Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Added AO mask | LaG1924 | 2021-12-18 | 1 | -1/+2 |
* | More optimization to GBuffer size | LaG1924 | 2021-12-11 | 1 | -4/+2 |
* | Optimized GBuffer size | LaG1924 | 2021-12-11 | 1 | -5/+2 |
* | Added SSAO | LaG1924 | 2021-12-04 | 1 | -2/+5 |
* | Changed shaders to use SPB | LaG1924 | 2021-11-27 | 1 | -2/+2 |
* | Moved face lighting to lighting pass | LaG1924 | 2021-11-21 | 1 | -8/+11 |
* | Added normals to faces | LaG1924 | 2021-11-21 | 1 | -1/+2 |
* | Added Gbuffer | LaG1924 | 2021-11-21 | 1 | -4/+6 |
* | Tint calculation moved to vertex shader | LaG1924 | 2021-06-29 | 1 | -33/+2 |
* | Embed UV to vertex data | LaG1924 | 2021-06-28 | 1 | -2/+1 |
* | Fixed MacOS OpenGL errors | LaG1924 | 2021-06-07 | 1 | -1/+3 |
* | Removed previous implementation of Shader | LaG1924 | 2019-01-26 | 1 | -0/+48 |