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-rw-r--r--src/core/AssetManager.cpp19
-rw-r--r--src/core/AssetManager.hpp8
-rw-r--r--src/core/Core.cpp109
-rw-r--r--src/network/Network.cpp3
-rw-r--r--src/world/Block.cpp16
-rw-r--r--src/world/Block.hpp12
-rw-r--r--src/world/Section.cpp222
-rw-r--r--src/world/World.cpp153
8 files changed, 270 insertions, 272 deletions
diff --git a/src/core/AssetManager.cpp b/src/core/AssetManager.cpp
index eaa002f..bcf50bc 100644
--- a/src/core/AssetManager.cpp
+++ b/src/core/AssetManager.cpp
@@ -3,9 +3,11 @@
namespace fs = std::experimental::filesystem;
-const fs::path pathToAssets = "./assets/";
-const fs::path pathToAssetsList = "./items.json";
-const fs::path pathToTextureIndex = "./textures.json";
+//const fs::path pathToAssets = "./assets/";
+//const fs::path pathToAssetsList = "./items.json";
+//const fs::path pathToTextureIndex = "./textures.json";
+const std::string pathToAssetsList = "./items.json";
+const std::string pathToTextureIndex = "./textures.json";
AssetManager::AssetManager() {
LoadIds();
@@ -63,7 +65,7 @@ TextureCoordinates AssetManager::GetTextureByAssetName(std::string AssetName) {
std::string AssetManager::GetTextureAssetNameByBlockId(BlockTextureId block) {
//Block sides: 0 - bottom, 1 - top, 2 - north, 3 - south, 4 - west, 5 - east 6 - every side
- std::map<BlockTextureId, std::string> lookupTable = {
+ const std::map<BlockTextureId, std::string> lookupTable = {
{BlockTextureId(0, 0), "minecraft/textures/blocks/air"},
{BlockTextureId(1, 0), "minecraft/textures/blocks/stone"},
{BlockTextureId(1, 1), "minecraft/textures/blocks/stone_granite"},
@@ -78,7 +80,11 @@ std::string AssetManager::GetTextureAssetNameByBlockId(BlockTextureId block) {
{BlockTextureId(3, 0), "minecraft/textures/blocks/dirt"},
{BlockTextureId(4, 0), "minecraft/textures/blocks/cobblestone"},
};
- return lookupTable[block];
+ auto ret = lookupTable.find(block);
+ if (ret == lookupTable.end())
+ return "";
+ else
+ return ret->second;
}
GLuint AssetManager::GetTextureAtlas() {
@@ -86,5 +92,6 @@ GLuint AssetManager::GetTextureAtlas() {
}
TextureCoordinates AssetManager::GetTextureByBlock(BlockTextureId block) {
- return this->GetTextureByAssetName(this->GetTextureAssetNameByBlockId(block));
+ std::string assetName = this->GetTextureAssetNameByBlockId(block);
+ return this->GetTextureByAssetName(assetName);
}
diff --git a/src/core/AssetManager.hpp b/src/core/AssetManager.hpp
index b378764..ebb339f 100644
--- a/src/core/AssetManager.hpp
+++ b/src/core/AssetManager.hpp
@@ -33,12 +33,18 @@ struct BlockTextureId {
int state:4;
int side:3;
+
+
bool operator<(const BlockTextureId &rhs) const {
if (id < rhs.id)
return true;
if (rhs.id < id)
return false;
- return state < rhs.state;
+ if (state < rhs.state)
+ return true;
+ if (rhs.state < state)
+ return false;
+ return side < rhs.side;
}
};
diff --git a/src/core/Core.cpp b/src/core/Core.cpp
index ade043e..3257cb6 100644
--- a/src/core/Core.cpp
+++ b/src/core/Core.cpp
@@ -185,7 +185,7 @@ const GLfloat uv_coords[] = {
Core::Core() {
LOG(INFO) << "Core initializing...";
- InitSfml(1280, 720, "AltCraft");
+ InitSfml(900, 450, "AltCraft");
glCheckError();
InitGlew();
glCheckError();
@@ -275,7 +275,8 @@ void Core::InitSfml(unsigned int WinWidth, unsigned int WinHeight, std::string W
