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* Renamed GlobalState to GameLaG19242019-04-211-238/+0
* GameState double-bufferingLaG19242019-01-271-2/+9
* #11 Single field for ip and portuis2018-10-171-2/+2
* Bare-bones blocks placementElisey Puzko2018-02-221-0/+4
* New event: SelectedBlockChangedElisey Puzko2018-02-201-1/+6
* Small changes to conform Google C++ styleguideElisey Puzko2018-02-181-38/+39
* Implemented basic diggingLaG19242018-02-031-0/+8
* Fixed segfault on connecting to serverLaG19242018-01-131-6/+6
* Removed GlobalState thread. His tasks assigned to Render thread.LaG19242018-01-131-35/+11
* Replaced all usages of NC to new implementationLaG19242018-01-131-4/+7
* Fixed some incorrect types for eventsLaG19242018-01-131-2/+2
* Tried to fix deadlockLaG19242018-01-131-1/+2
* All usages of previous event-system replaced with new event-systemLaG19242018-01-131-37/+34
* Fixed compilation errorsLaG19242018-01-131-0/+4
* Refactored #include directivesLaG19242018-01-131-0/+1
* 2017-10-15LaG19242018-01-131-10/+23
* 2017-10-14LaG19242018-01-131-1/+4
* 2017-10-09LaG19242018-01-131-0/+215