {
- sf::Window *window;
- World* world;
- std::vector<PositionI> toRender;
- Camera3D camera;
-public:
- Display(unsigned int winWidth, unsigned int winHeight, const char winTitle[9], World *worldPtr);
-
- bool IsClosed();
-
- void SetPlayerPos(double playerX, double playerY, double playerZ);
-
- void MainLoop();
-
- unsigned int width() {
- return window->getSize().x;
- }
-
- unsigned int height() {
- return window->getSize().y;
- }
-}; \ No newline at end of file
diff --git a/code/graphics/Shader.cpp b/code/graphics/Shader.cpp
deleted file mode 100644
index c84e169..0000000
--- a/code/graphics/Shader.cpp
+++ /dev/null
@@ -1,90 +0,0 @@
-#include "Shader.hpp"
-
-Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath) {
- vertex = vertexPath;
- fragment = fragmentPath;
- // 1. Получаем исходный код шейдера из filePath
- std::string vertexCode;
- std::string fragmentCode;
- std::ifstream vShaderFile;
- std::ifstream fShaderFile;
- // Удостоверимся, что ifstream объекты могут выкидывать исключения
- vShaderFile.exceptions(std::ifstream::failbit);
- fShaderFile.exceptions(std::ifstream::failbit);
- try {
- // Открываем файлы
- vShaderFile.open(vertexPath);
- fShaderFile.open(fragmentPath);
- std::stringstream vShaderStream, fShaderStream;
- // Считываем данные в потоки
- vShaderStream << vShaderFile.rdbuf();
- fShaderStream << fShaderFile.rdbuf();
- // Закрываем файлы
- vShaderFile.close();
- fShaderFile.close();
- // Преобразовываем потоки в массив GLchar
- vertexCode = vShaderStream.str();
- fragmentCode = fShaderStream.str();
- }
- catch (std::ifstream::failure e) {
- std::cout << "ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ" << std::endl;
- }
- const GLchar *vShaderCode = vertexCode.c_str();
- const GLchar *fShaderCode = fragmentCode.c_str();
-
-
- // 2. Сборка шейдеров
- GLuint vertex, fragment;
- GLint success;
- GLchar infoLog[512];
-
- // Вершинный шейдер
- vertex = glCreateShader(GL_VERTEX_SHADER);
- glShaderSource(vertex, 1, &vShaderCode, NULL);
- glCompileShader(vertex);
- // Если есть ошибки - вывести их
- glGetShaderiv(vertex, GL_COMPILE_STATUS, &success);
- if (!success) {
- glGetShaderInfoLog(vertex, 512, NULL, infoLog);
- std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog << std::endl;
- };
-
- // Вершинный шейдер
- fragment = glCreateShader(GL_FRAGMENT_SHADER);
- glShaderSource(fragment, 1, &fShaderCode, NULL);
- glCompileShader(fragment);
- // Если есть ошибки - вывести их
- glGetShaderiv(fragment, GL_COMPILE_STATUS, &success);
- if (!success) {
- glGetShaderInfoLog(fragment, 512, NULL, infoLog);
- std::cout << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << std::endl;
- };
-
- // Шейдерная программа
- this->Program = glCreateProgram();
- glAttachShader(this->Program, vertex);
- glAttachShader(this->Program, fragment);
- glLinkProgram(this->Program);
- //Если есть ошибки - вывести их
- glGetProgramiv(this->Program, GL_LINK_STATUS, &success);
- if (!success) {
- glGetProgramInfoLog(this->Program, 512, NULL, infoLog);
- std::cout << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog << std::endl;
- }
-
- // Удаляем шейдеры, поскольку они уже в программу и нам больше не нужны.
- glDeleteShader(vertex);
- glDeleteShader(fragment);
-}
-
-void Shader::Use() {
- glUseProgram(this->Program);
-}
-
-void Shader::Reload() {
- const GLchar *vertexPath = vertex;
- const GLchar *fragmentPath = fragment;
- this->~Shader();
- new(this) Shader(vertexPath, fragmentPath);
- std::cout<<"Shader is realoded!"<<std::endl;
-}
diff --git a/code/graphics/Shader.hpp b/code/graphics/Shader.hpp
deleted file mode 100644
index 8178d2a..0000000
--- a/code/graphics/Shader.hpp
+++ /dev/null
@@ -1,22 +0,0 @@
-#include <string>
-#include <fstream>
-#include <sstream>
-#include <iostream>
-
-#include <GL/glew.h>
-
-class Shader
-{
-private:
- const GLchar *vertex;
- const GLchar *fragment;
-public:
- // Идентификатор программы
- GLuint Program;
- // Конструктор считывает и собирает шейдер
- Shader(const GLchar* vertexPath, const GLchar* fragmentPath);
- // Использование программы
- void Use();
-
- void Reload();
-}; \ No newline at end of file
diff --git a/code/graphics/Texture.cpp b/code/graphics/Texture.cpp
deleted file mode 100644
index 0104530..0000000
--- a/code/graphics/Texture.cpp
+++ /dev/null
@@ -1,39 +0,0 @@
-#include <iostream>
-#include <SFML/Graphics.hpp>
-#include "Texture.hpp"
-
-Texture::Texture(std::string filename, GLenum textureWrapping, GLenum textureFiltering) {
- glGenTextures(1, &texture);
- glBindTexture(GL_TEXTURE_2D, texture);
-
- //Texture options
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureWrapping);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureWrapping);
-