contextSetting.depthBits = 24;
window = new sf::Window(sf::VideoMode(WinWidth, WinHeight), WinTitle, sf::Style::Default, contextSetting);
glCheckError();
- window->setVerticalSyncEnabled(true);
+ //window->setVerticalSyncEnabled(true);
+ //window->setPosition(sf::Vector2i(sf::VideoMode::getDesktopMode().width / 2, sf::VideoMode::getDesktopMode().height / 2));
window->setPosition(sf::Vector2i(sf::VideoMode::getDesktopMode().width / 2 - window->getSize().x / 2,
sf::VideoMode::getDesktopMode().height / 2 - window->getSize().y / 2));
@@ -377,7 +378,8 @@ void Core::RenderWorld() {
GLint modelLoc = glGetUniformLocation(shader->Program, "model");
GLint projectionLoc = glGetUniformLocation(shader->Program, "projection");
GLint viewLoc = glGetUniformLocation(shader->Program, "view");
- GLint blockLoc = glGetUniformLocation(shader->Program, "block");
+ GLint blockLoc = glGetUniformLocation(shader->Program, "Block");
+ GLint stateLoc = glGetUniformLocation(shader->Program, "State");
GLint timeLoc = glGetUniformLocation(shader->Program, "time");
glm::mat4 projection = glm::perspective(camera.Zoom, (float) width() / (float) height(), 0.1f, 10000000.0f);
glm::mat4 view = camera.GetViewMatrix();
@@ -389,7 +391,7 @@ void Core::RenderWorld() {
glBindVertexArray(VAO);
- for (auto &sectionPos:toRender) {
+ for (auto &sectionPos : toRender) {
Section &section = gameState->world.m_sections.find(sectionPos)->second;
for (int y = 0; y < 16; y++) {
for (int z = 0; z < 16; z++) {
@@ -405,6 +407,7 @@ void Core::RenderWorld() {
glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model));
glUniform1i(blockLoc, block.id);
+ glUniform1i(stateLoc, block.state);
glDrawArrays(GL_TRIANGLES, 0, 36);
}
@@ -457,22 +460,24 @@ void Core::PrepareToWorldRendering() {
std::vector<glm::vec4> textureCoordinates;
std::vector<GLint> indexes;
GLint totalTextures;
- for (int id = 0; id < 4096; id++) {
+ for (int id = 1; id < 4096; id++) {
bool isReachedEnd = true;
for (int state = 0; state < 16; state++) {
- if (!assetManager->GetTextureByBlock(BlockTextureId(id, state, 6)) ||
+ BlockTextureId blockTextureId(id, state, 6);
+ if (!assetManager->GetTextureByBlock(blockTextureId) &&
!assetManager->GetTextureByBlock(BlockTextureId(id, state, 0))) {
continue;
}
isReachedEnd = false;
- int side = assetManager->GetTextureByBlock(BlockTextureId(id, state, 6)) ? 6 : 0;
+ int side = assetManager->GetTextureByBlock(blockTextureId) ? 6 : 0;
do {
int index = (side << 16) | (id << 4) | state;
TextureCoordinates tc = assetManager->GetTextureByBlock(BlockTextureId(id, state, side));
textureCoordinates.push_back(glm::vec4(tc.x, tc.y, tc.w, tc.h));
indexes.push_back(index);
- /*LOG(ERROR) << "Encoded (" << side << " " << id << " " << state << ") as " << index << " ("
- << std::bitset<20>(index) << ")";*/
+ /*LOG(ERROR) << "Encoded texture (" << id << " " << state << " " << side << ") as " << index << " ("
+ << std::bitset<19>(index) << ")" << " = " << tc.x << "," << tc.y << "," << tc.w << ","
+ << tc.h;*/
/*LOG(FATAL)<<std::bitset<18>(index);
side = 0x7;
id = 0xFFF;
@@ -484,20 +489,20 @@ void Core::PrepareToWorldRendering() {
st = state;
index = i | si | st;
LOG(FATAL) << std::bitset<18>(index) << " (" << index << "): " << std::bitset<18>(si) << " "
