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* Merge pull request #66 from LaG1924/ftr/more-rmluiLaG19242021-07-041-26/+0
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| * Removed old items idsLaG19242021-06-291-26/+0
* | Tint calculation moved to vertex shaderLaG19242021-06-291-1/+1
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* Fix multithreadingUIS2021-06-241-3/+1
* Use 12+4 bits for BlockId, GetBlockInfo return pointer instead valueUIS2021-06-241-20/+17
* Added Settings UILaG19242021-06-221-2/+0
* Implemented RmlFileInterfaceLaG19242021-06-181-0/+3
* Implemented basic RmlUi integrationLaG19242021-06-131-4/+8
* Added CPM. First attempt to improve dependencies management #15LaG19242021-06-061-2/+2
* Implemented block-apiLaG19242019-05-191-4/+4
* Implemented lua's "require" for AMLaG19242019-05-191-2/+7
* Implemented more scripting APIsLaG19242019-05-181-1/+6
* Integrated Optick profilerLaG19242019-04-301-0/+2
* Refactored lua-apiLaG19242019-04-211-37/+5
* Minor lua-api improvementLaG19242019-04-211-16/+37
* Added lua-supportLaG19242019-04-211-0/+50
* More advanced textures animation supportLaG19242019-01-271-1/+1
* Basic animated textures supportLaG19242019-01-271-5/+13
* Removed previous implementation of ShaderLaG19242019-01-261-1/+2
* Implemented new Shader classLaG19242019-01-261-0/+32
* Fixed rendering errorsLaG19242018-08-211-4/+6
* Fixed linux compilation errorsLaG19242018-08-211-3/+6
* More correct block rotatingLaG19242018-08-211-9/+15
* More correct face culling for rotated blocksLaG19242018-08-201-71/+16
* Correct face culling for rotated blocksLaG19242018-08-111-0/+67
* Support rotation in BlockStatesLaG19242018-08-101-11/+34
* Moved ParsedFace and FaceDirection out of BlockModelLaG19242018-08-091-21/+21
* Workaround for liquidsLaG19242018-08-091-0/+4
* Replaced sdl2_image with stb_imageLaG19242018-08-091-24/+13
* Basic BlockState supportLaG19242018-08-081-33/+80
* Added ERROR-textureLaG19242018-08-051-4/+4
* Refactored AssetManagerLaG19242018-08-051-276/+310
* Removed previous implementation of texture atlasLaG19242018-08-051-156/+0
* Replaced usage of old texture atlasLaG19242018-08-051-7/+11
* Implemented texture atlasLaG19242018-08-051-1/+14
* Loading texture data in AssetTreeLaG19242018-08-031-1/+49
* BlockModels are using asset tree nowLaG19242018-07-011-157/+200
* Tree-based asset managementLaG19242018-06-301-3/+29
* Replaced fallback model to diamond block modelLaG19242018-03-301-1/+1
* Moved model parsing to startup stage and implemented model rotationLaG19242018-03-281-2/+153
* Some parsing optimizationsLaG19242018-03-081-3/+4
* Small changes to conform Google C++ styleguideElisey Puzko2018-02-181-150/+144
* Refactored #include directivesLaG19242018-01-131-1/+7
* 2017-09-23LaG19242018-01-131-1/+1
* 2017-09-15LaG19242018-01-131-23/+73
* 2017-09-03LaG19242018-01-131-4/+153
* 2017-08-20LaG19242017-08-201-1/+1
* 2017-08-07LaG19242017-08-071-2/+5
* 2017-07-29LaG19242017-07-291-0/+185