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,textureFiltering);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- //Image load
- sf::Image image;
- if (!image.loadFromFile(filename)) {
- std::cout << "Can't open image " << filename << std::endl;
- throw 201;
- }
- if (image.getPixelsPtr()==nullptr){
- std::cout<<"Image data is corrupted!"<<std::endl;
- throw 202;
- }
- image.flipVertically();
-
-
- //Creating texture
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.getSize().x, image.getSize().y, 0, GL_RGBA, GL_UNSIGNED_BYTE,
- (GLvoid *) image.getPixelsPtr());
- glGenerateMipmap(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, 0);
-
-}
-
-Texture::~Texture() {
- glDeleteTextures(1, &texture);
-}
diff --git a/code/graphics/Texture.hpp b/code/graphics/Texture.hpp
deleted file mode 100644
index 8e3f1af..0000000
--- a/code/graphics/Texture.hpp
+++ /dev/null
@@ -1,12 +0,0 @@
-#pragma once
-
-#include <GL/glew.h>
-
-class Texture {
- Texture(Texture&);
- Texture&operator=(Texture&);
-public:
- GLuint texture;
- Texture(std::string filename, GLenum textureWrapping = GL_CLAMP_TO_BORDER, GLenum textureFiltering = GL_NEAREST);
- ~Texture();
-}; \ No newline at end of file
diff --git a/code/main.cpp b/code/main.cpp
deleted file mode 100644
index a88baf9..0000000
--- a/code/main.cpp
+++ /dev/null
@@ -1,10 +0,0 @@
-#include <iostream>
-#include "Game.hpp"
-#include "graphics/AssetManager.hpp"
-
-int main() {
-
- Game game;
- game.Exec();
- return 0;
-} \ No newline at end of file
diff --git a/code/shaders/simple.fs b/code/shaders/simple.fs
deleted file mode 100644
index 2d2a582..0000000
--- a/code/shaders/simple.fs
+++ /dev/null
@@ -1,22 +0,0 @@
-#version 330 core
-in vec2 TexCoord;
-
-out vec4 color;
-
-uniform sampler2D blockTexture;
-uniform int block;
-uniform float time;
-
-void main()
-{
- //color = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.0);
- /*if (block==1)
- color = vec4(0.2,0.2,0.2,1);
- else if (block==0)
- color = vec4(0,0,0,1);
- else
- color = vec4(1,1,1,1);*/
- color = texture(blockTexture,TexCoord);
- //color = vec4(TexCoord.x,TexCoord.y,0,1);
-}
-
diff --git a/code/shaders/simple.vs b/code/shaders/simple.vs
deleted file mode 100644
index 7233efc..0000000
--- a/code/shaders/simple.vs
+++ /dev/null
@@ -1,15 +0,0 @@
-#version 330 core
-layout (location = 0) in vec3 position;
-layout (location = 2) in vec2 texCoord;
-
-out vec2 TexCoord;
-
-uniform mat4 model;
-uniform mat4 view;
-uniform mat4 projection;
-
-void main()
-{
- gl_Position = projection * view * model * vec4(position, 1.0f);
- TexCoord = vec2(texCoord.x, texCoord.y);
-} \ No newline at end of file
diff --git a/code/utility.cpp b/code/utility.cpp
deleted file mode 100644
index aa50e9f..0000000
--- a/code/utility.cpp
+++ /dev/null
@@ -1,66 +0,0 @@
-#include "utility.h"
-
-int VarIntRead(unsigned char *data, size_t &readed) {
- readed = 0;
- int result = 0;
- char read;
- do {
- read = data[readed];
- int value = (read & 0b01111111);
- result |= (value << (7 * readed));
-
- readed++;
- if (readed > 5) {
- throw "VarInt is too big";
- }
- } while ((read & 0b10000000) != 0);
-
- return result;
-}
-
-size_t VarIntWrite(unsigned int value, unsigned char *data) {
- size_t len = 0;
- do {
- unsigned char temp = (unsigned char) (value & 0b01111111);
- value >>= 7;
- if (value != 0) {
- temp |= 0b10000000;
- }
- data[len] = temp;
- len++;
- } while (value != 0);
- return len;
-}
-
-long long int ReadVarLong(unsigned char *data, int &readed) {
- readed = 0;
- long long result = 0;
- unsigned char read;
- do {
- read = data[readed];
- long long value = (read & 0b01111111);
- result |= (value << (7 * readed));
-
- readed++;
- if (readed > 10) {
- throw "VarLong is too big";
- }
- } while ((read & 0b10000000) != 0);
- return result;
-}
-
-unsigned char *WriteVarLong(unsigned long long int value, int &len) {
- unsigned char *data = new unsigned char[10];
- len = 0;
- do {
- unsigned char temp = (unsigned char) (value & 0b01111111);
- value >>= 7;
- if (value != 0) {
- temp |= 0b10000000;
- }
- data[len] = temp;
- len++;
- } while (value != 0);
-
- return data;
-} \ No newline at end of file
diff --git a/code/utility.h b/code/utility.h
deleted file mode 100644
index 32120cb..0000000
--- a/code/utility.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#pragma once
-#include <algorithm>
-
-int VarIntRead(unsigned char *data, size_t &readed);
-
-size_t VarIntWrite(unsigned int value, unsigned char *data);
-
-long long int ReadVarLong(unsigned char *data, int &readed);
-
-unsigned char *WriteVarLong(unsigned long long int value, int &len);
-
-template<class T>
-void endswap(T *objp) {
- unsigned char *memp = reinterpret_cast<unsigned char *>(objp);
- std::reverse(memp, memp + sizeof(T));
-} \ No newline at end of file