- << std::bitset<18>(i) << " " << std::bitset<18>(st);*/
+ << std::bitset<18>(i) << " " << std::bitset<18>(st);*/
/*if (rand() == 73) //Almost impossible(Almost==1/32768)
{
- int index = 393233;
- LOG(WARNING) << std::bitset<20>(index) << "(" << index << ")";
- int side = (index & 0xE0000) >> 16;
- int id = (index & 0xFF0) >> 4;
- int state = index & 0xF;
- LOG(WARNING) << std::bitset<20>(side) << " " << std::bitset<20>(id) << " "
- << std::bitset<20>(state);
- LOG(FATAL) << side << " " << id << " " << state;
+ int index = 393233;
+ LOG(WARNING) << std::bitset<20>(index) << "(" << index << ")";
+ int side = (index & 0xE0000) >> 16;
+ int id = (index & 0xFF0) >> 4;
+ int state = index & 0xF;
+ LOG(WARNING) << std::bitset<20>(side) << " " << std::bitset<20>(id) << " "
+ << std::bitset<20>(state);
+ LOG(FATAL) << side << " " << id << " " << state;
}*/
side++;
- } while (side < 7);
+ } while (side < 6);
}
if (isReachedEnd)
break;
@@ -506,52 +511,45 @@ void Core::PrepareToWorldRendering() {
totalTextures = indexes.size();
LOG(INFO) << "Created " << totalTextures << " texture indexes";
CHECK_EQ(indexes.size(), textureCoordinates.size()) << "Arrays of textureCoordinates and of indexes is not equals";
- CHECK_LE(totalTextures, 2048) << "There is more texture indexes, than GLSL buffer allows";
-
- for (auto& it:indexes){
- LOG(WARNING)<<it;
- }
-
- indexes.insert(indexes.begin(), totalTextures);
- indexes.resize(2048);
-
-
+ CHECK_LE(totalTextures, 1023) << "There is more texture indexes, than GLSL buffer allows";
+ GLuint bp1 = 0;
GLuint ubo = glGetUniformBlockIndex(shader->Program, "TextureIndexes");
- glUniformBlockBinding(shader->Program, ubo, 0);
+ glUniformBlockBinding(shader->Program, ubo, bp1);
glGenBuffers(1, &UBO);
glBindBuffer(GL_UNIFORM_BUFFER, UBO);
- glBufferData(GL_UNIFORM_BUFFER, indexes.size() * sizeof(GLint), NULL, GL_STATIC_DRAW);
- glBindBufferRange(GL_UNIFORM_BUFFER, 0, UBO, 0, indexes.size() * sizeof(GLint));
- glBufferSubData(GL_UNIFORM_BUFFER, 0, indexes.size() * sizeof(GLint), &indexes[0]);
+ glBindBufferBase(GL_UNIFORM_BUFFER, bp1, UBO);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(glm::vec4) + sizeof(glm::vec4) * 1023, NULL, GL_STATIC_DRAW);
+ glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(GLint), &totalTextures); //copy totalTextures
+ for (int i = 0; i < indexes.size(); i++) {
+ size_t baseOffset = sizeof(glm::vec4);
+ size_t itemOffset = sizeof(glm::vec4);
+ size_t offset = baseOffset + i * itemOffset;
+ /*int index = indexes[i];
+ int side = (index & 0x70000) >> 16;
+ int id = (index & 0xFF0) >> 4;
+ int state = index & 0xF;
+ LOG(WARNING) << "Copying " << indexes[i] << " at " << offset<<" side is "<<side;*/
+ glBufferSubData(GL_UNIFORM_BUFFER, offset, sizeof(GLint), &indexes[i]); //copy indexes' item
+ }
glCheckError();
- LOG(WARNING)<<"Uploaded "<<indexes.size() * sizeof(GLint)<<" bytes";
-
- /*GLuint ubo2 = glGetUniformBlockIndex(shader->Program, "TextureData");
- glUniformBlockBinding(shader->Program, ubo2, 1);
+ GLuint bp2 = 1;
+ GLuint ubo2_index = glGetUniformBlockIndex(shader->Program, "TextureData");
+ glUniformBlockBinding(shader->Program, ubo2_index, bp2);
glGenBuffers(1, &UBO2);
glBindBuffer(GL_UNIFORM_BUFFER, UBO2);
