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-rw-r--r--include/world/Section.hpp3
-rw-r--r--include/world/World.hpp21
2 files changed, 15 insertions, 9 deletions
diff --git a/include/world/Section.hpp b/include/world/Section.hpp
index 139b5b5..2df0cfe 100644
--- a/include/world/Section.hpp
+++ b/include/world/Section.hpp
@@ -3,6 +3,7 @@
#include <vector>
#include <map>
#include <condition_variable>
+#include <functional>
#include <easylogging++.h>
@@ -45,4 +46,6 @@ public:
Section(const Section &other);
Vector GetPosition();
+
+ size_t GetHash();
}; \ No newline at end of file
diff --git a/include/world/World.hpp b/include/world/World.hpp
index 6e5eedb..6b09f1f 100644
--- a/include/world/World.hpp
+++ b/include/world/World.hpp
@@ -11,17 +11,14 @@
#include <world/Collision.hpp>
class World {
- //utility vars
- World(const World &other);
-
- World &operator=(const World &other);
-
- //game vars
+ std::map<Vector, Section> sections;
+ std::map<Vector, std::mutex> sectionMutexes;
int dimension = 0;
- //game methods
Section ParseSection(StreamInput *data, Vector position);
+ World(const World &other);
+ World &operator=(const World &other);
public:
World();
@@ -29,7 +26,13 @@ public:
void ParseChunkData(std::shared_ptr<PacketChunkData> packet);
- std::map<Vector, Section> sections;
-
bool isPlayerCollides(double X, double Y, double Z);
+
+ Block &GetBlock(Vector pos);
+
+ std::vector<Vector> GetSectionsList();
+
+ Section &GetSection(Vector sectionPos);
+
+ glm::vec3 Raycast(glm::vec3 position, glm::vec3 direction, float maxLength = 1000.0f, float minPrecision = 0.01f);
}; \ No newline at end of file