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# Microsoft Developer Studio Project File - Name="worldbuilder" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 60000
# ** DO NOT EDIT **
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# Begin Project
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# SUBTRACT CPP /Fr
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InputPath=..\code\scripts\wb_cleanup.mel
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$(BuildCmds)
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# End Custom Build
!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
InputPath=..\code\scripts\wb_cleanup.mel
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$(BuildCmds)
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# End Custom Build
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SOURCE=..\code\scripts\wb_coinsplines.mel
!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
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InputPath=..\code\scripts\wb_coinsplines.mel
InputName=wb_coinsplines
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
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# End Custom Build
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InputName=AEBreakableCameraLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEBreakableCameraLocatorNodeTemplate.mel
InputName=AEBreakableCameraLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\code\AETemplates\AECarStartLocatorNodeTemplate.mel
!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AECarStartLocatorNodeTemplate.mel
InputName=AECarStartLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AECarStartLocatorNodeTemplate.mel
InputName=AECarStartLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\code\AETemplates\AEDirectionalLocatorNodeTemplate.mel
!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEDirectionalLocatorNodeTemplate.mel
InputName=AEDirectionalLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEDirectionalLocatorNodeTemplate.mel
InputName=AEDirectionalLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\code\AETemplates\AEEventLocatorNodeTemplate.mel
!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEEventLocatorNodeTemplate.mel
InputName=AEEventLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEEventLocatorNodeTemplate.mel
InputName=AEEventLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\code\AETemplates\AEFOVLocatorNodeTemplate.mel
!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEFOVLocatorNodeTemplate.mel
InputName=AEFOVLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEFOVLocatorNodeTemplate.mel
InputName=AEFOVLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\code\AETemplates\AEGenericLocatorNodeTemplate.mel
!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEGenericLocatorNodeTemplate.mel
InputName=AEGenericLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEGenericLocatorNodeTemplate.mel
InputName=AEGenericLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\code\AETemplates\AEInteriorEntranceLocatorNodeTemplate.mel
!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEInteriorEntranceLocatorNodeTemplate.mel
InputName=AEInteriorEntranceLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEInteriorEntranceLocatorNodeTemplate.mel
InputName=AEInteriorEntranceLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\code\AETemplates\AEOcclusionLocatorNodeTemplate.mel
!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEOcclusionLocatorNodeTemplate.mel
InputName=AEOcclusionLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEOcclusionLocatorNodeTemplate.mel
InputName=AEOcclusionLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\code\AETemplates\AEPedGroupLocatorNodeTemplate.mel
!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEPedGroupLocatorNodeTemplate.mel
InputName=AEPedGroupLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEPedGroupLocatorNodeTemplate.mel
InputName=AEPedGroupLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\code\AETemplates\AERailCamLocatorNodeTemplate.mel
!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AERailCamLocatorNodeTemplate.mel
InputName=AERailCamLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AERailCamLocatorNodeTemplate.mel
InputName=AERailCamLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\code\AETemplates\AEScriptLocatorNodeTemplate.mel
!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEScriptLocatorNodeTemplate.mel
InputName=AEScriptLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEScriptLocatorNodeTemplate.mel
InputName=AEScriptLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\code\AETemplates\AESplineLocatorNodeTemplate.mel
!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AESplineLocatorNodeTemplate.mel
InputName=AESplineLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AESplineLocatorNodeTemplate.mel
InputName=AESplineLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\code\AETemplates\AEStaticCameraLocatorNodeTemplate.mel
!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEStaticCameraLocatorNodeTemplate.mel
InputName=AEStaticCameraLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEStaticCameraLocatorNodeTemplate.mel
InputName=AEStaticCameraLocatorNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\code\AETemplates\AETriggerVolumeNodeTemplate.mel
!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AETriggerVolumeNodeTemplate.mel
InputName=AETriggerVolumeNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AETriggerVolumeNodeTemplate.mel
InputName=AETriggerVolumeNodeTemplate
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\code\AETemplates\AEWBLocatorSuppress.mel
!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEWBLocatorSuppress.mel
InputName=AEWBLocatorSuppress
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEWBLocatorSuppress.mel
InputName=AEWBLocatorSuppress
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\code\AETemplates\AEWBSelectTarget.mel
!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEWBSelectTarget.mel
InputName=AEWBSelectTarget
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
InputPath=..\code\AETemplates\AEWBSelectTarget.mel
InputName=AEWBSelectTarget
BuildCmds= \
copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
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