+ glBindBufferBase(GL_UNIFORM_BUFFER, bp2, UBO2);
glBufferData(GL_UNIFORM_BUFFER, sizeof(glm::vec4) * 1024, NULL, GL_STATIC_DRAW);
- glBindBufferRange(GL_UNIFORM_BUFFER, 1, UBO2, 0, 1024 * sizeof(glm::vec4));
- glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(glm::vec4) * textureCoordinates.size(), textureCoordinates.data());*/
-
- /*
- GLuint ubo3 = glGetUniformBlockIndex(shader->Program, "TextureData2");
- glUniformBlockBinding(shader->Program, ubo3, 2);
- glGenBuffers(1, &UBO3);
- glBindBuffer(GL_UNIFORM_BUFFER, UBO3);
- glBufferData(GL_UNIFORM_BUFFER, sizeof(glm::vec4) * 1024, NULL, GL_STATIC_DRAW);
- glBindBufferRange(GL_UNIFORM_BUFFER, 2, UBO3, 0, 1024 * sizeof(glm::vec4));*/
-
- glBindBuffer(GL_UNIFORM_BUFFER,0);
+ glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(glm::vec4) * textureCoordinates.size(), textureCoordinates.data());
+ glBindBuffer(GL_UNIFORM_BUFFER, 0);
glCheckError();
}
void Core::UpdateChunksToRender() {
camera.Position = glm::vec3(gameState->g_PlayerX, gameState->g_PlayerY, gameState->g_PlayerZ);
toRender.clear();
- const float ChunkDistance = 1;
+ const float ChunkDistance = 2;
Vector playerChunk = Vector(floor(gameState->g_PlayerX / 16.0f), floor(gameState->g_PlayerY / 16.0f),
floor(gameState->g_PlayerZ / 16.0f));
for (auto &it:gameState->world.m_sections) {
@@ -562,17 +560,6 @@ void Core::UpdateChunksToRender() {
toRender.push_back(chunkPosition);
}
LOG(INFO) << "Chunks to render: " << toRender.size();
-
- /*std::map<Block, int> totalBlocks;
- for (auto &section:toRender)
- for (int x = 0; x < 16; x++)
- for (int y = 0; y < 16; y++)
- for (int z = 0; z < 16; z++)
- totalBlocks[gameState->world.m_sections.find(section)->second.GetBlock(Vector(x, y, z))]++;
- for (auto &it:totalBlocks) {
- LOG(WARNING) << it.first.id << ":" << (int) it.first.state << " = " << it.second << " ("
- << std::bitset<13>(it.first.id) << ")";
- }*/
}
void Core::UpdateGameState() {
diff --git a/src/network/Network.cpp b/src/network/Network.cpp
index 7757be9..399ce20 100644
--- a/src/network/Network.cpp
+++ b/src/network/Network.cpp
@@ -9,6 +9,7 @@ Network::Network(std::string address, unsigned short port) : m_address(address),
LOG(ERROR) << "Can't connect to remote server";
} else {
LOG(ERROR) << "Connection failed with unknown reason";
+ throw std::runtime_error("Connection is failed");
throw 13;
}
}
@@ -69,7 +70,7 @@ Packet Network::ReceivePacket() {
}
if (dataLen < packetLen) {
LOG(ERROR) << "Received data is "<<dataLen<<" but "<<packetLen<<" is promoted";
- throw std::runtime_error("");
+ throw std::runtime_error("Data is losted");
} else {
Packet p(bufPack);
delete[] bufPack;
diff --git a/src/world/Block.cpp b/src/world/Block.cpp
index 74423e0..e88068a 100644
--- a/src/world/Block.cpp
+++ b/src/world/Block.cpp
@@ -2,16 +2,16 @@
Block::~Block() {}
-Block::Block(unsigned short id, unsigned short state) : id(id), state(state) {}
+Block::Block(unsigned short id, unsigned char state) : id(id), state(state) {}
Block::Block() : id(0), state(0) {}
bool operator<(const Block &lhs, const Block &rhs) {
- if (lhs.id < rhs.id)
- return true;
- if (lhs.id == rhs.id) {
- if (lhs.state != rhs.state)
- return lhs.state < rhs.state;
- }
- return false;
+ if (lhs.id < rhs.id)
+ return true;
