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ftr/better-water
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Minecraft:JE in C++
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Commit message (
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Author
Age
Files
Lines
*
Added liquid rendering pass
LaG1924
2022-12-15
3
-0
/
+98
*
Added RegisterLiquid to lua api
LaG1924
2021-12-27
1
-0
/
+6
*
Removed previous liquids implementation
LaG1924
2021-12-26
1
-8
/
+0
*
Added smooth lighting settings parameter
LaG1924
2021-12-25
3
-1
/
+8
*
Added per vertex lighting
LaG1924
2021-12-19
1
-9
/
+7
*
Added AO mask
LaG1924
2021-12-18
4
-3
/
+9
*
Fixed SSAO low occlusion factor
LaG1924
2021-12-11
1
-1
/
+1
*
More optimization to GBuffer size
LaG1924
2021-12-11
4
-14
/
+6
*
Optimized GBuffer size
LaG1924
2021-12-11
13
-50
/
+33
*
Removed unnecessary framebuffers copying
LaG1924
2021-12-08
3
-22
/
+0
*
Added more SSAO settings
LaG1924
2021-12-07
4
-8
/
+18
*
Fixed SSAO normals
LaG1924
2021-12-07
4
-5
/
+7
*
Added optional forward rendering
LaG1924
2021-12-07
5
-0
/
+121
*
Minor shader optimization
LaG1924
2021-12-05
3
-4
/
+3
*
Added Ambient occlusion options parameter
LaG1924
2021-12-05
3
-9
/
+19
*
Added SSAO blur
LaG1924
2021-12-05
2
-1
/
+24
*
Added SSAO
LaG1924
2021-12-04
12
-10
/
+120
*
Added gamma correction
LaG1924
2021-11-28
11
-13
/
+27
*
Changed shaders to use SPB
LaG1924
2021-11-27
14
-61
/
+112
*
Added ShaderParametersBuffer to GalOgl
LaG1924
2021-11-27
1
-1
/
+4
*
Added PostProcess class
LaG1924
2021-11-21
1
-0
/
+11
*
Added gbuffer visualization
LaG1924
2021-11-21
1
-4
/
+26
*
Moved face lighting to lighting pass
LaG1924
2021-11-21
4
-27
/
+46
*
Added normals to faces
LaG1924
2021-11-21
3
-8
/
+12
*
Added Gbuffer
LaG1924
2021-11-21
3
-4
/
+33
*
Changed sky rendering to Gal
LaG1924
2021-11-19
3
-25
/
+19
*
Optimized entities rendering
LaG1924
2021-11-18
3
-18
/
+13
*
Added disconnect messages
LaG1924
2021-07-05
1
-0
/
+11
*
Fixed shader error on MacOS
LaG1924
2021-07-05
1
-1
/
+1
*
Merge pull request #66 from LaG1924/ftr/more-rmlui
LaG1924
2021-07-04
9
-3
/
+204
|
\
|
*
Added basic Chat
LaG1924
2021-07-04
4
-1
/
+128
|
*
Added Respawn screen
LaG1924
2021-07-03
3
-0
/
+37
|
*
Added Loading screen
LaG1924
2021-07-02
3
-0
/
+21
|
*
Added more debug values
LaG1924
2021-06-29
2
-2
/
+18
*
|
Tint calculation moved to vertex shader
LaG1924
2021-06-29
2
-36
/
+7
*
|
Compacted vertices format
LaG1924
2021-06-28
1
-4
/
+4
*
|
Embed UV to vertex data
LaG1924
2021-06-28
2
-30
/
+10
*
|
More compact faces vertecies format
LaG1924
2021-06-28
1
-1
/
+1
*
|
Moved block face model matrix transformation to CPU
LaG1924
2021-06-27
1
-6
/
+3
|
/
*
Shader optimization, removed unused argument from GetBlockInfo function
UIS
2021-06-24
1
-5
/
+3
*
Minor changes to Ui scripts
LaG1924
2021-06-22
4
-8
/
+44
*
Added Settings UI
LaG1924
2021-06-22
7
-28
/
+294
*
Added game menus
LaG1924
2021-06-19
8
-54
/
+232
*
Implemented RmlFileInterface
LaG1924
2021-06-18
3
-2
/
+129
*
Improved RmlUi integration
LaG1924
2021-06-13
3
-3
/
+6
*
Implemented basic RmlUi integration
LaG1924
2021-06-13
5
-0
/
+62
*
Fixed MacOS OpenGL errors
LaG1924
2021-06-07
3
-5
/
+10
*
Support for non-overworld dimensions
LaG1924
2020-07-27
2
-3
/
+7
*
Completely removed hardcoded list of blockstates
LaG1924
2019-05-20
1
-0
/
+491
*
Implemented block-api
LaG1924
2019-05-19
2
-4
/
+27
*
Implemented lua's "require" for AM
LaG1924
2019-05-19
2
-0
/
+5
*
Implemented GameState lua-api
LaG1924
2019-05-19
1
-3
/
+9
*
Implemented more scripting APIs
LaG1924
2019-05-18
1
-2
/
+15
*
Refactored lua-api
LaG1924
2019-04-21
1
-4
/
+9
*
Minor lua-api improvement
LaG1924
2019-04-21
2
-1
/
+12
*
Added lua-support
LaG1924
2019-04-21
1
-0
/
+1
*
More advanced textures animation support
LaG1924
2019-01-27
2
-4
/
+13
*
Removed previous implementation of Shader
LaG1924
2019-01-26
12
-0
/
+243