+ if (lhs.id == rhs.id) {
+ if (lhs.state != rhs.state)
+ return lhs.state < rhs.state;
+ }
+ return false;
}
diff --git a/src/world/Block.hpp b/src/world/Block.hpp
index 50268f3..2f823fe 100644
--- a/src/world/Block.hpp
+++ b/src/world/Block.hpp
@@ -1,15 +1,15 @@
#pragma once
struct Block {
- Block();
+ Block();
- Block(unsigned short id, unsigned short state);
+ Block(unsigned short id, unsigned char state);
- ~Block();
+ ~Block();
- unsigned short id:13;
- unsigned char state:4;
- //unsigned char light:4;
+ unsigned short id : 13;
+ unsigned char state : 4;
+ //unsigned char light:4;
};
bool operator<(const Block &lhs, const Block &rhs); \ No newline at end of file
diff --git a/src/world/Section.cpp b/src/world/Section.cpp
index 6147295..63c7f97 100644
--- a/src/world/Section.cpp
+++ b/src/world/Section.cpp
@@ -1,139 +1,137 @@
#include "Section.hpp"
Section::Section(byte *dataBlocks, size_t dataBlocksLength, byte *dataLight, byte *dataSky, byte bitsPerBlock,
- std::vector<unsigned short> palette) {
- m_dataBlocksLen = dataBlocksLength;
- m_dataBlocks = new byte[m_dataBlocksLen];
- std::copy(dataBlocks, dataBlocks + m_dataBlocksLen, m_dataBlocks);
+ std::vector<unsigned short> palette) {
+ m_dataBlocksLen = dataBlocksLength;
+ m_dataBlocks = new byte[m_dataBlocksLen];
+ std::copy(dataBlocks, dataBlocks + m_dataBlocksLen, m_dataBlocks);
- m_dataLight = new byte[2048];
- std::copy(dataLight, dataLight + 2048, m_dataLight);
+ m_dataLight = new byte[2048];
+ std::copy(dataLight, dataLight + 2048, m_dataLight);
- if (dataSky) {
- m_dataSkyLight = new byte[2048];
- std::copy(dataSky, dataSky + 2048, m_dataSkyLight);
- }
+ if (dataSky) {
+ m_dataSkyLight = new byte[2048];
+ std::copy(dataSky, dataSky + 2048, m_dataSkyLight);
+ }
- m_palette = palette;
- m_bitsPerBlock = bitsPerBlock;
+ m_palette = palette;
+ m_bitsPerBlock = bitsPerBlock;
}
Section::~Section() {
- delete[] m_dataBlocks;
- m_dataBlocksLen = 0;
- m_dataBlocks = nullptr;
- delete[] m_dataLight;
- m_dataLight = nullptr;
- delete[] m_dataSkyLight;
- m_dataSkyLight = nullptr;
+ delete[] m_dataBlocks;
+ m_dataBlocksLen = 0;
+ m_dataBlocks = nullptr;
+ delete[] m_dataLight;
+ m_dataLight = nullptr;
+ delete[] m_dataSkyLight;
+ m_dataSkyLight = nullptr;
}
Block &Section::GetBlock(Vector pos) {
- if (m_dataBlocks != nullptr) {
- std::mutex parseMutex;
- std::unique_lock<std::mutex> parseLocker(parseMutex);
- parseWaiter.wait(parseLocker);
- while (m_dataBlocks != nullptr) {
- parseWaiter.wait(parseLocker);
- }
- LOG(WARNING)<<"Successfully waited for block render!";
- }
- return m_blocks[pos.GetY() * 256 + pos.GetZ() * 16 + pos.GetX()];
+ if (m_dataBlocks != nullptr) {
+ std::mutex parseMutex;
+ std::unique_lock<std::mutex> parseLocker(parseMutex);
+ parseWaiter.wait(parseLocker);
+ while (m_dataBlocks != nullptr) {
+ parseWaiter.wait(parseLocker);
+ }
+ LOG(WARNING) << "Successfully waited for block render!";
+ }
+ return m_blocks[pos.GetY() * 256 + pos.GetZ() * 16 + pos.GetX()];
}
void Section::Parse() {
- if (m_dataBlocks == nullptr)
- return;
-
- long long *longArray = reinterpret_cast<long long *>(m_dataBlocks);
- for (size_t i = 0; i < m_dataBlocksLen / 8; i++)
- endswap(&longArray[i]);
- std::vector<unsigned short> blocks;
- blocks.reserve(4096);
- int bitPos = 0;
- unsigned short t = 0;
- for (size_t i = 0; i < m_dataBlocksLen; i++) {
- for (int j = 0; j < 8; j++) {
- t |= (m_dataBlocks[i] & 0x01) ? 0x80 : 0x00;
- t >>= 1;
- m_dataBlocks[i] >>= 1;
- bitPos++;
- if (bitPos >= m_bitsPerBlock) {
- bitPos = 0;
- t >>= m_bitsPerBlock - 1;
- blocks.push_back(t);
- t = 0;
- }
- }
- }
-
- std::vector<byte> light;
- light.reserve(4096);
- for (int i = 0; i < 2048; i++) {
- byte t = m_dataLight[i];
- byte first = t & 0b11110000;
- byte second = t >> 4;
- light.push_back(first);
- light.push_back(second);
- }
- for (int i = 0; i < 4096; i++) {
- unsigned short blockId = m_palette.size() > 0 ? m_palette[blocks[i]] : blocks[i];
- Block block(blockId>>4, blockId>>4 & 0xF);
- m_blocks.push_back(block);
- }
- if ((light.size() + blocks.size()) / 2 != 4096) {
- throw 118;
- }
- delete[] m_dataBlocks;
- m_dataBlocksLen = 0;
- m_dataBlocks = nullptr;
- delete[] m_dataLight;
- m_dataLight = nullptr;
- delete[] m_dataSkyLight;
- m_dataSkyLight = nullptr;
-
- parseWaiter.notify_all();
- /*static std::map<Block,int> totalBlocks;
- for (int x=0;x<16;x++)
- for (int y=0;y<16;y++)
- for (int z=0;z<16;z++)
- totalBlocks[GetBlock(Vector(x,y,z))]++;
- LOG(ERROR)<<"Logging chunk";
- for (auto& it:totalBlocks){
- LOG(WARNING)<<it.first.id<<":"<<(int)it.first.state<<" = "<<it.second;
- }*/
+ if (m_dataBlocks == nullptr)
+ return;
+
+ long long *longArray = reinterpret_cast<long long *>(m_dataBlocks);
+ for (size_t i = 0; i < m_dataBlocksLen / 8; i++)
+ endswap(&longArray[i]);
+ std::vector<unsigned short> blocks;
+ blocks.reserve(4096);
+ int bitPos = 0;
+ unsigned short t = 0;
+ for (size_t i = 0; i < m_dataBlocksLen; i++) {
+ for (int j = 0; j < 8; j++) {
+ t |= (m_dataBlocks[i] & 0x01) ? 0x80 : 0x00;
+ t >>= 1;
+ m_dataBlocks[i] >>= 1;
+ bitPos++;
+ if (bitPos >= m_bitsPerBlock) {
+ bitPos = 0;
+ t >>= m_bitsPerBlock - 1;
+ blocks.push_back(t);
+ t = 0;
+ }
+ }
+ }
+
+ std::vector<byte> light;
+ light.reserve(4096);
+ for (int i = 0; i < 2048; i++) {
+ byte t = m_dataLight[i];
+ byte first = t & 0b11110000;
+ byte second = t >> 4;
+ light.push_back(first);
+ light.push_back(second);
+ }
+ for (int i = 0; i < 4096; i++) {
+ unsigned short blockId = m_palette.size() > 0 ? m_palette[blocks[i]] : blocks[i];
+ Block block(blockId >> 4, blockId & 0xF);
+ m_blocks.push_back(block);
+ }
+ if ((light.size() + blocks.size()) / 2 != 4096) {
+ throw 118;
+ }
+ delete[] m_dataBlocks;
+ m_dataBlocksLen = 0;
+ m_dataBlocks = nullptr;
+ delete[] m_dataLight;
+ m_dataLight = nullptr;
+ delete[] m_dataSkyLight;
+ m_dataSkyLight = nullptr;
+
+ parseWaiter.notify_all();
+ /*static std::map<Block,int> totalBlocks;
+ for (int x=0;x<16;x++)
+ for (int y=0;y<16;y++)
+ for (int z=0;z<16;z++)
+ totalBlocks[GetBlock(Vector(x,y,z))]++;
+ LOG(ERROR)<<"Logging chunk";
+ for (auto& it:totalBlocks){
+ LOG(WARNING)<<it.first.id<<":"<<(int)it.first.state<<" = "<<it.second;
+ }*/
}
Section &Section::operator=(Section other) {
- other.swap(*this);
- return *this;
+ other.swap(*this);
+ return *this;
}
void Section::swap(Section &other) {
- std::swap(other.m_dataBlocksLen, m_dataBlocksLen);
- std::swap(other.m_dataBlocks, m_dataBlocks);
- std::swap(other.m_dataLight, m_dataLight);
- std::swap(other.m_dataSkyLight, m_dataSkyLight);
- std::swap(other.m_blocks, m_blocks);
- std::swap(other.m_palette, m_palette);
- std::swap(other.m_bitsPerBlock, m_bitsPerBlock);
+ std::swap(other.m_dataBlocksLen, m_dataBlocksLen);
+ std::swap(other.m_dataBlocks, m_dataBlocks);
+ std::swap(other.m_dataLight, m_dataLight);
+ std::swap(other.m_dataSkyLight, m_dataSkyLight);
+ std::swap(other.m_blocks, m_blocks);
+ std::swap(other.m_palette, m_palette);
+ std::swap(other.m_bitsPerBlock, m_bitsPerBlock);
}
Section::Section(const Section &other) {
- m_dataBlocksLen = other.m_dataBlocksLen;
- m_dataBlocks = new byte[m_dataBlocksLen];
- std::copy(other.m_dataBlocks, other.m_dataBlocks + m_dataBlocksLen, m_dataBlocks);
+ m_dataBlocksLen = other.m_dataBlocksLen;
+ m_dataBlocks = new byte[m_dataBlocksLen];
+ std::copy(other.m_dataBlocks, other.m_dataBlocks + m_dataBlocksLen, m_dataBlocks);
- m_dataLight = new byte[2048];
- std::copy(other.m_dataLight, other.m_dataLight + 2048, m_dataLight);
-
- if (other.m_dataSkyLight) {
- m_dataSkyLight = new byte[2048];
- std::copy(other.m_dataSkyLight, other.m_dataSkyLight + 2048, m_dataSkyLight);
- }
-
- m_palette = other.m_palette;
- m_bitsPerBlock = other.m_bitsPerBlock;
-}
+ m_dataLight = new byte[2048];
+ std::copy(other.m_dataLight, other.m_dataLight + 2048, m_dataLight);
+ if (other.m_dataSkyLight) {
+ m_dataSkyLight = new byte[2048];
+ std::copy(other.m_dataSkyLight, other.m_dataSkyLight + 2048, m_dataSkyLight);
+ }
+ m_palette = other.m_palette;
+ m_bitsPerBlock = other.m_bitsPerBlock;
+} \ No newline at end of file
diff --git a/src/world/World.cpp b/src/world/World.cpp
index 121b904..2220627 100644
--- a/src/world/World.cpp
+++ b/src/world/World.cpp
@@ -1,84 +1,84 @@
#include "World.hpp"
void World::ParseChunkData(Packet packet) {
- int chunkX = packet.GetField(0).GetInt();
- int chunkZ = packet.GetField(1).GetInt();
- bool isGroundContinuous = packet.GetField(2).GetBool();
- std::bitset<16> bitmask(packet.GetField(3).GetVarInt());
- int entities = packet.GetField(5).GetVarInt();
-
- size_t dataLen = packet.GetField(5).GetLength();
- byte *content = new byte[dataLen];
- byte *contentOrigPtr = content;
- packet.GetField(5).CopyToBuff(content);
-
- if (isGroundContinuous)
- dataLen -= 256;
-
- byte *biomes = content + packet.GetField(5).GetLength() - 256;
- for (int i = 0; i < 16; i++) {
- if (bitmask[i]) {
- size_t len = 0;
- Vector chunkPosition = Vector(chunkX, i, chunkZ);
- if (!m_sections.insert(std::make_pair(chunkPosition, ParseSection(content, len))).second)
- LOG(ERROR) << "Chunk not created: " << chunkPosition;
- auto sectionIter = m_sections.find(chunkPosition);
- if (sectionIter == m_sections.end())
- LOG(ERROR)<< "Created chunk not found: " << chunkPosition;
- else
- sectionIter->second.Parse();
- content += len;
- }
- }
- delete[] contentOrigPtr;
+ int chunkX = packet.GetField(0).GetInt();
+ int chunkZ = packet.GetField(1).GetInt();
+ bool isGroundContinuous = packet.GetField(2).GetBool();
+ std::bitset<16> bitmask(packet.GetField(3).GetVarInt());
+ int entities = packet.GetField(5).GetVarInt();
+
+ size_t dataLen = packet.GetField(5).GetLength();
+ byte *content = new byte[dataLen];
+ byte *contentOrigPtr = content;
+ packet.GetField(5).CopyToBuff(content);
+
+ if (isGroundContinuous)
+ dataLen -= 256;
+
+ byte *biomes = content + packet.GetField(5).GetLength() - 256;
+ for (int i = 0; i < 16; i++) {
+ if (bitmask[i]) {
+ size_t len = 0;
+ Vector chunkPosition = Vector(chunkX, i, chunkZ);
+ if (!m_sections.insert(std::make_pair(chunkPosition, ParseSection(content, len))).second)
+ LOG(ERROR) << "Chunk not created: " << chunkPosition;
+ auto sectionIter = m_sections.find(chunkPosition);
+ if (sectionIter == m_sections.end())
+ LOG(ERROR) << "Created chunk not found: " << chunkPosition;
+ else
+ sectionIter->second.Parse();
+ content += len;
+ }
+ }
+ delete[] contentOrigPtr;
}
Section World::ParseSection(byte *data, size_t &dataLen) {
- dataLen = 0;
-
- Field fBitsPerBlock = FieldParser::Parse(UnsignedByte, data);
- byte bitsPerBlock = fBitsPerBlock.GetUByte();
- data += fBitsPerBlock.GetLength();
- dataLen += fBitsPerBlock.GetLength();
-
- Field fPaletteLength = FieldParser::Parse(VarIntType, data);
- int paletteLength = fPaletteLength.GetVarInt();
- data += fPaletteLength.GetLength();
- dataLen += fPaletteLength.GetLength();
-
- std::vector<unsigned short> palette;
- if (paletteLength > 0) {
- for (unsigned char i = 0; i < paletteLength; i++) {
- endswap(&i);
- Field f = FieldParser::Parse(VarIntType, data);
- data += f.GetLength();
- dataLen += f.GetLength();
- palette.push_back(f.GetVarInt());
- endswap(&i);
- }
- }
-
- Field fDataLength = FieldParser::Parse(VarIntType, data);
- data += fDataLength.GetLength();
- dataLen += fDataLength.GetLength();
-
- int dataLength = fDataLength.GetVarInt();
- size_t dataSize = dataLength * 8;
- dataLen += dataSize;
- byte *dataBlocks = data;
-
- data += 2048;
- dataLen += 2048;
- byte *dataLight = data;
-
- byte *dataSky = nullptr;
- if (m_dimension == 0) {
- data += 2048;
- dataLen += 2048;
- dataSky = data;
- }
-
- return Section(dataBlocks, dataSize, dataLight, dataSky, bitsPerBlock, palette);
+ dataLen = 0;
+
+ Field fBitsPerBlock = FieldParser::Parse(UnsignedByte, data);
+ byte bitsPerBlock = fBitsPerBlock.GetUByte();
+ data += fBitsPerBlock.GetLength();
+ dataLen += fBitsPerBlock.GetLength();
+
+ Field fPaletteLength = FieldParser::Parse(VarIntType, data);
+ int paletteLength = fPaletteLength.GetVarInt();
+ data += fPaletteLength.GetLength();
+ dataLen += fPaletteLength.GetLength();
+
+ std::vector<unsigned short> palette;
+ if (paletteLength > 0) {
+ for (unsigned char i = 0; i < paletteLength; i++) {
+ endswap(&i);
+ Field f = FieldParser::Parse(VarIntType, data);
+ data += f.GetLength();
+ dataLen += f.GetLength();
+ palette.push_back(f.GetVarInt());
+ endswap(&i);
+ }
+ }
+
+ Field fDataLength = FieldParser::Parse(VarIntType, data);
+ data += fDataLength.GetLength();
+ dataLen += fDataLength.GetLength();
+
+ int dataLength = fDataLength.GetVarInt();
+ size_t dataSize = dataLength * 8;
+ dataLen += dataSize;
+ byte *dataBlocks = data;
+
+ data += 2048;
+ dataLen += 2048;
+ byte *dataLight = data;
+
+ byte *dataSky = nullptr;
+ if (m_dimension == 0) {
+ data += 2048;
+ dataLen += 2048;
+ dataSky = data;
+ }
+
+ return Section(dataBlocks, dataSize, dataLight, dataSky, bitsPerBlock, palette);
}
World::~World() {
@@ -86,5 +86,4 @@ World::~World() {
World::World() {
-}
-
+} \ No newline at end of file